Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: scottsum on August 25, 2018, 10:09am

Title: Scottsum's mods: Justice League Conversation Mod; Batman/Mandarin, Doom/Ymir Fix
Post by: scottsum on August 25, 2018, 10:09am
Justice League Conversation & Story Mod

Give your Justice League character mods some proper action hero dialogue!

***40 FULLY VOICED Justice League character conversations.***

***Zatanna saves Jean Grey and Nightcrawler in Mephisto's realm.***

Supergirl
Winter Soldier and Radioactive Man
Fin Fang Foom
Attuma & Tiger Shark
Wrecking Crew
Gladiator
Starbolt
Dark Captain America and Dark Colossus
Dr. Doom (final battle, initial encounter)
Dr. Doom (final battle, after defeating Dark Fantastic Four)

Superman
Fin Fang Foom
Attuma & Tiger Shark
Titannus
Dark Cyclops
Dr. Doom (upon arriving at Doom's castle)***
Dr. Doom (final battle, initial encounter)

Superman & Supergirl (Both Superman AND Supergirl must be on the team)
Attuma & Tiger Shark
Dr. Doom (final battle, after defeating Dark Fantastic Four)

Black Canary
Bullseye

Batman
Scorpion
Omega (Dr. Banner, very brief, just before entering lab)
Mysterio
Grey Gargoyle
Mandarin (before battle)
Mandarin (after battle)
Arcade (disco)
Arcade (after arcade bot battle)
Deathbird (right after battle)
Lilandra
Deathbird (self-destruct scene)

Wonder Woman
Scorpion
Wrecking Crew
Dark Thor and Dark Spider-Man
Dr. Doom (upon arrival at Doom's castle)***

The Flash
Crimson Dynamo
Arcade (Pinball)
Tyr (upon rescuing)
Dark Psylocke & Dark Cyclops
Dr. Doom (after defeating Loki)

Zatanna
Save Jean Grey and Nightcrawler in Mephisto's realm.
Jean Grey
Nightcrawler

BONUS!!!
Magneto at Arcade Disco (Added conversation file to make use of previously unused audio.)
Doom & Ymir (Moved conversation files to correct location and updated package file.)
Dr. Strange & Doom (Corrected error in script file.)

Enjoy!
Download it here (updated):
http://www.mediafire.com/file/ncx02sdnmzixnfw/Justice_League_conversation_mod_7_4_-_scottsum.7z/file

Credits:
Outsider - Supergirl, Black Canary, and Zatanna mods; Wonder Woman Booster
Blaw - Superman and Batman mods
Scabbia - Wonder Woman Mod (OG)
Aventureiromax - Wonder Woman Mod (Alternate)
Maegawa - Flash Mod
UltraMegaMagnus - Various sound rips (Arkham, Infinite Crisis, Injustice 2), transparent conversation background
Krisan Thyme - Dark Cyclops sound clips from Gold Edition pack
Brandonmeek - Used his how-to to add a Shield Access point to start of the first level.
Dark_Mark - Magneto story mod for Mephisto's realm
Krisan Thyme - Sound clips from MUA Gold edition pack
Marvel Comics, DC Comics, and the creators of Marvel Ultimate Alliance, DC Infinite Crisis, Injustice, and Batman:Arkham.

***Notes:
Check the readme!

Preview:
https://www.youtube.com/v/hs0JE7RO_P4
0:22 Batman
8:08 Black Canary
9:06 Wonder Woman
13:23 The Flash
17:49 Zatanna
21:05 Superman
26:23 Supergirl
34:15 Superman & Supergirl (team-up)
36:10 Magneto & Arcade
36:36 Dr. Doom & Ymir
38:09 Dr. Strange & Doom

Title: Re: Supergirl Booster
Post by: scottsum on November 18, 2018, 09:49am
Supergirl Booster

Booster for Outsider's Supergirl mod.

Download it here:
http://www.mediafire.com/file/h0p0vwlv8jcvxhs/Supergirl_booster_1_2_-_scottsum.7z/file (http://www.mediafire.com/file/h0p0vwlv8jcvxhs/Supergirl_booster_1_2_-_scottsum.7z/file)

Note: Requires Outsider's Supergirl mod, which can be found here:
https://marvelmods.com/forum/index.php/topic,8753.msg177112.html#msg177112 (https://marvelmods.com/forum/index.php/topic,8753.msg177112.html#msg177112)

Updates:
-Fixed the slow flying bug
-Widened the target range of freeze breath
-Grab and throw enemies
-Supergirl cannot be grabbed or stunned.
-Adjusted passives - Defense boost is on a 3x multiplier. A Kryptonian would be nearly invincible, but this can make the game too easy.  So, this way it's adjustable to your liking.
-Replaced power, "Peak Kryptonian" with "Faster than a speeding bullet." (Super speed from her perspective; everything slows down.)
-Incorporates new skins, huds, and mannequins.

***BONUS*** - In the Z-BONUS folder, if you copy the updated maps files, you'll be able to put out LARGE fires on the corresponding levels- Helicarrier, Omega Base, Mephisto's Realm, and Skrull stages.  Note that there is a conversation trigger in the default maps/act1/heli/heli1.eng file, so I purposely left that one out here to avoid problems, but it is included in the Justice League conversation mod.

Minor bug: Because she can't be grabbed/held in place, she runs around and attacks MODOK during the pop quiz conversation. It does not affect gameplay or otherwise cause any problems.

Credits:
Outsider - Supergirl Mod
UltraMegaMagnus, Aventureiromax, Andersonbrazil - skins, mannequin, huds
AllanHoult - huds
Marvel, DC, all the makers of MUA
Title: Re: Wall of Battle
Post by: scottsum on November 25, 2018, 08:12pm
Wall of battle - Fix the plot hole

It's always been a pet peeve of mine that Odin says, "Only by casting the elemental power of lightning ...(blah blah you know the rest), and yet when you use another character's lightning, it doesn't get you past it.  It's not like Odin says, "Only Thor's lightning...".  Is there something magical about his lightning? Why is his lightning better? I mean what the heck is that?  Anyway, I digress...

This is a replacement for the script file named thor_statue_pain.py, which is under \scripts\act3\asgard\asgard1

Now you can use  :storm: Storm or Shazam's lightning to pass the wall of battle.

Download it here:
http://www.mediafire.com/file/p0nq2hiiq3ascj1/Wall_of_battle_mod_-_scottsum.7z/file
Title: Re: Dr. Strange & Doom conversation fix
Post by: scottsum on December 08, 2018, 11:44am
Dr. Strange & Doom conversation fix ONLY
(NOT needed if you use the Justice League conversation mod)

There is a unique conversation between Dr. Strange and Dr. Doom, immediately upon arriving at Doom's castle, that fails to activate due to an error in the script file.  This is simply an updated script file that will correct the error.

Download it here:
http://www.mediafire.com/file/rtxx5fa04s7ij63/Dr_Strange_%2526_Doom_conversation_fix_-_scottsum.7z/file

Just download this file, extract and copy into the root of your MUA directory.  Then, make sure Dr. Strange is on your team when you leave Doomstark to go to Dooms castle to activate the conversation.
Title: Re: Scottsum's mods - Audio patch for DLC
Post by: scottsum on September 01, 2019, 10:11am
DLC characters conversation audio patch

This is just a simple audio patch for the DLC characters Doom, Magneto, Sabretooth, and Venom.

Addresses audio quality issues with the characters' special conversations.

credits:
Krisan Thyme - MUA Gold Edition pack
Marvel and the makers of MUA.

Download it here:
http://www.mediafire.com/file/z5uwsusqlo26u6g/DLC_sounds_patch.7z/file

Title: Re: Scottsum - Justice League conversations - The Flash
Post by: scottsum on October 08, 2019, 08:47pm
Update!  Enter... The Flash! 

New voice conversation for Flash is added to the JL conversation mod.  See first post for download.
(Also tweaked the Supergirl/Superman conversations with Fin Fang Foom, so he no longer says "sorcerer.")
Title: Re: Scottsum - Justice League conversations, Zatanna saves NC and Jean
Post by: Ceamonks890 on October 09, 2019, 12:14am
I've watched the YouTube vids for some of your special conversation mods and I'm very impressed. The way these voice clips have been edited into the game sound so convincingly official despite knowing otherwise, with characters like Batman and Superman genuinely feeling as if they inhabit the same world as the official MUA roster. Not gonna lie when I admit to geeking out whilst listening to these.

Keep up the quality work!
Title: Re: Scottsum - Justice League conversations, Zatanna saves NC and Jean
Post by: scottsum on October 09, 2019, 05:41am
I've watched the YouTube vids for some of your special conversation mods and I'm very impressed. The way these voice clips have been edited into the game sound so convincingly official despite knowing otherwise, with characters like Batman and Superman genuinely feeling as if they inhabit the same world as the official MUA roster. Not gonna lie when I admit to geeking out whilst listening to these.

Keep up the quality work!

Thank you!  The hardest part is getting sound clips that have not only the right words, but also the right tone and inflection to fit the scene.  It can take a lot of time, so it's very gratifying that others are enjoying it.  The feedback is much appreciated.
Title: Re: Justice League conversations - Batman, The Flash
Post by: scottsum on October 19, 2019, 08:03pm
Updates!  Three new conversations:

Batman and Mysterio
Batman and Grey Gargoyle
Flash and Crimson Dynamo
Title: Re: Justice League conversations - The Flash
Post by: scottsum on November 03, 2019, 02:54pm
Update! One new conversation:

Flash and Dr. Doom

Title: Re: Justice League conversations - Batman, Flash, Magneto
Post by: scottsum on November 24, 2019, 12:55pm
Updates!
-New conversations:
Flash and Arcade
Flash and Tyr
Batman and Lilandra

Bonus: Magneto and Arcade's lost conversation

Now includes the Zatanna story mod.
Title: Re: Supergirl Booster
Post by: scottsum on December 21, 2019, 01:30pm
Supergirl Booster
https://marvelmods.com/forum/index.php/topic,10385.msg192965.html#msg192965
Title: Re: Scottsum - Justice League Conversation/Story Mod, Supergirl Booster, & more
Post by: BaconWizard17 on December 21, 2019, 05:06pm
Thatís awesome! Great work scottsum!
Title: Re: Scottsum - Justice League Conversation/Story Mod, Supergirl Booster, & more
Post by: scottsum on January 12, 2020, 05:04pm
Thatís awesome! Great work scottsum!

Thank you!

Note: Minor update to the map files in the Supergirl Booster has been done so you don't lose the extraction capability that was added with the 50R hack.
Title: Re: Scottsum - Justice League Conversation/Story Mod, Supergirl Booster, & more
Post by: scottsum on January 20, 2020, 09:42pm
***NOTE***
If you are using the map files with the Supergirl booster v1_1, please make sure to download the latest version (v1_2). I have corrected a coding error that caused the command deck save point not to appear.
Title: Re: 36R/50R switcher scripts
Post by: scottsum on February 22, 2020, 03:27pm
36R / 50R Roster Switch scripts

Two batch files that make it quick and easy to swap back and forth between your 36 and 50 rosters.
http://www.mediafire.com/file/25a8n3ek6aay8o2/36R_%2526_50R_switcher_scripts.7z/file
Title: Re: Scottsum's mods: Justice League Conversation Mod update - Batman & Mandarin
Post by: scottsum on June 28, 2020, 05:23pm
Justice League Conversation Mod update-
Added conversations between Batman and Mandarin, before and after the battle.

EDIT: Link fixed
Title: Re: Scottsum's mods: Justice League Conversation Mod; Batman/Mandarin, Doom/Ymir Fix
Post by: scottsum on July 04, 2020, 01:59pm
Minor update-

I noticed that no fix for the conversation glitch between Doom and Ymir is in the OCP, nor could I find it anywhere on the forum.  So, I have included it in this pack.
Title: Re: Scottsum's mods: Justice League Conversation Mod; Batman/Mandarin, Doom/Ymir Fix
Post by: scottsum on August 30, 2020, 06:55pm
First post updated with a preview video of the full mod.