Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: Cohollow on June 11, 2019, 07:24am

Title: Cohollows Sneak Peeks
Post by: Cohollow on June 11, 2019, 07:24am
I made this thread to be a place where i can post clips and info on current projects and get feed back from the community. I plan to make a booster for every in game character and update them frequently until they have a good balance and no bugs. After that i will see about making character mods for other mutants that didn't make it into the game. Please give me feedback on what you like, don't like, and any ideas you have for the characters I'm working on! 


:beast:  Oh my stars and garters  :beast:


Previous sneak peek thread: http://marvelmods.com/forum/index.php/topic,10539.0.html
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 12, 2019, 02:15pm
Yo check out the beginnings of the upcoming Blob mod!

(https://i.imgur.com/rj9tFh0.jpg)
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 15, 2019, 05:01pm
Iceman and Blob wrecking house!


(https://i.imgur.com/37meBB8.jpg)


I've got too many things on the go at once. i gotta commit and get the next thing out to ya'll :P
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 17, 2019, 11:41am
 :iceman: remember ages ago i said that Iceman would be out soon? I lied, but he's ready now! just gotta set up the downloads and such. expect a thread soon. :iceman:



(https://i.imgur.com/w6g986a.jpg)
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 17, 2019, 11:46am
this is the most thorough booster to date. should contain every file that goes along with iceman and the files will be compiled in engb for easy application. All future boosters will be done the same way and when i go back over existing boosters they will be greatly improved in the same way
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 17, 2019, 01:33pm
:iceman: :iceman: :iceman: :iceman: :iceman: :iceman: :iceman: :iceman: :iceman: :iceman:

http://marvelmods.com/forum/index.php/topic,10604.new.html#new (http://marvelmods.com/forum/index.php/topic,10604.new.html#new)
Title: Re: Cohollows Sneak Peeks
Post by: Clarityman on June 17, 2019, 05:11pm
1. I am so glad to see someone still doing X-Men Legends II modding! I still think it's a great title, in some ways stronger than MUA.

2. Oh man. Is that awesome Blob mod going to make me have to start a new save over AGAIN???

I had the old Blob mod on my roster at one point but gave him the axe because he just wasn't that fun to play.

Please tell me you'll be making a classic Blob head hud to go with that skin...?
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 18, 2019, 03:28pm
Thx mate. I really hope people get joy outta my work. I also believe you will need to make a new save. While I don't have the tools or understanding currently to make my own hud heads, I have a good homie that i plan to ask to assist in making a different hud head and hopefully a custom skin idea i have. Blobs pretty much good to go, just gotta tidy up the files and such!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 18, 2019, 04:03pm
:archangel: One more and the original four xmen will be complete! :archangel:


(https://i.imgur.com/e9f5ZvF.jpg)
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on June 18, 2019, 04:39pm
Ahem. Original five, Cohollow. :p

A really nice looking Angel so far.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 18, 2019, 04:47pm
thx dream weaver. i take it your counting jean?
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on June 18, 2019, 04:50pm
thx dream weaver. i take it your counting jean?

Absolutely. The guys might have already been a team, but she's brought in on the same first issue right at the beginning, so I never forget to count her as part of the original line-up.

What are you planning on giving Angel for passives and buffs/debuffs? Perhaps healing? I recall him having that as an ability, either passively for himself or was it his blood that could heal people?
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 19, 2019, 07:48am
i have some buffs and passives lined up. Healing is definitely something that will likely be both passive and a buff. a dodge passive is also very likely. Have some ideas for a combat oriented buff but still gotta nail it down. 
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 20, 2019, 01:27pm
Angle is starting to feel sooo smooth



(https://i.imgur.com/a5f12sl.jpg)



Powers I'm rockin

feathered darts - start ability throws feathers with perceive chance

Sword Strike - damages and bleeds enemies in arc

noname - neural inhibitor chemical causes enemies hit by homing feathers to be stunned

Feathered Fury - spinning radial wing attack does popup

Ariel Blitz - flys up then crashes down for radial knockback

charge attack - flies forward and swoops down and lands on contact with enemies doing knockback
Title: Re: Cohollows Sneak Peeks
Post by: BaconWizard17 on June 20, 2019, 04:06pm
He looks far more interesting! Great stuff!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 20, 2019, 07:09pm
Thx Bacon! Stoked to see what kinda skins you make for him some day
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 20, 2019, 10:20pm
So I'm planning on releasing a mod that replaces the entirety of the roster with my own boosted versions of the characters (once my boosts have been better balanced and smoothed out). The mod will also have an extra character and may or may not have 3 other characters that replace 3 existing characters depending on how people vote. I plan to start a large pole that has all 24 of the characters that may make the 21 character roster, and its up to you to vote for the 3 that will not make it into my mod. You can vote out characters that exist in the game and characters that i have put up as an extra option to be placed in the game. The choice is yours!
Title: Re: Cohollows Sneak Peeks
Post by: BaconWizard17 on June 21, 2019, 06:07am
Very exciting. When will you do the vote?
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 21, 2019, 11:29am
I'm thinking about putting it up right away, but i also wonder if i should have the characters I'll involve in the vote built and available to play first. additional characters I may include in the vote are Beast, Angel, Quicksilver, Blob, and Avalanche. I'm also considering having Ironman removed from the roster by default
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on June 21, 2019, 12:42pm
I'm also considering having Ironman removed from the roster by default

Precisely what I did when I modded my game. Between the low number of female and Brotherhood characters and the limited amount of playables you could have in your game, I was stunned by the fact they wasted a spot with Tony. If I had been in charge of that part of development, I would have made Juggernaut the unlockable you find. Powerful non-mutant, but X-Men relevant and understandable why Apocalypse would want him either as a slave or at least out of the way, perhaps to study the source of his power. An Avenger just seems silly and out of place in an X-Men game. It also opens the can of worms question: Where are the other Avengers then?
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 21, 2019, 03:15pm
I totally agree dream weaver. the juggernaut idea is spot on too. A much better and more sensible way of introducing juggs as a playable character
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 21, 2019, 03:18pm
and so begins the effort to build beast with a single skeleton



(https://i.imgur.com/Dp0Uoua.jpg)



as Blob and Angel look on with disapproving eyes "did you forget something?!"
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 21, 2019, 07:09pm
I've put up the thread where you can vote for the characters you wish to see in my total overhaul mod! Probably should have started this thread in the workbench too but oh well its fine

http://marvelmods.com/forum/index.php/topic,10607.0.html
Title: Re: Cohollows Sneak Peeks
Post by: BaconWizard17 on June 22, 2019, 07:53am
Perhaps a mod is in order to make Juggernaut the captured character
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 22, 2019, 12:45pm
dude hell ya. Thats gotta be a thing
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on June 22, 2019, 01:27pm
Perhaps a mod is in order to make Juggernaut the captured character

I had considered such a thing, but the fact he appears in so many briefing cutscenes made me decide against it for my own mod. I try to make everything feel consistent so my suspension of disbelief isn't shattered. If I had the means of swapping characters in briefings, had access to voice actors, could animate different X-Men/Brotherhood into the cutscenes, then I'd absolutely would have done it by now. If you're going to do it though, I'd suggest making the four items you find in each place his boots, his knuckledusters/gauntlets, his helmet, and then the gem of Cyttorak itself.

I did manage to change at least a tiny bit of textual dialogue in the early part of the game though. I never bought that Mystique and Sabretooth are "cut off" from the team when you have Magneto right there able to just rip doors off hinges, so I made the silent text read that Mystique had "business" to attend to elsewhere in the facility, then your player character muses about what she might have up her sleeve. My head-canon is there is a weapon there that she wants to lift for herself the one Mystique uses that can sap a character's powers away for a time.
Title: Re: Cohollows Sneak Peeks
Post by: BaconWizard17 on June 22, 2019, 03:20pm
It's possible to switch between different cutscene characters, but unfortunately that's a pretty limited roster. Only the initially playable characters and Professor X actually have models for the briefings. Sadly, it's not possible to make any others because XML2 doesn't support custom models in any way that we know. Plus, the cutscene models are rigged very differently, so they would be tough to do. The only way that it would really be possible to make custom cutscene models would be by using the XML2 to MUA conversion, as XML2 is the only game with cutscenes rendered in-game and MUA is the only game with custom model support.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 22, 2019, 07:46pm
awe true that, i hadnt considered the briefings
Title: Re: Cohollows Sneak Peeks
Post by: BaconWizard17 on June 23, 2019, 07:48am
Generally though, I mod my games pretty heavily, so I dont have a problem with the briefings not being right
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 23, 2019, 04:54pm
:blob: Guess who's ready!! :blob:



(https://i.imgur.com/0S2Ofgp.jpg)

Now i just gotta set up the download thread and he's all yours
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 23, 2019, 06:20pm
:blob: He's good to go! :blob:


http://marvelmods.com/forum/index.php/topic,10608.0.html
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 24, 2019, 01:13pm
 :colossus: I'm going back over some earlier boosters to tidy and improve them. I'm working on colossus and it will feature some dope skins by the talented BaconWizard17! :colossus:
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 25, 2019, 01:58am
(https://i.imgur.com/dpA1ihr.jpg)

Playin with some new and improved attacks. My boy might be able to keep up now.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 26, 2019, 03:58am
(https://i.imgur.com/jJ9SUCT.jpg)


Playing around with making Jugg's charge accelerate as he runs
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on June 26, 2019, 01:42pm
Neat idea. Is he turning red as he gains momentum?
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 26, 2019, 02:40pm
That looks cool but it seems to be happening due to my Gif capture. I keep jumping from character to character to do things i have ideas for. I'm going to forget so many things when i detail the changes in my mod download threads
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on June 26, 2019, 03:05pm
That looks cool but it seems to be happening due to my Gif capture. I keep jumping from character to character to do things i have ideas for. I'm going to forget so many things when i detail the changes in my mod download threads

Use Notepad and jot down each change as you think of them. Test each one out and if it sticks, note it, and if it doesn't stick, cross it out.

--Juggernaut--

Gains momentum in charge attack.
Crashes through breakable objects just from moving into them (as part of a passive).
Has "grappling" like Beast and Rogue from XML1.

Things like that. Put a + near what works, an X next to what doesn't, and a ? next to undetermined items.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 26, 2019, 06:16pm
Yes i need to be less lazy about that. I do have a note pad with a page for each character and when its full or a confusing mess of notes i take the easy route of just going meh *shrug* :P
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 28, 2019, 05:48pm
Giving Toad some luv!



(https://i.imgur.com/h9NepP2.jpg)


Features a new kick flip move. Has slobber mastery which adds to both spit and tongue attacks, and adds rad damage to spit attacks. Leg day acts like a kick and jump mastery and adds to movement speed. then a whole bunch of other changes and improvements
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 28, 2019, 06:22pm
I wonder if i should replace critical strike with amphibian and use it to up movement speed, add rad to spit, and add special jump moves hmmmm. Crits good but he can be overpowered and it makes spit moves less useful.... I JUST CANT DECIDE
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on June 28, 2019, 09:56pm
I made it so he had a boost that gave him "poison" damage and a taunt that lowered the damage enemies taunted could do. I also made it so he can jump higher, though the more you up that the more his AI could become stuck.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on June 29, 2019, 05:23am
BIG CHANGE TO MY FORMULA

So heres what im think I'll do with my boosters and character mods moving forward

- Reduce the point count of passives from 15 to 12 and add a 5th passive to all characters. this means releasing my mods with a modified shared talents file that reduces the count of passives like mutant master, and crit strike etc.

- Add a new shared talent called striker that adds to non powered melee damage for characters that are melee oriented. I do believe i will also make changes to things like psionic combat so that non melee characters dont do more melee damage than their melee oriented colleagues.

- remove block as an ability all together

- have characters with might and flight start with points in those skills. I will also hide them from the powers menu and have them at a set level so characters with might and flight simply have those powers

Please tell me if u like or dislike these changes i plan to make
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 02, 2019, 03:38am
Time To Release Magneto's Faithful Amphibian!

http://marvelmods.com/forum/index.php/topic,10610.new.html#new

(https://i.imgur.com/bUPJETw.jpg)
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 02, 2019, 08:14am
Be sure to download this file when using my mods in order to reduce the skill point count of shared talents like mutant master, and to add the striker passive that i will be adding to some characters such as colossus

https://www.sendspace.com/file/80w2gl
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 09, 2019, 12:20pm
 :quicks: So I figured i should give everyone a quick update. Started working on Quicksilver and I'm having a hard time choosing a skeleton and playstyle but I'll figure it out. Also Angel is pretty much done and ready. A lil cleaning up and he'll be available for download! :archangel:
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 09, 2019, 12:25pm
Oh and an update for the colossus booster is just about done too. After which i think I'll hit up Rogue as that booster has not only improvements to be made but broken functions in regards to her buffs
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 09, 2019, 05:55pm
:colossus:Colossus Final Booster!!!:colossus:



(https://i.imgur.com/IJKsg62.jpg)

I believe this to be the first of my boosters to reach its final state. It's a good example of how fleshed out the rest of my boosters will be in the future. A huge upgrade from my original Colossus booster, I highly recommend checking it out!

http://marvelmods.com/forum/index.php/topic,10520.0.html
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 12, 2019, 06:37pm
duuuudes i'm enjoying angel so much i ended up doing a full play through with it and might go for round 2 XD. sorry i havent set it up for download yet as it is ready, but i keep working on more things instead of taking an hour to set up a download.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 12, 2019, 06:41pm
also i believe as i go over my boosters and smooth them out ill be calling them the uncanny versions, so be sure to keep an eye open for any booster renamed as such. If an upgrade happens beyond that which i dont think will be necessary will be dubbed astonishing version
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 12, 2019, 07:49pm
fixed an issue with the original download i had for uncanny colossus and will be replacing the existing download
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 13, 2019, 05:48pm
This is a little something I shared on discord but forgot to share here for ya'll to see. Heres a feature of his attack powers. he will also have 5 passives and 2 boosts that are called Archangel (crit chance and attack speed) and Transfusion (team healing)




(https://i.imgur.com/YqjcVHp.jpg)

This is so far my favorite build!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 15, 2019, 10:13pm
So I ive pretty much finished finished revamping Rogue. The next 3 that i think are most in need of a revamp are gambit, storm, and bishop. All the while I've also been playing with different powers for Magneto but cant yet nail down how i want him to function. So be ready ready for all those to come and of course the long teased angel mod!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 16, 2019, 01:40pm
(https://i.imgur.com/tLaRrh0.jpg)



 :magneto: here's a look see at some power ideas om playing with for my next booster. Remember none of these powers are in a finished state just yet :magneto:
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on July 16, 2019, 01:59pm
Interesting ideas. I had trouble getting the metallic debris to sync up correctly with the attack, so I eventually discarded it. Doesn't look bad here. Nifty use of the metal spikes as a homing attack. Are you planning on making him more "metal" focused or having some electromagnetic attacks as well?
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 16, 2019, 03:05pm
Im working on giving him more metal based attacks as I find them to be somewhat lacking. Considering using the metal sheres that surround him as an attack that slows the target and harms nearby enemies
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 16, 2019, 03:08pm
And i know what u meen about the metal debris. I wish it didnt have such a long delay on it so it was easier to work with. I chained a couple animations to get it to function properly
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 18, 2019, 02:30am
:magneto: Master of Magnetism is gettin dope! :magneto:


(https://i.imgur.com/iGfdA5q.jpg)

Hes also rocking an upgraded shrapnel sentry
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on July 18, 2019, 02:53am
Excellent use with those various animations seguing into other animations. Helps make it stand out.
Title: Re: Cohollows Sneak Peeks
Post by: Teancum on July 18, 2019, 03:26am
Angel! Angel! Angel! Angel! Angel! Angel! Angel!

Just kidding though, he looks fantastic. If I do any XML2 stuff on consoles I want to add this too.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 18, 2019, 03:46am
Thx dream weaver! I spend alot of time combining different effects and animations to try and get things just right so I'm glad it's paying off. lolol Teancum XD everytime i release a new mod i seem to start 2 more. I also have a bad habit of getting a character good to go then putting off gathering and compiling everything and cleaning up names and such. Curse you inner lazy demon, begone!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 18, 2019, 07:49pm
:archangel: Finally putting together the Angel download! Expect the thread to show up shortly! :archangel:
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 18, 2019, 09:31pm
:archangel: come get your winges hero! :archangel:


http://marvelmods.com/forum/index.php/topic,10634.new.html#new
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 19, 2019, 05:06am
Well Chocolate egg...During my most recent play through to test out my toad, sabretooth, magneto, and rogue boosters something went terribly wrong. animations seemed to be totally randomized. run would activate different animations and handlers that my characters didnt have and the same happened with enemies. It was funny as hell to see everyone on screen falling over and doing stun animations then lunging across the screen all seemingly at random but crap. I can narrow it down to ether the rogue changes, the magneto changes, or a small change i made to a power style mid play through.... BALLS!
Title: Re: Cohollows Sneak Peeks
Post by: BaconWizard17 on July 19, 2019, 06:41am
Did you start off a new game when you made changes? A saved game tries to use the previous powerstyle when you make changes
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on July 19, 2019, 11:09am
Well Chocolate egg...During my most recent play through to test out my toad, sabretooth, magneto, and rogue boosters something went terribly wrong. animations seemed to be totally randomized. run would activate different animations and handlers that my characters didnt have and the same happened with enemies. It was funny as hell to see everyone on screen falling over and doing stun animations then lunging across the screen all seemingly at random but crap. I can narrow it down to ether the rogue changes, the magneto changes, or a small change i made to a power style mid play through.... BALLS!

How large (in KBs) are their individual .engb PS files? They shouldn't exceed more than approximately 20 KBs a piece.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 19, 2019, 12:46pm
I did make a change mid game, but it was just a slight playspeed increase. None of the KB's exceed 20 ether
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on July 19, 2019, 01:05pm
I did make a change mid game, but it was just a slight playspeed increase. None of the KB's exceed 20 ether

That's strange. What you described was exactly the same as what happened to me when I had overstuffed Magneto's PS file. Whenever he was present in a full team (didn't seem to happen much when he was solo) and we made it to an enemy loaded area, such as the Cerci tunnels on Genosha, the game would completely soil itself in stupidity. Storm fired off infinite Xtremes, Wolverine would throw non-stop flying kicks, Cyclops behaved like Wolverine, all the enemies would teleport like Nightcrawler, Xavier stood up and NPCs at the Sanctuary were in combat poses instead of casual idling.

Once I cut down on Magneto's PS file, that nonsense stopped. It was hilarious to watch, but endlessly frustrating when I didn't understand what was causing the glitches.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 19, 2019, 01:11pm
magneto's sitting at 20 KB rn. I took a look at your magneto code and there are ways to decrease the lines of code and tighten it up without removing or changing how anything functions. I may do so just for the hell of it and send it to u. Also yupp thats exactly the same as my experience. It was at the infinite factory and where the enemies spawn out of the walls with barries they were lunging on the way out so it was as tho the game was firing enemies at me XD oh man it made me rofl hard
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 19, 2019, 07:55pm
I think its toad at 18 KB. flip me why does this have to happen. I'm not sure how to go about this right yet
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on July 19, 2019, 07:59pm
I think its toad at 18 KB. flip me why does this have to happen. I'm not sure how to go about this right yet

Well it can't be the size involved since 20kb was fine for my Magneto mod, so there has to be something terribly wrong with an aspect you've changed about Toad if you suspect its him. When did you notice things acting up and what all have you changed about him?
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 19, 2019, 08:21pm
The changes are rather immense. There is very little i haven't changed. I'm thinking I'll cut out some of his custom basic combos I changed up. I didn't have this issue until i got to the infinite factory and a restart of the game fixed it. It started up again in egypt tho
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 19, 2019, 08:45pm
I found it! There were 2 instances of doublejumpland. thank god
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 20, 2019, 06:10am
Attention

Toad has been fixed! Use the new download to fix any bugs. You do not need to start a new game for this fix to be applied!

http://marvelmods.com/forum/index.php/topic,10610.new.html#new
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 20, 2019, 10:07pm
GOOD NEWS FOR ROGUE FANS
[/size]

Rogues booster is getting a much needed update! Expect her boost abilities to be fixed and functional. Sapping Strangle will now increase the damage the affected target receives. She has the new shared talent called striker that increases the damage of basic melee attacks along with another passive all at reduced skill point cost. Extra sounds and improved effects are also a go! I will also be adding so skins the were made by other members of the modding community. As my second most downloaded booster to date I am very excited to share this big improvement with everybody!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 20, 2019, 11:30pm
Huge discoveries by the modding community have let to a big developments in what can be done with custom skins! Check out this hella sexy 90's skin made by the talented Julio Cabral!


(https://i.imgur.com/pVGat6f.jpg)
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 21, 2019, 12:40am
Check out the new and improved Rogue booster!

http://marvelmods.com/forum/index.php/topic,10544.msg194422.html#msg194422
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 22, 2019, 12:11am
:marvelg: About my Upcoming Jean Booster :marvelg:

So I'm think on making her powers consist of about half phoenix fire and half normal mental damage attacks. i figure that way you can dip into one style or the other or both. Her mental attacks will be about affects and interruption while the phoenix fire will specialize more in damage. Thoughts?
Title: Re: Cohollows Sneak Peeks
Post by: nathios on July 22, 2019, 01:58am
Hi, first Id like to thank you for you awesome work. I m in love with Colossus now.

I don't know about you but I'm a little bit tired of Jean and Phoenix being one character all the time. It would be really cool to play as pure Jean like in xmen Legends 1. I know her ultimate was still Phoenix force (her ultimate in legends 1 was much better imo) but everything about her was cool even though that version of Jean had fewer abilities.

It would be sick to have a version of Jean using TK and TP more offensively and actually dealing damage in xmen legends 2 lol

Anyway I'm sure I'll enjoy you mod regardless. Thank you, have a great day =)
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 22, 2019, 08:42am
:marvelg: Thanks for the feedback nathios! I'm always stoked to hear that people are diggin' my builds. I'm now thinking I will eventually have three diff Jean builds. A phoenix build, a mental only build and a combo build. Considering I can only fit one in the upcoming character overhaul mod, I'll be putting in the combo build in, so thats the one imma start with. I hope everyone likes it as it will be some time before i get to building other versions of her. :marvelg:

:magneto: right now I'm finishing up Magneto, so expect a link for the master of magnetism today! (or tomorrow if the lazy devil hits me) :magneto:
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 22, 2019, 10:40am
:magneto:Magneto Booster is Good to go!!!:magneto:



(https://i.imgur.com/iGfdA5q.jpg)



http://marvelmods.com/forum/index.php/topic,10637.new.html#new
Title: Re: Cohollows Sneak Peeks
Post by: nathios on July 22, 2019, 03:24pm
Wow, Magneto looks so cool!!

I can't wait for Magneto and Jean.

Thanks  :strange:
Title: Re: Cohollows Sneak Peeks
Post by: Kaneko on July 22, 2019, 08:04pm
Totally agree that a pure mental Jean is awesome even more with the 90s uniform, keep the good work, cheers!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 23, 2019, 06:32am
Happy to hear my mods a hit with people! Up next is good ol' Juggs

(https://i.imgur.com/P3uf6WH.jpg)


https://www.youtube.com/watch?v=Hj2vU2nr5Jw
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on July 23, 2019, 01:42pm
My first suggestion is to add some serious knockback to Arcane Fist. In XML1, he had a long wind-up to that same move, but it sent people flying.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 23, 2019, 09:29pm
Thx for the feed back. I will be adding knockback tho it wont be extremely high because it will also have a stun chance. I'm also making it scale with the strike stat. The vanilla game only has physical damage scale with striking making this unique. It will also now do the intended energy damage making it a great fit for cyttorak transfer.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 25, 2019, 08:53am
:nightcrawler: New Nightcrawler teleport attacks and animations :nightcrawler:


(https://i.imgur.com/xGzPJ5g.jpg)


Featuring a new teleport tail swipe. Has new wind up animations and actual punch and kick animations on attack. The attacks are also more on target and less pone to wandering away from the target
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on July 25, 2019, 01:03pm
Nifty looking! Might I recommend making his passive teleport more instantaneous and restoring his ability to double-jump? I'm liking the looks of these new moves for Kurt. Easily among my favorite comic book characters.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 25, 2019, 01:31pm
I actually find myself taking things in the opposite direction. teleport has been set up as an ability like flight instead of taking up a spot in the powers section. This way it doesnt take up a spot in anyones power hot keys. also reducing the cost of it so that it doesnt end up costing more than an actual teleport attack.
Title: Re: Cohollows Sneak Peeks
Post by: edward on July 25, 2019, 02:42pm
This mods plus Julio Cabral's skins, has yet again brought life to xml2 which I'm very thankful for your hard work.👍
Title: Re: Cohollows Sneak Peeks
Post by: BaconWizard17 on July 25, 2019, 05:17pm
Teleport should've been an ability from the beginning. I'm glad someone is finally making it happen!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 25, 2019, 10:20pm
I'm really happy that my efforts are helping breathe more life into the game for people! The community has been very supportive. You guys all make the effort worth it so thanks so much for trying out my mods! I hope to keep things going for a good while to come. Also glad to hear how I plan to handle his teleport sounds good. Expect nightcrawler to hit the threads real soon! The world needs dreamers to give it a soul! :nightcrawler:
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 26, 2019, 02:48am
hey you know that power in MUA where nightcrawler bamfs around a single target and unleashes a bunch of attacks?


(https://i.imgur.com/NrHfgvK.jpg)
Title: Re: Cohollows Sneak Peeks
Post by: nathios on July 26, 2019, 05:10am
Wow this is so sick! I can't wait to play X-men Legends 2 again. I'm playing Xmen Legends 1 right now and when your Jean Grey mod is ready I'll be super ready haha  :phoenix:

Can't wait to try Colossus, Jean and Nightcrawler in the same team =o
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 28, 2019, 05:13pm
 
:beast: Single skeleton Beast :beast:


(https://i.imgur.com/lYWKXe7.jpg)


Here's a little look see at a little bonus hemlot, baconwizard17, and I have planned for the upcoming ultimate patch! The astonishing skin seen in this clip was made by the talented BaconWizard17. Look out for some great skins from him in the near future!
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on July 28, 2019, 05:24pm
Beastly looking! Great skin, BaconWizard, and nice looking moves for Dr. McCoy, Cohollow.
Title: Re: Cohollows Sneak Peeks
Post by: nando915 on July 28, 2019, 07:12pm
X-cellent work Cohollow, you really bring a new life to XML2. I'm adding so many mods to start my first playthrough of the game. I eagerly anticipate your Jean and Kurt mods. Keep up the amazing work. 
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on July 29, 2019, 04:29am
Thx XD I would recommend being a bit wary of any boosters that came before Iceman as I was still getting the hang of it. Any booster that named Uncanny is one thats been revised and should function optimally. Moving forward I will rename all boosters uncanny once I've gone over them a second time to really smooth them out. Have fun peoples!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 01, 2019, 12:00pm
:wolverine: The moment you've all been waiting for :wolverine:

(https://i.imgur.com/FHNRQq9.jpg)
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 02, 2019, 08:45pm
:marvelg: I shall rise, and rise again :marvelg:


(https://i.imgur.com/wabgiAt.jpg)

Here's a few powers that may be featured in the up coming Jean booster. I have a lot on the go and plan to do a couple full play throughs with juggs, wolvie, jean, and nightcrawler before i begin to release em. Good things are coming!
Title: Re: Cohollows Sneak Peeks
Post by: nando915 on August 02, 2019, 09:22pm
We eagerly await :) ;) :)
Title: Re: Cohollows Sneak Peeks
Post by: nathios on August 03, 2019, 12:03pm
Wow, Jean looks sick! Can't wait to use her and Wolvie!!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 03, 2019, 02:04pm
:nightcrawler: From The Shadows :nightcrawler:


(https://i.imgur.com/MPxy9RM.jpg)

It's great to hear that people are excited for the upcoming characters! I hope you all like what u see in this example of some of the things to be featured in the upcoming Nightcrawler booster. A big thanks to Hemlot for helping to get the skin featured in this clip up and running!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 07, 2019, 06:44pm
THE REASON SOME OF MY BOOSTERS MAY NOT BE FUNCTIONING FOR YOU

I wasn't very skilled at modding when I sent out my first boosters so they were in a xmlb format. If you have attempted to use these older boosters and had trouble, this is likely the cause. Be sure to decompile both the powerstyle and the talents files and then recompile them as engb. This should make them function as intended. When I update all the older boosters this will be corrected and improved to make using my boosters a far easier venture. Remember all boosters with uncanny in the title are the greatly improved versions that alos feature additional skins made by the community. Very sorry to anyone driven away from my mods due to this issue, It will be corrected! If you ever need a hand in using my mods plz don't hesitate to contact me and let me know. I want everyone to be able to experience them to their fullest! Happy Gaming!!  :beast:
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 07, 2019, 09:52pm
:wolverine: Wolvie :wolverine:

This clip features one of BaconWizard17's dope skins along with my new power set!

(https://i.imgur.com/eKD9XAt.jpg)
Title: Re: Cohollows Sneak Peeks
Post by: Daniel Kings on August 08, 2019, 11:59am
THE REASON SOME OF MY BOOSTERS MAY NOT BE FUNCTIONING FOR YOU

I wasn't very skilled at modding when I sent out my first boosters so they were in a xmlb format. If you have attempted to use these older boosters and had trouble, this is likely the cause. Be sure to decompile both the powerstyle and the talents files and then recompile them as engb. This should make them function as intended. When I update all the older boosters this will be corrected and improved to make using my boosters a far easier venture. Remember all boosters with uncanny in the title are the greatly improved versions that alos feature additional skins made by the community. Very sorry to anyone driven away from my mods due to this issue, It will be corrected! If you ever need a hand in using my mods plz don't hesitate to contact me and let me know. I want everyone to be able to experience them to their fullest! Happy Gaming!!  :beast:

I can't barelly wait for when you update Cyclops with BaconWizard17's skins hehe
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 08, 2019, 05:58pm
Join The Marvel Modding Discord

http://marvelmods.com/forum/index.php/topic,10301.msg190735.html#msg190735

Theres a bunch of modders and gamers that discuss developments in the modding scene here. I often share what I'm working on here, and discuss whats coming up. Join us if you want a deeper look at whats going down!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 10, 2019, 06:09am
I hope you're all ready for a wolverine and Nightcrawler double whammy!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 10, 2019, 08:10am
:nightcrawler: Introducing The Magnificent Nightcrawler :nightcrawler:


http://marvelmods.com/forum/index.php/topic,10652.new.html#new
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 10, 2019, 09:41pm
:wolverine: And heres the Wolvie Booster :wolverine:



http://marvelmods.com/forum/index.php/topic,10653.new.html#new

had planned to have this out right after Nightcrawler but noticed an oversight I didn't wish to leave until his next update. But what evs, hes here now!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 12, 2019, 07:19am
:juggernaut: Now releasing the Juggernaut Booster :juggernaut:



(https://i.imgur.com/3hRAOER.jpg)



http://marvelmods.com/forum/index.php/topic,10655.0.html

BOOM! that makes 3 releases in a couple days! I hope you have fun and let me know about any trouble you have and any bugs!


Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 17, 2019, 11:38am
:pyro: MMMMMMM Toasty :pyro:



(https://i.imgur.com/O4l8XT2.jpg)


While I've spent A lil while doing things other than mods lately, when I do mod, I'm on fire baby!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 17, 2019, 04:21pm
Pyro may he my favorite booster thus far, tho since he was an earlier build there are many issues in need of fixing. Expect fixes with icon displays, ep and damage balance, vanilla bugs, and many other improvements. Hope u dig i
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 23, 2019, 06:42pm
:cyclops: Slim in the works :cyclops:


Getting cyclops improved so pyro has some company on my next play!

(https://i.imgur.com/ULoZo6v.jpg)
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 24, 2019, 03:12pm
 :blob: So I've been testing my Blob mod on my cyclops, and pyro test play. I've jotted down a lot of improvements and fixes I'll end up hitting up in due time. He will also be built to use the striker passive in my custom shared talents, and use 5 passives at 12 points like the rest of my builds are being set up with. :blob:

:quicks: On a side note, due to balancing issues I may swap out Quicksilver for another character (probably psylock) in my own custom roster build :psylocke:
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 24, 2019, 04:21pm
:cyclops: Cyclops Skins :cyclops:


Come vote fore what skin I should exclude from the upcoming booster update http://marvelmods.com/forum/index.php/topic,10696.new.html#new
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 24, 2019, 06:04pm
Due to an error I made, the above vote has been altered. plz leave a vote for which skin to exclude
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 26, 2019, 03:35pm
:cyclops: Guess Who's Ready! :cyclops:

http://marvelmods.com/forum/index.php/topic,10547.0.html

(https://i.imgur.com/nrpVfow.jpg)


Lots of fixes and improvements! Effects have been improved, attacks changed to more fluid and effective counter parts. New skins from the community, much easier to apply (no recompiling required), built to incorporate my new passives set up, and a load more fun!

http://marvelmods.com/forum/index.php/topic,10547.0.html
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 27, 2019, 10:06pm
:pyro: Fiery upgrade from the land down under! :pyro:

http://marvelmods.com/forum/index.php/topic,10537.0.html

(https://i.imgur.com/r7beIqa.jpg)


A whole bunch of re-balancing and fixing went into this dude. The Uncanny version fixes old issues with his power icons, fixes the bugged damage of his extreme, adds a new skin, incorporates the new passive set up, much easier to apply (no recompiling required), and so much more. Be sure to hit up this new and improved booster to give Pyro the epic fiery output he deserves!

Please let me know if anything about this booster is mucked up so I can fix it right away!

http://marvelmods.com/forum/index.php/topic,10537.0.html
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 30, 2019, 12:18am
:gambit: Stealing the Show :gambit:


(https://i.imgur.com/eDs6qeu.jpg)


This is very much the rough draft. We'll see where this booster update goes.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 31, 2019, 12:17am
If anyone gives Pyro a go, let me know how his Branding fists (elemental combat) feels. I reduced the melee damage increase as i found it rather OP. It made him a better striker than actual melee based characters. I wish to apply a similar nerfing to other characters with such a passive. Using Branding Fists and his melee buff can still be rather powerful tho. let me know if it feels more balanced, and if I overdid it or not please!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on August 31, 2019, 01:38am
A closer look at some staff attacks in development
(https://i.imgur.com/MZQwZs9.jpg)
the staff flurry was a bit of a pain. Set it up with a temporary target grab to keep it on target and trap the victim in the combo.
narrowing down the powers to 7 attacks will be tough.
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on August 31, 2019, 02:15am
I like that quick flicking motion he makes in the new attack. Quite nice. I may have to steal that for my own personal (evil) purposes.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on September 01, 2019, 08:36am
:gambit: Here's the Deal :gambit:

(https://i.imgur.com/KnFQ73d.jpg)

Get it? "deal" hehe heh... I'll show myself out. Also, glad you like what you see Dream Weaver!
Title: Re: Cohollows Sneak Peeks
Post by: Teancum on September 01, 2019, 09:29am
Guess I gotta finish up the last couple of Gambit models then.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on September 01, 2019, 11:03am
yes please! XD MUA2 has a dope look to Gambit, tho I dont know how fitting it'll be eve with the cel shading. I was considering adding Cabral's FF Gambit to his skins, but unfortunately his legs clip his coat.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on October 07, 2019, 05:04pm
Guess whos back in town techno tinkers its me the next new thing! They sent us away for upgrades, and we returned with a fresh coat of paint!

Gambit is in a bit of limbo while I wait on some assistance with a lil thing but in the meantime, heres my work on the new and improved deadpool booster!

(https://i.imgur.com/iBgFjZm.jpg)

featuring huge improvements to tele-kick, here comes the boom, his pistol draw and holster speed, and so so much more!
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on October 09, 2019, 01:54pm
:storm: A Storm's Coming :storm:

Say hello to chain lightning with fully controlled targeting! Deadpool and Gambit's overhaul are nearly done. Next up is a much needed improvement to Storm

(https://i.imgur.com/CB42esB.jpg)
Title: Re: Cohollows Sneak Peeks
Post by: Dream Weaver on October 09, 2019, 02:47pm
It was a crime they took Leadership from her in this game, so be sure to give it back in your booster.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on October 10, 2019, 01:22pm
 :storm: My existing Storm booster has added leadership to her and this I do not plan to change. This update will rebalance her powers, smooth them out, and add a new power. Also she will be much more in line with the layout I've settled on for all characters moving forward. :storm:
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on October 11, 2019, 10:29pm
:beast: Release the Beast :beast:


(https://i.imgur.com/Oeh1siw.jpg)


New and improved Beast mod is ready to go, once I get up and make the download page. the existing Beast will be replaced, so download it if u want it. This Beast features a single skeleton build, 2 new science based attacks, Some of BaconWizard17's newest and best skins to date, and so much more! Thats just one more to add to the lineup I have ready for release. Things are gonna get dope XD  :beast:
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on October 12, 2019, 09:01pm
:beast: About the Beast Mod :beast:


Something I've been considering for Beast is a heavy energy weapon power. While I dont think there is an animation to satisfy this desire, it may be possible to set up a rather convincing shoulder mounted blaster. While he has used such weaponry in the past, he would much rather use his bare hands as we've often seen. He currently has a corrosive concoction throw and an electrical ground trap much like cyclops' trap. His Xtreme is also an orbital bombardment. If I were to develop an energy blaster attack as a 7th power would that be over doing it? I rlly need some other opinions on this one, please tell me what you think of such a development.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on October 13, 2019, 02:39pm
:storm: Full Climate Control :storm:


(https://i.imgur.com/E9Bx35W.jpg)

The difficulty I have with visual effects has made Storms booster a rather difficult one, but I think we're getting somewhere.
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on October 13, 2019, 07:31pm
:deadpool: The Amazing Captain Deadpool! :deadpool:


Bet you didn't know I can juggle. See you at the circus Nightcrawler!

(https://i.imgur.com/mSCJArQ.jpg)


If I keep playing with my new toys like this, I'll never end up actually releasing the darn things :P
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on October 14, 2019, 08:59pm
:deadpool: NEW DEADPOOL BOOSTER RELEASED :deadpool:


All issues with my old booster have been fixed! Easy to use and dope to play. I'll leave his old booster up for a bit if anyone wants it, but its just a lame version of this one. Better balance and better control. New effects and much more satisfying sounds.

https://marvelmods.com/forum/index.php/topic,10737.new.html#new

(https://i.imgur.com/EEHjyRo.jpg)


it's been a long while since my last release so I hope you get loads of fun outta this guy. It's a gift to everyone for my birthday :D
Title: Re: Cohollows Sneak Peeks
Post by: Cohollow on October 16, 2019, 04:04am
:storm: Great progress thus far :storm:


(https://i.imgur.com/hZpZY2J.jpg)


Big improvements on this one!

 - Tornadoes no longer fizzle away
 - chain lightning is far more effective with more reasonable damage, EP cost and full target control
 - Xtreme does damage in 2 stages. one wind and one lightning
 - Improved effects
 - and a whole lot more :storm: