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Common Template Files for XML2 and MUA
Links to my other projects and releases (http://marvelmods.com/forum/index.php/topic,10201.msg188989.html#msg188989)
These are common templates for different XML1, XML2, and MUA1 files. Files are available in PNG8 and DXT1 textures. Each item describes the preferred version
Download Here! (https://www.mediafire.com/file_premium/0ulmbss7gdtjux8/XML1%252C_XML2%252C_and_MUA1_Texture_Templates.rar/file)
Necessary blank .dds files for MUAPS2Skinner (https://www.mediafire.com/file_premium/852et8uyte87fd9/PS2_Skinner_Needed_Files.rar/file)- Add these to your MUAPS2Skinner to make sure you can decompile the textures
This pack currently includes:
- Cross-Compatible Conversation HUD/Portrait
- PNG8 format preferred (only use DXT1 for GameCube and Wii)
- No need to RGB-BGR swap for MUA1 PC
- Works in XML1, XML2, and MUA1
- 3 sizes:
- Console: 64x64. Ideal for console modding, like PS2, PSP, and GameCube
- Standard Definition (SD): 128x128. MUA default size, looks good most of the time
- High Definition (HD): 256x256. Only needed if you're using a very large image
- For hex editing, the internal number is 11101
- Includes templates for MUA1 (courtesy of Maegawa) and XML2 (courtesy of BaconWizard17)
- Cross-Compatible Loading Screen (4:3 Aspect Ratio)
- DXT1 format preferred (only use PNG8 for PS2)
- PNG8 Compression is too harsh on large textures
- Works in XML1, XML2, and MUA1 Consoles
- Will get stretched on MUA1 PC and PSP. Use the 16:9 template for MUA1 PC and PSP
- 3 sizes:
- Console: 512x512. Ideal for console modding, like PS2, PSP, and GameCube
- Standard Definition (SD): 1024x1024. MUA default size, looks good most of the time
- High Definition (HD): 2048x2048. Only needed if you're using a very large image
- No PNG8 HD file, as it was over 4mb in size
- For hex editing, the internal number is 11101
- Includes templates (courtesy of BaconWizard17)
- Cross-Compatible Loading Screen (16:9 Aspect Ratio)
- DXT1 format preferred (only use PNG8 for PSP)
- PNG8 Compression is too harsh on large textures
- Will need RGB-BGR swap for MUA1 PC
- works in MUA1 PC and PSP
- Will get squashed on other consoles and XML1/XML2. Use this template only for MUA1 PC and PSP
- 3 sizes:
- Console: 1024x512. Ideal for console modding, like PSP
- Standard Definition (SD): 2048x1024. MUA default size, looks good most of the time
- High Definition (HD): 4096x2048. Only needed if you're using a very large image
- No PNG8 SD or HD file, as they would be too big for the PSP anyways
- For hex editing, the internal number is 11101
- Includes templates (courtesy of BaconWizard17)
- X-Men Legends II Character Selection Portrait
- PNG8 format preferred (only use DXT1 for GameCube)
- Works in XML2 only (theoretically works in XML1)
- 3 sizes:
- Console: 64x64. Ideal for console modding, like PS2, PSP, and GameCube
- Standard Definition (SD): 128x128. Looks good most of the time
- High Definition (HD): 256x256. Only needed if you're using a very large image
- For hex editing, the internal number is 11101
- Be sure to hex edit for your character for this to work
- Includes offsets. No template necessary, since the image is square
- X-Men Legends II Power Icons
- PNG8 format preferred (only use DXT1 for GameCube)
- Works in XML2 only (theoretically in XML1 as well)
- 3 sizes:
- Console: 128x128. Ideal for console modding, like PS2, PSP, and GameCube
- Standard Definition (SD): 256x256. Looks good most of the time
- High Definition (HD): 512x512. Only needed if you're using very large icons
- Icons above Console resolution only show up correctly in the character select screen
- To get higher resolution icons to work, name you Console icons "character_icons1.igb," and your higher res icons "character_icons2.igb." Set all icon references in the powerstyle (ps_character.engb) to "character_icons1.igb," and all icon references in the talents (character.engb) to "character_icons2.igb."
- For hex editing, the internal number is 11101
- Inlcudes templates by BaconWizard17
- Ultimate Alliance Power Icons
- This is a default file, just uploading here for convenience. It's not possible to use other resolutions.
- 1 Size:
- Standard Definition (SD): 256x256. Looks good most of the time
- Inlcudes templates
Credits:
- BaconWizard17: Texture application, offset finding, hex editing, compiling, other templates
- Maegawa: MUA HUD template
- Nikita488: MUA Conversation portrait .max file
- UltraMegaMagnus: Other .max files, general help and assistance