Marvel Mods

XML and MUA - Common Items => Model Releases (XML and MUA compatible) => Topic started by: BaconWizard17 on July 16, 2019, 08:27AM

Title: Templates for XML1, XML2, and MUA (for Mod Creators)
Post by: BaconWizard17 on July 16, 2019, 08:27AM
(https://drive.google.com/uc?id=1DSAKj8F1RjlgXCjXWAhln0x8aUqq1BuB)

Common Template Files for XML2 and MUA

Links to my other projects and releases (http://marvelmods.com/forum/index.php/topic,10201.msg188989.html#msg188989)

These are common templates for different XML1, XML2, and MUA1 files. Files are available in PNG8 and DXT1 textures. Each item describes the preferred version

Download Here! (https://www.mediafire.com/file_premium/0ulmbss7gdtjux8/XML1%252C_XML2%252C_and_MUA1_Texture_Templates.rar/file)

Necessary blank .dds files for MUAPS2Skinner (https://www.mediafire.com/file_premium/852et8uyte87fd9/PS2_Skinner_Needed_Files.rar/file)
This pack currently includes:

Credits:
- BaconWizard17: Texture application, offset finding, hex editing, compiling, other templates
- Maegawa: MUA HUD template
- Nikita488: MUA Conversation portrait .max file
- UltraMegaMagnus: Other .max files, general help and assistance
Title: Re: PS2 Format Templates for XML2 and MUA
Post by: BaconWizard17 on September 05, 2019, 06:06PM
Not sure why, but the offsets for these files don't work, even though I've checked them several times in texturefinder. Compiling back just doesn't seem to work, and the files crash the game. I'll try to look into it, and if anyone has any insight it would be appreciated

Edit: fixed
Title: Re: PS2 Format Templates for XML2 and MUA
Post by: jayglass on September 05, 2019, 06:11PM
Hud works for me
Title: Re: PS2 Format Templates for XML2 and MUA
Post by: BaconWizard17 on September 06, 2019, 05:59AM
Quote from: jayglass on September 05, 2019, 06:11PM
Hud works for me

Which one? All of them or just a certain one?
Title: Re: PS2 Format Templates for XML2 and MUA
Post by: jayglass on September 06, 2019, 08:02AM
Tested all on wii but had to change them to dxt1
Title: Re: PS2 Format Templates for XML2 and MUA
Post by: BaconWizard17 on September 06, 2019, 09:31AM
It's probably something to do with the texture format then
Title: Re: PS2 Format Templates for XML2 and MUA
Post by: jayglass on September 06, 2019, 09:42AM
Only change it because the only reads dxt1
Title: Re: PS2 Format Templates for XML2 and MUA
Post by: BaconWizard17 on September 06, 2019, 12:12PM
What I mean to say is that the png8 format (at least how I'm doing it) doesn't seem to be exactly the same as the format that the skinning programs support. Not sure why
Title: Re: PS2 Format Templates for XML2 and MUA
Post by: BaconWizard17 on September 18, 2019, 01:42PM
Figured out what was wrong with the files. When I exported the texture that I applied to the model in 3DSMax, the png texture had 255 colors instead of the needed 256. I will fix that error on all the files and re-upload them. I'll also work on the XML2 power icon templates and the load screen templates
Title: Re: Templates for XML2 and MUA
Post by: BaconWizard17 on September 22, 2019, 03:19PM
The HUDs have been updated. They should be true PS2 format now. Offsets have been tested and confirmed to work. If anyone could test them on console, that would be appreciated. I removed character select portraits for now, since they need to be re-done. They'll be back soon, along with remaining content
Title: Re: Templates for XML2 and MUA
Post by: BaconWizard17 on October 07, 2019, 03:55PM
Templates have been updated to include X-Men Legends II Character Select Portraits!
Title: Re: Templates for XML2 and MUA
Post by: BaconWizard17 on February 27, 2020, 08:38AM
Templates have been given a complete overhaul! I've finally added common load screens and XML2 power icons, and re-exported the other files to ensure they're in the proper format

Each item now includes a PNG8 version and a DXT1 version. Be sure to use the preferred version if you can. All offsets have been tested and should work, but let me know if there are any problems

I've also included all the necessary files that need to be added to MUAPS2Skinner, so that you can properly decompile your textures.
Title: Re: Templates for XML2 and MUA
Post by: BaconWizard17 on April 17, 2020, 06:50PM
Templates have been given one (hopefully final) overhaul for maximum compatibility! I've added a 16:9 loading screen (for use with MUA1 PC and PSP), as well as a copy of the default MUA1 power icons for PC (it's not possible to make new ones as far as we know, at least not in a different size). I've also included the MUA1 power icon texture template, both as a .psd and .xcf file. Lastly, I added all the offsets into one convenient file, and also added the offsets in SkinnerUI format