Marvel Mods

XML and MUA - Common Items => Knowledge Base - (not for questions) => Topic started by: BaconWizard17 on January 07, 2020, 08:34PM

Title: [XML1] CCC Custom Character Central *MODDERS MUST READ/USE*
Post by: BaconWizard17 on January 07, 2020, 08:34PM
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X-MEN  LEGENDS  CUSTOM  CHARACTER  CENTRAL

By BaconWizard17
Logo by Outsider



Since X-Men Legends II has a CCC now, I decided to add one for X-Men Legends as well! For those who don't know, CCC stands for Custom Character Central. It has been used in Ultimate Alliance to sort mods for years now to prevent clashes. Well, now it's come to XML1 as well. I put Marvel and Non-Marvel characters on one sheet, since they can use the same numbers without clashes (as long as different skin numbers are used)

I know that no mods have been made for XML1 yet, but I wanted to have a CCC in place so that it's ready for once mods are made. I went ahead and reserved spots for mods of XML2 playables, XML2 NPCs that have mods, and MUA1 playables, just so they're ready. I'd assume those would be among the first mods to be made for XML1. I'm acting on the assumption that a character can use all 7 skin categories, but that hasn't been verified yet.




XML1 CCC Rules (PLEASE READ)




THE XML1 CCC (https://docs.google.com/spreadsheets/d/1SVHA_Dxa_HcCS08ZC6Yc5oXgLSbLQk9c7CaEZfwHHJU/edit?usp=sharing)

THE REGISTRATION FORM (https://docs.google.com/forms/d/e/1FAIpQLSd5IdoOLE4OMmVS07LRGVON-xOr35En5cPkp92Q5ccUpkXlwA/viewform?usp=sf_link)