Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: Enigma on January 23, 2022, 03:22pm

Title: Enigma's Voicepacks and Sound Mods
Post by: Enigma on January 23, 2022, 03:22pm
Enigma's Voicepacks and Sound Mods

This thread contains any voicepacks that aren't in my character boosters, as well as any miscellaneous sound mods I've made.



Avalon Hub Unique Music:
https://marvelmods.com/forum/index.php/topic,11166.msg202319.html#msg202319

Egypt Hub Unique Music:
https://marvelmods.com/forum/index.php/topic,11166.msg202561.html#msg202561

German Nightcrawler Voicepack :
https://marvelmods.com/forum/index.php/topic,11166.msg202480.html#msg202480

Magneto XML1 Voicepack:
https://marvelmods.com/forum/index.php/topic,11166.msg202815.html#msg202815

Omega Red Boss Fight Music:
https://marvelmods.com/forum/index.php/topic,11166.msg202296.html#msg202296

Weapon X Ambience Mod:
https://marvelmods.com/forum/index.php/topic,11166.msg202294.html#msg202294

Weapon X Hub Unique Music:
https://marvelmods.com/forum/index.php/topic,11166.msg202295.html#msg202295

XML1 Main Menu Music:
https://marvelmods.com/forum/index.php/topic,11166.msg202562.html#msg202562




Title: Re: Enigma's Voicepacks and Sound Mods
Post by: Enigma on January 23, 2022, 03:23pm
Weapon X Ambience Mod v3.0

https://drive.google.com/file/d/1UM0AXR6aNYDC6G4mkaZkoHjUX-7FiBEy/view?usp=sharing

This mod replaces the Weapon X hub ambience files with 1 of 4 choices from X2 Wolverine's Revenge.

These are very subtle in-game but I like them. If you want to hear the ambience more clearly in-game, remove the "town3_c.zss" file from X-Men Legends II\Sounds\eng\t\o and the music will be removed, just leaving the ambience to play on its own.

The audio is included for comparison purposes.

Enjoy!
Title: Re: Enigma's Voicepacks and Sound Mods
Post by: Enigma on January 23, 2022, 03:23pm
Weapon X Hub Unique Music v3.0

https://drive.google.com/file/d/1K-tZoHU78Ov70nODGSoa5MEuWTE0F-R5/view?usp=sharing

By default, all the hubs in XML2 each have a slightly different variation on the same music. Each hub has the same song but with different ambient noises on the track, and as BaconWizard17 put it: "Slightly different instruments and style but the same melody."

This mod replaces the Weapon X hub music with the Weapon X 69 Theme from X2 Wolverine's Revenge.

Enjoy!
Title: Re: Enigma's Voicepacks and Sound Mods
Post by: Enigma on January 23, 2022, 03:25pm
Omega Red Boss Fight Music

https://drive.google.com/file/d/11i_aHSjASuWQV7yroplrBbf9tmqJegIC/view?usp=sharing

This replaces the ambient track in the Nuwali Temple with the unused Omega Red boss fight music from X2 Wolverine's Revenge, since Omega Red's boss fight in XML2 is in an map in that location.

This music fits the jungle temple map/environment perfectly.

Enjoy!
Title: Re: Enigma's Voicepacks and Sound Mods
Post by: Enigma on January 26, 2022, 02:32pm
Avalon Hub Unique Music v2.0

https://drive.google.com/file/d/19o9Yg8x8U6vzUfF_6Qv_81DiXhcd-de8/view?usp=sharing

By default, all the hubs in XML2 each have a slightly different variation on the same music. Each hub has the same song but with different ambient noises on the track, and as BaconWizard17 put it: "Slightly different instruments and style but the same melody."

This mod replaces the Avalon hub music with music from the Savage Land in Marvel Heroes.

I have provided 2 different options that I felt fit the same type of mood that XML2's music has.

The songs (in XML2 compatible format) are included so you can hear what it sounds like.

Enjoy!



Also, I've updated Weapon X Hub Unique Music and Weapon X Ambience Mod to fix a mistake I made with the installation Instructions.
Title: Re: Enigma's Voicepacks and Sound Mods
Post by: Enigma on March 15, 2022, 07:42pm
German Nightcrawler Voicepack v1.0

https://drive.google.com/file/d/18LE_dhDffU7oh6XsXuS96U-z3KHCdxGS/view?usp=sharing

**This voicepack features the voice of Nightcrawler from the official German dub of X-Men Legends II.
*The grunts appear to be the same as the English versions, but I have included the grunts from German audio files regardless.
*This is compatible with Cohollow's Nightcrawler booster, but it isn't required.
*I don't know who the voice actor is, as the in-game German credits and German manual from the UK PC DVD that includes this audio doesn't have German voice actor credits.
Title: Re: Enigma's Voicepacks and Sound Mods
Post by: Enigma on April 22, 2022, 04:40pm
Egypt Hub Unique Music v1.0

https://drive.google.com/file/d/1jrMKXs1DZHQ44jMaThpsvcYsBLmknP48/view?usp=sharing

By default, all the hubs in XML2 each have a slightly different variation on the same music. Each hub has the same song but with different ambient noises on the track, and as BaconWizard17 put it: "Slightly different instruments and style but the same melody."

This mod replaces the Egypt hub music with music from the Egypt levels in the PC version of Spider-Man Friend or Foe. 3 different options are available.

The songs (in XML2 compatible mono form) are included so you can hear what they sounds like. The stereo versions are in my Spider-Man Friend or Foe PC Assets release.

Enjoy!

Title: Re: Enigma's Voicepacks and Sound Mods
Post by: Enigma on April 22, 2022, 04:40pm
XML1 Main Menu Music v1.0

https://drive.google.com/file/d/1FStgn76iCNN0lc1qf2vnCguWkyilna5B/view?usp=sharing

This mod replaces XML2's main menu music with that of XML1's.
My suggestion is to use this with my Alternate Main Menu Mod which includes the XML1 main menu background.

Enjoy!
Title: Re: Enigma's Voicepacks and Sound Mods
Post by: Enigma on June 25, 2022, 11:10am
Magneto XML1 Voicepack v1.0

https://drive.google.com/file/d/1wtPl_PPGKtsrcDft2ZVMjMVkgjGa9dDB/view?usp=sharing

This is a voicepack featuring Tony Jay as Magneto, who portrayed that character in XML1. It is compatible with the default version of Magneto as well as the fixed version in the X-Men Legends II Ultimate Patch (when it's released).
I used his XML1 voices and grunts along with some of his XML1 conversation lines, as well as lines by the same actor from Fallout 1, Return to Castle Wolfenstein, and the unreleased Gamecube port of Galleon.
He also uses the XML2 Banter lines and Xtreme callouts, as there are no XML1 versions of those or alternates I could find.
He also still uses his same XML2 power sounds.
1 Menu Break is also included.