Marvel Mods

Marvel Ultimate Alliance I & II => Console Versions => Topic started by: Peyo on May 09, 2008, 07:54PM

Title: psp extraction
Post by: Peyo on May 09, 2008, 07:54PM
is there anyway to extract the files of psp version of mua?
Title: Re: psp extraction
Post by: jonchang on May 09, 2008, 08:17PM
Noelemahc is the master of that, I think.
xdisciplex should also know quite a bit as well.
Title: Re: psp extraction
Post by: xDisciplex on May 09, 2008, 08:22PM
First you need to have your PSP setup where you can dump your files off your UMD onto your PC (Some homebrew versions have it built in the menus to dump automatically when selected).  Then you open it with a program, such as UMDGen.  Then you can read the files in the UMD dump data, select what you want to explore (example assetsfb to change character skins, moves, etc) and extract it.  Open the extracted file, usually with Winrar to then extract individual files once again to either edit via notepad or to hex edit, all depends on what you're wanting to do with what files.

Hope that helps.
Title: Re: psp extraction
Post by: Peyo on May 10, 2008, 06:24AM
thanks xdisciplex but none of this files aren't compatible with the pc version?
Title: Re: psp extraction
Post by: jonchang on May 10, 2008, 06:44AM
http://marvelmods.com/forum/index.php?topic=1558.0
Title: Re: psp extraction
Post by: iammingy on May 10, 2008, 11:35AM
Quote from: Peyo on May 10, 2008, 06:24AM
thanks xdisciplex but none of this files aren't compatible with the pc version?

The animations are compatible with the PC version of MUA, but you need to rip them from the FB files first. The skins and other graphical stuff will crash the game.
Title: Re: psp extraction
Post by: Peyo on May 14, 2008, 07:46AM
its possible to add any skins from the pc version to the psp?
it would be cool if i could add the deadpool hud fix to the psp
Title: Re: psp extraction
Post by: Teancum on May 14, 2008, 08:54AM
Noelemahc is working on doing all those updates for the PSP.  He's the only one who knows how to do skins for the PSP, but PS2 models and textures (not animations) will work on the PSP with no modifications.

http://marvelmods.com/forum/index.php?topic=1717.0

From what he's said it looks like he's going to do the next-gen mod for PSP.  Colossus, Moon Knight and bugfixes (like Deadpool's HUD)
Title: Re: psp extraction
Post by: Peyo on May 14, 2008, 09:26AM
thanks I'll just wait for it to be finished cause i tried to do it with the hex editor and i failed doing so
Title: Re: psp extraction
Post by: dark_raven on May 24, 2008, 08:11AM
one question: I used the UMD Gen and the WinRar but in the actors folder when I opened it it only appeared 2 skins that were of test..., so do you have to modify the packages/generated folder?
Title: Re: psp extraction
Post by: Teancum on May 24, 2008, 08:22PM
You have to build the FBs.  Check out the fbbuilder and Modding Rundown: FBs topics in this forum.  The Xbox, PSP and PS2 work differently than the PC.
Title: Re: psp extraction
Post by: becoming_myself on July 04, 2008, 05:28AM
and how do you put all the files as an ISO again?with the UMD Gen?
Title: Re: psp extraction
Post by: Teancum on July 04, 2008, 07:56AM
Yes, the PSP mod comes with instructions inside the download.
Title: Re: psp extraction
Post by: becoming_myself on July 04, 2008, 10:31AM
but when you have to save the files, how do you save it?as an ISO or as a CSO?
because I saved it as a CSO but when I transfer it to the PSP it appears that is damaged
Title: Re: psp extraction
Post by: Teancum on July 04, 2008, 11:25AM
You need to use the original disc to create the CSO, not a torrented rip of the game.
Title: Re: psp extraction
Post by: becoming_myself on July 04, 2008, 12:41PM
wait a minute
when I modify all the files what do you have to do with the UMDGen? because in the mod puts: 7-Recompile the ISO to a CSO
I thought it was saving the files as a CSO
Title: Re: psp extraction
Post by: Teancum on July 04, 2008, 05:16PM
Save as ISO, then compress to CSO.
Title: Re: psp extraction
Post by: PS3 Player on July 15, 2008, 03:03AM
What is stopping PS3 mods being made, is it because the PS3 console  is propably te hardest console to code or ...
Title: Re: psp extraction
Post by: Teancum on July 15, 2008, 03:36AM
We don't know any of the formats for the PS3, plus you need a blu-ray disc burner and some way to play backups.  Blu-ray burners are like 150 bucks for a cheap one.  Even then though I don't know if you can play backups on a PS3.

Honestly it's not worth the effort until playing backups is a LOT easier on the PS3.