Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: nodoubt_jr on May 22, 2008, 11:34PM

Title: Forge Mod
Post by: nodoubt_jr on May 22, 2008, 11:34PM
Forge Mod

latest version: v2.1 http://www.mediafire.com/?63nqlir5wck4tn9

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0162-1.jpg)
----------------------------------------------------------------------------------------------
download: http://www.mediafire.com/?3nsv9txpqmn

http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0165-2.jpg

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0127-2.jpg)

Notes: complete mod, 6 attacks, 2 xtremes, 2 boost. Includes power sounds. 5 skins.

Credit:
2203, 2204, 2205 Forge skins by BLaw
m4_back and m4_R-handed boltons by iammingy

pics:

flight
(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0163-6.jpg)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0158-2.jpg)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0145.jpg)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0142-2.jpg)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0140-2.jpg)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0136-4.jpg)
Title: Re: Forge Mod v1
Post by: shafcrawler on May 23, 2008, 12:01AM
looks good! Will try this in a while. Do you need to start a new game though?
Title: Re: Forge Mod v1
Post by: nodoubt_jr on May 23, 2008, 12:44AM
yes he uses a new fightstyle, so yes
Title: Re: Forge Mod v1
Post by: jonchang on May 23, 2008, 08:33PM
Very nice! Love the rocket boots/boot jets. The weapons too!
Title: Re: Forge Mod v1
Post by: ratmon on May 25, 2008, 10:03PM
Very good job. You should get paid for this my favortie thing about him is hes jet boots.
Title: Re: Forge Mod v1
Post by: nodoubt_jr on May 25, 2008, 10:05PM
lol, thanks.  my favorite part is that he runs with his gun and its hardly ever out of his hands (only on his back for some of the moves), it makes sense that he would always have it on him.
Title: Re: Forge Mod v1
Post by: havok83 on May 26, 2008, 04:23AM
Its times like this where I hate that theres a limit to the # of characters you can have. Im not a fan of Forge, but this mod is great. I like it bc it feels unique and he stands out. Will have to add him to my lineup upon my next playthrough. Good job
Title: Re: Forge Mod v1
Post by: nodoubt_jr on May 26, 2008, 12:06PM
thanks, always good to hear great comments like that.  and i hate the character limit, i want to have every character possible, lol.
Title: Re: Forge Mod v1
Post by: jonchang on May 27, 2008, 04:11AM
For some reason, the fourth skin, coupled with the Knife Strike screenie you posted reminds me a lot of Corsair.
Title: Re: Forge Mod v1.1 (now with voice)
Post by: nodoubt_jr on May 28, 2008, 10:37PM
Small update, new sound file to give Forge a voice
download: http://www.mediafire.com/?3nsv9txpqmn

if you dowloaded the previous version, delete forge_m.zsm, and replace with forge_m.zss
Title: Re: Forge Mod v1.1 (now with voice)
Post by: Teancum on May 29, 2008, 07:15AM
Huh, all you have to do is put both the power and voice sounds into a zss?  Nice trick.
Title: Re: Forge Mod v1.1 (now with voice)
Post by: nodoubt_jr on May 29, 2008, 11:59AM
yeah, i had only tried to do it with a zsm, and it would just mess up the in game voices.  So far ive had no issues.
Title: Re: Forge Mod v1.1 (now with voice)
Post by: Authorias on July 27, 2008, 03:50PM
Just want to say that I enjoy this mod so much it's ridiculous.  Excellent work.
Title: Re: Forge Mod v1.1 (now with voice)
Post by: nodoubt_jr on July 27, 2008, 03:53PM
thanks :)
Title: Re: Forge Mod v1.1 (now with voice)
Post by: Authorias on July 27, 2008, 06:40PM
Oh, and here's two cents: HUD 3d head could use some work.  It doesn't really look like Forge.

I only noticed it just now and not before because I've been too busy kicking butt and taking names with him. :D
Title: Re: Forge Mod v1.1 (now with voice)
Post by: ladykiller on July 27, 2008, 06:57PM
I think you are asking for to much if you don't like it fix it. I want new info not you complaining,
Title: Re: Forge Mod v1.1 (now with voice)
Post by: Authorias on July 27, 2008, 07:13PM
It was feedback, not a complaint, it's an excellent mod.  He's a modder.  Means he thrives by recieving opinions over what's good, and what's bad, and then deciding which things are worth fixing and which are satisfactory.  Yeesh.  Whether you want to see it is completely irrelevant in that process. 

Sorry if I offended you.  Just trying to help the modders out.
Title: Re: Forge Mod v1.1 (now with voice)
Post by: nodoubt_jr on July 27, 2008, 07:56PM
dont worry Authorias, i do like receiving feedback, especially when its not rude.
Title: Re: Forge Mod (v2 02-15-09)
Post by: nodoubt_jr on February 15, 2009, 11:12PM
Forge Mod v2
download: http://www.mediafire.com/?63nqlir5wck4tn9

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0162-1.jpg)

Notes: A much needed update.  This is probably my favorite mod, the skeletons on this guy works great, he looks unique, and his powers are fun. Still uses a new fightstyle.

Update from former version:
*load screen (by shafcrawler)
*cleaned up powerstyle and entities file
*cleaned up talents file, and changed around when powers are unlocked
*fixed up fightstyle, now its complete and he is able to break any enemies shield or complete the Move courses in the Danger Room
*new icons (you can see them in the above pic)
*redid character packages

Just replace everything from the former version.

This is the same version that will appear in the Brotherhood Edition.

Edit:
Version 2.1 already includes the new official 3D Head seen here http://marvelmods.com/forum/index.php/topic,1874.msg84007.html#msg84007
Title: Re: Forge Mod (v2 02-15-09)
Post by: shafcrawler on February 16, 2009, 01:14PM
Should be fun, though my PC is still getting repaired and until then, no XML2! :(

On the upside, I'm done with a loadscreen for the Cuckoos and am working on Destiny and Madrox(which is turning out to be complicated, but fun to do!). Let's hope I finish them in time for the release! Destiny shouldn't take me too long, though I can't say the saem for Madrox there. Anything else you might want?
Title: Re: Forge Mod (v2 02-15-09)
Post by: nodoubt_jr on February 16, 2009, 01:56PM
sounds great.  i think so far everyone has a load screen (done or in the works).  i'll wait for your load screens, meanwhile i can release the updates to the mods included in the package.
Title: Re: Forge Mod (v2 02-15-09)
Post by: BLaw on August 26, 2009, 04:50PM
Sorry to bump this topic, but it would seem good if I put my question here..

nodoubt, do you want to have a "neutralizer" bolton for the forge mod? It could replace the "Laser Gun" power or so. I got this idea from one of my wb posts.
Title: Re: Forge Mod (v2 02-15-09)
Post by: nodoubt_jr on August 26, 2009, 04:57PM
No he has a boost that neutralizes enemies powers already, but thanks for offering.
Title: Re: Forge Mod
Post by: nodoubt_jr on April 04, 2010, 06:29PM
Just wanted to give a quick update.

BLaw released a new official 3D Head here http://marvelmods.com/forum/index.php/topic,4112.0.html
(http://img130.imageshack.us/img130/5605/forgeclassic.jpg)

Heres a package that adds that new 3D Head plus gives his Mystique comics skin its proper 3D Head too.
Download: http://www.mediafire.com/?onuk252tcqr

This is just the 3D Heads not the full mod, to get the full mod look a couple of post up and after installing the mod add this.

Credit:
2201.igb 3D Head Model by BLaw
Title: Re: Forge Mod
Post by: grunge_addiction on April 15, 2010, 05:41PM
Awesome Mod I love it, thanks!!!
Title: Re: Forge Mod
Post by: VsaintJ on May 22, 2020, 04:35PM
Sorry to bump this. I'm not trying to break the rules, or be rude in any way.
I'm just about done with a booster for this character, and this seemed to be the best place to mention it right now.
NoDoubtJr did an excellent job with this mod, but his combos were pretty erratic if i have to nitpick. The combo flow felt sort of broken to me, so I figured it would be a good learning experience to figure out how to boost him up. To make sure he still feels unique and fun, but the make the melee combat more fluid and crisp. I may have gone just a little overboard.
His combos have been completely re-edited for precision and smoothness. The Ironman MUA animation skeleton has been removed, along with the ability to fly.
In their place:

He now has a new hex-edited fightstyle based on MUA winter soldier, and the XML2 fightstyle hero animation skeleton.
His flight ability has been replaced with a thruster assisted double jump.
I'm currently swapping out his flash bang power with a Cryo Grenade that can be used to make ice bridges.
His powers that used ironman animations, have been switched up to use animations from the shared node instead. I did try my best to keep things visually interesting though.
His unibeam (ironman bouncing bullets) power will be replaced with a cerebra inspired power armor model swap powerup, using the ultimate ironman model from MUA.
Edited new flavor text to his power descriptions that is more closely tied to current events (House of X / Powers of X) in the comics.

The only things I have left to do are:
Adding the freeze damage / "can make bridge" code to the grenade,
And the power armor ability. with that said, I do have a question for you guys. Would you guys like to try him out as is? or wait for the finishing touches have been applied?
Reskinning the ultimate ironman model could take a while, as i'm simply not a good skinner at all. Especially since I'd like to be sure to add the XML2 black outline to the MUA model.
What's your preference?
Title: Re: Forge Mod
Post by: BaconWizard17 on May 22, 2020, 07:56PM
These sound like very interesting changes! Nodoubt_jr has a policy against re-releasing his content or modifying it, but from the sounds of it you've done more than enough work to count it as your own version of the mod rather than a booster for the existing mod.

Are you on Discord by the way?
Title: Re: Forge Mod
Post by: Nicaras on May 23, 2020, 06:34AM
Quote from: VsaintJ on May 22, 2020, 04:35PM
Sorry to bump this. I'm not trying to break the rules, or be rude in any way.
I'm just about done with a booster for this character, and this seemed to be the best place to mention it right now.
NoDoubtJr did an excellent job with this mod, but his combos were pretty erratic if i have to nitpick. The combo flow felt sort of broken to me, so I figured it would be a good learning experience to figure out how to boost him up. To make sure he still feels unique and fun, but the make the melee combat more fluid and crisp. I may have gone just a little overboard.
His combos have been completely re-edited for precision and smoothness. The Ironman MUA animation skeleton has been removed, along with the ability to fly.
In their place:

He now has a new hex-edited fightstyle based on MUA winter soldier, and the XML2 fightstyle hero animation skeleton.
His flight ability has been replaced with a thruster assisted double jump.
I'm currently swapping out his flash bang power with a Cryo Grenade that can be used to make ice bridges.
His powers that used ironman animations, have been switched up to use animations from the shared node instead. I did try my best to keep things visually interesting though.
His unibeam (ironman bouncing bullets) power will be replaced with a cerebra inspired power armor model swap powerup, using the ultimate ironman model from MUA.
Edited new flavor text to his power descriptions that is more closely tied to current events (House of X / Powers of X) in the comics.

The only things I have left to do are:
Adding the freeze damage / "can make bridge" code to the grenade,
And the power armor ability. with that said, I do have a question for you guys. Would you guys like to try him out as is? or wait for the finishing touches have been applied?
Reskinning the ultimate ironman model could take a while, as i'm simply not a good skinner at all. Especially since I'd like to be sure to add the XML2 black outline to the MUA model.
What's your preference?

Hi there! It's amazing to see people working on a Forge mod again! \o/

I'm very curious about how yours will turn out, but I don't actually own an XML2 copy so I'll just wait until it's done. Also I don't know if you're aware of this, but BLaw's 1.1 MUA version has a "new" first skin from his classic uniform you might want to check out.
Title: Re: Forge Mod
Post by: VsaintJ on May 24, 2020, 07:22PM
Thank you guys!
@BaconWizard17, I do have a discord, but I don't really know much about how it works, as I've only used it to stream old sega genesis games with my girlfriend couple times. Sucks about Nodoubt_jr''s policy, as The mod still uses a significant amount of his code despite the myriad above mentioned changes. Lags was kind enough to let me tinker under the hood of his combat soldier mod, so it uses some code from that as well. Since I don't have permission from the original creator, it might be kinda disrespectful to release it now. I also don't have permission to use the skins.
on the other hand, a lot of the code I did use was lifted right out of the base game... Not sure if that makes it fair game though. Maybe I can swap out the coding for the 3 round burst fire power with the aim soldier MUA version, but that still leaves the buff \ debuff powers, and the Xtreme... Still feels like I'd just be circumventing his wishes though. 

@Nicaras, Thank you for the kind words, though as I've mentioned above, I'm not sure if I can actually release it now. as pertains to Blaw's Model, I think NoDoubt_jr already included it. No?
The yellow / blue classic ones with, and without the leg strap? Do you have a screenshot of the new one?
Title: Re: Forge Mod
Post by: Nicaras on May 24, 2020, 08:39PM
Quote from: VsaintJ on May 24, 2020, 07:22PM
@Nicaras, Thank you for the kind words, though as I've mentioned above, I'm not sure if I can actually release it now. as pertains to Blaw's Model, I think NoDoubt_jr already included it. No?
The yellow / blue classic ones with, and without the leg strap? Do you have a screenshot of the new one?

You're very welcome. :) I hope the community can solve this permission process the best way possible.

Regarding the first skin from BLaw's last version, it doesn't seem like nodoubt_jr's had a chance to use it. Maybe BLaw has released it later.

(http://www.mediafire.com/convkey/4ce8/si401t0dyq0wb25zg.jpg)

The bionic leg is not entirely exposed like the one previewed by nodoubt_jr. But I really can't say anything for sure since I'm actually new here.
Title: Re: Forge Mod
Post by: BaconWizard17 on May 24, 2020, 09:08PM
Per my PM, I do believe it would be fine if you released Forge as your own version of the mod. Even if it reuses some code, that’s not much of a problem as long as you make your work distinct, which it sounds like you have. Technically, every mod here reuses some coding from somewhere else

If you’d like, you can join our discord server. It’s much easier to communicate in real time about such matters