Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: мaгvel wатcheг on December 15, 2008, 04:52PM

Title: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 15, 2008, 04:52PM
Omega Sentinel Mod v2.1

http://www.mediafire.com/?tkkyqjnlzzy

* Latest version with the loadscreen that shafcrawler made ( http://marvelmods.com/forum/index.php?topic=2799.45 , thanks :)) and one more skin by me( House of M,not the best one but I think it worked good):

(http://i361.photobucket.com/albums/oo51/eumarvel/OMGS.jpg)


----------------------------------------------------------------------------------


Omega Sentinel Mod v2

http://www.mediafire.com/?kmmyzwtyjnz

(http://i361.photobucket.com/albums/oo51/eumarvel/om.jpg)

(http://i361.photobucket.com/albums/oo51/eumarvel/omgspreview.jpg)

Attacks:
Concussion Beam: A Bolt of violent energy emanates from her hand. ;
Agni Blast: A constant, steady stream of fire, igniting all enemies it comes into contact with. ;
Indra's Storm: Karima unleashes a devastating blast of electricity that damages foes and temporarily stuns them. ;
Heavy Weapons: Rocket is fired and home in on targets.Tap key for additional rockets. ;
Alpha Sub-zero: An extremely cold wave of ice energy, instantly freezing all enemies it comes into contact with. ;
Double Plasma: Two intense plasma beams shoot from hands, splitting to multiple targets and stunning enemies. ;
Garuda's descent: Karima flies up into the air and then lands heavily, sending a shockwaves that knocks enemies back ;
KALI CANNON(xtreme): Powerful stream of energy is released from Karima's cannon, that kill a max of ten victims. ;

Boosts and Passives:
Malicious Rog: Karima increases $AR, $DR, and movement speed for a time due to being hacked by Malice . ;
Neuro-Poison: A radioactive cloud surrounds Karima, poisoning all enemies that come into radius. ;
Vaporizing Barrier: A strong shield forms around Karima, repelling all projectiles. ;
ENERGY RECHARGE(xtreme): Entire party spends no $EP and takes no $DMG_ENERGY for a time ;
Superior Technopathy: Increases natural resistance to $RES_ELEMENTAL and $RES_ENERGY and $RES_MENTAL ;
Nanite Regeneration: Heals over time.

Back up anything that you might not want to lose, I'm not responsible for anything that is lost in the installation of the mod.

Credits and thanks:
14501 and 14502 by shafcrawler
ui/hud, Hud_head, menu portrait,sounds and a lot of help by nodoubt_jr
Midnight Curse,Shadowbox,Shafcrawler,Dihan and BlackSun23 for the nice powerset ideas
- phoenix- to converted my icons for igb
Everybody for the incentive to make her.:)

Differences from version 1:
* New icons by me
* Fixed some problems at the talents file.
Title: Re: Omega Sentinel Mod
Post by: Dihan on December 15, 2008, 05:08PM
She has enhance strength, speed, endurance and reflexes, flight and nanite regeneration. Off the top of my head, some things she can do include firing electrical blasts, she has a radar, energy blasts, force fields, possibly some form of radiation. She's really versatile, though Shafcrawler probably knows what she can do better than me.
Title: Re: Omega Sentinel Mod
Post by: BlackSun23 on December 15, 2008, 07:09PM
Her citizenship is Indian, maybe you can refer somehow to that?

- Darts (I´d suggest addtional electro or energy damage)
- Electric Isolation (Big resistance bonus against electro, and of course doing more electro damage)
- Lyingtester (I don´t know how to bring that into da game)
- Energy Blasts from different types (plasma(energy), electro, heat, stunning and direct physical damage on living beeings(with instant kill chance or so, or more damage to non-robots))
- flight
- learning program (for me that could be a boost or passive increasing the XP you get)
- Mutant Detection (dont know)
- so that she´s a robot she also is resistant against Mental Damage
- she is also very strong and not stupid and knows a lot about Computers, Electronics Engineering and Genetics.

referred to http://marvel.wikia.com/wiki/Sentinel_Omega_Class_(Earth-811)

If you want me to I can think more specifically about the skills.
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 16, 2008, 07:32AM
thank you for the ideas :)
Quote from: BlackSun23 on December 15, 2008, 07:09PM
If you want me to I can think more specifically about the skills.
Yes every ideas are welcome.
Title: Re: Omega Sentinel Mod
Post by: jonchang on December 16, 2008, 08:56PM
Ah yes! Another quality MiP!

Concussion Blaster: Bolts of violent energy emanate from both hands. Tap key for additional bolts.

Metallic Onslaught: Rapid strikes from the arm electropoles build up in kinetic energy and damage each type an enemy is struck.

Electrostatic Chaos: A large outward pulse of electricity, followed by smaller electric shockwaves.

Double Plasma: Two intense plasma beams shoot from hands, splitting to multiple targets. Instant kill if enemy is stunned.

Heavy Weapons: Three rockets are fired and home in on targets, dealing great splash damage as well.

Flamethrower: A constant, steady stream of fire, igniting all enemies it comes into contact with.

Alpha Sub-Zero: An extremely cold wave of ice energy, instantly freezing all enemies it comes into contact with.

Gatling Assault: Twin machineguns spring up and automatically start rapidly firing bullets that pierce with incredible speed.

Neuro-Poison: A radioactive cloud surrounds Karima, poisoning all enemies that come into radius.

Superior Technopathy: A burst of energy augments all of Karima's sensors, making her combat much more effective.

Sonar Field: Radar senses immediately scan and pickup any lifeforms, revealing all enemies on the minimap.

Vaporizing Barrier: A strong shield forms around Karima, repelling all projectiles.

PASSIVES: Flight, Might, Regeneration...

I know I posted more powers than there can be maximum to put on a character. You have to select a few. Not to mention you can make up your own; not only using mine.
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 17, 2008, 10:11AM
thank you for the great powerset Midnight :) I will take a better look at this attacks cause I'm thinking on using the warbird's skeleton, so it will be more unique since a lot of characters already use iroman's skeleton.
Title: Re: Omega Sentinel Mod
Post by: shafcrawler on December 17, 2008, 10:42AM
Well, the thing I like doing with my mods is, under conditions that they're from different ethnic backgrounds, I try to add references of their backgrounds to their powers, usually to their Xtreme names. You could do the same with Omega Sentinel.

Some suggestions for power names relating to India and Hinduism:

Iron Devi (devi means deity in Hinduism)

Mechanic Kroddh (Kroddh - Rage. Maybe could be the name for the boost Xtreme)

Kali Cannon (Kali- ten armed hindu goddess. Could be a Blasting Xtreme that kills a max of ten victims)

more will be on the way as I can make some up when I'm bored.

Title: Re: Omega Sentinel Mod
Post by: Dihan on December 17, 2008, 11:24AM
Maybe a boost called Malicious Corruption which makes her more powerful due to being hacked by Malice.
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 17, 2008, 01:44PM
thank you for all this cool ideas I will select her attacks and see how it will work at warbird's skeleton thanks everyone ;)
Title: Re: Omega Sentinel Mod
Post by: jonchang on December 18, 2008, 03:54AM
I particularly like shaf's Xtremes.
Title: Re: Omega Sentinel Mod
Post by: BlackSun23 on December 18, 2008, 09:38AM
- Satya Yuga (Age of Truth) - Debuff or Boost which nullifies the enemies Defense (referring to the Lying-detector that the enemies show what is behind them).
- Electrification - I don´t know if there are any enemies who do electro damage but if yes I´d say this is a passive which raises her electr.resistance and empowers her melee combat with additional electricity damage.
- Kali Yuga (Age of the Demon) - Xtreme, hitting more and more targets per level, freezing them and doing radiation damage
- Leadershipskill - or another passive which raises the XP she gets (of course not to much) referring to her "learning program"
- Machinehead - passive which makes immune or just raises her resistance against mental damage (if there enemies who do mental damage)
- Bodybreaker - Darts (becoming more and more by level) doing Energydamage and exploding doing additional radial damage

If it is possible maybe you could use Nick Fury´s SMG skill you know where he runs around shooting this SMG (though he is not able to run while shooting in the Nick Fury XML2 mod, dont know why maybe it doesn´t work in XML2) Because I think running and shooting is a lot kooler than just staying and shooting ^^

Good luck ^^
Title: Re: Omega Sentinel Mod
Post by: shafcrawler on December 18, 2008, 10:55AM
I do like BlackSun23's suggestions, but I prefer they should be combined with English words, since otherwise most people won't really get any hints as to what the name might mean and, thus, what the power might do.

Some others I thought up:

Mailicious Rog (rog -> disease). Basically, just giving Dihan's power suggestion a hindi touch

Nazar - (sight) scans the area for foes, increasing defense, etc.

Agni Blast - Flamethrower attack. I particularly love this name because it refers to the name originally planned for Thunderbird III, Agni (which means fire in Hindi)


Again, just suggestions so use if you like them. Otherwise, just scrap 'em! No hard feelings!
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 18, 2008, 11:32AM
Yes are so many ideas there I don't know where start :laugh: , thank you for all the comments.
Title: Re: Omega Sentinel Mod
Post by: nodoubt_jr on December 18, 2008, 01:37PM
Quote from: BlackSun23 on December 18, 2008, 09:38AM
If it is possible maybe you could use Nick Fury´s SMG skill you know where he runs around shooting this SMG (though he is not able to run while shooting in the Nick Fury XML2 mod, dont know why maybe it doesn´t work in XML2)

it doesnt work in xml2, there are missing handlers.  in xml2 you have to end the power and start moving to the side right away, that way he does keep firing, so it sorta work, just not exactly as it should.

and about the mod, i would look at the npc Sentinels and their powers.
Title: Re: Omega Sentinel Mod
Post by: BlackSun23 on December 18, 2008, 04:15PM
Haha, how about making her summon some Sentinels ^^ ? But not the lil ones, I mean those big guys.
Or a shrinked version of the big sentinel that appears to help? Uh if the Sentinel is already shrinked than you could also do a mod on him haha ;)
ok no more whisky...

@nodoubt_jr
thx for the info, I already thought so

:humant: :magma: :pyro: :sunfire: :pyro: :magma: :humant:
Title: Re: Omega Sentinel Mod
Post by: jonchang on December 19, 2008, 02:16AM
And it's Malicious. My names are too standardized English. The flame thing sounds nice.
Title: Re: Omega Sentinel Mod
Post by: Shadowbox on December 19, 2008, 03:40PM
Hoping these are of use. I'm taking a page out out some of the other poster's books by incorporating Hindi mythology.

Garuda's Descent: Karima flies up into the air and then lands heavily, sending a shockwaves that knocks enemies back (taken from the XML1 Prime Sentinel attack)

Uplink: Karima hacks into the programs of robotic enemies and uses them as extensions of her will. Only affects mechanical foes.

Shakti's Strength: Karima's energy damage increases.

Vayu's Blessing: Karima increases the power of her motion patterns and increases her speed for a certain amount of time.

Indra's Storm: Karima unleashes a devastating blast of electricity that damages foes and temporarily stuns them.

That's all I have for now. Hope it helps.
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 19, 2008, 05:58PM
Yes I liked, Garuda's descent looks a good option :) thank you, oh and just to everyone know,if it metter for the powerset ideas, I'm using sunfire skeleton.
Title: Re: Omega Sentinel Mod
Post by: jonchang on December 20, 2008, 06:12AM
Please do post the final powerset here; I am interested to see your final results. :)
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 20, 2008, 07:54AM
ok, a preview not necessarily the final powerset ;)

Cybernetic Shove: Increased melee attack with $KB,with additional electric $DMG. ;
Agni Blast
Electrostatic Chaos or Indra's Storm
Heavy Weapons: Rocket is fired and home in on targets.Tap key for additional rockets( I changed a little your idea).
Alpha Sub-zero
Double Plasma
Garuda's descent: I would like to do but is difficult since I don't know a way to put the character flying or jumping in a high level on an attack so it will be strange.

the boosts will be probably Malicious Rog, Machinehead(that I will be probably renaming for Artificial Intelligence), vaporizing-barrier , neuro-poison and vayu's blessing.(I don't know if I will put all this boosts depends if garuda's descent will be in or out of the list)

is it for now :)



Title: Re: Omega Sentinel Mod
Post by: Shadowbox on December 20, 2008, 11:27AM
I suggest you use Jean Grey's Dark Phoenix Attack for Garuda's Descent. It should work with some minor effect alterations.
Title: Re: Omega Sentinel Mod
Post by: jonchang on December 20, 2008, 11:42PM
How about Phoenix Force? Recolored?
Title: Re: Omega Sentinel Mod
Post by: shafcrawler on December 21, 2008, 06:04AM
COuld work, but to me, it wouldn't look at all the way I'd imagine Karima to be. Karima should have power names hinting at her origins, but playwise she should be strictly non-mystical and more "I'm-gonna'shoot-you-down" sci-fi, to me. The Phoenix Force effect looks too mystical in my opinion.
Title: Re: Omega Sentinel Mod
Post by: Shadowbox on December 21, 2008, 11:53AM
Any other attacks that have the character jump into the air and then land?
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 21, 2008, 01:34PM
Yes I agree with shafcrawler, it will be a little strange but I'm thinking on about the bird that Hawkeye land on the air on his special hawk's aura, What do you think?
Title: Re: Omega Sentinel Mod
Post by: Shadowbox on December 21, 2008, 01:41PM
I have never seen it. Any pictures?
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 21, 2008, 01:58PM
sorry,I think I have to have permition of nodoubt_jr that have made the mod to post the picture.
Title: Re: Omega Sentinel Mod
Post by: nodoubt_jr on December 21, 2008, 02:18PM
feel free to post pictures of Hawkeyes bird effect, the effect and texture come from the mua dlc/psp stuff, i just converted the bird texture.
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 21, 2008, 02:19PM
oh ok thanks ;)
Title: Re: Omega Sentinel Mod
Post by: jonchang on December 21, 2008, 06:26PM
You mean Hawk's Revenge?

How about MUA Iron Man's airstrike? Or Torch's (probably too mystical)?

Sunfire's Super Nova?
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 22, 2008, 06:15AM
No I was talking about the effect of hawk's aura not the animation, and I think it worked fine. About the animation , I get it from the fightstyle hero :)the attack is almost finished, I will be putting pics soon for comments :) and thanks everyone for the help at this attack.
EDIT: The pics:
(http://i361.photobucket.com/albums/oo51/eumarvel/garuda.jpg)
Title: Re: Omega Sentinel Mod
Post by: LX - Rampage on December 22, 2008, 01:51PM
Man, this looks great, I can't wait ;) :D
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 22, 2008, 04:51PM
Thank you :)
Title: Re: Omega Sentinel Mod
Post by: Shadowbox on December 22, 2008, 06:24PM
That is fabulous! You are really awesome at this.
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 23, 2008, 07:01AM
thanks :)
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on December 23, 2008, 01:57PM
Hey everyone, I have to do her icons, menu portrait and conversation hud, but my muaskinner is not working :( , first I get an error with mfc71.dll so nodoubt send me it, but now I had another error called msvcr71.dll, someone knows what is this problem? thank you :)
Title: Re: Omega Sentinel Mod
Post by: John Sage on January 11, 2009, 02:42PM
marvel watcher - how's the mod coming along?  Looks extremely promising so far!
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on January 16, 2009, 11:37AM
Hi John , nodoubt helped me and now I'm only waiting for the icons that Citizen V is working on :)
Title: Re: Omega Sentinel Mod
Post by: John Sage on January 18, 2009, 03:11PM
Excellent - really can't wait for this one!
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on February 10, 2009, 05:20PM
Hi everyone I think Citizen V gave up about doing the icons, cause I pmed him many times asking if he still working on it and he didn't answer me. So if someone do it for the mod to it be released, I will really aprecciat it, if no one do I think I will use storm's icons for her. thank you ;)

Title: Re: Omega Sentinel Mod
Post by: jonchang on February 11, 2009, 03:19AM
Or maybe he's just inactive. Like many other modders.
Title: Re: Omega Sentinel Mod
Post by: John Sage on February 16, 2009, 02:10PM
I'm seriously dying to play this Mod!

Could you release it with Storm's icons and then update this in the future?


Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on February 16, 2009, 04:37PM
Released, check first page!! :)
Title: Re: Omega Sentinel Mod
Post by: nodoubt_jr on February 16, 2009, 04:46PM
are you starting a new thread in the mod releases or would you like me to move it over for you?
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on February 16, 2009, 04:48PM
You can move it, thank you ;)
Title: Re: Omega Sentinel Mod
Post by: jonchang on February 17, 2009, 02:08AM
Concussion Bean? hahahahahahahaha

Misspell alert, in case you didn't get it.
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on February 17, 2009, 06:02AM
oh is true, sorry guys, when I update the mod with the icons I will change it. Thanks midnight for the alert ;)
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on March 15, 2009, 07:59AM
updated version , check first page.
Title: Re: Omega Sentinel Mod
Post by: shinobi on April 18, 2009, 11:03PM
may i request for this mod to have a MUA version? thanks
Title: Re: Omega Sentinel Mod
Post by: nodoubt_jr on April 18, 2009, 11:40PM
that request should go in the MUA board, since the request is for MUA and not XML2
Title: Re: Omega Sentinel Mod
Post by: shafcrawler on May 01, 2009, 02:50AM
Hey, marvel watcher, I've been making loadscreen pics for all the mods don't have any of late and thought you could use this:

(http://i127.photobucket.com/albums/p147/shafcrawler/OmegaSentinel.jpg)

Enjoy!
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on May 01, 2009, 06:38AM
She is Perfect!!!! Thank you very much shaf ;)
Title: Re: Omega Sentinel Mod
Post by: marvelfan12345 on May 02, 2009, 12:14PM
That looks awesome. I can't wait to see you make a loadscreeb fir Shadowcat.

Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on May 19, 2009, 12:10PM
Updated version( with this awesome loadscreen, and one skin that I made) , check first page.
Edit: Guys I have just noticed that I put the loadscreen at the wrong side , lol. So if you have downloaded her version 2.1 just do it again, cause now it is with the right side.
Title: Re: Omega Sentinel Mod
Post by: MarvelFan12345 on October 22, 2009, 01:54PM
I have to say that I always saw this mod but only now did I try her and I can't believe I never did before. She has a huge variety of powers and is one of the most fun mods to play as!! Excellent job with her
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on October 23, 2009, 07:30AM
Glad that you have liked her! ;)
Title: Re: Omega Sentinel Mod
Post by: BlackSun23 on November 01, 2009, 01:59PM
Hey kool, after a long time I´m back again and I´m really happy to see that you are finished and that Omega Sentinel is really one of the best mods for XML2 I think.
Title: Re: Omega Sentinel Mod
Post by: John Sage on October 10, 2010, 01:51PM
I just got round to playing with this mod and she is my favourite character to play as ever (including the official ones)!

Such a tremendous job. Well done and thank you!
Title: Re: Omega Sentinel Mod
Post by: мaгvel wатcheг on October 11, 2010, 08:22AM
Wow , thank you very much :)
Title: Re: Omega Sentinel Mod
Post by: John Sage on October 13, 2010, 03:01PM
No probs - she's such an enjoyable character and her powers are fun yet totally in keeping with her character.