Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: DJay Saint on April 02, 2007, 02:59PM

Title: XML1 & XML2 Character Release Compendium
Post by: DJay Saint on April 02, 2007, 02:59PM
I figured I would start a new topic where I would post and update all the characters that I release for XML2.  All characters are ports of XML1, and a few are playables that aren't in any game.  I'll update this thread with fixes for released characters as needed, as well as with new characters as I get them done.  In time, once I finish all the characters I want to add to XML2, I will port them all to MUA.

List of Released Characters:
Emma Frost - Beta v2.0 (http://www.momoshare.com/file.php?file=ab7182ab634aa13a1aac66b81fd455a6)
Polaris - Alpha v1.0 (http://www.momoshare.com/file.php?file=2abcfeba663359052e35252f1193075e)
Psylocke - Beta v1.2 (http://www.momoshare.com/file.php?file=8f927ac38820bc86d47c83e8d0abb8ee)


The "To Do" List:
Avalanche
Beast
Blob (?) (maybe, still haven't decided yet)
Emma Frost
Havok
Jubilee
Magma
Mystique
Polaris (pending)
Psylocke
Shadowcat


Release Notes:
Emma Frost - Character is pretty much done.  I have retooled her Diamond Form so it now officially and accurately nerfs her powers.  You heard me.  NO POWERS WHILE IN DIAMOND FORM!  Be careful.  She's a hell of a tank character though while using her Diamond Form, which makes her a versatile threat.  No more uselessness against Sentinels.  With her Psionic Combat, she may actually end up being the main tank if you level her up properly.  I also fixed a ton of animation issues.  The animations actually match the powers they are supposed to be for.  I've yet to do a few more skins for her, and as still a problem, no working sounds.  She's done other than that.

Polaris - A basic character that gets the job done.  She has a full set of working powers, ala Magneto's renamed.  I will continue to work on these, and heavily retool her power set to make her unique.  Her icons are Magneto's as well for now, but I will also make her a unique icon set.  I included an HUD, which is just a recolored Jean head, but it will suffice for now.  She has 2 skins, one from XML2, and another as a placeholder for now until I reskin it, which is intended to eventually be her "classic" skin.  Unlike Emma, Polaris has NO sounds whatsoever, and again, until we figure out a way to edit x_voice.zss, it's going to stay that way.   :runaway:

Psylocke - She is AMAZINGLY fun to play with.  I almost had fun doing her (I wish it were pun intended...  :rofl:).  Her Blade Mastery power works exactly like it does in XML1, meaning that as you upgrade it, her Psy Blade groes in size... Cool, eh?  She also has the ability to "dual wield", meaning you can use two psychic blades at the same time, increasing your melee damage.  Like Emma, she can be a force to reckoned with if properly leveled up.  While her damage is all mental, she still ends up putting your hardest of hitters to shame.  Don't worry, her Psy Bolts not breaking anything is on purpose.  After all, they are psychic energy and don't affect the physical realm that much, so I made it that way.  Like Emma and Polaris, she has no sounds due to them not in XML2.  When I find a way to port the XML1 sounds, she will be the first to get them for sure.  I've included all icons, portraits, HUD heads, etc.
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: BliZZ on April 02, 2007, 03:05PM
Erm... there already is a Classic Polaris skin. Check the 'Custom Skins' thread.

PS: My eyes are bleeding from these goddam Psylocke effect conversions... but I plow on. Should be done in an hour or two.
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DJay Saint on April 02, 2007, 03:08PM
I know, I saw that.  I just chose to use a different model for her classic skin, which I will eventually get around to reskinning...
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: nodoubt_jr on April 02, 2007, 03:32PM
wow thanks, cant way to try this
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DiamondDave on April 02, 2007, 04:04PM
I think there is a Polaris HUD, if you need it in this thread:  http://marvelmods.com/forum/index.php?topic=100.0   :brownnoser:

Do a search for "portraiturexml2".
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: nodoubt_jr on April 02, 2007, 04:15PM
hey i cant get emma to unlock so i was going to try hex editing one of my saved games, what would i replace one of the characters with "frost_hero" or is it something else?

edit: ok i looked in herostats and its "emmafrost_hero" and yep it works, thanks again for that.  It only works if i delete all my saved games and the settings file, is there anyway to make it work a long with my already saved games.  Like is there any way to hex the settings.dat file so that emma is included and loads with my ohter saved games?
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: BliZZ on April 02, 2007, 04:18PM
Avalanche (http://www.momoshare.com/file.php?file=1733be3081157651733df891a3680d2a) & Psylocke (http://www.momoshare.com/file.php?file=eb13bb9dbcc165e58db49823f61aae63)
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DJay Saint on April 02, 2007, 06:53PM
H4x0r.  I'll get Avalanche and Psylocke done right away.  They just bumped Polaris down...  :P  Thanks BliZZ.

EDIT:  Clearly someone thought those links were the actual characters, as Psylocke has over 30 downloads...  Maybe those other 31 people will help to put together the Psylocke mod. :wtflol:

Quote from: DiamondDave on April 02, 2007, 04:04PM
I think there is a Polaris HUD, if you need it in this thread:  http://marvelmods.com/forum/index.php?topic=100.0   :brownnoser:

Do a search for "portraiturexml2".

Huh?  Clearly I've missed something...  Polaris didn't have a pre-existing 3D HUD in the game...  If she did, I wouldn't have made one.  All other HUD files were there, yes, and I have used them.  I am also able to make all menu portraits and conversation portraits (or HUDs as the game calls them... they use that term to broadly).  The mod has all files necessary for every instance of HUD used.  Thanks though.

Quote from: nodoubt_jr on April 02, 2007, 04:15PM
hey i cant get emma to unlock so i was going to try hex editing one of my saved games, what would i replace one of the characters with "frost_hero" or is it something else?

edit: ok i looked in herostats and its "emmafrost_hero" and yep it works, thanks again for that.  It only works if i delete all my saved games and the settings file, is there anyway to make it work a long with my already saved games.  Like is there any way to hex the settings.dat file so that emma is included and loads with my ohter saved games?

I repeat from the other thread, the ONLY way I know how to unlock a new character is to use the unlock all characters cheat.  Go on Gamefaqs.com for the cheat.  I know the PC doesn't have any listed under the codes section, but they are the same across all platforms.  It was addressed in the last thread, and this is the last time I'm going to address it.  As far as using new characters in pre-existing games?  I don't know.  I haven't really explored that option yet.  I was able to use Polaris once when I half-assed inserted her in.  But once I did all her PKGBs and everything required for a fully playable character, I got a CTD aka crash to desktop.  I'm not sure if someone else knows, but I just know I'm the wrong guy to ask.  Sorry I couldn't be of more help.  :runaway:
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: BliZZ on April 02, 2007, 07:02PM
Lol, apparently someone got pretty trigger-happy on the downloading of Psylocke effects (notices 32 downloads vs Avalanche's 3 :P)

Anywho, Magma's effects are half-done. And then I have Marrow's to do. And then, if you would hook me up with Shadow King's, I would get to them. And that is it for bosses/heroes, yes? (Well, except MasterMold, but I figger IF we ever modded him in any form we could use a base Sentinel's effects)

EDIT: Looks liek we both noticed the 30+ DLS  :wtflol:
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: es32123 on April 02, 2007, 07:03PM
I have tried Emma and the Mod is Excellent.

I will try Polaris when you make her a unique char, as I already got a renamed Magento.
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DJay Saint on April 02, 2007, 07:04PM
I'll get right on Shadow King's.  Why is it that Magma was pushed so hard in XML1, yet they leave her effects out of XML2, but Beasts, Mystique's, Blob's, and a few other nonames effects are there?  :scratchhead:  If I remember correctly, Magma has like eleventy-seven effects.  I feel for you.  :runaway:

Polaris will definitely get done.  I just wanted a good template to work off of so I didn't have to rewrite everything from scratch like I did with Emma (well, almost everything).  It's out there for now so if anyone wants to try modding themself, they got something to start with.
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: BliZZ on April 02, 2007, 07:07PM
Beast, Mystique, and Blob all appeared as bosses or helper NPCs. Frost did too, but she didn't use her powers so they didn't bother porting her effects.

Most of Magma's stuff is models, which seem to be half-present, half-not. :ugh:

EDIT: On second look, they are pretty much all present. And don't worry, no one can trump Jubilee in terms of effects (I spent a 24 hour period on that one)
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: BliZZ on April 02, 2007, 08:14PM
Magma (http://www.momoshare.com/file.php?file=d2c0a113836e51fd50739aa3d63b0480)
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DJay Saint on April 02, 2007, 08:24PM
Shadow King (http://www.momoshare.com/file.php?file=d7977e8e8b8f67aeb1021a45a3408357).

You're more than welcome to cry if you want to.  If I were you, I would.
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: BliZZ on April 02, 2007, 08:28PM
/Cries

PS: Remember: Avalanche, Jubilee, Magma, Psylocke and Marrow all have ent files to convert, in addition to the ps/talent. I didn't do any ent files (Frost and Beast don't have em)
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: Noelemahc on April 02, 2007, 08:34PM
QuoteHuh?  Clearly I've missed something...  Polaris didn't have a pre-existing 3D HUD in the game...
I've made my HUDs using the concept art unlockables from XML1 and XML2. Doesn't anyone read my release notes?
http://marvelmods.com/forum/index.php?topic=75.msg3181#msg3181
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DJay Saint on April 02, 2007, 08:38PM
Once again, we are talking about two COMPLETELY DIFFERENT things.  When I say HUD for XML2, I am talking about that 3-dimensional head floating around in the actual HUD of the game.  Not the conversation portrait.  Not the "HUD" pics used in MUA.  THE 3-DIMENSIONAL HUD HEADS.  I know good and well that thread is there.  I in no way said I couldn't find HUDs at all.  I simply stated that since the game lacked a 3D HEAD, I just recolored Jean's.  Doesn't anyone read MY release notes?
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: Noelemahc on April 02, 2007, 08:41PM
Ohcrap. Sorry >.< Let's write it down to lack of sleep and pretend it didn't happen :P
I guess we're pretty much stuck with reskinning for those, since the Alchemy exporter doesn't like XML :P
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: BliZZ on April 03, 2007, 06:48PM
Havok (http://www.momoshare.com/file.php?file=94e0af257360cff9d6beabbf57839f2c)

Marrow will (hopefully) be done before the night is over. Shadow King is an entirely different story.
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DJay Saint on April 03, 2007, 07:38PM
Psylocke is getting very close.  Her current powers:

Psychic Slash (melee) - Powerful pscyhic blade attack.
Psychic Knives (projectile) - Throw multiple psychic bolts at enemies.
Force Blast (radial) - Releases telekinetic energy in a 180 degree forward arc, causing knockback.
Psychic Defense (boost) - Uses psychic energy to increase defense and resistence to mental attacks.
Mental Focus (boost) - Uses telekinetic energy to boost attack, defense, and movement speed.
Dual Wield (boost) - Wield two psychic blades, increasing melee damage.
Psychic Onslaught (xtreme) - Xtreme radial attack raining psychic blades down on your enemies.
Peel From Reality (xtreme boost) - Makes all allies invisible to enemies, and gives them a damage boost and experience bonus.
Blade Mastery (passive) - Increase size and damage of psychic blade and adds to the chance for critical hits with it.
Psionic Combat (passive) - Adds mental damage to melee attacks.
Uncanny Reflexes (passive) - Increases chance to dodge melee attacks.
Mutant Master (passive) - duh...


What are your thoughts/opinions?  I gotta say, she is hella fun and almost broken...  :rofl:
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: BliZZ on April 03, 2007, 07:43PM
Marrow (http://www.momoshare.com/file.php?file=19bdd32954eff64f7bc9259b15897b6c)

Re: Psylocke: Looks good. If she feels broken, lower the damage OR raise the EP. works every time.
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DJay Saint on April 03, 2007, 07:48PM
Well, broken is a poor word choice.  Her abilities are just really synergistic with each other, which is really fun as hell by the way (using blade mastery with her dual wield boost is hawt, not to mention she also has mental combat).  If I can figure out a way to give her psychic katanas, she would be well on her way to my favorite character list... oh, and the ready to release list.  If this keeps up, I'll have to marry her comic books.

EDIT:  Does that cover ground for all the XML1 effects?  (minus Shadow King's of course, as while ripping them I wanted to cry.  I can't fathom converting them.)
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: BliZZ on April 03, 2007, 07:55PM
Yes. Except minions, and any differences between XML1/XML2 heroes' effects (they all have movesets, but effects could be good fodder for customs, kinda like Rogue's XML1 skelie) My XML1 disc is all scratched and doesn't play good anymore, sadly, so I can't check :runaway:.
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DJay Saint on April 04, 2007, 12:09AM
Alright, so...  I got the powers working.  HOWEVER...  The effects are another issue.  Every single effect is white.  Plain white.  As with Emma, her psionic combat is a piece of Chocolate egg because it doesn't have the same trails as XML1, only brief white flashes... (I want the XML1 combat trails, not the XML2 ones)  I haven't played XML1 in a while, but I'm pretty sure Psylocke's effects aren't all white.  I'll work on her more tomorrow and try to figure out where I went wrong, and then try to figure out why in the hell all her effects are white...  Oh, and I can't seem to find a psy bolt anywhere...  It should be under the models\effects folder, but it's not.  I've looked at all her PS2 package files, and can't find one anywhere.  Where the **** is it?  Anyone?  If I could figure out the missing psy bolt and the all white effects mystery, I'm done.

Oh, and Dual Wield absolutely refuses to bolt on a second psy blade onto Psylocke's other hand....  :runaway:

   FightMove {
   aireusetime = 20 ;
   aitype = buffself ;
   animenum = ea_power3 ;
   icon = 5 ;
   name = power6 ;
   powerup_tag = psylocke_power ;
   priority = 5 ;
      require {
      cat = talent ;
      item = psy_wield ;
      level = 1 ;
      }

      trigger {
      effect = char/psyloc/p3_armor ;
      fxlevel = 1 ;
      name = effect ;
      time = 0 ;
      }

      trigger {
      name = sound ;
      sound = char/psyloc_m/power3 ;
      time = 0 ;
      }

      trigger {
      attachpoint = Grab1 ;
      bolt = Bip01 L Hand ;
      boltslot = ebolton_weapon ;
      model = models/bolton/psylocke_blade_01 ;
      name = bolton ;
      time = 0 ;
      }

      trigger {
      life = %psy_wield_lif ;
      name = powerup ;
      powerusage = %psy_wield_pwr ;
      time = 0.7 ;
         affecter {
         affect_type = scale ;
         attribute = damage ;
         level = %psy_wield_dmg ;
         }

         special_fx {
         effect = char/psyloc/psylocke_armor ;
         fxlevel = 2 ;
         }

      }

      chain {
      action = Idle ;
      result = idle ;
      }

   }
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: Noelemahc on April 04, 2007, 06:10AM
Don't use the weapon bolton slot, use clawleft and clawright as that's not only mirrored, but will also keep the visual impact intact.

As for the effects... Did you or did you not define the textures said effect calls in the package? Did you even check if you've GOT that texture or it's an XML1 exclusive?
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DJay Saint on April 04, 2007, 07:51PM
(http://img.photobucket.com/albums/v239/BurningRage02004/Psylocke_icons.jpg)

:D

What say you about the icons?  I'm ALMOST done...  Just got the convo portrait to whip up, and the mod is ready to be released.
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: BliZZ on April 04, 2007, 07:56PM
Nice. I like the clever use of Crawler's XML1 icon.

Did my 'Channel Swap' suggestion work for the effect coloration? Also, did you get the sword working?
Title: Re: XML1 Character Release Compendium (Polaris Alpha 1.0)
Post by: DJay Saint on April 04, 2007, 08:15PM
TADA!  PSYLOCKE!!! (http://www.momoshare.com/file.php?file=be4d373e8db5a4dee5d36e52c82aec0f)

You guys have NO idea how much of a pain in the ass she was to do...  Seriously.  Yeah, the channel swap suggestion worked perfectly.  It took a while, but I needed a hex-decimal converter so I can cross convert...  :runaway:  Either way, I colored all her effects, and they look pretty good methinks.

Alright, so I got her dual wield working!  Yes, I got two blades to show up.  The second one just won't go away.  I know what the problem is, I was just too lazy to fix it.  I'll get on that soon.  Her psychic blade INCREASES in size as you level up her Blade Mastery, which is exactly what it's supposed to do.  It took me FOREVER to get it working.  But it's all there, and it ALL works.  I spent BY FAR more time with Betsy than I have with Emma.  I <3 Betsy, and will NEVER spend this amount of time on another character.  I plan on making several skins, including her classic.  More to come, and will update as I finish the content.  Until then, enjoy!

Oh, a little request please?  Would someone (probably Noel, since he's good with PS2 textures) mind recoloring her Psy Blades?  They should be purple, but they have a red tint to them (that's how they were in XML1 too).  I would appreciate the Chocolate egg out of it, as I can't find PS2 textures for nothing (yes, I re-ripped all of her boltons from the PS2, so they have better, but harder to find textures).  I tried the old one on the PC, but it didn't look right.  It was either 64x32, or 32x64 or some nonsense like that... Either way, the texture wasn't square, and I didn't feel like dinking around with it.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 04, 2007, 08:27PM
omg thanks
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 04, 2007, 08:42PM
What skins did you give her? Did the custom AoA one make it in?

/goes to download

PS: Who is next? *Prays for Avalanche*

In case you couldn't tell, I <3 Avalanche much in the same way you do Psylocke :runaway:
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 04, 2007, 08:53PM
No, the custom AoA didn't make it in.  I was under the assumption that it was MUA formated, and wasn't very interested in converting it right now.  I just wanted a playable Psylocke.  Once I add another power or two (I'm really wanting to do her Psychic Katanas, and will be working on a way to do an attack for them.  The only concern I have is that she lacks the animation for one...  If only I could splice an animation or two from Nightcrawler...), then I'm done with her.  Then, I will work on her skins.  The ones I plan on doing:

1.  Classic
2.  AoA
3.  Astonishing
4.  X-treme (With Crimson Dawn tattoo)

Quote from: BliZZPS: Who is next? *Prays for Avalanche*

In case you couldn't tell, I <3 Avalanche much in the same way you do Psylocke :runaway:

But not nearly as much as I <3 Rogue...  :laugh:

Who is the next character on the list?  *shrugs*  I thought Beast was a general consensus, but seeing as how you want Avalanche, I guess I can do him next.  He had enough powers in XML1 to easily make playable.  The Brotherhood got shafted anyhow.  However, I'm not really interested in coloring his effects...  That's something I'm dreading with a passion.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 04, 2007, 08:56PM
You COULD splice anims in MUA, so you may want to wait until you port her to it before you give her her Katana attack.

/goes to test Psylocke. Boy, am I giddy! Thanks, dude!

EDIT: RE: AoA Custom - It is MUA format, but I have the XML2 one and could easily give it to you, if you want it.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 04, 2007, 09:02PM
No doubt.  She is getting Elektra's combat skellie for the grab-smash and sai attacks (which will translate into her Psychic Katanas...).  *nods*  I can't wait to port her to MUA.  Let me know if you see any bugs.  I still can't get her second Psy Blade to go away after the boost now... (after all that time throwing a fit trying to get it to show up, now I can't get it to go away :P)  If I go to the char menu, it disappears entirely whether the boost is over or not, but she still has the boosted stats.  I figured it was because the char menu uses the same bolton.  So I copied the one she uses in dual wield, renamed it, and defined the rename in her powerstyle.  Then I also applied the "life =" definition to the bolton, but it seems that doesn't work.  Any suggestions?  It's the only bug that I know of.

EDIT: RE: RE: AoA Custom - Sure, I suppose it won't hurt for now.  Eventually I'm going to reskin one anyway to add more detail to it.  It's not that I don't appreciate it, I really do.  I'm just picky with detail (same reason why I reskinned Gambit's retro outfit...  His boots were greyish, but they were supposed to be a type of blue with lines, that black thing on his head was missing, his gloves didn't cover his middle and ring finger, he was missing his blue belt, and that thing around his neck wasn't there... So I added all of that... :runaway:  Thanks for the skin anyway darkmythology, no offense intended.).
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 04, 2007, 09:08PM
Yeah, I get that same bug. It went away when, but it took a while.

Another bug that I get:
(http://img222.imageshack.us/img222/7526/untitled1aw9.jpg)

I used all the files you gave, so either you gave the wrong one or made a mistake somewhere.


AoA Psylocke, XML2 Format (http://www.momoshare.com/file.php?file=c741996fce8185f7b25de34f72db9229)
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 04, 2007, 09:11PM
You know, I get that same issue.  I changed Emma's menu portrait name so it didn't show up in game, and then Psylocke's shows up just fine.  When you use texturefinder, you will see Psylocke's portrait is indeed in there.  I honestly don't know what the issue is.  I've double-checked all my packages, and they all look normal to me.  I replaced professor X in my game permanently with Psylocke since I thought the head NPC shouldn't be playable (oh, and he can't walk, remember?).  In doing so, I figure if I took his menu portrait out of the hero heads package maybe Psylocke's and Emma's will show up at the same time, but that didn't work either.  I still see two Emmas.  I honestly don't know what the deal is, but obviously I made a mistake somewhere.  Psylocke > Emma Frost, so I just left Emma's portrait renamed for now until I figure out a way to have both of theirs at the same time.  Maybe the textureicon definition in the herostat?  I don't know how that coincides with the portraits, but I read somewhere it's supposed to.  *shrugs*
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 04, 2007, 09:13PM
Yeah, I know the issue. I re-skinned Cyc's for Cannonball, Cable, AND X-Man, and they ALL show up as Cyc. :wtflol:
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 04, 2007, 09:18PM
:rofl:... I reskinned Kitty's for Emma, but she doesn't show up as Kitty... anymore.  I'll try a random non-playable character and see what happens...  Wait, since I'm not using Prof X anymore, I'll reskin his.  I set Psylocke's textureicon in herostat the same as his.  I'll give it a try.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 04, 2007, 09:32PM
Yep.  How about them apples.  New portrait (http://www.momoshare.com/file.php?file=99eb9ff4539641ec7920ed099d15b1eb).  I reskinned Prof X's portrait, and presto!  Emma's and Psylocke's now both work together like a charm.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 04, 2007, 09:40PM
Yay! b/c the Prof is exactly who I overwrote :rofl:
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 04, 2007, 10:08PM
hey heres a classic Psylocke skin geru02 made in case someone wants to use it
http://www.momoshare.com/file.php?file=36f0bf99b337819f6da611348a91b107

and if i may be annoying again, could anyone hook me up with a save game file and the settings.dat file with both Emma and Psylocke unlocked i would be forever grateful, just pm me.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: iammingy on April 04, 2007, 10:41PM
Good job man!
I am just wondering... will you make a similar mod for Psylocke for MUA when your XML2 version is completed? :)
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 04, 2007, 11:03PM
Save (http://www.momoshare.com/file.php?file=a7fd4351caead920efc812fa68bad286)

Next time please use the unlock chars cheat, or replace an existing character in your herostat.  It works, because I've done it, and so have several others who have used the mod.

Quote from: iammingy on April 04, 2007, 10:41PM
I am just wondering... will you make a similar mod for Psylocke for MUA when your XML2 version is completed? :)
Any release info is in the first post of this thread, which is updated frequently.  But yes, I will eventually.  Being that I can use two skeletons for MUA, her powerset will be much more developed because I can give her a proper psychic katana attack and I'll have more animations to work with.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 04, 2007, 11:04PM
ok thanks
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: iammingy on April 04, 2007, 11:13PM
Ok, thanks for the quick reply! :)
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: es32123 on April 05, 2007, 11:46AM
where does psylocke_bolt.IGB go ??
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 05, 2007, 11:48AM
As the readme says (I just checked to make sure I didn't leave it out), all effects models go into XML2\Models\Effects.   :lamer:
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 05, 2007, 09:58PM
(http://img.photobucket.com/albums/v239/BurningRage02004/Untitled-1-4.jpg)

I have a working classic Psylocke skin made.  I'll up it once I finish a tweak or two...
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 05, 2007, 10:46PM
im loving playing with emma and psylocke but the graphics look bad, anybody know whats screwing up the graphics (names, pointer, hub heads, health)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0000.jpg)
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: Noelemahc on April 05, 2007, 11:05PM
It would greatly help to know your system specs, dude. Off the top of my head, I'd say either an outdated video card or outdated drivers.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 05, 2007, 11:12PM
yep its an outdated video card (ive had problems with it before), the game started crashing at certain points in the game.  But it only happens when Psylocke is present, when its only Emma it goes back to normal.  Well thanks for the help.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: es32123 on April 05, 2007, 11:23PM
After I replaced the Character Select Potrait of Psylocke with the new one you put up, the Character select screen was just fine but the 3D Hud Head dissapeard.

Can u suggest why that might be, 'cause I did not replace any other files and it was just fine before ?
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 06, 2007, 06:19AM
Quote from: nodoubt_jr on April 05, 2007, 11:12PM
yep its an outdated video card (ive had problems with it before), the game started crashing at certain points in the game.  But it only happens when Psylocke is present, when its only Emma it goes back to normal.  Well thanks for the help.

It has to be your video card...  I don't even remotely have this problem, and I haven't heard a single other complaint about it.  Sorry I couldn't be of more help.

Quote from: es32123 on April 05, 2007, 11:23PM
After I replaced the Character Select Potrait of Psylocke with the new one you put up, the Character select screen was just fine but the 3D Hud Head dissapeard.

Can u suggest why that might be, 'cause I did not replace any other files and it was just fine before ?

To be honest, I don't know.  I don't have this problem.  You didn't accidentally put it in the wrong folder, did you (I've done it before on accident while in a hurry, it happens)?  The 3D HUD goes in XML2\UI\hud\characters, and the character portrait goes in XML2\UI\models\characters.  As long as you have your packages in place, you should be set.  The menu portrait and 3D hud head have nothing to do with each other, so changing one will not affect the other.

On a sidenote, who did you replace with Psylocke?  Was it Professor X?  If so, in her herostat definition, change her textureicon number to 9 (I forgot to change it with Psylocke, so it was the same as Emma's, which is why I think the character portraits were conflicting).
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: es32123 on April 06, 2007, 11:45AM
Quote from: Burning Rage on April 06, 2007, 06:19AM

To be honest, I don't know.  I don't have this problem.  You didn't accidentally put it in the wrong folder, did you (I've done it before on accident while in a hurry, it happens)?  The 3D HUD goes in XML2\UI\hud\characters, and the character portrait goes in XML2\UI\models\characters.  As long as you have your packages in place, you should be set.  The menu portrait and 3D hud head have nothing to do with each other, so changing one will not affect the other.

On a sidenote, who did you replace with Psylocke?  Was it Professor X?  If so, in her herostat definition, change her textureicon number to 9 (I forgot to change it with Psylocke, so it was the same as Emma's, which is why I think the character portraits were conflicting).

I replaced Nightctrawler.

And I reinstalled it again because even the powers had dissapeared.

I will try it again.

Thanks
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: es32123 on April 06, 2007, 08:36PM
I replaced every file of the Mod again, but the powers and 3D HUD still don't show up and the rest of the things like animations and boltons are working fine.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 06, 2007, 08:45PM
That would most likely be a package issue.  You did copy ALL of the packages, right?  The Psylocke_xml.pkgb is the ever most important one, as that houses the references of her powerstyle and talent file which links it directly to her character name.  While the seperate skin packages do contain those references, you will lost powers upon activating a new story event if you don't have the xml pkgb.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: es32123 on April 06, 2007, 09:28PM
Quote from: Burning Rage on April 06, 2007, 08:45PM
That would most likely be a package issue.  You did copy ALL of the packages, right?  The Psylocke_xml.pkgb is the ever most important one, as that houses the references of her powerstyle and talent file which links it directly to her character name.  While the seperate skin packages do contain those references, you will lost powers upon activating a new story event if you don't have the xml pkgb.

Well actually I did copy all of them, it is just an issue with the skin which is different from the other two (the space one), the rest two work fine. 
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 06, 2007, 09:31PM
I don't think I made a .pkgb for the space suit now that I think about it.  I'll look into it soon.  I'm almost done porting a map from XML1, and want to finish that right now.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: es32123 on April 07, 2007, 01:01AM
Quote from: Burning Rage on April 06, 2007, 09:31PM
I don't think I made a .pkgb for the space suit now that I think about it.  I'll look into it soon.  I'm almost done porting a map from XML1, and want to finish that right now.

Yeah you didn't but I made one for myself and it's working now.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 07, 2007, 10:09AM
Sorry about that.  Towards the end when I was doing her .pkbs, I was also making her a classic skin, as well as trying to make the XML1 mansion playable in XML2.  I'll upload her classic skin soon, and make her .pkgb files for that one, her AoA one, and her spacesuit one.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 07, 2007, 06:48PM
Seeing as ALL the XML2 characters used a head shot from their wallpaper (either XML1 or XML2 variety) as their char select image, I suggest we use those whenever possible (to keep them in style)

Here are links to the XML1 ones:
Psylocke (http://www.gamebanshee.com/screenshots/xmenlegends/artwork/screenshot17.jpg)
Emma Frost (http://www.x-men-legends.com/archives/image/emma_frost_1024_768.jpg)
Beast (http://www.x-men-legends.com/archives/image/beast_loadscreen_1280_1024.jpg)
Jubilee (http://www.x-men-legends.com/archives/image/Jubilee_Loadscreen.jpg)
Avalanche (http://www.gamebanshee.com/screenshots/xmenlegends/artwork/screenshot18.jpg)
Magma (http://www.x-men-legends.com/archives/image/Magma.jpg)
Blob (http://www.gamebanshee.com/screenshots/xmenlegends/artwork/screenshot21.jpg)
Mystique (http://www.gamebanshee.com/screenshots/xmenlegends/artwork/screenshot9.jpg)
Havok (http://www.gamebanshee.com/screenshots/xmenlegends/artwork/screenshot12.jpg)
Marrow (http://www.gamebanshee.com/screenshots/xmenlegends/artwork/screenshot4.jpg)
and, lastly, Short-Haired Jean (http://www.gamebanshee.com/screenshots/xmenlegends/artwork/screenshot13.jpg). IMO, we should change Jeanie's base skin to short hair and make long hair an alt (seeing as short hair IS her Ultimate skin). If people disagree with me, obviously this idea can be scrapped.

Every other Char whose XML1 wallpaper can be found online is playable in XML2 already.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 07, 2007, 07:04PM
Just for the little square head on selection. Jean may have been a dyke, but she WAS over-powered/awesome.
Slutty Emma is hawt, but it doesn't fit in stylistically w/ the others.

PS: I've just reminded myslef that the WORST thing about Xbox XML1 was that there was a glitch that made it so that Nightcrawler's comic book did NOT exist. Damn, was I pissed off.

PPS: Don't convert a nav while you are tipsy (even if it is just a little). I cant get C's and p's out of my eyes! AAAAAAA!!!!

PPPS: If we are talking wallpapers for loading,this (http://www.gamebanshee.com/screenshots/xmenlegends/artwork/screenshot1.jpg) needs to be astolen.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 07, 2007, 07:10PM
Are you taking those straight out of the PS2 files?  If so, they look awesome on PC, but look like a steaming pile of you know what while actually playing the game.

PS:  Bread and water helps you get over it faster.  You're even slurring your typing.  :rofl: :rofl: :rofl: :rofl:


Just kidding by the way...  But I was serious about the bread and water.  Step brother drank himself stupid plenty of times, and it helped him get ready for school the day after.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 07, 2007, 07:13PM
No, those are from websites. Straight from pS2 is preferable (although I am not sure Pyro/Av and Sabes exist in-game)

PS: Water, I know, I've been drinking a shitlaod. Ive peed like 50X since I've been home. God, drinking in the afternoon is the worst decision. Take note: kids - no drinking till late @ nite.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 07, 2007, 07:31PM
Alright, enough spam. But, seriously, I think you should change the char select squares to use those wallpapers.

Also, I am taking a nap. Hopefully I'll be up in an hour or so. Then I'll get back to the eng and (hopefully) finish it before the day is up. I probably won't (finish, I WILL wake up) though, so expect it tomorrow.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 08, 2007, 10:10AM
While playing through XML1, not every character used a loading screen as their portrait.  The ones that used a portrait that was close to the loading screen were cropped out of it, so you can't tell it's their loading screen anyway.  I've redone about the majority of the character portraits for my XML2 game anyway, so the slutty Emma fits.  But if you want me to throw together some generic ones from the loading screens, I'll do that and put them in the character packs as an alternate, i.e. the user can choose which portrait they want to use.  I'm also going to make some more HUD heads so the convo portrait will accurately portray the costume the character is wearing.  Content updates for Emma Frost and Psylocke coming soon!
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 08, 2007, 10:12AM
I chopped out squares (but didn't shrink them, as I forget if they need to be 128x or 64x)
(http://img490.imageshack.us/img490/6808/untitled1xp3.jpg)(http://img490.imageshack.us/img490/8439/untitled2ii1.jpg)(http://img233.imageshack.us/img233/104/untitled3ef8.jpg)(http://img396.imageshack.us/img396/9999/untitled4nr8.jpg)
(http://img78.imageshack.us/img78/25/untitled7zz6.jpg)(http://img396.imageshack.us/img396/595/untitled5ta9.jpg)(http://img119.imageshack.us/img119/1926/untitled6px1.jpg)

PS: I was editing the post just when you replied :P And I think we should include these w/ the mod, but you can use whichever you please.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 09, 2007, 07:08PM
As promised, Psylocke and Emma Frost updates:

Psylocke v1.2 (http://www.momoshare.com/file.php?file=8f927ac38820bc86d47c83e8d0abb8ee)
Emma Frost v2.0 (http://www.momoshare.com/file.php?file=ab7182ab634aa13a1aac66b81fd455a6)

Release notes on changes in first post.  Shorthand notes though:

Emma's powers no longer work in Diamond Form.  You heard me dammit, I finally got her powers to not work while in Diamond Form.  I also fixed a TON of her animation issues.

Psylocke's Dual Wield boost is fixed, both power wise, and effects wise.  Enjoy the satisfaction of having two psychic blades as intended now.

EDIT:  For those (or the one, actually) who complain they can't use momoshare:
Emma (http://www.sendspace.com/file/j3wci7)
Psylocke (http://www.sendspace.com/file/wjd5ts)

Oh, and each has an alternate menu portrait.  Look at BliZZ's previous post for details.
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 09, 2007, 07:27PM
thanks i'll try them out

edit:  emma looks great, the effects look so good.  But everytime i try to change her custome to the second one the game crashes, any idea why?
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 09, 2007, 09:18PM
Yeah...  Because at one point in time I was going to use the AoA slot as a new skin.  However, I never got around to actually doing the skin.  Nerf it in herostat and it won't CTD.  Her skins she DOES have are the 9003 (PS2) and 9001 (already on your computer, as it is the NPC's skin).  Or, you could take the lazy way out, copy a skin she has, and rename it to 9002.  *shrugs*  I noticed that about a half hour ago when I got to act 3 for the first time on PC.  I had a LOT of package redefinitions to do... :rofl:
Title: Re: XML1 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 09, 2007, 09:36PM
ok i'll add the space one from the x-men mega skin pack, thanks
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: matt710 on April 16, 2007, 08:39PM
I replaced ironman with betsy and gave Emma the spare spot.  Everything works perfectly except one thing.  I noticed that people had problems with psylocke's portrait on a previous page but mine is slightly different.  Professor X's portrait just disapears from the list.  He is selectable and playable, but his pic appeared corectly when I just added Emma in the spare slot.  However, the bug ocurred after I added Betsy.  Any pointers?
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 16, 2007, 08:46PM
I set Betsy's textureicon value in the herostat the same as the Professor's because I replaced him... being that he can't even walk, he shouldn't be fighting, right?  No, but I just would rather have Betsy.  Just change the textureicon value to something else, or replace it with Ironman's.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 16, 2007, 09:00PM
i thought it was Psylocke's characters_heads.PKGB that removed Prof X menu portrait, Emma's pkgb has it, while Psylocke's doesnt.  I just added him to the characters head package and it appeared.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 16, 2007, 09:04PM
Yeah, probably that too.  I forgot I added that package.  I really have to remember to take those packages out...
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 16, 2007, 09:08PM
nope i was wrong, sorry.  now psylocke shows up as prof x, weird.  I dont know the problem.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: durfal on April 17, 2007, 06:27AM
Quote from: Burning Rage on April 09, 2007, 07:08PM
EDIT:  For those (or the one, actually) who complain they can't use momoshare:
That would be me. Thanks a lot for uploading them on a different place than momoshare too.
I apreciate it a lot and keep up the great work you do!
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 17, 2007, 07:06PM
is anyone working on an Archangel/Angel mod?
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 17, 2007, 07:08PM
He was released for MUA... as far as XML2 goes, I dunno.  I haven't thought about making him yet.  I might get around to it eventually when I get that whopping list of crap done that I want to get done.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 17, 2007, 07:10PM
ok thanks
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: Teancum on April 17, 2007, 07:14PM
He'd kinda break the story too if he becomes playable.  So I've heard.  Haven't made it to the Archangel fight yet.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 18, 2007, 01:41PM
Here's how I think we should cover some of the chars who we don't have space for in the herostat: add them to the Danger Room! (including Prof/Stark/DP. That way we could leave Stark and his 'Beacons' alone)

Jubi/Magma are easy, and we should stick to the moves that exist. Except that Jubi's 'Overload' (yeah, Gambit's was Overload and Jubi's was Detonation in XML1, but Gambit stole the name 'Detonation' for XML2) and Magma's 'Fiery Sled' need to be slid out into third moves, just like Gambit's Detonation and Iceman's Ice Sled (and Colossus' Siberian Express, but that is a different story). Otherwise, their current Movesets/Icons are sufficient for the DR. Mystique's 'Bomb' thing should have damage/radius increased to Xtreme levels, and have it counted as an xtreme. And her 'Shape Shift' counts as a boost, yes? Plus, she needs icons. What say you guys?

Other characters who (imho) we should look into making plans for more fleshed-out playable DR versions (like heroes, as in 2 or 3 attacks, a boost or two, and an xtreme; plus icons so you can see what the moves are):
1. Archangel or Angel (seeing as only one skin can be used in the DR, should we go X-Man or Horseman?)
2. Blob
3. Banshee
4. Quicksilver
5. Polaris
6. Havok
7. Multiple Man
8. Blink
9. Marrow
10. Shadowcat
and some of the XML2 bosses.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: darkmythology on April 18, 2007, 01:51PM
For limited DR play, Archangel should be used for greater continuity, if you're going to use his missile attack, since he shoots metal feathers with it. Might as well make it all line up if only one skin is available
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 18, 2007, 01:53PM
That's what I was thinking. Plus, his wings are shiny :laugh:
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: matt710 on April 18, 2007, 02:10PM
I tried what you said but it still persists.  I also did the thing with the character heads but it just gave me 2 professors or 2 betsys.  I left it so that the professor is a blank picture.  Thanks for trying to help anyway.

ps.  I kept professor because I use him sometimes, but never use Ironman.  Also I changed the energy-force team bonus to work with the 4 psychics now in the game to make psych-force.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: Teancum on April 18, 2007, 03:25PM
Why not have an Angel and and Archangel?  Just like we could have Beast and Dark Beast.  That'd be a saweeeeet matchup.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: nathios on April 18, 2007, 05:42PM
hei you have rogue xml1 skin
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 18, 2007, 05:47PM
It's in the skin mega pack.  Look around first.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: nathios on April 18, 2007, 06:02PM
thanks!!!!
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: Peyo on April 18, 2007, 07:21PM
Quote from: BliZZ on April 18, 2007, 01:41PM
Other characters who (imho) we should look into making plans for more fleshed-out playable DR versions (like heroes, as in 2 or 3 attacks, a boost or two, and an xtreme; plus icons so you can see what the moves are):
1. Archangel or Angel (seeing as only one skin can be used in the DR, should we go X-Man or Horseman?)
2. Blob
3. Banshee
4. Quicksilver
5. Polaris
6. HAVOK
7. Multiple Man
8. Blink
9. Marrow
10. Shadowcat
and some of the XML2 bosses.

Havok outfit in XML is the best outfit i ever seen on this character. this character has to be made for XML2
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: Teancum on April 18, 2007, 07:25PM
Yeah Havok is a big one for me too.  I can't wait to play as him.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 19, 2007, 06:46AM
He's on the list, I just forgot to write it down in my first post.  I'll upload Avalanche and Mysique this weekend, and start on Havok.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: Peyo on April 19, 2007, 07:07AM
thanks  :thumbsup2: havok is going to kick a$$
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 19, 2007, 08:52AM
Quote from: Burning Rage on April 19, 2007, 06:46AM
He's on the list, I just forgot to write it down in my first post.  I'll upload Avalanche and Mysique this weekend, and start on Havok.

thanks in advance
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: Teancum on April 24, 2007, 05:18PM
Beast (alpha v 0.75) (http://www.megaupload.com/?d=IZ15QPLQ)

--==KNOWN BUGS==--
-Orbital Bombardment doesn't work yet.  I'm working on it
-Not every skin has conversation icons
-A few hud_heads are 'off'.  They're miscolored
-No team select icon
-No icon for multiplayer Danger Room
-Power values not finalized

--==HOW TO INSTALL==--
1-Extract the folders ONLY to your /X-Men Legends 2 folder
2-Add Beast to the herostat (he will unlock through a script in the tutorial level, so if you start a new game, he'll be selectable at the first extraction point)

--==AUTHORS==--
Raven Software, BliZZ, Darkmythology, Teancum, Burning Rage
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: nodoubt_jr on April 24, 2007, 07:49PM
i just put him in the game, he works great, awesome alternate customes.  cant wait for the  orbital bombardment to work.  Also just wanted to mention ive had no problems with it, the game hasnt acted weird or anything.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: Teancum on April 24, 2007, 08:02PM
Good to know.  I'll post a new beta when Orbital works.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: es32123 on April 26, 2007, 05:25AM
Can u Upload Beast on some other site, whenever I go to the site, it says the slots are full come back later.

Please upload it somewhere else
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: Teancum on April 26, 2007, 06:40AM
http://files.filefront.com/beastrar/;7348734;/fileinfo.html
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: es32123 on April 26, 2007, 07:06AM
Got It

Thanks
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 26, 2007, 06:18PM
Sorry guys, I've been web-dead for a week or so.  Being that I started my classes again and such, I've been busy with a TON of things, and haven't had a whole lot of time to do much else.  The Avalanche and Mystique mods were projected to be done by last weekend, but I didn't have time to add the finishing touches.  I'll try to get those out of the way this weekend, and hopefully I'll have those up soon.  Also, I've been working on a Punisher for MUA, and have several skin fixes for MUA also.  I'll post when I get done, which will hopefully be this weekend.

TC:  Orbital Bombardment is similar to Gambit's 52 pick-up and Psylocke's "insert power name here (I can't remember it off the top of my head)" xtreme, right?  Why not borrow the code for that?  I'm only assuming, as I've never actually used Beast.  Rewriting the powerstyles from XML1 exactly also works too, since most of the terminology is exactly the same.  If you haven't been able to get it working yet, I'll see if I can't figure out something to get it working when I get done with Avalanche, Mystique, and Punisher.  Maybe some fresh ideas could help?  *shrugs*  Now that I got 3d Max, I am going to start making new models for characters for MUA eventually.  Finishing XML2 is on my agenda first though, with the exception of Punisher.  He's too hella cool not to have included, and I play MUA a lot, so he was my personal project.  Anyway, I'll keep updates and try to upload this weekend.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: BliZZ on April 26, 2007, 06:26PM
I'd imagine it's a lack of an ents file. I have yet to test, but my comp is back tomorrow. I'll give feedback then.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: Teancum on April 26, 2007, 07:55PM
I got Orbital Working actually by using Mr. Fantastic as a template.  No damage though for some reason.  Anyways, I'm going to get all powers displaying before I tweak values, so next up is Roar Of The Beast.  It's going to be a fear/debuff deal, using his other boost animation slowed down.  (I sped the Beastial Soul's anim up to 1.25) 
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: spiderguy on April 28, 2007, 08:02PM
You guys probably know it already but i'm gonna say it just in case, Beast already has the conversation and the character selection portraits in XML2, so does angel
By the way, good idea for a mod, Beast was the character that i most missed... I downloaded it and it works ok in non-combatant areas, with his powers apperaring in the list, but when you get to the other areas his powers disaperar... i don't know the reason...

see ya
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: Teancum on April 29, 2007, 11:45AM
Only the Ultimate costume is set up correctly.
Title: Re: XML1 & XML2 Character Release Compendium (Psylocke Beta v1.0)
Post by: DJay Saint on April 30, 2007, 05:23PM
Well, I've gotten a LOT done with Avalanche... except that I can't even try him.  I get a CTD every time I try to select him, and can not figure out what in the monkeyfuck the problem is.  I'll get back to it eventually I guess.  Right now I'm not interested in going through every single file and looking for through every single line of code to see where I phuked up at.  There's too many variables to test, and I don't feel like spending that much time trying to guess and hope.  So until I do, Avalanche is on a super hiatus.  However, I thought his talents and powerstyle were written exceptionally well, as they look cool as hell on "paper".  Sorry guys.  I'll get to finishing Mystique up, then I'll figure out where I'll go from there.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on April 30, 2007, 07:10PM
ahh thats to bad, but dont worry we still have the other new characters to play with.  thanks in advance for anything you release.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: DJay Saint on May 02, 2007, 08:39AM
I cannot figure out what the hell the issue is.  I've been over the packages a hundred times.  I've been over the herostat definition a million times.  I've even discovered there was a character named "avalanche" in npcstat already and renamed Avalanche to "avalanche_hero", and changed all packages, skeletons, talents/powerstyles to reflect that change.  I've looked over the talent files and powerstyle to make sure nothing was duplicated or left out.  This mod just refuses to load without crashing the game.  Here are the files in case if anyone wants to dick around with them and try to get it to work or figure out where I went wrong.  I've yet to do the icons, portraits, etc. and I also have some reworking of the effects to do, but I can't do those until I get the fucker to load in game.  Either way, I've worked on this enough to say the hell with it, so here's the raw Avalanche in it's nonworking glory:

Avalanche (http://www.momoshare.com/file.php?file=8f64670e99b0d77b3851ff15a598b174)
Title: Re: XML1 & XML2 Character Release Compendium
Post by: BliZZ on May 02, 2007, 05:15PM
If you don't mind, I'd like to take a swing at it. I have a certain, ahem, desire to see him done.

Also, the NPCstat entry is useless and should be removed. He never appears, remember?
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on May 02, 2007, 11:25PM
about Avalanche, i just replaced some stuff for cyclops and this is what i found.  Skeleton works, talents work except the x-tremes and the boost, effects work, powerstyle didnt cause it to crash.  I didnt try the models in the effects folder, herostats, entities, hud, or packages.  Hope that helps in anyway.  I'll try the rest tommorow.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: BlowFly on May 12, 2007, 04:43AM
can someone upload Psylocke on http://files.filefront.com please
Title: Re: XML1 & XML2 Character Release Compendium
Post by: BliZZ on May 16, 2007, 02:56PM
BurningRage, I just put your Avalanche in, and he doesn't CTD the game. Don't know why he would on yours?

(http://img522.imageshack.us/img522/4254/untitled1ft8.jpg)

Anywho, with your permission, I'd like to tidy him up some. He doesn't deal any damage (probably something in his ps referring to him as a boss, I'll have to see). Gonna need to recolor all his effects, as well.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: DJay Saint on May 16, 2007, 03:23PM
Absolutely.  It's not a problem with me by any means.  If anyone wants to work on a mod I've done, I have no problem with it.  Thanks for asking though, I do appreciate that.

I never got around to testing his powers since I kept getting a CTD, so I gave up on Avalanche, and I haven't touched him since.  It sucks that his powers don't deal damage, since I spent the better part of three hours or more hand writing his power style definitions.  Without glancing at them, I would probably say I didn't define the power names in the powerstyle the same as the talents, or I messed up the damage line definitions.  I did define damage though, I probably just did it screwy, like outside the trigger or something.

Sorry I didn't get it done though.  I hope you could see where I was going with him, and the files at least give you a good head start.  I don't know how you guys feel about my other two mods, but I try to do good work as opposed to junk.  Once I get time to get back to modding, I'll hit up the XML1 levels again and get those up and running in XML2.  I'm also still working on Mystique for XML2, but that's another story for a different day.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: BliZZ on May 16, 2007, 03:29PM
Yeah, I'm still looking out at that potential XML1/XML2 mod. :naughty:

Right now, I'm compiling the herostat/npcstat to reflect the DR files how I'd like them set up. I'm straightening out costume nomenclature, and seeing which extra skins need hud heads (the 3d ones, before someone jumps a gun on me)

Psylocke/Emma are great, I don't think anyone would argue. Teancum's Beast is also good. Avalanche is the only missing piece in my herostat atm (or was, I should say :P).

Off to work on the damage issue.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: BliZZ on May 16, 2007, 05:09PM
Put together 2 new menu portraits: Avalanche and Iceman (with his hat, b/c Iced-Down Iceman (for the mansion) has a hat, so hat will become his new base costume). I didn't make the Beast one, it was already built in.

(http://img526.imageshack.us/img526/1255/untitled5im6.jpg)(http://img219.imageshack.us/img219/7016/untitled6ok1.jpg)
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Teancum on May 16, 2007, 05:36PM
Hey BliZZ, do you have any interest in polishing up Beast?  I've got Orbital Bombardment to work, but he needs a couple more moves and some tweaks.  I'm too dedicated to the Xbox mods to really work on him much.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: BliZZ on May 16, 2007, 07:15PM
Sure, upload your newest version and I'll do him and Dominic simultaneously.

Meanwhile, more usefully, official dialog heads (stolen from XML1) for Hatted Iceman, Psylocke, and Avalanche! (http://www.momoshare.com/file.php?file=5074258c70e0cc09c1a1952238fd2bb1) Numbered properly for their individual characters, of course.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Teancum on May 16, 2007, 07:56PM
http://www.momoshare.com/file.php?file=d0cdf2fa50137c9910a97e959cd9b620
Title: Re: XML1 & XML2 Character Release Compendium
Post by: matt710 on May 17, 2007, 07:04PM
I started a Havok mod a little while ago, however he seems to crash when you select him.  I can pull up the list and his pic and name appears, but as I said it crashes. 

The pack is at the bottom, I think I will try assigning unique effects instead of borrowing from other characters I omitted.  If anybody has the time, can they have a look?  I am new to this so am pretty much I can only try my best.

http://files.filefront.com//;7538700;;/
Title: Re: XML1 & XML2 Character Release Compendium
Post by: matt710 on May 19, 2007, 08:51AM
fixed that problem, but there is a new minor one. The mod seems playable though.

see here:  http://marvelmods.com/forum/index.php?topic=454.0
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on May 24, 2007, 10:10PM
ok ive been working on a Cable Mod, well actually trying to convert Blizz's Cable Mod so it can be used in XML2, but I get a CTD whenever i try to add him to a current game.  Its not the skeleton or skin cause both of those i replaced with Bishop's skin and skeleton.  Its driving me crazy, it works on old games and the dangeroom, but not in new games.  I even tried cable_hero.  If any of you mod experts can take a look at it and maybe try to fix it i would be so happy.

old link removed

(http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0037.jpg)

p.s. sorry for the double post

Title: Re: XML1 & XML2 Character Release Compendium
Post by: Teancum on May 25, 2007, 01:27PM
Hey, did we ever get a Mystique mod started?  She might be next on the list for the 'box mod, replacing Sabertooth since he gets captured.  She could just unlock after act 2 automatically.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: DJay Saint on May 25, 2007, 01:30PM
I did.  Like Avalanche, I just haven't finished it yet.  I got caught up in porting Rogue to MUA because she is t3h hawtness.  I'll finish Mystique this weekend, as well as try to figure out why Avalanche crashes my game, and nobody else's.  Once I figure that out, I'll finish working on him and have Avalanche done too.

EDIT:  As a side note, I didn't realize I released the "classic" skin for Pyslocke.  I never intended to do so, and forgot to take it out of the folder when I uploaded the update for Psylocke.  Reason being is that I was not finished with it, and her face still looks like crap.  I'll fix that soon, and upload the updated skin.  I'm also going to work on Polaris so she is a unique character, and isn't just a cloned Magneto with giant breasts.  Any complaints about Emma yet?  If not, I believe she is done (well, I'm going to make a new icon set for her, as the one I did was half-assed and a quick fix so there was something to look at).
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Teancum on May 25, 2007, 01:33PM
To flesh out an XML2 Cable a bit more we could make a fightstyle_cable.xmlb and then rename the 'box or PS2 version of ##_nickfury_4_combat.igb to fightstyle_cable.igb.  Sure, we'd have to mix/match the melee combos to look right, but that doubles the amount of powers we have to choose from for Cable when we combine it with 18_bishop.igb.  After Memorial Day I'll take a look into that since I've got MUA for the 'box.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: DJay Saint on May 25, 2007, 01:41PM
Making a fightstyle file with a combat skeleton...  I never thought of that!  How do all the animations work out (run, fly, power animations, melee animations, etc.)?  Do they transition smoothly?  If so, that would give me cause to get back to ripping the 'box skeletons off of MUA so we have a TON of skellies to use for XML2 character ports, which would make characters more fleshed out and more unique.  That would also help in MUA with Rogue's 3rd skin giving her Sunfire's powers.  Rather than replacing her Ms. Marvel skeleton which I use for all her combat animations, flying, etc., I can just add Sunfire's skeleton as a fightstyle.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Roguecrawler on May 30, 2007, 03:47PM
I'm sorry I'm new here could someone please send me a message explaining how to put these new characters into my game, that would be great. Thanks- RC
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on May 30, 2007, 04:29PM
Quote from: Roguecrawler on May 30, 2007, 03:47PM
I'm sorry I'm new here could someone please send me a message explaining how to put these new characters into my game, that would be great. Thanks- RC

everything you need is in the read me file inside the mods
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on May 30, 2007, 04:30PM
Quote from: Teancum on May 25, 2007, 01:33PM
To flesh out an XML2 Cable a bit more we could make a fightstyle_cable.xmlb and then rename the 'box or PS2 version of ##_nickfury_4_combat.igb to fightstyle_cable.igb.  Sure, we'd have to mix/match the melee combos to look right, but that doubles the amount of powers we have to choose from for Cable when we combine it with 18_bishop.igb.  After Memorial Day I'll take a look into that since I've got MUA for the 'box.

did this ever work out?
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Teancum on May 30, 2007, 04:35PM
Downloading Cable right now to see what I can do.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on May 30, 2007, 05:00PM
the cable mod crashes in certain points, im still trying to fix that. but he works find in the dangeroom and on some old saved games.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Teancum on May 30, 2007, 06:11PM
Hey BliZZ -- as long as you're updating Beast for MUA, why not release a new version for XML?
Title: Re: XML1 & XML2 Character Release Compendium
Post by: BliZZ on May 30, 2007, 06:15PM
Mostly because I used a MUA handler/Black Panther's animations to flesh him out.... :laugh:
Title: Re: XML1 & XML2 Character Release Compendium
Post by: DJay Saint on May 30, 2007, 06:28PM
I can get you Black Panther's skeleton for XML2.  ;)
Title: Re: XML1 & XML2 Character Release Compendium
Post by: ratmon on June 10, 2007, 06:31PM
i think people should know if they have trouble with pylocke that they sould change her hud head for the x-box one
Title: Re: XML1 & XML2 Character Release Compendium
Post by: DJay Saint on June 10, 2007, 07:04PM
Out of a couple hundred downloads only two people have had that problem.  It's not the HUD.  If it were, everyone would have that problem.  And her name is PSYLOCKE.  P-S-Y-L-O-C-K-E
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on June 10, 2007, 07:11PM
yep its the video card, or lack of a video card, it doesnt work well with the 3d head in the mod.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: jonchang on June 10, 2007, 10:19PM
Psylocke, you mean.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Gevth on June 10, 2007, 10:42PM
maybe your having trouble since your keyboard might/might not have the ñ.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on June 11, 2007, 05:06PM
Quote from: Burning Rage on April 02, 2007, 08:24PM
Shadow King (http://www.momoshare.com/file.php?file=d7977e8e8b8f67aeb1021a45a3408357).

You're more than welcome to cry if you want to.  If I were you, I would.

hey BliZZ did you ever convert these?  im kind of putting the Shadow King off until last, just cause he has so many effects to convert, but if you did they already i might do him after im done with Pyro
Title: Re: XML1 & XML2 Character Release Compendium
Post by: BliZZ on June 11, 2007, 05:10PM
I haven't done them yet, no.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on June 11, 2007, 05:17PM
ok i'll do them later
Title: Re: XML1 & XML2 Character Release Compendium
Post by: ratmon on June 24, 2007, 06:27PM
I guest this went to the dump i wish i had burning rage knalage and time to do them myself.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: DJay Saint on June 24, 2007, 06:31PM
No.  I still plan on doing more characters for XML2, as well as updating the ones I have already done.  I just haven't had time to work on anything new.  I work and go to college, so I mod when I can.  Right now MUA has taken priority over XML2, but at the same time I'm also working on a big project for XML2.  I'll get back to it eventually.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Lord Vader on July 03, 2007, 01:27PM
In the readme it says that there are no sounds. Could you be more specific? Like do only the powers have no sound or are there no sounds at all.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: ratmon on July 03, 2007, 05:30PM
There no sound only when emma jumps! you could give them other people sound like scarlet witch voice for one of them.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: BlowFly on July 11, 2007, 10:56AM
Burning Rage can you update Psylocke? She is my favourite female hero in the Marvel Universe but in the game she looks not very good. I think would be great to have double jump and DeadPool's butterfly kick.
And i have a question. Why when i select Psylocke  my game stops after cyclops talk to nightcrawler?
:psylocke: :psylocke: :psylocke:
Title: Re: XML1 & XML2 Character Release Compendium
Post by: intensity on July 11, 2007, 11:35AM
forgive me if I'm asking a repetetive question...
but when I placed Psylocke into my game, the game and system froze after I selected her.  I tried it three times in a row and each time my computer system had to reboot.  Psylocke must be Kitty Pryde in disguise or something, because she was breaking my computer just by touching it!  gah! :hyper:

anyways, is there anything I can do to fix this problem?  My Jubilee and Magma mods work great, but Psylocke is exceptionally deadly- my martial arts skills can match hers, but not her psychic computer crashing powers.

:(
lol
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on July 11, 2007, 12:13PM
both of you should try replacing her 3d head first, this is the xbox version, the mod has the ps2 version and i know it caused problems for at least two peopple. And intensity i had the same problem when i first installed her, the game would turn off and my whole computer system would shut down and restart, it wasnt until i removed her 3d head that it stopped doing that.

Replace Here: XML2\UI\hud\characters\xxxx.IGB
http://www.momoshare.com/file.php?file=93341190c03adbbd25ab0f613bda29fb
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on July 11, 2007, 12:16PM
Quote from: Teancum on May 30, 2007, 06:11PM
Hey BliZZ -- as long as you're updating Beast for MUA, why not release a new version for XML?

hey Teancum would you mind if i updated Beast later on? He's my favorite mod and i want to add him again.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: BlowFly on July 11, 2007, 12:19PM
I have another question. Why Psylocke's and Emma's third skin havent skills?
Title: Re: XML1 & XML2 Character Release Compendium
Post by: intensity on July 11, 2007, 12:26PM
thanks so much, friend :)
Title: Re: XML1 & XML2 Character Release Compendium
Post by: ratmon on July 11, 2007, 12:29PM
See, alot of people have that problem mind as will change the mod's head.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: matt710 on July 11, 2007, 06:04PM
If I remember correctly emma only had 2 package files, but spots for 3 skins in herostats.  Just either delete the line of the herostats or you can download my emma update in the update files.  There are 8 skins total and some new moves.  For psylocke I have no clue.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: shadow on September 04, 2007, 06:08AM
can i ask you guys a favor?

every time i try to download emma frost and psylocke mods, i just can't acess the website momoshare.com. can you please put it in some other site?
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on September 04, 2007, 12:43PM
here they both are, momoshare usually works but recently its been having a lot of problems.  If it continues i think we may have to reupload everything.

Emma
http://www.mediafire.com/?9evdml2hs2b

Psylocke
http://www.mediafire.com/?bvqmecwbemz
Title: Re: XML1 & XML2 Character Release Compendium
Post by: shadow on September 04, 2007, 12:55PM
thanks a lot, mon ami!
but i'm having problems about getting beast in game.
i compiled the herostat.xmlb but he didn't appeared in game. and every time a compile the herostat.engb, the game doesnt run!

does anybody know what i've done wrong???
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Teancum on September 05, 2007, 06:36AM
I hate to bump, but if anyone can upload Emma to another host I need to look at her powerstyle (or if you can post it here -- the section for her diamond form).  I'm doing a Horseman boost for Angel that turns him into the Horseman of Death, and I want it to be sortof similar to Emma's diamond form.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on September 05, 2007, 12:45PM
hey matt that link isnt workin for me,

anyways heres the emma frost diamond form thing, this is just the add on, not matt's Emma Frost update.
http://www.mediafire.com/?atyutbm52vm
Title: Re: XML1 & XML2 Character Release Compendium
Post by: shadow on September 05, 2007, 01:34PM
hey guys! could anybody upload magma's mod anywhere else, momoshare isn't working at all!!!!!

thanks, my friends!
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on September 05, 2007, 01:40PM
sure i'll be reuploading stuff here http://marvelmods.com/index.php?option=com_smf&Itemid=41&topic=753.0
the catalog will have the most up to date link, just give me a couple of minutes and i'll up magma

edit:
heres magma: http://www.mediafire.com/?fnj4w7xbxmv
just keep checking the mod catalog the dead links will be updated.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: jonchang on September 05, 2007, 06:44PM
Momoshare's not working probably cuz it's not functioning yet. Many problems in other threads as well.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: shadow on September 08, 2007, 01:42PM
I managed to change the mental damage done for the psychic slam and knives of psylocke for physical damage. then i realized that the blade mastery worked really as a mental mastery power, because i did not boosted the powers i've changed.

can anyone help me making something about it? turning the blade mastery a boost for blade powers?
Title: Re: XML1 & XML2 Character Release Compendium
Post by: shadow on September 08, 2007, 02:38PM
could anybody upload angel mod for me, please?

momoshare is working again but the files are broken...
Title: Re: XML1 & XML2 Character Release Compendium
Post by: matt710 on September 09, 2007, 08:41AM
I will upload the updated version (I never uploaded it before) tonight in the angel thread.
Title: Re: XML1 & XML2 Character Release Compendium
Post by: serenityq2 on February 05, 2008, 09:54PM
does anyone know rather or not there is a retro psylocke skin (her original caucasin look from the 80's) for xml2? if so where can i find it?
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Spilman8 on May 25, 2008, 04:09PM
When I click on the link to emma frost it always says File not FOUND

can you or anyone help me?!
Title: Re: XML1 & XML2 Character Release Compendium
Post by: Spilman8 on May 25, 2008, 04:41PM
What is the access code on the updated version  ?!
Title: Re: XML1 & XML2 Character Release Compendium
Post by: nodoubt_jr on May 25, 2008, 05:04PM
there is no code, after you hit free, and wait for it to count down, you enter whatever code it tells you.