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Off-Topic => Video Games Talk => Topic started by: Teancum on September 10, 2009, 05:23AM

Title: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 10, 2009, 05:23AM
Just for whatever you want to talk about for this version.

Gameplay video: http://pax.gamespot.com/video/6216798/

I'm in the mood to talk about what was reused from MUA1.  Now some might complain that they expected new models and anims, but I'm guessing MUA2 only came to these systems because they saw development would be fairly inexpensive.  Remember MUA1 reused lots of anims and models from XML2, which in turn reused lots of stuff from XML1. 



1. SHIELD soldier is definitely from MUA1
(http://wiimedia.ign.com/wii/image/article/102/1022191/marvel-ultimate-alliance-2-20090908000348979_640w.jpg)

2. Torch's animation is reused from MUA1, and it looks like Songbird may be built off of a female MUA1 character
(http://wiimedia.ign.com/wii/image/article/102/1022191/marvel-ultimate-alliance-2-20090908000350229_640w.jpg)

3. Hulk anim and effect reused
(http://wiimedia.ign.com/wii/image/article/102/1022191/marvel-ultimate-alliance-2-20090908000351338_640w.jpg)

4. Deadpool's idle stance reused, Thor's menu exit anim now used for a power
(http://wiimedia.ign.com/wii/image/article/102/1022191/marvel-ultimate-alliance-2-20090908000352557_640w.jpg)

5. Psylocke looks to be built from a MUA1 female as well
(http://wiimedia.ign.com/wii/image/article/102/1022191/marvel-ultimate-alliance-2-20090908000357963_640w.jpg)

6. Cap and Storm's anims reused
(http://wiimedia.ign.com/wii/image/article/102/1022191/marvel-ultimate-alliance-2-20090908000359370_640w.jpg)

7. Cyclops' animation and effect reused, and possibly a reused XML2 Astonishing Cyclops model
(http://wiimedia.ign.com/wii/image/article/102/1022191/marvel-ultimate-alliance-2-20090908000400807_640w.jpg)




On a different note, I still don't understand why Blade looks like a white American biker...
(http://wiimedia.ign.com/wii/image/article/102/1022191/marvel-ultimate-alliance-2-20090908000402151_640w.jpg)
Title: Re: Wii/PS2 (n-Space's version) talk
Post by: LX - Rampage on September 10, 2009, 05:36AM
Well, you are right and Blade does look strange.
Title: Re: Wii/PS2 (n-Space's version) talk
Post by: the master$$$ on September 10, 2009, 05:45AM
AWESOME!I guess i will take the ps2 version too since it loocks so cool(i know the vid was about the wii)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Shauny7488 on September 10, 2009, 06:28AM
i think the reason he looks white is the lighting, why he looks like a biker however, no idea.
I am finding my happy place in these models after looking at the horrid VV ones. I gotta say though, i like Dark_Mark's Hulk a hell of a lot more than that one.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Dihan on September 10, 2009, 06:39AM
I imagine the game will look better when viewed from the angle that we will actually play the game at.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Shauny7488 on September 10, 2009, 06:41AM
Quote from: Dihan on September 10, 2009, 06:39AM
I imagine the game will look better when viewed from the angle that we will actually play the game at.

its the face, i just can't imagine Hulk running around, smashing stuff up with his mouth closed, last time i checked, Hulks always screaming at the top of his lungs. I mean he doesnt even look that angry. But your right, we probably wont see the face much when playing.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 10, 2009, 08:51AM
I'm pretty sure with Blade they were going for this look (http://images2.wikia.nocookie.net/marveldatabase/images/7/74/Blade_vol6_3.jpg), but they went a little too light on the skin.  The reference picture seems brighter due the painted light source.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 10, 2009, 09:02AM
Yeah, quite right. I hope, that in the actual gameplay, Blade will be darker.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BliZZ on September 10, 2009, 09:57AM
Yeah, it basically looks the same as MUA for the PS2. Hopefully everything's compatible with MUA for the PC (specifically :greengoblin:)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 10, 2009, 09:58AM
Yeah, well it would be cool for you modders :)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Larcetin on September 10, 2009, 10:51AM
Quote from: BliZZ on September 10, 2009, 09:57AM
Yeah, it basically looks the same as MUA for the PS2. Hopefully everything's compatible with MUA for the PC (specifically :greengoblin:)
Too bad we don't have a "my jaw dropped"-smiley here.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 10, 2009, 10:55AM
Well, you can make one if you want to :D
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: DJay Saint on September 10, 2009, 11:24AM
Quote from: Teancum on September 10, 2009, 05:23AM
5. Psylocke looks to be built from a MUA1 female as well
(http://wiimedia.ign.com/wii/image/article/102/1022191/marvel-ultimate-alliance-2-20090908000357963_640w.jpg)

It looks like Elektra.  The head is pretty much exact from her Ultimate skin.  Also, she doesn't have her psychic blade on the back of her hand.  Hope they didn't take that out.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 10, 2009, 12:44PM
That is pretty much XMLI Psylocke. Same stance and everything.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 10, 2009, 12:58PM
Im pretty happy and hopeful with this stuff, if it works in MUA1 we can finally have official skins for Hulk and Venom, new models for Storm and the other characters and new animations (i know they seem to be using the same stuff from MUA1, but im sure other characters like Green Goblin have new animations). And if some of the stuff from the ps2 work in XML2 then i'll go :runaway:
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 10, 2009, 12:59PM
Yeah we will get new characters (Songbird and GG yay) but that is all that is probably new.

Oh and wait a cape for Storm. About time too.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 10, 2009, 01:03PM
theres maps, npcs, effects, models, boltons, im sure we will get a lot of other newer stuff than just that.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 10, 2009, 02:23PM
Wanna know something sweet? I was planning to do GG but if it turns out that we can use all the stuff, then I only need to find some anims for the glider stuff XD

I pray that the stuff is useable. Really. For the joy of the community^^
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BliZZ on September 10, 2009, 05:25PM
Green Goblin, Songbird, Sentry, She-Hulk, Penance, official Venom/Iron Fist/Hulk models, plus about a billion NPC models.

Yeah, there'd be some useful stuff in there
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodnerg on September 10, 2009, 05:30PM
Quote from: BLaw on September 10, 2009, 02:23PM
I was planning to do GG but if it turns out that we can use all the stuff, then I only need to find some anims for the glider stuff XD

I pray that the stuff is useable. Really. For the joy of the community^^

I was eagerly anticipating your GG mod so I hope you guys can use that stuff.
As it stands I may have to buy the Ps2 version until I can afford the 360 one
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 10, 2009, 06:45PM
I kind of want Jean and Gambit's new powersets and stuff if they aren't based off of XML which they probably are.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Shauny7488 on September 10, 2009, 07:12PM
Quote from: BliZZ on September 10, 2009, 05:25PM
Green Goblin, Songbird, Sentry, She-Hulk, Penance, official Venom/Iron Fist/Hulk models, plus about a billion NPC models.

Yeah, there'd be some useful stuff in there

Welcome back BliZZ!
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Nahymt on September 10, 2009, 07:50PM
Psylocke? I didn't even know she was in MUA2...

Will the PS2/Wii version have different characters or powers?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BliZZ on September 10, 2009, 09:42PM
Quote from: Shauny7488 on September 10, 2009, 07:12PM
Welcome back BliZZ!
Thanks :)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: the master$$$ on September 11, 2009, 06:14AM
Hey its good to have yo back!Nice avatar by the way...
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 11, 2009, 11:43AM
Like revealing the secret character for MUA2 PS2/Wii I can't say how I know, but I can confirm that there are NOT any alternate costumes for the PS2/Wii, unless I'm reading something wrong.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 11, 2009, 11:48AM
You say, that there won't be any alts on PS2/Wii? Is it lame or lame?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Dihan on September 12, 2009, 08:16AM
Jean Grey and Psylocke have some unique powers from the sound of it. There are also a handful of new animations - mainly menu animations.

Jean Grey has:

Mental Burst: Fires a blast of telekinetic flame that homes in on enemies.
Psionic Boom: A telekinetic shockwave that burns the minds of enemies causing them to ignite for a time.
Calming Presence: Increases energy regeneration rate of the entire party for a time.
Mental Vortex: All allies turn a percentage of Damage inflicted into energy.
Mental Guardian: Projects a small piece of Phoenix essence from within that will attack enemies near Jean.
Mind Fry: A mental wave sweeps out, weakening enemies for a time. Also has a 50% chance to confuse, forcing victims to stand helplessly.

Psylocke has:

Cerebral Bolt: Shoots out a burst of telekinetic energy in the form of a butterfly.
Kinetic Drill: Psylocke hurls forward while surrounding herself in a torrent of psionic energy, finishing with a powerful drop kick.
Telekinetic Explosion: Releases a furious explosion of telekinetic energy to all enemies in a short range, knocking them back.
Mental Shroud: Hides from the minds of others, allowing her better chance to strike a critical location. Occasionally causes instant KO.
Butterfly Swarm: Psylocke generates swarms of telekinetic energy that seek out enemy targets and burst upon impact, stunning them briefly.
Psi-Blade: Summons a blade of telekinetic energy to slice through foes, drawing in energy with every KO. Evolves at higher ranks.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 10:52AM
And how do you know this?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 12, 2009, 11:27AM
It's on the internet, just like Blade and Psylocke are available when you are able to change chars for the first time, but Thing and Cyclops are locked, but the other F4 members aren't.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 11:28AM
Quote from: BLaw on September 12, 2009, 11:27AM
It's on the internet, just like Blade and Psylocke are available when you are able to change chars for the first time, but Thing and Cyclops are locked, but the other F4 members aren't.
Sounds good for me. I don't like Thing or Cyclops :D
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 11:29AM
Which site is this on?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 12, 2009, 11:34AM
Dunno just searched around. Too bad my browser history is cleared everytime I close my browser XD  Something like bla bla zine news or something if I remember correctly.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 11:35AM
Well, it's not so hard to find it, right? :)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 12, 2009, 11:36AM
Yah..

Oh if I remember it correctly, Jean is locked like Cyc.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 12, 2009, 11:37AM
Quote from: marvelfan12345 on September 12, 2009, 11:29AM
Which site is this on?

I dont think they are on a site, but trust us we know :D

Psylocke sounds and looks great, it seem they actually tried to make her different. Jean is the same, with some added fiery effects and the set enemies on fire move. Also her attackheavy is telekinesis, she pushes enemies back when you activate it.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 11:37AM
Sounds neat
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 11:39AM
Awesome!
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Dihan on September 12, 2009, 11:53AM
Psylocke also has the TK push for her heavy attack but she also has another one when she uses her Psy-Blade boost. Her triple jump is really cool.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 11:56AM
So none of you don't know the site. I believe you but I would like to read
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 11:57AM
Triple Jump? :D
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Dihan on September 12, 2009, 11:59AM
Yes. Her jump goes like this:

1) Normal jump
2) A flip kick for smashing glass
3) A somersault
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 11:59AM
Wow, I have to see that :D And Daredevil has a Triple jump too?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 12, 2009, 12:01PM
Quote from: Dihan on September 12, 2009, 11:53AM
Psylocke also has the TK push for her heavy attack but she also has another one when she uses her Psy-Blade boost. Her triple jump is really cool.

she also seems to have two fightstyle, the regular one and one with a katana, i guess it changes with a boost or something? Cant wait to try out her triple jump. Im loving that she feels new.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 01:27PM
I can't seem to make up mind if I want the 360 version or PS2 version. I think I'll get Ps2 version since is has a large number of powers which are almost new and unique to two of my favs Jean and Psylocke. If we have 6 powers each maybe other characters will also have new powers besides their old ones.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 01:28PM
It's easy. Get both. I will, because I want to know, which is the better
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 01:29PM
Yeah I will get both but which one first? I don't care that much for Juggs and he is probably DLC so I can wait for him.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 01:30PM
Juggs is pre-order bonus. I don't think he will be DLC. would be a waste of a place.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 01:31PM
I guess. So which do you think I should get first. Rumor has it that the PS2 and Wii will not have either Iron Fist or the secret character.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 01:32PM
I don't know. I will get XBox 360 first, cause it's newer (Don't say a word anyone, cause PS2/Wii reuses a lots of things, so it's kinda more boring)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 01:34PM
We are off topic so lets change the subject. I'm kinda sad Jean doesn't still have her tk shield but her powerset looks good. Pink energy and fiery effects.

Too bad no radial tk lift and slam power. But at least her regular tk is grab power.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 12, 2009, 01:34PM
I think both versions are different from each other, i can tell you that Gambit doesnt have the powers he has in the 360 version, or at least they are named differently. If i were you i would get the ps2 first play that and then get the 360, that way it feels like an upgrade. I think if you go the other way you may be dissapointed.

The wii/ps2 doesnt have Iron Fist but it does have teh secret character.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: the master$$$ on September 12, 2009, 01:35PM
Quote from: Iron Fist and Deadpool on September 12, 2009, 01:30PM
Juggs is pre-order bonus. I don't think he will be DLC. would be a waste of a place.
Hey jugs is awesome!!!Im kinda sad he didnt make it as a official like Venom or GG
Quote from: marvelfan12345 on September 12, 2009, 01:31PM
I guess. So which do you think I should get first. Rumor has it that the PS2 and Wii will not have either Iron Fist or the secret character.
If by the "secret char" you mean armoured nyki i bet its gonna be a relief for alot a people,yeah and im watching all of you guys...
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 01:36PM
Quote from: nodoubt_jr on September 12, 2009, 01:34PM
I think both versions are different from each other, i can tell you that Gambit doesnt have the powers he has in the 360 version, or at least they are named differently. If i were you i would get the ps2 first play that and then get the 360, that way it feels like an upgrade. I think if you go the other way you may be dissapointed.

The wii/ps2 doesnt have Iron Fist but it does have teh secret character.

I was thinking that too. I won't miss Iron Fist much so he isn't that big of a loss. Also where have you got all this WII/PS2 info?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 01:37PM
Quote from: marvelfan12345 on September 12, 2009, 01:34PM
We are off topic so lets change the subject. I'm kinda sad Jean doesn't still have her tk shield but her powerset looks good. Pink energy and fiery effects.

Too bad no radial tk lift and slam power. But at least her regular tk is grab power.
It wasn't off topic. We were talking about the different versions :) I gave up, so I will try her out. I hope she is good.

Quote from: nodoubt_jr on September 12, 2009, 01:34PM
I think both versions are different from each other, i can tell you that Gambit doesnt have the powers he has in the 360 version, or at least they are named differently. If i were you i would get the ps2 first play that and then get the 360, that way it feels like an upgrade. I think if you go the other way you may be dissapointed.

The wii/ps2 doesnt have Iron Fist but it does have teh secret character.
You are right man
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 01:39PM
Then never mind about what I said about it being off-topic.

So let me get this straight.

Jean and Psylocke lift objects tk with grab.
No alternate costumes.
No Iron Fist.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 01:40PM
Wow. It really sucks (sorry for this word). So, what do you guys say know? Xbox 360/PS3 or PS2/Wii will be better?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 01:40PM
Both are good in my opinion. They make up for each other's flaws
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Dihan on September 12, 2009, 01:40PM
PS2/Wii version are better for one reason.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 12, 2009, 01:42PM
Quote from: marvelfan12345 on September 12, 2009, 01:39PM
Jean and Psylocke lift objects tk with grab.
No alternate costumes.
No Iron Fist.
yes

Quote from: Iron Fist and Deadpool on September 12, 2009, 01:40PM
Wow. It really sucks (sorry for this word). So, what do you guys say know? Xbox 360/PS3 or PS2/Wii will be better?

Not really the place to discuss which one is better, since this is just about the wii/ps2 version and official news. I dont think one is better than the other, since so far from what i seen some stuff is different between the two.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 01:44PM
Quote from: Dihan on September 12, 2009, 01:40PM
PS2/Wii version are better for one reason.
What reason? I mean, it has less then the other version and it looks the same as the first game.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 02:07PM
Ok wait so none of you moderators (Blaw, Teancum, Dihan, and Nodoubt) know which site had the powersets for Psylocke, Jean, Gambit as well as saying no alternate and no Iron Fist.

I just think it is weird as no one on Hero Hq has heard this.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 02:09PM
Well, do you guys have an informator or what? This is really strange. Why do you guys know so much, but none of you say, where did you get the info.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 02:11PM
Yeah I mean I'm not calling you guys liars but this is very weird and something feels strange about this. And the fact that all of you have given this info but said something like I can't find it, my history is gone, or I can confirm this but can't say which site makes it stranger.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 02:13PM
Yeah, it's suspicious or what
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 02:13PM
Yeah I don't mean to make you think I'm calling you liars but this is weird.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 02:14PM
Yeah, no offense or something, but this is strange. I mean, do you guys really have proof?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 12, 2009, 02:16PM
Why would we lie? We are the moderators of this site (the same site that brought you all the official characters from the previous game), we dont mess around. We have our ways  :xavier:
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 02:17PM
Yes I didn't mean any offense to you guys but do you guys actually have proof or a site.

Cuz no one else knows about this and I have tried searching but couldn't find anything.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 02:19PM
Yeah, easy. Just something like a proof and we believe. I believe now, but still, it's strange.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 02:33PM
No offense once more but if you are telling the truth (which I am sure you all are) would you mind posting a link.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 12, 2009, 02:36PM
There is no link!!! Lets just say we have a source. Now lets drop it and get back on topic, which is about the game itself.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 02:43PM
Okay. I wait for playing! I'm so excited!
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 02:44PM
I've decided to just get the 360 version.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 02:46PM
You decided wise my student :) :D Nah, really. But, than you won't be playing Cyclops and Psylocke
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 02:51PM
Yeah that is kind of sad but they are in XML and in mods so I think I'll be fine.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 12, 2009, 02:52PM
Oh, I get it :) Well, if they can use things from the Wii/PS2 version, than they can make an upgrade for that two character :)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 12, 2009, 03:19PM
And that's the reason we love :P
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 12, 2009, 07:26PM
So I've played the Wii version.  It's MUA1 with a new coat of paint and a new story.  And that's a very good thing.  They didn't mess with the things that we love.  The Wii/PS2-specific cutscenes are in an art style I don't really like, but overall it's really great.  It's upgraded in the was XML2 was upgraded from XML1; no radical changes, just streamlines and improvements.  I may have to get a Wii or PS2 to play though it entirely.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 07:36PM
If you could get the 360 version then which version would you buy. 360 or WII??

And I know you will be annoyed by these questions but how was Jean and Psylocke?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 12, 2009, 07:46PM
I didn't play as either of them.  I only played up to the point where you can change your team (about 15 minutes into the game) and had to leave.  But judging between what I've seen of the two I'd take the Wii version if I had a Wii too.  I'll rent it for 360, but I really don't like the changes VV made to the game.  N-Space did a much better job being true to the Raven Software versions while upgrading the game a bit.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 12, 2009, 07:50PM
Thanks for posting. So I am tempted to the PS2.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Venom on September 12, 2009, 11:39PM
This could be very beneficial to my Penance mod and based on him ingame could give me alot more ideas on what powers,etc to give him .
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Georged448 on September 13, 2009, 05:03AM
@ Teancum,
Did you get to see the hero select menu? Ive been curious as to what it will look like.. Sorry if thats a stupid question though.. :P
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 13, 2009, 05:33AM
I've seen it today. Looks different from the 360 screenshots I saw on the internet.

The wii has the character "mannequins" on the background, directly behind your active heroes (much like MUA1). But also in a non-logical order.

From what I could see is that you have to unlock characters by completing bonusmissions, which are a lot like the simulator missions in MUA1.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 13, 2009, 05:34AM
I wonder which characters will be playable from the start.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: the master$$$ on September 13, 2009, 05:38AM
Cap,ironman,spidey,wolvy no?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 13, 2009, 05:39AM
After we choose a side
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: the master$$$ on September 13, 2009, 05:39AM
Aaaah...Hehe.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 13, 2009, 05:42AM
This wasn't a real comment :D I think most of the characters will be closed at the start.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: the master$$$ on September 13, 2009, 05:52AM
Yeah probably max 10 will be axesable at the start
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 13, 2009, 06:11AM
I chose Cap's side:
Cap, Spidey, Psylocke, Blade, Hulk, Wolv, Iceman, F4 without Thing, Ms Marvel, Deadpool & Daredevil were available after choosing sides. Mr. Fantastic is on IM's side, so he was locked.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 13, 2009, 08:41AM
Anyway will Jean have pink psychic effects along with fiery ones? And is Gambit as good as he looks?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 13, 2009, 09:05AM
I don't think it'll be long before you find out how they look.  The staff has some of the Wii files and we can confirm animations work for MUA PC.  Until we get the PS2 version files we can't used models and textures though.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 13, 2009, 09:06AM
Gambit surprisingly looks like the PS3 version. And playing with him is very cool. The 52 Pickup is now a regular power and a powerful one aswell. Didn't unlock Jean yet, but she has to be unlocked by completing her Bonus Mission.

I'm thinking of buying this for PS2 too.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 13, 2009, 10:11AM
Quote from: marvelfan12345 on September 13, 2009, 08:41AM
Anyway will Jean have pink psychic effects along with fiery ones? And is Gambit as good as he looks?

I tried out Jean's stuff and like i said before she is like her XML2 version only "Mental Burst" is like "Psychic Spike" with the projectile having a fiery trail. "Psionic Boom" has a fire effect and causes enemies to catch on fire. The rest of them are just like the XMl2 pink effects. Gambit has the same attacks he had in XML2, except his xtreme is now a regular attack. Psylocke looks really good, different from her XML1 version. But thats just powerwise, wii animations dont work in XML2 (hopefully ps2 ones do) so i cant say if they are different (but i did read that Gambit has some pretty good fightstyle attacks and a cool grab smash)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Dihan on September 13, 2009, 10:13AM
Psylocke's fighting animations are all brand new and all very nice. Her power animations are mostly new with one or two reused ones.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 13, 2009, 12:23PM
Thanks for the info guys. Does Storm, Torch, Iceman, and Iw have any new powers?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 13, 2009, 12:44PM
Nope.

Here are some screenies, and took two (double) specially for marvelfan:

(http://img9.imageshack.us/img9/6266/afb000blad.th.jpg) (http://img9.imageshack.us/i/afb000blad.jpg/)(http://img245.imageshack.us/img245/6290/afb001gamb.th.jpg) (http://img245.imageshack.us/i/afb001gamb.jpg/)(http://img44.imageshack.us/img44/9687/afb002jean.th.jpg) (http://img44.imageshack.us/i/afb002jean.jpg/)(http://img34.imageshack.us/img34/795/afb003char1.th.jpg) (http://img34.imageshack.us/i/afb003char1.jpg/)(http://img27.imageshack.us/img27/796/afb004ci.th.jpg) (http://img27.imageshack.us/i/afb004ci.jpg/)(http://img245.imageshack.us/img245/2752/afb007.th.jpg) (http://img245.imageshack.us/i/afb007.jpg/)(http://img44.imageshack.us/img44/3127/afb008d.th.jpg) (http://img44.imageshack.us/i/afb008d.jpg/)(http://img9.imageshack.us/img9/9906/afb009ice.th.jpg) (http://img9.imageshack.us/i/afb009ice.jpg/)(http://img34.imageshack.us/img34/3526/afb011hulk.th.jpg) (http://img34.imageshack.us/i/afb011hulk.jpg/)(http://img245.imageshack.us/img245/3351/afb013ps.th.jpg) (http://img245.imageshack.us/i/afb013ps.jpg/)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 13, 2009, 12:45PM
no, but Storm's "Lightning Strike" is slightly different, higher ranks increase the number of strikes
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 13, 2009, 12:45PM
Thanks Blaw. You're the man.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 13, 2009, 12:50PM
awesome, thanks for the pics blaw. Im happy the skins are new, not just reused. Psylocke looks great.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 13, 2009, 12:53PM
Oh just saw your post above. Thanks for Storm's info Nodoubt.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Gevth on September 13, 2009, 02:54PM
Well, that character selection screen looks, well, "uninspired" to say the least. And seriously, no alternative costumes? Especially considering they could've just added any one they wanted from the past games? I can't even come up with a comedic dialog between 2 programmers that explains that decision...
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 13, 2009, 03:01PM
I have to sorta agree with that, since its based on the previous games they could have easily included some of the past skins as extra skins. Or since they didnt really redo the powersets, use that time to at least make one new skin.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 13, 2009, 04:18PM
Yeah I know. Big dissapointment.

I ended up getting the 360 version. I just hope I filled everything right. I think so otherwise it would probably say something like error or filled out wrong.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 13, 2009, 04:44PM
Wii supports DLC.. so if they are smart, they include skins as DLC or so :P
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 13, 2009, 04:52PM
Yeah but didn't they say only 360 and Ps2 get DLC?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 13, 2009, 05:30PM
When did they say that?  VV wouldn't know whether Wii could get DLC - they didn't work on it.

Quote from: Gevth on September 13, 2009, 02:54PMWell, that character selection screen looks, well, "uninspired" to say the least. And seriously, no alternative costumes? Especially considering they could've just added any one they wanted from the past games? I can't even come up with a comedic dialog between 2 programmers that explains that decision...

The good thing is that the herostat is pretty much the same for the game, so maybe the ability for alternates is still there - modders might be able to hook PS2/Wii owners up.  I don't own either, so I'd have to get an ISO and burn discs for my buddy to test against the retail copy.  Probably not worth my time.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Venom on September 13, 2009, 11:37PM
The first base/hub is Tony Stark's tower and to me it looks like their is no difference from MUA1's.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 14, 2009, 12:28AM
There ain't. There's A LOT of reused stuff. I believe NYC is also reused.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 14, 2009, 02:32AM
Personally I like it better this way.  If I've been to an exact location before in another game, I think it should look the same.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Venom on September 14, 2009, 02:46AM
So far the Wii version in my opinion has been awesome. Everything the way it was in the first is still the same its exactly how a sequel should be.
Theres also an electro with mask :D
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 16, 2009, 12:01PM
Someone's doing a Wii playthrough set of videos

http://www.youtube.com/watch?v=haXSN-ochLk
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 16, 2009, 12:08PM
Looks good.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: whiteking on September 16, 2009, 12:59PM
I've seen a couple of them.
Psylocke looks really good, her attacks has been improved and she gained the standard tk.
Jean has the same attacks (tk, psionic slam, mental bolt, calming prescence and psichic fury) but they look more powerfull, and she has a tk shield when blocks.
Deadpool and Iceman, also looks similar to MUA1.
A lot of sounds, icons, effects and stuff in general were reused.
Fusions looks fun.
I just hope that the new voices and skins can be obtained form this game, so we can use this stuff in MUA1 (especially Psylocke and the new characters such as Songbird, Green Goblin, etc)
But so far the game doesn't look too bad at least in this wii videos.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on September 16, 2009, 01:49PM
Invisible Woman and Spiderman also have effects when they block now.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BoosterMan on September 17, 2009, 02:43AM
also the powers are unorginized and some have the same icons
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: djsioadjs on September 17, 2009, 03:51AM
is the wii the same as the psp version the wii gameplay looks awesome
and theres something different with spidey's costume
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on September 17, 2009, 04:02AM
Colors.

I haven't seen the PSP version yet. If there's on in the stores, I'll go and buy it and try to mod it ^^ I'm carrying my PSP with me to school every day, as it's my reserve MP3 player :P
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 17, 2009, 04:27AM
It may be different entirely - it was done by Savage Entertainment.  But it's probably a port of this version.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: djsioadjs on September 17, 2009, 04:30AM
the colors match web of shadows wii spidey there.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on September 17, 2009, 04:42AM
Here's a more exact link to the Wii walkthroughs.  It shows all the vids this user has uploaded so far.

http://www.youtube.com/profile?user=nivlakian&view=videos&query=marvel

Incidentally, I really had fun playing the Wii version, and I don't like most Wii games.  It just feels so true to Raven's vision of a great Marvel game.  Of course they literally built right over MUA1, but hey, if it ain't broke, don't fix it.

Oh, and what the heck is with Deadpool's pose in this video?

http://www.youtube.com/watch?v=4xYS2uMvRf0&feature=channel_page
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Shauny7488 on September 17, 2009, 07:49AM
Quote from: Teancum on September 17, 2009, 04:42AM
Oh, and what the heck is with Deadpool's pose in this video?

Recycled Spider-Mans pose maybe? Dunno, i would imagine Deadpool doing something stupid as a pose, like playing with duct tape, sitting around in his underwear watching tv, or giving Weasel a hard time.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: DJay Saint on September 17, 2009, 01:25PM
Reused XML2 and MUA icon blandness....  MUA icons were good, but XML2 ones kinda sucked hard.  I guess it could be worse, but at least it looks better than I thought.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on September 17, 2009, 10:48PM
The DS version also recycles the icons and portraits from MUA1 for those characters that were in it. The heroselect portraits, however, are downright AWFUL. I mean, Warbird looks like a 15-year-old, Wolverine is FAT and Invisible Woman is not the MILF she's supposed to be.
And, while we're on topic, why is there no DS/PSP version discussion thread? )))
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: djsioadjs on September 18, 2009, 02:30AM
I thought the psp version is exactcly like the ps2 and wii version except for the graphics of course
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on September 19, 2009, 01:35AM
I wouldn't know.

The DS version recycles more than just musick and models from MUA (so far the only original piece of music was the main menu tune) - the NYC base is recycled (just completely useless - no review computer, no virtual missions, no nothing... and Cable as an NPC!) too. Still playing.

Sentry, the DS exclusive character... plays like a male version of Ms Marvel. Similar powers, similar powerset, I suppose? Same goes for Shulkie and Hulkie - was it that hard to come up with marginally original powersets for the four major powerhouses of the game (the other two being Cage and Thing) if you've only got four powers per character?

The usual glitches abound - Cap's shield doesn't always return as a bolt-on after being thrown (yet can still be thrown again afterwards), The Thing has horrendous clipping issues, some powers auto-target, some don't, damage collision detection (i.e. did your shot land on Person A or Person B if the two are standing close together) is as wonky as it was in MUA1.

Pretty much the only good thing about the DS version is that, unlike the hideous GBA version of MUA, it is the SAME game as the grown-up consoles got, complete with the glitches and the kitchen sink. I suppose DS users out there that aren't as multiplatform as yours truly are currently rejoicing that they got a piece of the action.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 19, 2009, 06:16AM
May I ask how Jean is like. I  pretty much only want the DS so I can use my fav characters outside of home.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on September 19, 2009, 06:26AM
Don't even know if she's in there. Available from the start are Iron Man, Cap, Hulk, She-Hulk, Sentry, Spidey, Wolvie, Invisible Woman, Thing, Ms Marvel and that's it. Various sources cite availability of Venom, Goblin, Storm, Thor and Cage. Am still playing the beginning, so can't confirm or deny.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: marvelfan12345 on September 19, 2009, 06:27AM
Ok thanks. I'm dissapointed with Shulkie and Sentry.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Josel85 on September 22, 2009, 04:05AM
Has Marvel Ultimate Alliance 2 Wii the same alternative costume that de PS3/XBOX360 version? I don´t see images of this unlockeable skins. Thanks!
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 22, 2009, 04:06AM
It doesn't have any alternate costume.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Josel85 on September 22, 2009, 05:09AM
REALLY? OMG! Now I hope a PC Version, please, Activision, please!
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 22, 2009, 05:12AM
I don't they will ever make one. PC isn't good for the developer's money these days. It's kinda sad.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on September 23, 2009, 02:51AM
Great! PS2 version has cheats now and they are pretty good :D
http://www.gamespot.com/ps2/rpg/marvelultimateallianceiifusion/hints.html?tag=tabs;cheats
Wii version has one too!
http://www.gamespot.com/wii/rpg/marvelultimateallianceiifusion/hints.html?tag=tabs;cheats
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 01, 2009, 01:22AM
There's finally a hack to run MUA2PSP on custom firmwares, so here I am, playing it.
(The DS version apparently starts from the point where you have already defeated Scorcher, wow, which is where the first SHIELD Point is in the PSP version)
Also, the DS version has a MUA1-style heroselect, while the PSP version has this bland cardboard cutout collection (and I assume, so do the other n-space versions, right?).
Some basic screensnaps of how the PSP version looks outside of action (inside of action, it's the same as the PS2 version with worse GFX and humongous stuttering):
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap000.png)

(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap001.png)

(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap002.png)

I'm marginally pissed that the enemies now respawn randomly mid-battle, there is no equipment AT ALL (save for the boost medals), there's even less powers than before, and all in all, this feels a lot like a dumbing-down of the great ARPG that XML2 was.

Also, MUA2PSP seems to treat singleplayer just like MUA1PSP does - as multiplayer with one player (complete with "Press X to join, Player One!"), as it gleefully demonstrates the multiplayery stats after each level just as the previous game did. Except that there is no award for Most Useful Character (and NO MORE JOKES from the winner, bleh). Mind you, I'm still gonna play the hell out of this (and see how far it can be modded), I'm just... iffed. Verily.

EDIT: More snaps. Stark Towers is recycled in each version, except that in the PSP version the NPCs do nothing while in the DS version you could quip with them, however shortly and blandly. This also gives you an idea of how the game looks in-game =)
"Hey, Nate! Howzitgoin?"
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap004.png)
I don't quite recall, were there white statues like these in Stark Towers in MUA1? I know the tables are gone, the benches are gone and the non-interactive NPCs are gone, but this I can't remember.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap003.png)
The trivia machine cycles from Captain Obvious-level questions to obscure stuff I don't even know where to look up.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap005.png)

From a modding standpoint, I propose doing what I began doing (but didn't quite finish) with MUA1 - the hud_heads need upscaling (just re-FB-ing the PS2 portraits should suffice, especially since here we don't need to make any new ones ourselves), the loading screens need upscaling as they're HIDEOUSLY blurry (though the PS2 are the same res, IIRC), the models can't really be saved, because they probably will still suck, but a try is worth a try, neh? Especially since there is one costume per character rather than four/five/six.

I will also try to adapt XML2's costume changing mechanic into this monstrosity of a game, though I am slightly doubtful it will work correctly (there might be hardcoding issues, like XML2's and MUA's max limit on costumes and MUA's inability to use passives for costumes 5 and 6).
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on October 01, 2009, 12:36PM
I love those pics, thanks for those
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: DJay Saint on October 01, 2009, 12:57PM
Yes, there were statues like that in MUA1, although they weren't white (I don't know if they are supposed to be from that screenshot or if they were modified some how).
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 01, 2009, 01:31PM
Quote from: Noelemahc on October 01, 2009, 01:22AMFrom a modding standpoint, I propose doing what I began doing (but didn't quite finish) with MUA1 - the hud_heads need upscaling (just re-FB-ing the PS2 portraits should suffice, especially since here we don't need to make any new ones ourselves), the loading screens need upscaling as they're HIDEOUSLY blurry (though the PS2 are the same res, IIRC), the models can't really be saved, because they probably will still suck, but a try is worth a try, neh? Especially since there is one costume per character rather than four/five/six.

I will also try to adapt XML2's costume changing mechanic into this monstrosity of a game, though I am slightly doubtful it will work correctly (there might be hardcoding issues, like XML2's and MUA's max limit on costumes and MUA's inability to use passives for costumes 5 and 6).

But doesn't the PSP version already have framerate issues?  Going higher-res on the characters might make that worse.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 01, 2009, 10:41PM
Good point. I didn't think about that. There's still a lot of fiddlage to be done besides that, though...
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 02, 2009, 05:35AM
Some more fun stuff.

Maria Hill's press conference showcases some of the main NPC capes involved in the story.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap007.png)
The trivia questions truly question your memory of the weird (the example pertains to Ajax, in case you haven't read Deadpool's old comics).
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap006.png)
YES, there are tagalong buddies in there too!
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap008.png)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: MarvelFan12345 on October 02, 2009, 12:48PM
I just hate how NPCs don't have any sound when you speak to them
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 02, 2009, 12:56PM
Yeah, that's a big turnoff. The absence of special dialogue options is also severely depressing. It's like they didn't actually bother with making this anything more than a cheap ripoff of MUA1, which wasn't all that flawless to begin with.

The Bonus Missions provide an interesting distraction. Recruiting extra team members via completing optional missions is a nifty idea (sadly, rather poorly-realized, since this is nothing other than a variation on the virtual mission theme and allows replaying a supposedly one-shot chance of convincing the neutral X-Men to join your cause) =)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: MarvelFan12345 on October 02, 2009, 12:59PM
What I hated was the small amount of levels (and I thought VV MUAII was short) and that the recruiting missions are harder and take more time.

And bases like Stark Tower didn't feel like home anymore with few people to talk to and no sound. Very lonely there. MUAII for Ps2 was good but many things were missing.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BoosterMan on October 03, 2009, 03:30PM
how come alot of characters are just converted from mua 1 and xml2 is n space an entirely different company than vv everything seems reused
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: MarvelFan12345 on October 03, 2009, 03:34PM
I didn't completely get that.  Did you saying that VV made everything reused?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BoosterMan on October 03, 2009, 03:36PM
i meant is n space a different company
n spaces version seems reused
vicarious vision version seems 99% new
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: MarvelFan12345 on October 03, 2009, 03:37PM
Oh ok cause I was about to say, "say what".
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 03, 2009, 04:07PM
Quote from: balooloo5 on October 03, 2009, 03:30PMhow come alot of characters are just converted from mua 1 and xml2 is n space an entirely different company than vv everything seems reused

Because Marvel owns all that property, not Raven.  Similar to the Star Wars franchise, there's probably a server somewhere at Marvel headquarters that houses every model, texture and sound ever made.  Developers are given selective access to those materials in order to make new games, or just for reference (take a look at Star Wars Battlefront: Renegade Squadron for example and you'll see tons of reused stuff from Star Wars Battlefront II). Basically companies are taking the 'why remodel every thing every time' approach because games are getting so expensive to make.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 04, 2009, 12:11AM
Yeah, the new scientist models are fun to look at. But their voiceovers are hideously falling into the "voices recorded by professional programmers" category for which Russian pirated games were legendary when our pirates decided they could (and should) re-dub the games they pirated into Russian.
Heck, the same goes for all the non-Nick-Fury voices in the Rykers/Negative Zone act.
Once Goliath fell, the whole thing started feeling like a fangame in the worst possible sense, there are bossfights with no banter, there are illogical absences of exposition (f.e. the Thor-Clone storyline was obviously dropped to make Thor playable, but his killing Goliath is somehow cut TOO, etc., etc.) and there are virtually no unique mooks. Seriously, the only time I saw mooks with extra abilities that were not generic for a specific group of mooks (namely, the Altered Genetics trait, or the Increased Speed trait - only saw these two! Where did Regeneration, Increased Damage, XXX Resistant, Vulnerable to XXX (which appears ONLY in the combo tutorial), etc. go?) was in Castle Doom. That's the Prologue, yes, and I'm near the end of Act 3 now.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: MarvelFan12345 on October 04, 2009, 06:37AM
I've gone up to Wakanda but I have no intention of playing and finishing the game for a while.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BoosterMan on October 05, 2009, 07:39PM
i have played through you dont have to go much farther
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 06, 2009, 12:19PM
Wakanda is... weird. Yes, finally there are shielded characters (i.e. "use combo XOX to win"), but the partner AI is TOO DUMB TO LIVE REALIZE IT and keeps attacking them with powers, making the Radioactive Man bossfight somewhat of a nuisance.
NPC Black Panther as a teammate is passable (though I weep over his unplayableness, in MUA1 he was badass), and late-stage character progression makes me wonder whether there was ANY playtesting done.

Deadpool is broken (Teleport Flurry, when maxed out, lets him take out a crowd of mooks in two uses... if it manages to LOCK ON to the mooks, as it often ignores bruiser-types completely); Miss Marvel is overpowered (the Prism Beam power, the one copycatted from Cyclops from XML2, is so insanely strong, two non-maxed out shots pound most mooks into very fine powder); Cyclops is so-so (he has no real strong attacks save for the variable radius beam, but it's stronger than Ms Marvel's equivalent and his power-boosting passives are also stronger, so...). Psylocke is a surefire winner on low levels, but is sorta useless on higher levels. Her only saving grace is the insane basic attack damage boosts and crazy dodge chance she gets when you max out her passives. And I only half-wayed them, hoping for her powers to gain at least SOME damage efficiency.

That was my main team for my first playthrough. Other impressions include...

Jean Grey is also so-so. Some of her powers are strong, some are not, her powerset is a weird mixture of powers from OTHER characters, and her TK is now not a power, but an ability (used instead of the charge attack, wow). Iron Man is Iron Man, his MUA1 powerset has been transferred mostly intact (I didn't see a Radiation attack, though).
The Hulk follows his MUA1 version, with the grab-enemy attack and a Rage mechanic that essentialy blows down to a simplistic tactic of Hulk Smash! Yes, it is passable, but something feels wildly off. Still can't figure out what.
Spider-Man is MUA Spider-Man. His powerlist is so constricting, I don't actually enjoy playing as him, weird as it may sound.
Cap is badass. Just like in MUA1, he can easily solo the game - probably one of a precious few characters of this rendition of MUA2 (or maybe I need to make more fiddly builds, I don't know) that can do this.

Stay tuned, folks, I still haven't figured out how to get my hands on any of the Thunderbolts.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 06, 2009, 12:22PM
I liked Cap aswell. He is one great Character, but it was boring, that mostly everything was reused. :)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BoosterMan on October 06, 2009, 12:23PM
yeah to bad it just felt like new characeters were mods
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 06, 2009, 12:26PM
Yes. Can't wait for the other version, it will be more new to me :)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BoosterMan on October 06, 2009, 12:37PM
yeah totally
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 06, 2009, 11:52PM
Wakanda is over (thank goodness, the Man-Ape fight is incredibly drawn-out because of an abundance of mandatory QTEs), and I'm into the Nanite base. This is where the balance dies, apparently. XML2's act 5 provided enemies that were still challenging, the same goes for MUA's act 4. Here, most mooks die after two or three shots of a maxed-out power (granted, I'm using gold boost medals at this point) and bosses need a fusion or two to cut them down to size.

Swapped out Psylocke for Gambit - he does enough megadamage to warrant a need to dispose of her unkillability. His powers are slightly tweaked adaptations of his XML2 powers - the staff attack is ultrastrong, 52 pickup is now a radial attack a-la Deadpool's grenades and his card toss is a tappable shooting spree that barely eats energy, but is apparently the fastest in the whole game and despite its small per-card damage, can mow down enemies in a jiffy with sheer numbers of cards involved. Can't say I like the voice acting though, the XML2 one was way better.

The whole team is around level 52 now, and I'm feeling that it's way too damn easy.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 07, 2009, 01:25AM
I think the PS2 version were too short and too easy. There isn't any real challenge.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 07, 2009, 07:36AM
Finished my first playthrough. Fury was surprisingly easy to beat, actually, of the whole Nanite episode, the really difficult stuff was the trivia questions (most of which are so crazy obscure, I was really really confuzzled) and the final hacking sequence (which is a NIGHTMARE and resets if you pause the game to visit the loo or scratch your nose). Um, yeah.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 07, 2009, 10:40AM
If you would have to give a score to this version between 1 and 10, what would you give?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 07, 2009, 10:42AM
7. I have seen better roguelikes, but by Arioch, I've seen much worse too. It still retains enough fun left over from the original concept to be very playable.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 07, 2009, 10:43AM
Okay. Anyone else? Score between 1 and 10?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 07, 2009, 11:03AM
I think the thing with the PS2/PSP/Wii version isn't really the 'core' of the game, but just that it needed a longer development time.  From what I've played it doesn't feel broken, it just doesn't feel polished.  Other than not having multiple costumes to choose from I have no complaints with how the game plays overall, it just needed that extra time to make it great.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 07, 2009, 11:06AM
I don't want to be bad or something, but they reused a lot of stuff, so they should have made a lot of stuff, because they had more time. Or I'm wrong?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 07, 2009, 11:44AM
Yep, sorry.  You're wrong.  n-Space is a small development company (about 100 employees), and they had to build it to look good for both the PS2 and the Wii, AND get the engine and game to run smooth on the DS (which is the first time it's been on the DS).  Savage Entertainment just ported their work for the PS2 to the PSP.  Vicarious Visions is a much bigger studio (200+ employees).  I'm just happy we got it for the PS2/Wii/PSP/DS
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on October 07, 2009, 12:43PM
We also dont know how much funding they got or what their orders were, maybe somewhere in there they said not to outshine the VV version.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 07, 2009, 12:44PM
Well, we won't know the truth. But still, for me, the first game were 500 times better :)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: MarvelFan12345 on October 07, 2009, 02:33PM
I just think that this version could have had more stuff that MUA had. like voice for conversations, more levels, simulator missions, team bonuses, and skins.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 07, 2009, 03:24PM
Skins were something it needed at the very least - but something inside me says that Activision didn't want this version to trump VV's version in any way, so alt. costumes got axed.  I mean, there wasn't a shortage of alternates that already existed in XML/XML2/MUA1
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BoosterMan on October 07, 2009, 03:44PM
is it possible to have dlc on wii
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: MarvelFan12345 on October 07, 2009, 03:47PM
Yes but N-Space won't be creating DLC for Wii. Dlc for this game is only for 360 and PS3.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 07, 2009, 05:39PM
Wii DLC is possible, but programmers have to build the DLC system per-game on the Wii, whereas the PS3 and 360 have built-in systems to handle it (which is why you don't see much Wii DLC).
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 08, 2009, 08:29AM
Well, my second playthrough began. You carry over unlocked characters and gained levels and obtained medals, but not unlocked bonus missions. Heh.

The Hulk feels useless. His only two real upsides are the four passive skills instead of the two most other characters have (one of which, for instance, makes him do LOTS more damage as his health gets lower) and the MUA1 Colossus' ability of "use grabbed enemy as weapon", which The Thing now also has.
His higher levels do precious little damage when he's not in Rage mode, especially when compared to a not-yet-fully maxed out Ms Marvel (she seems to be the most damaging character in the game so far).

The Thing is FUN to play as, as his passives make him feel like an actual beast with skin of rock and heart of roll. His damage has the same issue as the Hulk, but it's somewhat offset by his dying a little less eagerly.

Jean Grey is a monster. She does above-average damage, but one of her passives gives her her legendary ability to NOT DIE, with a 50/50 chance of getting all her HP and MP back after hitting zero HP when maxed out, which when coupled with her TK makes her a worthy team member.

Gambit is wonderful at high levels, as I've already mentioned, and that's all I'm gonna say.

Thor is as problematic as before. His hammer strike power is the only one that does significant damage, but it is HILARIOUSLY inaccurate (just as MUA1, actually, all of him is just as MUA1 save for the skin) and his voice acting SUCKS BALLS. Actually, the same can be said for Spiderman and Iceman - after the 'nailed it!' voiceovers of XML/MUA1, most of the characters in MUA2 feel VERY bland, even Deadpool (despite having the same voice actor).

Luke Cage came as a surprise. As the game's optional missions require you to have a team member with Might on hand every so often (for tasks ranging from "lift a car" to "lift a rock" to "lift a column"), there is an issue of who to pick. And for me this quickly came down to either Tony or Luke, because all the other Mighty Men of Marvel SUCK IN LIVE COMBAT. The surprise is that he's the oft-dumped MUA1 character because of how bland he is there. He uses the exact same powerlist here, but it feels actually well-thought-out when compared to most other heroes. Surprising, neh?
Also, his passives seem to be the most ubiquotous in the whole game, boosting three separate parameters each. Fun times.

Daredevil is the same as MUA1, complete with broken "extendable baton" ability which does its rather high damage twice and thus kills 90% of mooks with ONE SHOT and a boost that marks enemies on the map.

Invisible Woman and Mr Fantastic feel the same way as in MUA1, meaning Sue is THE F4 member to have on your team if you absolutely 100% gotta have one.

I am still yet to unlock most of the unlockables, as they ALL seem to come from the bonus missions, except for Nanite Fury (whose powerlist makes me think of the Phalanx fondly and wonder why it was HIM and not Bullseye that had to be unlockable of all the game's bosses).
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BoosterMan on October 08, 2009, 12:36PM
no dlc thats totally jank
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 08, 2009, 12:41PM
Yeah, good for me, that I have it for X360. I mean, I hope it will be good for me, cause if the DLC's aren't good for me, then it will s*ck.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: kfcrispy on October 08, 2009, 02:38PM
i've finished the whole Negative Zone deal (a completely uninspired section of the game) and now i'm at the point where my characters are maxing out. level ups come very quickly, btw.
i've found these characters particularly useful/powerful..
Ms. Marvel - as Noelemahc pointed out, Prism does a LOT of damage, and she has a passive that boosts all of her power damage. In the Negative Zone area, there are tons of enemies you can't see due to the camera angles, but you see on your auto-target, and Ms. Marvel can clear the entire room in a few shots. Mega (formerly "Nega"?) Blast is useful for destroying objects. Might makes her even more useful.

Jean Grey - at high levels, her boost that returns energy from damage is really handy, and when there are mobs or bosses, I use her Mental Guardian (at max level you can have 3 going!) then proceed to spam her radial. she is very powerful, but when i'm passing through an area without a lot of enemies, she isn't as effective as others because she doesn't have instant multi-target mass-damage moves.

Mr. Fantastic - i keep him around mainly for his new passive skill that boosts the entire team's energy regen. the rest of his moveset is the same as MUA, although he doesn't do as much damage. Rubberband Recoil is still the choice attack, but it's hard to aim. I typically leave him to the computer.

Daredevil was really useful earlier when I didn't have Ms. Marvel or Mr. Fantastic (I chose Anti-Reg). the double-hit baton attack is really good and will 1-shot any generic enemy (sometimes even 3 in a line) if both hits occur (sometimes the enemy is too close or is standing near a wall, and the baton doesn't exactly come back).


btw the earlier boss battles up to when the nanite story comes into play are BRUTAL, at least playing by myself. the boss chases whoever I control and constantly attacks. i found the fast projectile shooters to be the most useful, like Iceman and Spiderman early on.. hopefully my AI buddies would stand in the computer's way while he tries to walk towards me so I can just sit back and use up all my energy.. i think Mr. Fantastic was the most annoying, because he moved around quickly and had so many knock-down and pop-up attacks. the first boss Electro is no joke, either. another problem is that Fusions get canceled if you or your partner are getting affected by an enemy attack.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Shauny7488 on October 09, 2009, 07:53AM
Quote from: Noelemahc on October 08, 2009, 08:29AM
I am still yet to unlock most of the unlockables, as they ALL seem to come from the bonus missions, except for Nanite Fury (whose powerlist makes me think of the Phalanx fondly and wonder why it was HIM and not Bullseye that had to be unlockable of all the game's bosses).

Im still wondering why something like "Nanite Fury" made the game at all, what's wrong with regular Nick Fury?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 09, 2009, 09:31AM
Nanite Nick Fury isn't that bad (for me, it was a bit better then Nick Fury from MUA 1)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 09, 2009, 10:47AM
Nah, he's worse. His dialogue is unfun, and that is a punishable offense.

I've unlocked everyone save for Storm now, and I gotta say, Venom is broken. Half his powers don't register properly (the collision detection is waaaay off).
Songbird is FUUUUUN, because of her weird mix of powers she had as Screaming Mimi and she has now as Songbird, including a couple of wrestling moves. She also does heaps of damage, which is something I like in a woman =)
Green Goblin is a machine of destruction. The blade-throwing power has a fun shotgun effect that one-shot-kills most anyone in one go point blank, the pumpkin bombs when maxed out with the corresponding passive also maxed out are a wonderful crowd control tool. The fact that he also has Might makes him an interesting team member to consider.
Penance is average, he gains EP when is damaged and also has a "become MUCH MORE DAMAGING when hurt" passive, but his powers are all rather weakish.

And that about covers it, gonna go finish my second playthrough and start the modding experiments.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 09, 2009, 11:13PM
More screensnaps! I've unlocked all there is to unlock (except for a couple Special Medals, because the Wakanda Pillar Defence mission is impossible because the objects you gotta defend get damaged from your attacks TOO; and the Hacking Challenge is sadistic bullcrap), so here's my way to the top:

Stealing enemies' weaponry is fun. Who knew Ms Marvel would look menacing with twin swords?
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap009.png)

The Man-Ape fight is broken in more ways than one. The cameras STICK occasionally.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap010.png)

The Negative Zone is apparently a pretty messy place.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap011.png)

Magnus and son.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap012.png)

Songbird and her pretty pretty wings.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap013.png)

Almost everyone unlocked... except for Storm (at that moment).
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap014.png)

By the time you're done with the bonus missions that become open by the end of the game, you're gonna have almost all of the medals available in their highest ranks.
(http://img.photobucket.com/albums/v26/ivan_k/Marvel/MUA2/snap015.png)

Storm is as useless as she was even in XML2 (my own opinion, sorry), except that there she was one of a couple of characters who could put out fires and thus was needed in some team builds. The bonus missions apparently were all designed with "camp enemy respawn points" in mind, because there is NO OTHER WAY to get the gold rewards on all but one of them.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BoosterMan on October 10, 2009, 09:03PM
i dont belive she is all those lighting bolts are awesome
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: kfcrispy on October 11, 2009, 08:59PM
The Pillar Defense challenge is easy with JEAN. setup Mental Guardians, Mental Vortex, and spam her radial (I used the -50% dmg / confusion radial), and don't move down the screen, stay in the top area and never move down. I ended up having the top 2 pillars destroyed only, gold medal.
The Hack challenge is such BS. just cuz it's a freakin' Wii it has to be THAT stupid game??? I can't get through it either.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Gevth on October 12, 2009, 03:30PM
Played trought the PS2 version during the weekend. The first thing I noticed is that apparently PS2 characters have no finger bip or whatever. Iron Man always looks like he's going to run 100m or hit someone with a karate chop: http://www.youtube.com/watch?v=RS28uh8Efos

The good: It's fun. And the level design is at least interesting. The medal system is not that bad, but I am also not of the opinion that personal equipment really adds to the experience. Gambit's recruiting mission is great.

The bad: Besides awful graphics, performance issues and bad camera angles and behavior? Hard mode is even easier than in MUA. The invisible ceiling is too low for my taste, and some invisible walls just make no sense. Fusions are boring. Besides no alternative costumes, no team bonuses.

Characters:
-Deadpool was funny in MUA. Here, he is annoying. They went from "I need health... and a pony" to "You're not going to win because you're AI" or something like that. Every single line is a reference that he's in a game. He was one of my favourites in MUA1, and left him almost always out of my team in MUA2.
-Gambit was both fun and powerful. Overall the best character in my opinion.
-Jean is so good I realized I was wasting points in her revive passive, since with her on the team noone dies.
-Thor was another character I almost never used. His voice was way off, so it drove me mad using him.
-Spider-Man's Web Warrior is less fun than in MUA. Here, he pulls an enemy and hits him. Same thing with Vemon's similar power.
-Green Goblin had long animations, which made him slow, which made him not so fun. Altough I managed to kill Hank Pym with his blades...
-Penance was also boring. Didn't he have some Speedball powers bouncing across the room and stuff?
-As for Psylocke... I liked Mr Rage's mod better, but she's not all that bad.
-Blade, Wolverine, Invisible Woman, Captain America have new double jump animations.

I beat the Hack challenge with Gold, and it wasn't worth it, for the record. The only tip I can give is that you can go through thin walls if you move fast enough.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on October 12, 2009, 03:41PM
Then I'll make the Gobby mod have faster attacks, because I noticed how slow he attacks XD
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: kfcrispy on October 13, 2009, 07:54AM
What does the Hack Challenge medal give you?
Did you end the Hack Challenge quickly by getting to the blue the very first instance you saw it? I saw it for a glimpse but I was afraid to try to move through all the walls at that time, and of course I never made it to the actual end.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 13, 2009, 08:30AM
Been playing through the DS version.  It's pretty much the same, with some touchscreen-specific moments.  The hacking is all done via the touchscreen (which is confusing, by the way - I can't beat Von Bardas 'cause I can't figure it out), as well as things like lifting heavy objects.  I have only unlocked Thing, but it sucks because Cap and Iron Man are out this mission, which means I'm stuck with my four I have.  So far for a DS game it's fun, but they really cut a lot out that they didn't need to.  DS carts can go up to 256mb, and this ain't one. 
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Dihan on October 13, 2009, 09:03AM
My DS is actually my most played console but it doesn't mean I want to taint it with MUA2. :P
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: iammingy on October 13, 2009, 10:26AM
Quote from: Teancum on October 13, 2009, 08:30AM
Been playing through the DS version.  It's pretty much the same, with some touchscreen-specific moments.  The hacking is all done via the touchscreen (which is confusing, by the way - I can't beat Von Bardas 'cause I can't figure it out), as well as things like lifting heavy objects.  I have only unlocked Thing, but it sucks because Cap and Iron Man are out this mission, which means I'm stuck with my four I have.  So far for a DS game it's fun, but they really cut a lot out that they didn't need to.  DS carts can go up to 256mb, and this ain't one. 

I have tried the DS version on both the emulator and the DS. I got similar problem that you got on the emulator but not the DS. IIRC, you need to press certain buttons shown on the screen. In my case, No$GBA was missing a few layers of graphics, namely the ones for showing which buttons to press, and the health and energy bars. So, I have no idea which buttons to press to beat Von Barda and how much life and energy I have. :laugh:
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Gevth on October 14, 2009, 01:38PM
Quote from: kfcrispy on October 13, 2009, 07:54AM
What does the Hack Challenge medal give you?
Did you end the Hack Challenge quickly by getting to the blue the very first instance you saw it? I saw it for a glimpse but I was afraid to try to move through all the walls at that time, and of course I never made it to the actual end.

+10 to all traits. Not that bad, but since you can't use more than one special medal, I'd rather use something else.  To get gold, you have to grab each and every coin.

And this is a little something that I found: if you want to just pass through a level, equip one of the medals with +X% fusion leeched from melee damage, and use the Hamsterball fusion (Invisible Woman, Jean Grey or Songbird + Hulk or Luke Cage). After killing 1 or 2 enemies, you'll refill your fusion stars. Works great in Bonus missions too.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: kfcrispy on October 14, 2009, 09:05PM
Yeah OHJOY90 at gamefaqs pointed out the medal that fills fusion through melee works with the ball fusion...
I got gold on the Hack Challenge finally. It is much shorter than I thought it, you just have to get through the beginning then watch out while you're beginning the outer track, and then it's pretty much over.

I am starting a new game on Hard with my previous data. Everyone's in their level 80s or so, and I have been testing out moves in the stages for all characters. I feel that a lot of characters from MUA1 got watered down like crazy.
Spider-man: his best attack, Web Warrior, is buggier in a worse way - if an ally is in the way of the enemy, the enemey getting pulled doesn't get hurt! There's no elbow thrown by your ally! That's been a trait since XML1, I don't get why it doesn't register for this game. Web Warrior when it does work is a lot slower - pulling is slow, and Spider-man pauses with an elbow to the enemy's face instead of being able to just let them bang into him while you're busy webbing other things.
Storm - REALLY weak when fully upgraded. It takes 3 of her main Lightning attacks to kill an enemy in the beginning of the game. 2 hits have consistently been bringing down the target's life to near 0, and it takes another to kill him, if your allies don't get around to it. 8 Lightning strikes is nice to have, but you end up not hitting objects you want to hit, and like I said, they're REALLY weak. She needs a chargeable attack or something (or she just needs to stop sucking).
Thor - he seems slower than MUA1 version, and his self-boost no longer speeds up everything. His melee is incredibly slow WITH the boost active, which is really disappointing. The Hammer boomerang attack is still the best damage dealer, but it is relatively weak, I have to use it 2-3 times to kill an enemy, so that's 4-6 hits! I haven't bothered trying his first power, but maybe it is better than the rest of his moves.... still, I hate how slow he is with the boost active.
Blade - I think Blade is better in this game. Energy usage is not much of a problem in this game, so you can spam his attacks. However, I think his knife bomb attack knocks down Blade and his allies if you're in the range of the explosion... annoying. I find his first gun attack pretty useful since it can hit several enemies at once and there's no delay for high damage. the knife bomb's explosion does the majority of the damage now.
Iceman - Polar Explosion is weaker than before, and that is still his best attack. Much less interesting this time around.
Human Torch - similar to Iceman, HT took a hit in damage potential. Inferno is really weak now, which is sad. it takes too long to kill enemies so he's no longer fun to use. You'll end up taking out one enemy at a time with slowly charged Firestorm attacks...
Invisible Woman - well Invisibility makes using her pretty fun (criticals galore), and it makes her Bolts pretty strong (generally need just 2 hits to take out an enemy, and 2 bolts come from one button press) but the bolts have trouble hitting enemies, especially if they are standing on a higher or lower area. If the enemy is standing on a small bump on the map, the attack misses. She is definitely decent, but auto-targeting doesn't always work and missing with attacks is a big problem. I need to experiment with her Kinetic Snare more since it doesn't miss.
Luke Cage - he's pretty much as plain as he was in MUA. Drill Bit is annoying to use and has terrible recovery still. i'd say his melee is worse now. He used to melee faster and cover more ground...
Wolverine - just as boring as before, in my opinion. Can there be a "RUN" button? Why can the AI run but not the player?
Daredevil - I think DD is better in this game... no real change in his moveset, but his passive boosts damage a lot.
Deadpool - weaker than before, but his teleport attack is very much improved (it's almost cheating...)
Thing - again, thanks to energy costs being less of a problem, Thing can spam his moves which are semi-decent. Bull Rush is very powerful and he has acceptable crowd control with his radials.
Captain America - was his Energy Shield always that crappy? He's lost his self-boost that sped his attacks up and improved his damage... so he's worse off.
Iron Man - he's still slow and his passive boost for melee speed doesn't have a noticeable effect - just spam powers and walk his slow robo-butt around... very boring guy to use. his new beam attack and homing missiles are pretty much his best attacks now.
Mr. Fantastic - still powerful but not like MUA1 god-tier. However, he does have a good passive that boosts energy regen for all party members.
Ms. Marvel is improved just because she can use Prism more often thanks to more energy in this game.
Fury - has strong attacks but he's very lame.....


New characters
Songbird - her passive boosts her power damage by 75%! Her charge attack is hard to control but has good damage, and her hammer attack is definitely my main attack choice.. her radials can be effective but they're slow. Projectile is good. One of the stronger characters..
Psylocke - FUN to use, thanks to being able to use 2 boosts, and her passive speeds her up.. Psylocke is the ultimate melee character with extremely high damage with boosts active, chances to instant kill, high chance to critical, and boosted attack speed. Her powers are useful early on but don't grow in damage too much, EXCEPT her Butterflies attack really multiplies when it's maxed--it generates 10 butterflies that do at least 80 dmg each, you do the math... it takes time to use, but it's probably the highest damage output for energy cost (well, besides Mental Guardian...).
Jean Grey - a little slow at killing when you're roaming, but if you're in an area where a lot of enemies spawn or facing a tough boss, she can unleash hell by setting up Mental Vortex and Mental Guardians (3 when maxed, and each Guardian shoots 3 shots at a time).
Gambit - very good, as mentioned already...
Hulk - very meh
Penance - he has too many close-up attacks, a no-range Headbutt (which comes out slowly and usually misses) AND a no-range Gut Punch? On top of that I think he has another no-range "radial" that only hits enemies touching him. He moves slowly so it's definitely "painful" to use him.
Goblin - has some powerful attacks, but he is very slow unless he's on his glider. Overall annoying to use, and his "radial" bomb attack doesn't hit directly near him, so i haven't found a good way to destroy objects around the room with him.
Venom - has the Flail attack that pushes away lots of targets, but his best move (for throwable enemies only) is the grab-uppercut... this is almost always a 1 hit kill, and if it doesn't kill, the enemy is helplessly on the ground and any other attack will finish the job. Won't be that effective vs bosses.. his pounce attack is also strong but wastes a lot of time.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on October 18, 2009, 01:06PM
Ok so after playing around with the Wii and PS2 files i can tell you this:

1. Black Panther at one point was being worked on as a playable. He has a herostat entry in the herostats file (named Dr. Phong or something like that). He has character packages with effects, powerstyle, talents, skeleton but no skin, he has both power sounds and voice (most likely still from MUA1). He may have more, but so far thats all i have found.

2. Songbird, Jean and Psylocke have different effects in the Wii version than they do in the PS2 version. I didnt really notice a difference in Jean's, but Songbird's are flashier and Psylocke's a lot better. For example Songbird's flying activation effect has additional little stars in the Wii version and Psylocke has a head effect and better hit effect for her first power in the Wii. Wii effects are better IMO.

3. PS2 skeletons dont animate right in MUA1 and may not animate right in the PS2 game either. The finger's dont animate right, so they dont bend when they should. And i noticed Jean's hair goes through her body in menu (using the ps2 XML2 skin).

Just thought id share.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on October 18, 2009, 01:08PM
I thought he had a skin. Otherwise I wouldn't have his texture (courtesy of Noelemahc) and the model ripped.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on October 18, 2009, 01:10PM
His character packages dont have a skin, the skin is in the map packages. so yes he has a skin in game, but not in the little package they were doing for him as a playable.

edit: his character package is named "edit_1102", if you open it you'll see that all his files are in there and his skin extracts as 1102.igb, but its 0 bytes.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 18, 2009, 01:21PM
Yeah, the skin I ripped came from his NPC appearance. Neat, huh?
The whole file structure reeks of laziness on n-Space's part (or would it be VV's?).
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 18, 2009, 03:24PM
Why are you guys so hard on n-Space?  They're a really small development shop, and they had to learn the engine, build a lot of new content, put it all together, AND publish it on three systems, one of which hasn't every had Alchemy on it before, and another of which uses a totally unique controller that they had to plan things around.  Geez, give them a break.  Given that they had only a small handful of folks and probably had a truncated timetable (PS2 and Wii weren't confirmed until months after 360/PS3 were) I think they did a great job.

You guys call it laziness, but I develop applications every day and I can see all the hard work they put into it.  It's amazing they got what they did out as fast as they did.  Want to point the finger?  Point it back to the publisher, where it belongs.  Publishers give crappy timetables to finish things, and right now developers will under-bid on the job (basically saying they'll do it faster or for less) just so they can get the job and keep food on their family's table.

Sorry, but I'm tired of ripping on devs.  If it's a choice they had to make to fit something into the budget/time just leave it alone.  Criticizing art style, lack of talent -- that I can handle, but just remember at the end of the day all these devs did the best they could with the time and money they were given.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 19, 2009, 04:17AM
Don't get me wrong, the end result is insanely good considering what they had to work with. It's just that on an absolute scale of greatness, the end result is somewhere between above average and passable (although on the relative scale it's next to downright awesome) and being the nitpicky loozer that I am, I just can't pass the opportunity to diss it. The blame, naturally, should be collectively shared by Activision and everyone else involved for trying desperately to make it look like the old-gen versions suck while the next-gen ones don't.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Gevth on October 19, 2009, 06:34AM
N-Space has some developer diaries, and a FAQ about the game: http://www.n-space.com/n_Space/MUA2_Diary_FAQ.html

Some interesting stuff:
-Lack of alt. costumes is because VV's original design didn't have them in the first place.
-N-Space worked on it for 13 months and with a max team size of 30 people.
-Iron Fist was always supposed to be a next-gen exclusive.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on October 19, 2009, 06:56AM
Interesting. It's sad how n-Space didn't get much attention for their releases, and that the comm was bad.

Also worth noticing is the line "keep an eye out for great and exciting things to come!", which is meant for MUA fans, if I'm correct.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Larcetin on October 19, 2009, 07:07AM
Does Iron Fist appear as NPC?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on October 19, 2009, 07:08AM
Nope, as a cut-scene character for 1 second.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 19, 2009, 08:26AM
Quote from: Gevth on October 19, 2009, 06:34AM
N-Space has some developer diaries, and a FAQ about the game: http://www.n-space.com/n_Space/MUA2_Diary_FAQ.html

Some interesting stuff:
-Lack of alt. costumes is because VV's original design didn't have them in the first place.
-N-Space worked on it for 13 months and with a max team size of 30 people.
-Iron Fist was always supposed to be a next-gen exclusive.

Wow -- I knew they only had a little over 100 people working for them, but only 30 folks actually developing is a TINY team!  Now I'm even more pro n-Space.  That's really impressive.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Dihan on October 19, 2009, 08:30AM
Basically, everything that was wrong can be blamed on VV and Activision.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 19, 2009, 08:34AM
It's funny cuz it's true!  Seriously - lack of alt. costumes, no Stan Lee cameo, having to manually update the engine for the Wii, no Iron Fist, no on-the-fly character switching, no online play ---- none of that ended up being n-Space's fault.

Still, I wish they would have kept the alt costume code in the game.  Then at least we could make a mod and access it via cheats.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: iammingy on October 19, 2009, 10:18AM
Ultimately, we can blame Activision for choosing VV over Raven.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 19, 2009, 10:23AM
Well, I liked the games before (XML 1-2 and MUA 1), so I liked what they have done. I haven't tried MUA 2 on XBox 360 yet, so I just wait and see. Still, not the game I expected on PS2, but it was good.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 19, 2009, 10:31AM
Quote from: iammingy on October 19, 2009, 10:18AM
Ultimately, we can blame Activision for choosing VV over Raven.

Absolutely.  From the little I've play VV's version isn't horrible like I originally thought, but Raven has an excellent track record for making epic games.  I've often wondered if VV said "well, it's our engine, let us show you what we can do with it" to Activision.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 19, 2009, 10:33AM
Quote from: Mr. Law^^ on October 19, 2009, 07:08AM
Nope, as a cut-scene character for 1 second.
But he has TWO skins in the game files ^_^
I'd sure love to poke about the inhards of the X360 version, because if the n-Space release has so many WEIRD leftovers, I'm sure the VV one would have even weirder ones.

Ultimately, Raven still showed everyone what a proper superhero game should be with Wolverine, neh?

Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: LX - Rampage on October 19, 2009, 10:35AM
But on the other side, it's not like "It's not so good, but it's because them and them, oh and them aswell". I mean, a critic or who wouldn't care with dev's and they would just say, that if it's good or not. I mean, it's like this in Hungary. Everyone can hate them for it, but still, if we like a game, but the critics don't, well then...you know.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: BLaw on October 19, 2009, 11:01AM
Still, the faqs of n-Space reveal everything. Like I said, it's a battle between GFX, Gameplay & Content, which all need communication to accomplish. n-Space version lacks features but to me, it was a really cool and fun game. quoting TC:

QuoteI've often wondered if VV said "well, it's our engine, let us show you what we can do with it" to Activision.

What we can do.. hmm. Improve GFX (graphics, doh), trying to keep a bit of the old gameplay and add new stuff to it, but still being idiots to leave out XML2 customization, and add more content with downloads. (PS3 & 360). That might have been the thought of VV. Or still is. Who knows XD IMO n-Space goes pacman on VV ^^

I support n-Space if there was a battle between them and VV. I would, dattebayo! :P
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Larcetin on October 19, 2009, 11:06AM
Quote from: Noelemahc on October 19, 2009, 10:33AM
But he has TWO skins in the game files ^_^
That's what I was hoping for :)
Quote from: The Iron Power of Spider-Man on October 19, 2009, 10:35AM
But on the other side, it's not like "It's not so good, but it's because them and them, oh and them aswell". I mean, a critic or who wouldn't care with dev's and they would just say, that if it's good or not. I mean, it's like this in Hungary. Everyone can hate them for it, but still, if we like a game, but the critics don't, well then...you know.
lol, I didn't understand anything of this :)
Looks like the PS2 version is pretty good. I think I'm going to get it.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: DJay Saint on October 19, 2009, 11:19AM
Quote from: Teancum on October 19, 2009, 10:31AM
Absolutely.  From the little I've play VV's version isn't horrible like I originally thought, but Raven has an excellent track record for making epic games.  I've often wondered if VV said "well, it's our engine, let us show you what we can do with it" to Activision.

Wasn't it Intrinsic who developed Alchemy anyway?  I thought VV just bought it off of them?  If that's the case, it really isn't their engine no.  So that would give them just as much rights to use it as Raven, because neither developed it, they just built on it.  I thought Raven did a damn good job and Activision should have let them develop MUA2.  I honestly think it would have come out way different and it would have been epic compared to the pile of steaming crap we got from VV now.  I also think that was an epic kick in the balls considering Raven built this franchise, not VV.  You don't yank a franchise out from under a developer unless they are doing something wrong.  Taking Raven off the XML/MUA franchise was probably the biggest mistake Activision has done in a long time.  Good way to fuck up an awesome franchise Activision, I hope you flop.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 19, 2009, 12:09PM
Yeah, but they bought the engine back in 2003, so they've done a lot to the engine since then.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on October 19, 2009, 12:44PM
Damn n-Space kind of got screwed by VV. No promotion and the last minute changes that left them with out some of the VV updates, it looks like they wanted to do more but VV messed them up.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: DJay Saint on October 19, 2009, 01:03PM
It looks like they set n-space up for failure on purpose to make VV look better.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: the master$$$ on October 20, 2009, 01:14PM
I think that your a little exagerating with the rants,i mean look at spiderman web of shadows for ps2 for instance,what the hell is with that radicle change :D
Between badass 3d person-bilion combo-game(ps3,x360,wii) to crappy-limited-arcade-game (ps2,psp) :rofl:
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on October 20, 2009, 01:21PM
What does web of shadows have to do with this? n-space had nothing to do with it.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: iammingy on October 20, 2009, 01:33PM
I think he's saying that there is a "radical" difference in game play and/or graphics between a next-gen game and its PS2-port. S-M:WOS was an example.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: the master$$$ on October 21, 2009, 06:21AM
Exactly :)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 21, 2009, 12:23PM
As far as WoS is concerned, the PSP version is amazingly good. Yes, it IS!
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: the master$$$ on October 21, 2009, 12:39PM
well for a mini console like the psp the game loocks great but for ps2,um...nope...
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 21, 2009, 12:43PM
I'm a retrogamer, for me it's never about the looks. That's why Yuusha 30 (released outside of Japan as "Half-Minute Hero") is so crazy good - it has intentionally low-tech graphics to make way for amazing fun =)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: kfcrispy on October 26, 2009, 08:53AM
Has anyone tried Hard Mode with DEFAULT stats? You start at level 1 and it's actually very hard at such low levels (I blazed through Hard with my data loaded from my Normal game already). The bosses have WAY too much life and they take down everyone on the team fairly quickly. I died once against the first mini-boss (the Fire guy...). The second time, I ended up running away because I lost 3 allies already and after a long time, eventually Fury actually defeated him! Go Fury! I'm afraid of continuing because even in Normal mode, Electro was pwning me. I think the trick will have to be to use auto-healing characters and let everyone fully heal between fight sequences. Seriously, it's really hard.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 26, 2009, 12:39PM
Yeah, it's a lotta fun, just like in MUA1 (though there it was accessible without fiddling with saves only if you bothered to add the PSP menu files to the PC version of the game). You really feel like you're leading a bunch of cosplaying wankers instead of real superheroes.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Gevth on October 30, 2009, 03:37PM
Small question: when I fought the last boss for the first time, I think I saw him using some of my characters powers. Has anybody else seen this, or was it just my mind playing games?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Noelemahc on October 31, 2009, 12:17AM
Might've been. Which ones did you see? No such thing on the PSP version for me anyway.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodnerg on February 16, 2010, 02:27PM
The Nspace version is unbelievably ass, I bought it cheap played it once and will never again. It looks, sounds and plays like a PS1 game
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: MonitorAccess on July 09, 2010, 01:23PM
Wow,

I just finished playing a little on the PS2 version...they really didn't put any care into it.  XML 1 was more polished.  Sad, sad end to a series. 

The modders here could have created a MUCH better game.  What a disappointment.  I'm glad I only paid $11.00 for it...it wasn't even really worth that much.

Activision has just become EVIL.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Lieutenant#61 on July 13, 2010, 01:16PM
The people who create  MUA2( wii,ps2), are they the same people who create  x men legends if not then why they just don't  let the creators who did that game do this one
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on July 13, 2010, 02:17PM
Raven Software was working on X-Men Origins: Wolverine so they couldn't make MUA2.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Lieutenant#61 on July 14, 2010, 11:07AM
DAmn, you Raven Software
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: tymaca321 on July 14, 2010, 11:30AM
Its not their problem :P If Marvel (or whoever) decided to wait till their done, it would be  a SOO much better game
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: godagarah on July 28, 2010, 06:57PM
can someone tell me how to put MUA2 skins on my wii?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: the master$$$ on August 05, 2010, 05:34AM
Quote from: Lieutenant#61 on July 14, 2010, 11:07AM
DAmn, you Raven Software

Hey,think of the bright side atleast SEGA didnt made it XD
Plus we woudnta have such an awesome wolverine game if it wasnt for them^^
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Grig 32 on August 05, 2010, 12:44PM
wow... what would we do without ANOTHER Wolverine game :P j/k

both the X-Box and the PS2/Wii version sucked pure and simple... could have been SO much more V_V
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: tymaca321 on August 05, 2010, 01:12PM
Right, gimme a telepath game without mr claws :P
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Jeanfan321 on August 05, 2010, 05:49PM
Right that's what im saying.I like wolvie and i am a fan but they should really throw some telepaths like Psylocke and Jean.Or lose his rage thing.

EDIT:If this doesn't have anything to do with what you guys were talking about then idc cause way 2 lazy 2 go check :P
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: MaritaG on September 30, 2010, 08:01PM
man, this game is unfinished, it needs special conversations, alternate costumes and better graphics. (in my opinion)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: nodoubt_jr on February 06, 2011, 04:10PM
Here's She-Hulk and Sentry's attacks from MUA2 DS
(http://i5.photobucket.com/albums/y170/nodoubt_jr/2-2.png) (http://i5.photobucket.com/albums/y170/nodoubt_jr/3.png) (http://i5.photobucket.com/albums/y170/nodoubt_jr/4.png) (http://i5.photobucket.com/albums/y170/nodoubt_jr/5.png)

(http://i5.photobucket.com/albums/y170/nodoubt_jr/12.png) (http://i5.photobucket.com/albums/y170/nodoubt_jr/13.png) (http://i5.photobucket.com/albums/y170/nodoubt_jr/14.png) (http://i5.photobucket.com/albums/y170/nodoubt_jr/15.png)
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: jayglass on October 28, 2017, 01:43PM
https://youtu.be/BJPw_yopg20

PS2 MUA 2 MODDED
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 28, 2017, 02:54PM
Nicely done! nSpace's version was actually really excellent. Played through it on PSP. If I had tons of time I'd try to figure out how to add back multiple costumes -- if it's even possible. Nice to see someone taking the time.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: jayglass on October 28, 2017, 04:54PM
Did u figure it out?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: Teancum on October 29, 2017, 10:00AM
No. I don't think you can. I was going to try a long time ago.
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: jayglass on February 09, 2018, 11:52AM
Did you there are slots in the both ps2,psp and wii version?
Title: Re: Wii/PS2 (n-Space's version) talk and Official News
Post by: jayglass on June 09, 2018, 01:11PM
The are extra slots on both the ps2 and wii version: 3,24,26,28