Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: Dark_Mark on July 07, 2007, 01:33PM

Title: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Dark_Mark on July 07, 2007, 01:33PM
After more than 2 months of work I proudly present you the Magneto mod. It's based on my previous releases with completely new models and icons, powerset fixes and new conversations.
This modification has 5 custom made skins/models (Classic, 80's, Ultimate, Age of Apocalypse, X-Men Legends) as well as a mannequin, sounds and all necessary icons.
Classic, Ultimate and X-Men Legends versions have removable helmets!
Please check the README.txt file before installing this mod.
This mod can be modified by anyone as long as credit is given.
Big thanks to Norrin Radd and Teancum for help!

Skins:

(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/Classic.jpg?t=1221764433) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/80s.jpg?t=1221764626)



(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_Ultimate.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/Ultimate.jpg)

(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_AoA.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/AoA.jpg)

(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_XML.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/XML.jpg)


Ingame:
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_ClassicFront.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/ClassicFront.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_ClassicBack.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/ClassicBack.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_80sFront.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/80sFront.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_80sBack.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/80sBack.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_AoASide.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/AoASide.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_AoABack.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/AoABack.jpg)
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_ClassicForce.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/ClassicForce.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_UltimateGuard.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/UltimateGuard.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_XMLShield.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/XMLShield.jpg)
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_FFFEncounter.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/FFFEncounter.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_EricCharles.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/EricCharles.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_Nightcrawler.jpg) (http://s302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/Nightcrawler.jpg)

DOWNLOAD LINKS:
deviantART page (http://darkmarkzx.deviantart.com/gallery/#/d2a3m32)
MediaFire mirror (https://www.mediafire.com/?c8da7vy7j8pan9k)
Title: Re: New Magneto model - finally released!
Post by: iammingy on July 07, 2007, 01:37PM
Nice! Are those pics taken under advanced lighting?
Title: Re: New Magneto model - finally released!
Post by: Dark_Mark on July 07, 2007, 01:39PM
Yep, they are! ;) Runs slow as hell, but looks pretty nice :D
Title: Re: New Magneto model - finally released!
Post by: iammingy on July 07, 2007, 01:41PM
Yeah, they sure look really nice under advanced lighting! :thumbsup:

EDIT: I really love the head man!!!
Title: Re: New Magneto model - finally released!
Post by: cvc on July 07, 2007, 01:57PM
Man that is one good looking model/skins great work Dark_Mark got to go take it for a spin.sweet
Title: Re: New Magneto model - finally released!
Post by: Dark_Mark on July 07, 2007, 02:50PM
Quote from: iammingy on July 07, 2007, 01:41PMI really love the head man!!!
Thanks, I like it too :D I think that was the most difficult thing to do. I based it on a figure.
Title: Re: New Magneto model - finally released!
Post by: Lord Vader on July 07, 2007, 03:15PM
Are these useable for XML2?
Title: Re: New Magneto model - finally released!
Post by: thetommyboy2002 on July 07, 2007, 04:52PM
Yay you!
Nice work, glad you got him done.
Title: Re: New Magneto model - finally released!
Post by: rainy_de_lunche on July 07, 2007, 06:36PM
That is awesome man. I like magneto!
Title: Re: New Magneto model - finally released!
Post by: Teancum on July 07, 2007, 08:34PM
Quote from: Lord Vader on July 07, 2007, 03:15PM
Are these useable for XML2?

Unfortunately not.  New models don't work in XML2

@ Dark_Mark -- you're like my new best friend, dude.  Well done.
Title: Re: New Magneto model - finally released!
Post by: Geolion1 on July 08, 2007, 05:06PM
Does it have its own powers or is it just a skin?
Title: Re: New Magneto model - finally released!
Post by: iammingy on July 08, 2007, 05:30PM
Quote from: Dark_Mark on July 07, 2007, 02:50PM
Quote from: iammingy on July 07, 2007, 01:41PMI really love the head man!!!
Thanks, I like it too :D I think that was the most difficult thing to do. I based it on a figure.

lol... no wonder it looks so familiar.... :laugh:

Quote from: Geolion1 on July 08, 2007, 05:06PM
Does it have its own powers or is it just a skin?

It's a mod based on cvc's Maggie mod and there are 4 new skins.
Title: Re: New Magneto model - finally released!
Post by: Teancum on July 08, 2007, 08:53PM
@ Dark_Mark -- are you planning on doing any other models?  The community could really use another modeler of your talents.
Title: Re: New Magneto model - finally released!
Post by: darkmythology on July 08, 2007, 08:55PM
....I = officially impressed. Wow...
Title: Re: New Magneto model - finally released!
Post by: Dark_Mark on July 09, 2007, 01:44AM
Quote from: Teancum on July 08, 2007, 08:53PM@ Dark_Mark -- are you planning on doing any other models?  The community could really use another modeler of your talents.
I don't know yet, I'll probably take a short rest for now. I have already been thinking about Venom - but who would make any powers for him? Is it possible to take the ones from downloadable content for X-Box 360? :confused: If not, then I'm afraid that my best would be giving him Spidey's powers, maybe a little modified.
Title: Re: New Magneto model - finally released!
Post by: iammingy on July 09, 2007, 02:09AM
hehe... you just need to make models and meshes for Venom... the powerset would be done for you... :)
Title: Re: New Magneto model - finally released!
Post by: Teancum on July 09, 2007, 04:29AM
Well, we know that we can use powers and animations, but the models don't work from the 360.  So we could do Venom, but wouldn't have any models.
Title: Re: New Magneto model - finally released!
Post by: Dark_Mark on July 09, 2007, 05:00AM
Powers and animations - O.K., but what about sounds?
Title: Re: New Magneto model - finally released!
Post by: Teancum on July 09, 2007, 05:38AM
Sounds, no.  But those can be taken from XML2 (PC).  There's a few very minor bugs with using XML2 sounds (namely if you use a MUA character that was in XML2 with Magneto it will use that MUA character's XML2 sounds).  You really only notice this when playing as Deadpool (his sounds are quieter) or when you use Xtremes.
Title: Re: New Magneto model - finally released!
Post by: jonchang on July 25, 2007, 07:59PM
Cool mod. Haven't realized it yet. Good work, and congrats on your Modder Ascension.
Title: Re: New Magneto model - finally released!
Post by: AdamantCrash on July 25, 2007, 08:26PM
I'm very impressed with the outcome of this Mod, once again, Congrats! Keep on making amazing mods.  :bowdown1:
Title: Re: New Magneto model - finally released! *UPDATED!*
Post by: Dark_Mark on August 06, 2007, 08:56AM
Models updated! The major difference is that they are now lit properly, have new powers and the DLC number 175. If any of you wish to use the old mod, just replace it's models with the ones from the new archive and rename them. Let me know if you encounter any problems.
P.S.
I'll be updating Venom in a few minutes.
Title: Re: *UPDATED!* New Magneto model - finally released! (v2.0)
Post by: phoenixforce on August 11, 2007, 06:33AM
this is a really cool mod! i luv his power and effects! his extreme is so much powerful than in xml2!
Title: Re: *UPDATED!* New Magneto model - finally released! (v2.0)
Post by: jonchang on August 11, 2007, 07:01PM
Magneto was my favourite character in XML2. Great to see he's even more further modified in MUA. Amazing work, mark.
Title: Re: *UPDATED!* New Magneto model - finally released! (v2.0)
Post by: phoenixforce on August 12, 2007, 05:47AM
dark mark, thanx for magneto, he is really fun to play with..but can i ask a few questions...

why you didn't name the extreme as the xbox 360, magnetic storm?

where did you get the idea for the extreme? is it based on another character's extreme?
Title: Re: *UPDATED!* New Magneto model - finally released! (v2.0)
Post by: jonchang on August 12, 2007, 06:56AM
What's the Xtreme name?
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: Dark_Mark on August 12, 2007, 11:33AM
New version's up! :D Added the 80s mesh and fixed the black line that used to appear on the cape with Advanced Lighting off :king:

Quote from: phoenixforce on August 12, 2007, 05:47AMwhere did you get the idea for the extreme? is it based on another character's extreme?
To be honest, I don't really know. I got the powerset files from cvc.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: iammingy on August 12, 2007, 11:35AM
This looks really good man!!!
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: BliZZ on August 12, 2007, 11:58AM
Xtreme isn't called "Metal Storm" because we don't have voice files for an xtreme named "metal Storm" :laugh:
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: phoenixforce on August 12, 2007, 07:11PM
Quote from: Midnight Curse on August 12, 2007, 06:56AM
What's the Xtreme name?

same as xml2, metellic mayhem. but its all good...

you can c the effects from this youtube video, http://www.youtube.com/watch?v=QyuYuoRwuXE (http://www.youtube.com/watch?v=QyuYuoRwuXE)
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: BliZZ on August 12, 2007, 07:39PM
No voice for Magneto?
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: phoenixforce on August 12, 2007, 08:16PM
Quote from: BliZZ on August 12, 2007, 07:39PM
No voice for Magneto?

ya, does yours have afer you have install mag? i put the sound files where it supp to goes, is there any other settings i should set other than allocating the sound files?
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: BliZZ on August 12, 2007, 09:07PM
Copy XML2's x_voice file as magnet_v into MUA. That'll give him his voice. (This was the reson for Metal Storm -> Metallic Meyham, 'cause it makes sense or it to scroll what he says)
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: phoenixforce on August 12, 2007, 09:12PM
Quote from: BliZZ on August 12, 2007, 09:07PM
Copy XML2's x_voice file as magnet_v into MUA. That'll give him his voice. (This was the reson for Metal Storm -> Metallic Meyham, 'cause it makes sense or it to scroll what he says)
cool blizz! thanx...but do i have to restart the whole game again?
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: boreman on August 12, 2007, 09:13PM
Quote from: BliZZ on August 12, 2007, 09:07PM
Copy XML2's x_voice file as magnet_v into MUA. That'll give him his voice. (This was the reson for Metal Storm -> Metallic Meyham, 'cause it makes sense or it to scroll what he says)

A little offtopic, but following the voice thing: I never understood well if I have to copy x_voice for every XML2 character I want in MUA or does it works if I only refer to x_voice in the herostat

And to phoenixforce, I don't think you should restart the game with that kind of changes.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: iammingy on August 12, 2007, 09:15PM
Quote from: boreman on August 12, 2007, 09:13PM
A little offtopic, but following the voice thing: I never understood well if I have to copy x_voice for every XML2 character I want in MUA or does it works if I only refer to x_voice in the herostat

If you do that, how does the game decide which ones to use? lol
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: BliZZ on August 12, 2007, 09:17PM
No, cause XML2 called the _v file FROM the x_voice file. Only, in this case, the magnet_m file existed in m/a. So calling magnet_m in XML2 would also reference the files headered with magnet_v in x_voice. So you gotta have a copy for each.

The ideal situation would be separating the file, obviously, but no one has figured it out as of yet.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: phoenixforce on August 12, 2007, 09:32PM
ok it worked now but somehow it changed the rest of the team voice too lol...like storm's thunderstruck, she shouts out her xml ' raging tempest' in stead of mua's thunderstruck....
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: Norrin Radd on August 12, 2007, 09:34PM
this might help your raging tempest problem, ill assume that thats an extreme:
http://marvelmods.com/forum/index.php?topic=837.0
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: phoenixforce on August 12, 2007, 09:45PM
o it works! thanx blizz n norrin for the advice! its all cool from here onwards...lol
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: alexkissu on August 14, 2007, 06:44AM
does this mod of magneto has the same powers as the magneto released for the x360 ?
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: Dark_Mark on August 14, 2007, 07:15AM
Quote from: alexkissu on August 14, 2007, 06:44AMdoes this mod of magneto has the same powers as the magneto released for the x360 ?
Version 2.6 does :)
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: jonchang on August 14, 2007, 08:01AM
The Xtreme is the same as XML2, Metallic Mayhem.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: phoenixforce on August 14, 2007, 08:05AM
Quote from: Dark_Mark on August 14, 2007, 07:15AM
Quote from: alexkissu on August 14, 2007, 06:44AMdoes this mod of magneto has the same powers as the magneto released for the x360 ?
Version 2.6 does :)

thanx dark mark for the latest mod 2.6. but may i ask what is the diff from the version 2.0?
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: Dark_Mark on August 14, 2007, 02:48PM
Quote from: phoenixforce on August 14, 2007, 08:05AMthanx dark mark for the latest mod 2.6. but may i ask what is the diff from the version 2.0?
Sigh... I said about it on the previous page:
Quote from: Dark_Mark on August 12, 2007, 11:33AMNew version's up! :D Added the 80s mesh and fixed the black line that used to appear on the cape with Advanced Lighting off :king:
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: phoenixforce on August 14, 2007, 07:11PM
woops sorry. my bad. i shud b more specific with my question, what i meant was there any change to the powers, but i guess not. thanx..
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: alexkissu on August 14, 2007, 11:10PM
dark_mark pls add my id alexkissu@yahoo.com i want to ask u a few questions regarding the magneto mod, i am new to this and dunno what to do :|
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: jonchang on August 15, 2007, 12:14AM
You can paste your questions here, as long as it is relevant to the topic.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: alexkissu on August 15, 2007, 01:07AM
ok...i am new to this "mod add thing" so i have a few questions and i am also clueless about installing the mod :| everything is just so confusing i wanted to ask him an archive with Magneto mod already done for MUA, unpack archive - copy to game dir - and play ( without any ovewrites and changes of some fields that are in some files, so i've read quickly )

and my second question -> if i install magneto mod will it overwrite any of my MUA characters ? or will it appear in an extra spot next to the heroes

hope u understand what i wrote, thx for who ever replyes :)
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: Dark_Mark on August 15, 2007, 02:42AM
Everything you need to know is on the main page of marvelmods.com:
http://marvelmods.com/index.php?option=com_content&task=view&id=29&Itemid=43 (http://marvelmods.com/index.php?option=com_content&task=view&id=29&Itemid=43)
Remember to also check my readme.txt file in Magneto's archive.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: alexkissu on August 15, 2007, 10:31PM
i have prob with Magneto, i extracted it in the MUA dir, next i used XML and decompile herostst.engb, i selected Edit from the XML menu-option and replaced the field of Spider-woman ( and menu location = "12" ) with that of magneto from the heroes.txt, i saved it and Compile.\

when i enter game Spider-woman is still there, why isn't magneto ? when i used XML and decompile again in stead of Magneto's info there was Spider woman's info although i SAVED it before Compiling it

any help pls....
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: Norrin Radd on August 16, 2007, 07:16AM
are you sure you compiled it as herostat.engb instead of herostat.xmlb?
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: alexkissu on August 16, 2007, 04:37PM
omg u'r right !! that was my prob i was compiling it as *.xmlb instead of *.engb

thx a lot, now it works! :D
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: zombiepedo on August 17, 2007, 06:36AM
So there are no changes in Mag's powers??
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: Onua on August 19, 2007, 04:56AM
Is it normal ? Magneto can't flight in my game ?
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: jonchang on August 19, 2007, 05:07AM
You could create a topic in the Technical Problems board.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: alexkissu on August 19, 2007, 05:14AM
i noticed that the skin of magneto doesn't not look so good as the other MUA chars they have better quality and more realistic features like muscles and their hole body , where did u get his skin? can u make another version of magneto like the one in the xbox images from the official site? i'm greatefull for the version of magneto but i am a perfectionist and i want to play with him and other chars at their full graphics specs....thx
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: boreman on August 19, 2007, 05:45AM
I think theses skins are custom made by Dark_Mark, you should be able to find the XML2/MUA versions from cvc's mod, in the Character Mod Catalog in this forum. After you download them, just replace the files in the actors folder with the right numbers (obviously, a perfectionist would already know or be on its way to knowing in detail how to do all this).

There is one in the game, and I think iammingy posted some Magneto skins in his custom skins thread.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: Dark_Mark on August 19, 2007, 07:38AM
Well said boreman, thanks a lot! ;)
And yes, all my models are made by myself, entirely from scrap.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: Singlemalt on August 19, 2007, 08:01AM
Well I for one think your Magneto models are freaking awesome and the only ones I will use.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: phoenixforce on August 19, 2007, 08:28AM
can i ask where can i get the one with the big M on his cape?
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: BliZZ on August 19, 2007, 10:20AM
In the newest version......
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: phoenixforce on August 20, 2007, 07:05AM
thanx...got it...
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: parrastaka on August 20, 2007, 10:29AM
this is one awesome mod.  :applause:
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: phoenixforce on September 01, 2007, 03:57AM
dark mark, it seems his magnetic shield doesnt not deflect projectiles attack esp when he is facing the enemy...
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: Dark_Mark on September 01, 2007, 04:49AM
As the game says, "shield has a chance to deflect projectiles", so it's obvious that it won't be effective all the time ;)
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: cvc on September 14, 2007, 09:44AM
Dark_Mark I hate to spam but I'm dumber the a bag of rocks.I can't get it to download from the site could you tell me how it works?Being Magneto is my favorite Marvel character and all the pic's look so great I got to have it.sorry  :bowdown: 

[edit]So thats what the problem is.
[edit]Thanks iammingy got it firefox.
Title: Re: *UPDATED!* New Magneto model released! (v2.6) (80s added!)
Post by: iammingy on September 14, 2007, 02:38PM
1. Click the link on the first page.
2. Wait for the "waiting period". Pay attention to the countdown in the middle of the page, which says "Please wait 16 second...".
3. Read the code shown in the little grey pic and enter the code into the box.
4. Hit "Enter".
5. Click "Click here for download". <--- This link doesn't show in my IE for some reason. It works in Opera and FireFox though. @_@
Title: Re: *IMPROVED!* New Magneto model released! (v3.0) (better cape)
Post by: Dark_Mark on September 19, 2007, 07:03AM
Although I have very little free time right now, I managed to make some improvements:
- improved cape model and animations (it now sticks more to the body)
- darkened Ultimate's helmet
Unfortunately, the new models no longer look correct with XML2 animations, especially running, so I didn't remove the previous release.
Also, I've uploaded the newest version on rapidshare, so you should be able to download it using either Firefox or Internet Explorer. As for Venom, he stays on uploading.com for now, but this is going to change when I finally make him the long awaited claws, which might happen in the following weeks ;)
EDIT:
Dang, I made a little mistake as usual :banghead: Files reuploaded (had to fix 80s).
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: Onua on September 21, 2007, 08:58AM
Great, great  :rockon: !! But His power is the power of him in the gold edition or a convertion of XLM2
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: Norrin Radd on September 21, 2007, 10:43AM
genre it says that starting at version 2.6 it is DLC powers:
http://marvelmods.com/forum/index.php?topic=726.msg16783#msg16783
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: phoenixforce on September 21, 2007, 07:18PM
please u/l to another hosting site as i tried rapidshare free download, we have to wait for a few hours, or it always say we enter the wrong code or time have already expired even if we enter the code fast.
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: jonchang on September 22, 2007, 07:55AM
Although his Xtreme is XML2's Metallic Mayhem. Or has it changed?
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: Dark_Mark on September 22, 2007, 11:37AM
Quote from: phoenixforce on September 21, 2007, 07:18PMplease u/l to another hosting site as i tried rapidshare free download, we have to wait for a few hours, or it always say we enter the wrong code or time have already expired even if we enter the code fast.
I've never had such problems. Did you try downloading both ZIP and 7z files?
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: phoenixforce on September 22, 2007, 07:30PM
yep tried both, still the same results
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: Dark_Mark on September 23, 2007, 01:07AM
Then say which uploading site you would prefer, because this is one of the very few that should work on Firefox, Opera and IE. Checked it myself. Uploading.com doesn't work with IE, while Firefox is having problems with momoshare.com. There is also fileho.com, but it has, err... improper adverts.
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: jonchang on October 06, 2007, 08:47PM
Does Magneto have a capeless and helmetless version of a skin similar to his Nemesis Imperfects appearance?
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: iammingy on October 06, 2007, 10:35PM
You don't see it in the previews = NO
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: Lukaszenka on October 07, 2007, 03:11AM
Im to not can't  Conversion XML im to polish
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: Gevth on October 07, 2007, 09:58AM
Can't understand you. Try writing in Polish, maybe someone understands. Or another language you speak. Maybe German?
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: Lord Frankie on October 07, 2007, 10:37AM
Quote from: phoenixforce on September 22, 2007, 07:30PM
yep tried both, still the same results
i too can't download from there please upload it somewhere else PLEEEEEEASE!!!!! :bowdown:

PS sendspace and mediafire should work
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: Dark_Mark on October 07, 2007, 12:24PM
Quote from: Lukaszenka on October 07, 2007, 03:11AM
Im to not can't  Conversion XML im to polish
Ciężko mi cię zrozumieć. Pisz po naszemu ;)
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: jonchang on October 07, 2007, 04:59PM
You can speak Polish? Impressive.
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: iammingy on October 07, 2007, 05:01PM
@_@
He's from Poland, of course he can speak Polish.
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: jonchang on October 07, 2007, 05:02PM
Ah yes. Didn't check the profile info. My mistake. :banghead:
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: wolverine_93 on October 09, 2007, 12:10PM
can some one repost the newest version(zip file not 7zipfile)but in momoshare
Title: Re: *IMPROVED!* New Magneto model released! (v3.01) (better cape)
Post by: wolverine_93 on October 09, 2007, 12:12PM
fixed it now
Title: Re: *#UPDATED!#* Magneto model released! (v4.0) (new textures and mannequin)
Post by: Dark_Mark on October 10, 2007, 06:00AM
O.K., the newest version's here! Changes:
Quote
- new textures
- mannequin now looks like it was supposed to
- hosted on mediafire.com (thanks Magneto(user)! :D)
Making the new textures took me a lot of free time, so I really hope that this mod will no longer be ignored in The Official Skin Image Gallery (http://marvelmods.com/forum/index.php?topic=985.0). Also, Venom is going to have a similar remake, but he will also get claws.
Title: Re: *#UPDATED!#* Magneto model released! (v4.0) (new textures and mannequin)
Post by: iammingy on October 10, 2007, 06:41PM
Quote from: Dark_Mark on October 10, 2007, 06:00AM
Venom is going to have a similar remake, but he will also get claws.

This is great! I'm looking forward to these. :)
Title: Re: *#UPDATED!#* Magneto model released! (v4.0) (new textures and mannequin)
Post by: Venom on October 10, 2007, 07:42PM
Nice magneto darkmark
Title: Re: *#UPDATED!#* Magneto model released! (v4.0) (new textures and mannequin)
Post by: jonchang on October 10, 2007, 10:37PM
Yeah, great mod, innit? His Venom is also amazing!
Title: Re: *#UPDATED!#* Magneto model released! (v4.0) (new textures and mannequin)
Post by: Venom on October 11, 2007, 01:45AM
i like the bulkiness and how it like the dlc one but i like iammingy's venom because of the designs on it and stuff
Title: Re: *#UPDATED!#* Magneto model released! (v4.0) (new textures and mannequin)
Post by: iammingy on October 14, 2007, 12:10PM
Quote from: Venom on October 11, 2007, 01:45AM
i like the bulkiness and how it like the dlc one but i like iammingy's venom because of the designs on it and stuff

... but they are no match compared to Dark Mark's custom models. After all, they are just reskins of models that are not designed for the character. :(
Title: Re: *#UPDATED!#* Magneto model released! (v4.6) (sound fixed, better cape anims)
Post by: Dark_Mark on October 31, 2007, 09:57AM
The newest version's here, again! :D I probably won't be messing with it for some time now. Here's the changelog: :thumbsup:
Quote




  • Fixed the looping sound bug

  • Improved cape's animations, making it much more sensitive to arms' and legs' moves

  • Improved 80's texture
To parrastaka:
I'm sorry for not answering your PM :runaway: I hope that you'll like this version though.
Title: Re: *#UPDATED!#* Magneto model released! (v4.6) (sound fixed, better cape anims)
Post by: parrastaka on October 31, 2007, 12:52PM
Good work!  :thumbsup:

I just love this mod.
Title: Re: *#UPDATED!#* Magneto model released! (v4.6) (sound fixed, better cape anims)
Post by: Emilio Amaral on November 03, 2007, 04:29AM
I installed Mag's mod, but he has no powers or passives.
Can anybody help me, please?
PLEEEEEEEEEEEEEEEEEEEEEEEASE!  :hyper:
Title: Re: *#UPDATED!#* Magneto model released! (v4.6) (sound fixed, better cape anims)
Post by: the master$$$ on November 03, 2007, 05:20AM
is there a way to fix his sound glitch
Title: Re: *#UPDATED!#* Magneto model released! (v4.6) (sound fixed, better cape anims)
Post by: jonchang on November 03, 2007, 07:37AM
Quote from: Dark_Mark on October 31, 2007, 09:57AM
Quote




  • Fixed the looping sound bug

  • Improved cape's animations, making it much more sensitive to arms' and legs' moves

  • Improved 80's texture

Have you read this?
Title: Re: *#UPDATED!#* Magneto model released! (v4.8) (minor improvements)
Post by: Dark_Mark on November 11, 2007, 08:22AM
Just a few improvements this time:
Quote




  • Added a gentle, but visible levitation pixel shader effect

  • Altered Ultimate's helmet, making it a little shorter and more straightforward

  • Swapped places of 80's and Classic (Helmetless) costumes
Title: Re: *#UPDATED!#* Magneto model released! (v5.4)
Post by: Dark_Mark on December 09, 2007, 03:13PM
I'm back!
Here are the changes:
Quote




  • Classics' shoes and gloves are now fully 3D

  • Fixed most animation problems

Title: Re: *#UPDATED!#* Magneto model released! (v5.4)
Post by: BliZZ on December 09, 2007, 08:11PM
When you say "fixed animations", do you mean by editing the mesh's geometry, or by editing the powerstyle, or by both? (this question applies to Magneto AND Venom :peepwall:)
Title: Re: *#UPDATED!#* Magneto model released! (v5.4)
Post by: Dark_Mark on December 10, 2007, 02:43AM
Quote from: BliZZ on December 09, 2007, 08:11PM
When you say "fixed animations", do you mean by editing the mesh's geometry, or by editing the powerstyle, or by both? (this question applies to Magneto AND Venom :peepwall:)
I mean mostly editing the skeleton and Physique/Skin, sometimes mesh as well.
Title: Re: *#UPDATED!#* Magneto model released! (v5.4)
Post by: the master$$$ on December 10, 2007, 03:32AM
you know mark this mod would be cooler if you put a little more dark texture on the 5 skins and make thre legs longer
Title: Re: *#UPDATED!#* Magneto model released! (v5.4)
Post by: Lord Frankie on December 23, 2007, 08:46AM
i'd really like to see a less muscular magneto model, you know, like McKellen in the xmen movies
(i like the look of marvel characters in the movies). after all, he doesn't need muscles, he's the Master of Magnetism!
meanwhile, if you check my topic in "model releases and conversions", i've made this
(http://xs322.xs.to/xs322/07510/magnus.png.xs.jpg) (http://xs.to/xs.php?h=xs322&d=07510&f=magnus.png)(i had already made it for legends II, so it's just a conversion)
Title: Re: *#UPDATED!#* Magneto model released! (v5.4)
Post by: the master$$$ on December 23, 2007, 10:17AM
cool skin for magneto,magneto(lol)
Title: Re: *#UPDATED!#* Magneto model released! (v5.4)
Post by: iammingy on December 23, 2007, 01:50PM
Quote from: Magneto on December 23, 2007, 08:46AM
i'd really like to see a less muscular magneto model, you know, like McKellen in the xmen movies
(i like the look of marvel characters in the movies). after all, he doesn't need muscles, he's the Master of Magnetism!
meanwhile, if you check my topic in "model releases and conversions", i've made this
(http://xs322.xs.to/xs322/07510/magnus.png.xs.jpg) (http://xs.to/xs.php?h=xs322&d=07510&f=magnus.png)(i had already made it for legends II, so it's just a conversion)

Why are you advertising your stuff in someone else's release thread.....?
Title: Re: *#UPDATED!#* Magneto model released! (v5.4)
Post by: Lord Frankie on December 23, 2007, 02:01PM
because i was talking about the Magneto from live action movies, who wears that suit.
AND, since this topic is about the magneto mod for MUA, this skin can be used with this mod

sorry if it sounded inappropriate! :shy:
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: Dark_Mark on December 29, 2007, 03:34PM
(http://img86.imageshack.us/img86/3092/magnetogz9.gif)Here's a little something for the upcoming new year!(http://img86.imageshack.us/img86/3092/magnetogz9.gif)
Quote





  • Most of the sound files are now included in the pack (credit goes to Teancum for this)

  • Darkened the purple colour in Classics' textures

  • Mannequin's cape no longer sticks out from the back

  • Fixed minor texture bugs

As always, check the first post for download links!
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: sinn3r on January 06, 2008, 10:23AM
Is this for pc or x360:S:S:S
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: Teancum on January 06, 2008, 10:38AM
All of these mods are for PC only.  There's a small Xbox mod and a smaller PS2 mod, but nothing for the next-gen systems.
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: jonchang on January 06, 2008, 04:51PM
Both console mods are made by Moderator Teancum.

I believe that one member is also learning how to mod the PSP.

And thirdly, this is not the right place to ask this.
Title: Re: *FINAL(?)* Magneto model released! (v6.0) (X-Box version added)
Post by: Dark_Mark on February 14, 2008, 01:04PM
I've just added some X-Box models. I can only hope that they work correctly, as I can't check them myself. Do not hesitate to inform me if any errors occur.
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: Teancum on May 08, 2008, 07:29AM
MarvelMods mirror (http://www.marvelmods.com/ftp_users/teancum/MUA/Magneto_v6.0_by_Dark_Mark.zip)
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: Dark_Mark on May 08, 2008, 02:17PM
This one works, thank you very much!
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: thunderstruck113 on May 28, 2008, 12:37AM
hey everyone im new here so can you like tell me his attacks??
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: Venom on May 28, 2008, 12:59AM
Quote from: thunderstruck113 on May 28, 2008, 12:37AM
hey everyone im new here so can you like tell me his attacks??
Download and see :D
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: jonchang on May 28, 2008, 05:16AM
His attacks are the same you see in the Xbox 360 DLC. But just this once and only once.

Magnetic Pulse: A bolt of magnetic energy that damages all enemies in its path.

Magnetic Beam: Use Magneto's magnetic powers to grab objects and throw them with magnetic force.

Magnetic Explosion: Magneto charges up and unleashes an explosion damaging all nearby enemies. Any enemy approaching the field takes damage.

Shockwaves: A concussive blast of magnetic energy that radiates in front of Magneto.

Magnetic Toss: Magneto hurls a metal projectile around the screen directing it wherever he wishes. Hold button and use the left analog stick to steer projectile.

Magnetic Shield: A protective shield surrounding Magneto consisting of magnetic energy. Shield has a chance to deflect projectiles.

Dark Energy: Temporarily increases all party members skill and outfit ranks. (Must already have at least one point spent in the ability.)

Metallic Mayhem (XML2 Xtreme): Magneto causes a magnetic storm and summons pieces of metal that rain down on his enemies.  His attack also increases damage inflicted by other Extreme attacks.
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: thunderstruck113 on May 28, 2008, 05:25AM
Thanks midnight curse!
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: thunderstruck113 on May 29, 2008, 01:43PM
but ya know you said all his attacks in 360 how come he doesnt have magnetic crush

and what do you mean by 'this once and only once?'

anyway thanks
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: thunderstruck113 on May 29, 2008, 01:43PM
and his extreme in 360 was magnetic storm!
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: Teancum on May 29, 2008, 03:05PM
Yep.  We can't do everything exactly like the 360.  Deal with it.  If you want it like the 360 go buy one.
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: thunderstruck113 on May 30, 2008, 02:41AM
hey i was only asking!
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: jonchang on May 30, 2008, 04:27AM
As in I'm only going to post the powerset once.
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: thunderstruck113 on May 30, 2008, 05:02AM
oh

ok
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: cvc on May 31, 2008, 05:44AM
Thanks Dark_Mark, I downloaded it but have not checked it out yet.I'm sure their great but I really like your custom ones. 
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: luminary on June 26, 2008, 01:48PM
i isntaleld it and it works fine xcept magneto wont fly....
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: Teancum on June 26, 2008, 02:03PM
As a rule you gotta start a brand new game when you install new characters or you'll get issues like that.  If you start a brand new game, Mags will fly.  I highly recommend playing through with a set of characters and only change them on the next play through.
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: luminary on June 26, 2008, 05:21PM
duh! my bad forgot bro Teancum ur always right! lol
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: SageLuis on July 17, 2008, 10:47PM
hmm hmm hey is this model included on the official characters mods???
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: Grig 32 on July 26, 2008, 12:59AM
I'm not sure if this request has been made... or if its been denied as well ^^;

But, would it be possible to make an AOA (the one with the ponytail) version of Magneto along the same lines as these models? I mean, the one from the XML Model Mega pack is nice and all... but its limited (especially its hands which look like gloved slabs :P) when compared against the rest of Mags skins.
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: LIL Nik on August 17, 2008, 10:03PM
thats a great model
Title: Re: *FINAL(?)* Magneto model released! (v6.0)
Post by: Dark_Mark on August 19, 2008, 10:27AM
Quote from: Grig 32 on July 26, 2008, 12:59AM
would it be possible to make an AOA (the one with the ponytail) version of Magneto along the same lines as these models?
I'll consider it when I have more time...

Quote from: LIL Nik on August 17, 2008, 10:03PM
thats a great model
Thanks! Await the complete remake coming in September! :)
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Dark_Mark on September 18, 2008, 12:28PM
OLD/NEW version comparison! :)

(http://i302.photobucket.com/albums/nn113/DarkMarkZX/Magneto/classic.jpg?t=1221765253) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/ClassicSmaller.jpg?t=1221765821)

New features:
- X-Men Legends and Age of Apocalypse skins
- Xavier and Magneto now properly recognize each other
- added unique conversations (with Foom, Xavier and Jean Grey)
- powerset fixes (Xtreme now plays sound)
- hidden bonus features not related to Magneto (find them yourself :) )

Go to the first page to download! :D
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: BliZZ on September 18, 2008, 12:36PM
 :bowdown1:
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Norrin Radd on September 18, 2008, 12:38PM
Great work man  :thumbsup:  (the textures and models look soo good)

Quote from: Dark_Mark on July 07, 2007, 01:33PM
Classic, Ultimate and X-Men Legends versions have removable helmets!

Cool!
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: nodoubt_jr on September 18, 2008, 12:52PM
awesome, awesome, awesome! they look so good, great job :)
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Dark_Mark on September 18, 2008, 01:25PM
Quote from: Dark_Mark on September 18, 2008, 12:28PM
OLD/NEW version comparison! :)

(http://i302.photobucket.com/albums/nn113/DarkMarkZX/Magneto/classic.jpg?t=1221765253) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/ClassicSmaller.jpg?t=1221765821)

New features:
- X-Men Legends and Age of Apocalypse skins
- Xavier and Magneto now properly recognize each other
- added unique conversations (with Foom, Xavier and Jean Grey)
- powerset fixes (Xtreme now plays sound)
- hidden bonus features not related to Magneto (find them yourself :) )

Go to the first page to download! :D

LAST MINUTE UPDATE!
Ultimate's cape was slightly off-center. Fixed that. Sorry for the trouble!
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: iammingy on September 18, 2008, 01:47PM
Spectacular!
The cape looks very nice and it animates better than the official ones!!!!  :applause:
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: BLaw on September 18, 2008, 01:50PM
Damn.. Thats a starting-new game-to-play time for me! Fantastic work!
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: thetommyboy2002 on September 18, 2008, 04:09PM
Great stuff, really, really good.
I'm not a Magneto fan by any means, but will get the Mod just because your models and textures are so good.
Thank you.
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Rasdel on September 18, 2008, 06:25PM
OMG! DEFINITELY THE BEST LOOKING MODEL SO FAR!!!!

NOW I WILL DEFINITELY HAVE TO START ANOTHER GAME JUST TO ADD THIS MARVELOUS CHARACTER!!!

ANY CHANCE WE'LL SEE UPDATES FOR THE OTHER MODS?

I AM AN X-MEN FAN... SO THIS MOD IS SIMPLY AWESOME FOR ME!!!

CONGRATZ DEFINITELY THE BEST THIS I'VE SEEN SO FAR!!!

YOU ROCK!!!!

Downloading...

Cheers
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Power Cosmic on September 18, 2008, 07:52PM
This is so cool, the only on this version left will be Ultimate(not cinematic, the one i saw is from XML2 cinematics) & Xorn(Kuan-Yin). & there is the other only left, you know. Venom, it will remake later, yes.
Which skin will be in this version:
Classic(blue *bulky*)
Marvel Knights(bulky)
Thunderbolts
Ultimate(no spider logo)
MvC
Ultimate(spider logo)
Classic(black)
or
Nemesis
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Grig 32 on September 18, 2008, 09:54PM
God this is AWESOME ^^ Mags looks like the rest of the characters in the PC version of the game :D

Now you just gotta do Xorn's skin and it'd be perfect :P

lol, I'm just kidding, is perfect ^^
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Power Cosmic on September 18, 2008, 11:46PM
About this one. What about Dr. Doom's, do you forgot that conversation. Man i really
want to hear the DLC conversation sounds. Remember YouTube.
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Venom on September 19, 2008, 01:25AM
Amazing magneto Dark_Mark , Cant wait to try it out . Are you planning on doing the same with venom ?
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Dark_Mark on September 19, 2008, 02:19AM
Quote from: Power Cosmic on September 18, 2008, 07:52PM
This is so cool, the only on this version left will be Ultimate(not cinematic, the one i saw is from XML2 cinematics) & Xorn(Kuan-Yin).
There are both Ultimate AND X-Men Legends versions in the mod! Take your time to read the entire post.
Quote from: Power Cosmic on September 18, 2008, 11:46PM
Man i reallywant to hear the DLC conversation sounds. Remember YouTube.
Remember that I can't possibly remove the noisy music in those YouTube clips you mentioned. If you can help me find any clips with DLC conversations and music turned off, instead of requesting all the time, I'm all ears.

Quote from: Venom on September 19, 2008, 01:25AM
Are you planning on doing the same with venom ?
Unfortunately, I can't promise anything right now. I've spent most of my holidays on making mods and I'm running out of time. University starts in less than two weeks from now, so I really gotta take some rest until then.
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Teancum on September 19, 2008, 03:53AM
Power Cosmic--this is the last time I'm going to tell you.   Stop making requests in release threads.  The next time you do you'll be in big trouble.
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Venom on September 19, 2008, 04:18AM
Quote from: Dark_Mark on September 19, 2008, 02:19AM
Unfortunately, I can't promise anything right now. I've spent most of my holidays on making mods and I'm running out of time. University starts in less than two weeks from now, so I really gotta take some rest until then.
Ok , thanks anyway and good luck with University :D .
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Sasquatch on September 19, 2008, 05:13AM
Man, this new magneto models you made are fantastic. Raven needs to hire you.
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Donachaild on September 19, 2008, 06:44AM
This mod is awesome my jaw dropped when I used his extreme i give this mod ten thumbs up. I have a question about his first power is it possible to change it to something like, Iron Mans or Silver Surfers first powers. Because iam focus power challenged always get the big fat beam 8(.
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: spiderguy on September 19, 2008, 09:46AM
man, i don't usually post much but i have to say: your old venom and mags skins were alredy great, but your new mags skins are incredible, professional work!
congratulations, you are incredibly talented!
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: endedel on September 19, 2008, 03:24PM
helmet's not removable ??? make even the README.TXT !! ( bad inglish)

Multipart {
      hideskin = ClassicHelmet ;
      }
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: jonchang on September 20, 2008, 01:16AM
New skins are so professional!

Makes me wonder if you aided in creating the game...
Title: Re: Magneto mod version 1.0 (Z) <REMAKE!>
Post by: Dark_Mark on September 20, 2008, 02:57AM
Quote from: endedel on September 19, 2008, 03:24PM
helmet's not removable ??? make even the README.TXT !! ( bad inglish)
Multipart {
      hideskin = ClassicHelmet ;
      }
I had this feeling that I was forgetting something crucial... which was adding the Alchemy Object Properties to these helmets!
FIXED!
Thank you for reporting this error. I believe that was the last of them. You may now download the fixed version on the first page.
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: endedel on September 20, 2008, 04:31AM
thank, you is the best !!!  :magneto: :wolverine:
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: endedel on September 20, 2008, 04:56AM
please,fix the skin ultimate magneto is not gloves.look: http://www.amazon.com/gp/product/images/B000062YJI/ref=dp_image_0?ie=UTF8&n=165793011&s=toys-and-games and : http://images.google.com.br/imgres?imgurl=http://images2.wikia.nocookie.net/marveldatabase/images/thumb/3/3a/Magneto_(Ultimate)_001.jpg/99px-Magneto_(Ultimate)_001.jpg&imgrefurl=http://en.marveldatabase.com/Erik_Lehnsherr_(Earth-1610)/Gallery&h=120&w=99&sz=3&hl=pt-BR&start=108&sig2=Vo_9vpGpTbd_Q1r4zF7x_w&um=1&usg=__db4rOO3UWQhYKa8LosJIfUWZp5U=&tbnid=cBrD9T98X4rSGM:&tbnh=88&tbnw=73&ei=quTUSPCnEI3Oeu6D9JQK&prev=/images%3Fq%3Dultimate%2Bmagneto%26start%3D100%26ndsp%3D20%26um%3D1%26hl%3Dpt-BR%26client%3Dfirefox-a%26rls%3Dorg.mozilla:pt-BR:official%26sa%3DN
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: jonchang on September 20, 2008, 05:11AM
Could you space out the links, cuz it's kinda hard to read.
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: Dark_Mark on September 20, 2008, 06:40AM
Quote from: endedel on September 20, 2008, 04:56AM
ultimate magneto is not gloves
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/UltimateX-MenMagnetoCover.jpg?t=1221917926)

Those really look like gloves to me...
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: Lord Frankie on September 20, 2008, 06:56AM
ok, i'm kinda disappeared from the forum, i'm just jumping in to say that these new skins are officially professional, very well done.
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: endedel on September 20, 2008, 12:22PM
Dark_Mark look that same comic, used glove just cover, story not use :

http://xs.to/xs.php?h=xs231&d=08386&f=capturar738.jpg

http://xs.to/xs.php?h=xs231&d=08386&f=capturar2944.jpg

http://xs.to/xs.php?h=xs231&d=08386&f=capturar3539.jpg

http://xs.to/xs.php?h=xs231&d=08386&f=capturar4391.jpg

please fix ultimate skin or make two versions with glove and without glove ! you're best !
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: Ultra Violence on September 20, 2008, 10:50PM
Yes I have yet to see the equal of Dark_Mark's skins, really awesome job on the new  :magneto: skins especially. Keep up the outstanding work.
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: shafcrawler on September 21, 2008, 12:33AM
Just wanted to say how much of an awesome work you've done with the skins, Dark_Mark! I'm still fixing up my PC so that it can run MUA properly, but as soon as that's done, this is the first mod to go in my game.
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: cvc on September 21, 2008, 04:17AM
Dark_Mark really great work on your Magneto project,all the skins are super.Thanks for all your long tedious work. 
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: endedel on September 24, 2008, 12:42PM
Dark_Mark where you ?? come back, please !!
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: Teancum on September 24, 2008, 12:55PM
Uhh...  He hasn't gone anywhere.
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: Grig 32 on September 25, 2008, 10:23PM
He has college and a real life to deal with. He gets on when he gets on - posting stuff like that is a good way to either get him mad or get yourself in trouble for spamming.

The mods 'round here don't take to kindly to that ^^;
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: Dark_Mark on September 26, 2008, 02:41PM
Quote from: endedel on September 24, 2008, 12:42PM
Dark_Mark where you ?? come back, please !!
Relax, I haven't gone anywhere. It's just as Grig 32 says:
Quote from: Grig 32 on September 25, 2008, 10:23PM
He has college and a real life to deal with.
I will do what you asked for, but it's definitely going to take longer than usual. Perhaps a few days, if I'm lucky. Allow me to repeat:

(http://dark-mark.republika.pl/patience.jpg)
"I say patience"
Title: Re: Magneto mod version 1.01 (Z) <REMAKE!> (fixed the unhideable helmets bug)
Post by: Dark_Mark on October 03, 2008, 09:41AM
UPDATE
Ultimate has been improved:

  • removed gloves
  • helmet now resembles the one in the comics
  • minor texture improvements
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/Ultimate.jpg) (http://marvelmods.com/forum/index.php?topic=726.0)
Title: Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
Post by: BLaw on October 03, 2008, 11:48AM
Nice textures DM... :D
Title: Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
Post by: Gamabot on October 03, 2008, 12:52PM
I think dark_Mark should make Prowler. He has canisters of knockout gas. he throws them.
Title: Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
Post by: BLaw on October 03, 2008, 01:16PM
In other words you are requesting Prowler at a random topic. Ain't a Requestboard topic enough for it?

A question (not request!) for you DM: are you planning on making a Joseph model for your mod?
Title: Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
Post by: endedel on October 04, 2008, 03:08PM
the best !!!!
Title: Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
Post by: endedel on October 04, 2008, 03:16PM
please, updated hulk !!
Title: Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
Post by: jonchang on October 05, 2008, 05:47AM
Quote from: Dark_Mark on September 26, 2008, 02:41PM
(http://dark-mark.republika.pl/patience.jpg)
"I say patience"

Next to the Quote button there is an Edit button. Please use that to add extra content instead of double-posting. And he can't know what to do with Hulk unless he knows what you want him to update. And this is the Magneto thread, BTW.
Title: Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
Post by: Power Cosmic on October 24, 2008, 04:37AM
Teancum i have a problem with a DLC convertations of Magneto & Sabretooth. The convo's can be edited yes, but just ones while i was adding them with Magneto_Hero or Sabretooth_Hero on DLC convo file. Ok, how do we gonna replace Magneto & Sabretooth into Magneto_Hero & Sabretooth_Hero, what should i edit:
Just Conversations Doc, Scripts Doc or both of this 2 docs.
Title: Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
Post by: Teancum on October 24, 2008, 07:16AM
You probably will need to edit the py scripts to reference magneto_hero and sabretooth_hero.  I'm not sure since I haven't seen the conversation files.
Title: Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
Post by: Power Cosmic on October 24, 2008, 06:15PM
I use notepad to edit them. What should i change. Is it Actor List of("Magneto"), ("Sabretooth") or liked this if's:
magneto
sabretooth
Title: Re: Magneto mod version 1.2 (Z) <REMAKE!> (Ultimate improved)
Post by: Serph21 on November 01, 2008, 02:03AM
hey dark mark do you think it would be too much to ask if you could release another skin of your magneto and hulk model with a toned down brightness? i think it's too bright maybe a lil bit darker. but it's just me and it's stil up too you. thanks bro!
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Dark_Mark on November 10, 2008, 03:26PM
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/EricCharles.jpg?t=1226355060)

Changelog:
- Greatly improved models
- Better textures
- Corrected some animations issues
- Fixed Murderworld conversation bug
- New feature: Magneto now removes his helmet while visiting safe places (does not apply to Age of Apocalypse skin)

Go to the first page for download links! :D
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Teancum on November 10, 2008, 05:13PM
SLICK!
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: xlehnsherr on November 10, 2008, 08:40PM
Dark_Mark:

Thanx for upgrading the Magneto mod! Just one quick question: I just unzip the pack and replace all files from previous release, right?
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: CosmoChakra on November 11, 2008, 12:32AM
Fantastic Magneto Mod, Dark_Mark!

I'm right now downlaoding the latest version,but I have a question about removable helmets. How do you remove the classic helmet or Ultimate helmet for regular gameplay?
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: xlehnsherr on November 11, 2008, 12:40AM
Quote from: CosmoChakra on November 11, 2008, 12:32AM
Fantastic Magneto Mod, Dark_Mark!

I'm right now downlaoding the latest version,but I have a question about removable helmets. How do you remove the classic helmet or Ultimate helmet for regular gameplay?

From mod pack's readme file:

"< REMOVING THE HELMET >
Classic, Ultimate and X-Men Legends versions have helmets which can be removed by editing the following lines in your herostat.engb:

      Multipart {
      hideskin = //ClassicHelmet ;
      }

      Multipart {
      hideskin = //UltimateHelmet ;
      }

      Multipart {
      hideskin = //XMLHelmet ;
      }

Basically, this piece of code tells the game to hide specific parts of a model.
Simply remove the "//" before the helmet's name to make it hidden in the game. Change it's name to anything else to make it reappear.
For example, if you want to remove the helmet from the Classic version,
change "hideskin = //ClassicHelmet ;" to "hideskin = ClassicHelmet ;" in your herostat.engb, then compile it."
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Power Cosmic on November 11, 2008, 03:08AM
Quote from: Dark_Mark on November 10, 2008, 03:26PM
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/EricCharles.jpg?t=1226355060)

Changelog:
- Greatly improved models
- Better textures
- Corrected some animations issues
- Fixed Murderworld conversation bug
- New feature: Magneto now removes his helmet while visiting safe places (does not apply to Age of Apocalypse skin)

Go to the first page for download links! :D

Does it same as XBOX 360 console, but keep up the good work. &, i need a little help to Magneto into Magneto_Hero on coversations & scripts folder & actually, the Toss does'nt have a bounce's(p2_impact).
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: endedel on November 11, 2008, 04:09AM
please Dark_Mark make ronin,capitain marvel and blackwindow in better texture ! you is the best (bad inglish)
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: CosmoChakra on November 11, 2008, 05:56AM
Thanks man!
Quote from: xlehnsherr on November 11, 2008, 12:40AM
From mod pack's readme file:

"< REMOVING THE HELMET >
Classic, Ultimate and X-Men Legends versions have helmets which can be removed by editing the following lines in your herostat.engb:

      Multipart {
      hideskin = //ClassicHelmet ;
      }

      Multipart {
      hideskin = //UltimateHelmet ;
      }

      Multipart {
      hideskin = //XMLHelmet ;
      }

Basically, this piece of code tells the game to hide specific parts of a model.
Simply remove the "//" before the helmet's name to make it hidden in the game. Change it's name to anything else to make it reappear.
For example, if you want to remove the helmet from the Classic version,
change "hideskin = //ClassicHelmet ;" to "hideskin = ClassicHelmet ;" in your herostat.engb, then compile it."
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Dark_Mark on November 11, 2008, 11:26AM
Quote from: xlehnsherr on November 10, 2008, 08:40PM
Just one quick question: I just unzip the pack and replace all files from previous release, right?
Correct! :thumbsup:
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: xlehnsherr on November 11, 2008, 11:19PM
Dark_Mark:
I gotta ask! What's the difference between your magneto mod and the one from the official pack V4?

Honestly, i preferred yours, so after installing the V4 pack, i simply delete all magneto files and then add the ones from your mod!
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: -DK- on November 12, 2008, 09:06AM
Awesome. Finally I can get past Jean Grey in Murderworld tent. That convo bug was giving me a serious headache.
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Dark_Mark on November 13, 2008, 06:24AM
Quote from: xlehnsherr on November 11, 2008, 11:19PM
Dark_Mark:
I gotta ask! What's the difference between your magneto mod and the one from the official pack V4?

The official characters pack uses some files from the previous version of my mod. Sounds and powers should be the same, but it has fewer skins (only four) because it tries to mirror the DLC version of the character.

Quote from: Teancum on November 10, 2008, 05:13PM
SLICK!

Quote from: CosmoChakra on November 11, 2008, 12:32AM
Fantastic Magneto Mod, Dark_Mark!

Quote from: xlehnsherr on November 11, 2008, 11:19PM
Honestly, i preferred yours, so after installing the V4 pack, i simply delete all magneto files and then add the ones from your mod!

Thank you. Positive comments like these motivate me to make my mods even better!
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: icematta on November 13, 2008, 12:54PM
WOW, Darkman, you're the man, the design of the skins, superb, awesome, I totally wasted my time playing with the magneto from the other pack. Keep the good work and you have a good number of fans. Now I know why. :hulk_icon: :hulk_icon: :hulk_icon: :stooth: :stooth:
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: xlehnsherr on November 14, 2008, 07:08PM
Hey Dark_Mark

I've been looking around and just wanted to ask you: The mods you made are Magneto, Venom, Hulk and Hawkeye right? Are there others? And oh, the main doubt is: what is the difference between your mods and the ones included in packs?

As I said before, I do erase Magneto from the official pack and replace it with yours but really haven't seem the differences!

Could you highlight them for comparison?

Thanks a lot!
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: nodoubt_jr on November 14, 2008, 07:27PM
Quote from: Dark_Mark on November 13, 2008, 06:24AM
The official characters pack uses some files from the previous version of my mod. Sounds and powers should be the same, but it has fewer skins (only four) because it tries to mirror the DLC version of the character.

he already answered your question about Magneto 3 post above this one
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: xlehnsherr on November 14, 2008, 07:48PM
Yup! That one was answered alright! Forgot that! How 'bout the other mods?
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Dark_Mark on November 15, 2008, 02:31AM
Quote from: xlehnsherr on November 14, 2008, 07:48PM
Yup! That one was answered alright! Forgot that! How 'bout the other mods?

As I said, the Official Characters pack tries to make everything possibly close to DLC standards. Therefore some of the character's skins are from different authors and some details (sounds,icons) may vary.
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Power Cosmic on December 23, 2008, 05:31AM
Dark_Mark, i need some help, how do i gonna make Magneto & Sabretooth breaks & announcer sounds works on x_voice, Magneto_Hero & Sabretooth_Hero has that full work announcers & breaks in there. What should i do on zsmeditor.
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Teancum on December 23, 2008, 07:15AM
This will be fixed in the next version of the Official Characters Mod.  There's no need to worry about it right now.
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Power Cosmic on December 23, 2008, 09:56PM
Use my x_voice, it better be worked, because it obtained Shaba's.
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Jacques on January 07, 2009, 09:07AM
Well how unfortunately is that, I've tried the whole afternoon just to download the file but everytime it failed by the last 0.2 Mb, and rendered the file unreadable either the zip or 7z. I'm really fed up with this, anyone downloaded it successfully recently? :ghostr:
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Dark_Mark on January 07, 2009, 09:20AM
Quote from: Jacques on January 07, 2009, 09:07AM
Well how unfortunately is that, I've tried the whole afternoon just to download the file but everytime it failed by the last 0.2 Mb, and rendered the file unreadable either the zip or 7z. I'm really fed up with this, anyone downloaded it successfully recently? :ghostr:

Yup, just downloaded it at 120 KB/s. Maybe it's your Internet provider having problems?
Title: Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
Post by: Jacques on January 07, 2009, 09:45AM
      Right, Torpark no longer works for Mediafire here in China, to get around the Great Wall we have to use something else. Just tried Hotspot Shield, worked like a charm!! Downloaded successfully and complete. Can't wait to see your great work!! For friends on this side of the globe like China and Russia Hotspot Shield is a must have !! And thank you Dark Mark for your speedy response!!  :bheart:
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Dark_Mark on January 24, 2009, 08:31AM
(http://s302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/Nightcrawler.jpg)

Changes in this version:
- By having Magneto on team in Mephisto's Realm, you can now save both Jean Grey and Nightcrawler!
- Changed the battle with Mephisto
- Slightly different game ending.
- Added alternative Rapidshare link.

Head for the first page for download links! :D
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Rasdel on January 24, 2009, 03:09PM
ONE WORD...

AWESOME!!!

Cheers
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Venom on January 24, 2009, 06:26PM
Quote from: Rasdel on January 24, 2009, 03:09PM
ONE WORD...

AWESOME!!!

Cheers

Agreed :D
Your mods are getting more and more awesome.
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: xlehnsherr on January 24, 2009, 07:29PM
Changes in this version:
- By having Magneto on team in Mephisto's Realm, you can now save both Jean Grey and Nightcrawler!
- Changed the battle with Mephisto
- Slightly different game ending.
- Added alternative Rapidshare link.

Did you mean it's possible to save one and then another, without leaving any of them fall? How? And how does it alter the ending? Now you've got me curious!
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: CosmoChakra on January 24, 2009, 11:45PM
I assume that Black Widow , and the other NPC's in Asgard have changed also(their conversations, that is)???
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Dark_Mark on January 25, 2009, 02:57AM
Quote from: xlehnsherr on January 24, 2009, 07:29PM
Did you mean it's possible to save one and then another, without leaving any of them fall? How? And how does it alter the ending? Now you've got me curious!

I will only say that you get a different conversation depending on which character (Jean or Nightcrawler) you approach first. Find out the rest on your own :D

Quote from: CosmoChakra on January 24, 2009, 11:45PM
I assume that Black Widow , and the other NPC's in Asgard have changed also(their conversations, that is)???

Your assumption is right :D
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: xlehnsherr on January 26, 2009, 05:53PM
Quote from: Dark_Mark on January 25, 2009, 02:57AM
I will only say that you get a different conversation depending on which character (Jean or Nightcrawler) you approach first. Find out the rest on your own :D


I just reached and defeated Mephisto! I got pretty surprised with the conversation! It's cool!

Oh, and BTW, I had The three of your mods all the way through plus Cyke and so far I haven't encounter any problems!

Very well done man!
Cheers
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: xlehnsherr on January 26, 2009, 06:40PM
Hey, Dark_Mark
I had a certain very weird, not to say disconcerting issue with Magneto after fighting dark cyke and dark psylocke! He just stood there fainted and stun and looking very stupid! Won't move at all. Although when I fired the extreme powers, he used his as well, but then got stupid again!
See scrpnt!

http://www.box.net/shared/ophr7kk48f
http://www.box.net/shared/hob558uhva
http://www.box.net/shared/87xcp390as
http://www.box.net/shared/0jxt4umzcf
http://www.box.net/shared/fn8xx16dz9
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Dark_Mark on January 27, 2009, 10:43AM
Quote from: xlehnsherr on January 26, 2009, 06:40PM
Hey, Dark_Mark
I had a certain very weird, not to say disconcerting issue with Magneto after fighting dark cyke and dark psylocke! He just stood there fainted and stun and looking very stupid! Won't move at all. Although when I fired the extreme powers, he used his as well, but then got stupid again!

I'd say that it is a random bug, as it has never happened to me. Sometimes (especially when the framerate drops randomly) some special effects miss their countdown cycle and result in odd game behaviour (like powerup SFX staying on after executing a special move). If you load a previous save, you should be able to progress without issues.
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: xlehnsherr on January 27, 2009, 05:57PM
Yep! Right on the next mission, He was back to normal again!

TKS!
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: ZOS on January 27, 2009, 09:16PM
Quote from: Dark_Mark on January 24, 2009, 08:31AM
(http://s302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/Nightcrawler.jpg)

Changes in this version:
- By having Magneto on team in Mephisto's Realm, you can now save both Jean Grey and Nightcrawler!
- Changed the battle with Mephisto
- Slightly different game ending.
- Added alternative Rapidshare link.

Head for the first page for download links! :D

WOW! Will this version be in the new official pack? If it will, I could try waiting a bit more to get my hands on this! (You guys will ruin my academic life... lol)
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Remy le Beau on February 10, 2009, 06:03AM
Hi There!

First of all!
Thanks a lot to all MOD´ers!
Waited about one year for the new XBOX Chars!!!

I have a little Problem with the Magneto MOD. :magneto:
I´ll try to describe what i have already done and hope someone can help:

1. "Installed" the official charakters (newest Version)
2. "Installed" XML2 Charakters
3. after some(...) time i was able to get my new chars in the game (Magneto is in my rooster already)
4. Fight against the Murderworld Bug (read the forum, renamed the personal conversations, copied 2_murder2_070m from the Magneto Mod, no Cyc/Mag as active Chars)
   Victory after some trys :-)
5. "Installed" the Magneto MOD 1.8

Now(in my actual savegame):
a) Magneto looks like that:
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/Classic.jpg?t=1221764433)
b) His Special Ability is called:Metallic Mayhem
So some parts from the new mod should be allright?
c) Sound is alright, his name is not said when you choose him as charakter

BUT:
a) He still wears a helmet in strange´s sanctuarum
b) Xavier is Professor Xavier for Magneto, not Charles

So now my Questions:
1. Do i have to make a new game for the "new" magneto (conversations, helmet pp.)
2. Do i have to activate the new Magneto although the old one was added with heroselect?
3. I did NOT make the step with NRCompiler, may that be the fault?

Thx for the help!

Greetz

Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Dark_Mark on February 10, 2009, 06:50AM
Quote from: Remy le Beau on February 10, 2009, 06:03AM
1. Do i have to make a new game for the "new" magneto (conversations, helmet pp.)
2. Do i have to activate the new Magneto although the old one was added with heroselect?
3. I did NOT make the step with NRCompiler, may that be the fault?

You should install the Magneto mod on top of everything else. This also means that you MUST add him manually to herostat.engb. This is because the Official Characters Magneto is incorrectly named magneto_hero, which causes many problems (conversation bugs etc.). Do everything according to the mod readme and it will work just fine.
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Remy le Beau on February 10, 2009, 07:10AM
Allright!

That means after adding him manually i must start a new game?
Or can i use the old save slot?

QuoteYou should install the Magneto mod on top of everything else. This also means that you MUST add him manually to herostat.engb. This is because the Official Characters Magneto is incorrectly named magneto_hero, which causes many problems (conversation bugs etc.). Do everything according to the mod readme and it will work just fine.

Hmm I´m not a great modder and i have some probs understanding this part of your readme.txt:
QuoteTo make Magneto playable, go to your game "data" folder and decompile herostat.engb file (using either NRCompiler or XMLB-COMPILE),
replace any existing character with text from herostat.txt provided in this package, then recompile it.
Remember to replace "menulocation = XX ;" with the menu location number of the character you are replacing.

Is there any manual for the nrcompiler?
I didn´t find a manual for that anywhere
I tried what i found but i can´t use it.

When i decompile with dosbox it says that it was succesfully decompiled into herostat.txt

If i understand you the right way i have to replace the name from magneto_hero (Official Heroes) in magneto (Your Mod)

And now?

Thx for answering
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Remy le Beau on February 10, 2009, 07:27AM
Thinking about your Answer and reading your manual + trying a bit made it run.

THX a lot!!
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: whiteking on February 11, 2009, 03:17PM
Hi!!
This mod is awesome, I fight against Blackheart and when I go to save the x men woowww!!! both saved!!! how?? download this mod and discover it! You must have this mod really.
Thanks Dark_Mark, fantastic work!!!!

:emmafrost:
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Cyke86 on March 26, 2009, 01:33AM
I not sure if this is the place to ask, but Magneto doesn't seem to have a voice in his special dialog. I'm quite sure that when he talks with fing fang foom he has a voice but he doesn't,  the dialog seems to be  correct since magnet says the helicarrier is made of metal. In my last replay I remember Cyclops didn't have a voice too. I'm using OfficialCharsBV4 and manually changed Magneto to Magneto ver.Z 1.8 by Dark_Mark. Is normal for them to not have voices in their special dialog? Is there something else i need to specifically change. Thanks for any help , also to Dark_Mark, awesome mod.
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: Dark_Mark on March 26, 2009, 05:39AM
That's perfectly normal. The conversation voices are encoded in a proprietary format on the XBOX 360, and cannot be played on the PC. Fear not, however, as lately Teancum has made great progress in this area, and we may yet get them to work. No promises or deadlines though.  :magneto:  :venom:  :cyclops:  :stooth:
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: JCDenton on May 16, 2009, 03:13PM
Does this version do that weird "float" thing that the Magneto in the official character mod does?  Instead of walking?
Title: Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
Post by: CosmoChakra on May 17, 2009, 12:12AM
Yes!!!
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: Dark_Mark on June 02, 2009, 11:22AM
New in version 1.9:
QuoteAdded voiceovers for Magneto-Foom and Magneto-Xavier conversations.
Fixed the issue with Arcade's androids not copying Magneto's models.
Added two missing power sounds (minor ones though).
Made the mod fully compatible with Official Characters 1.0 (no need to backup anything but Xorn model/hud icon when installing the mod).
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: xlehnsherr on June 02, 2009, 05:59PM
Please provide a mirror link? Mediafire blocked for me!
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: Dark_Mark on June 03, 2009, 01:31AM
First post updated with rapidshare mirror.
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: xlehnsherr on June 03, 2009, 02:16AM
Thanks a lot!!!
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: piutebob on June 15, 2009, 04:01PM
Sorry for late post. I downloaded your newest one; but with the first skin (what is it? Classic?) the body is underground, and the character is invisble above the skin!! Thought I'd letcha know...
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: fox456 on June 17, 2009, 11:35AM
Does the latest Magneto mod (version 1.9) just add new skins or are there other changes that aren't incorporated in the Official Characters Mod 1.0.7z?
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: Dark_Mark on June 18, 2009, 09:45AM
The only things that are not part of the latest OC are his AoA and XML2 skins.
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: fox456 on July 02, 2009, 12:57PM
I wanted to verify that the changes in the battle with Mephisto that are a part of this mod involve no statues to destroy when battling him.  Is that correct?
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: ZOS on July 02, 2009, 03:48PM
Yes
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: Darkness on April 16, 2010, 11:21PM
Could someone help me?
I decompiled the herostat.engb and when i clicked edit, it goes herostat.xml couldn't be found. Create new file?
Please help.
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: Bizarro on April 26, 2010, 08:39AM
Is wonderful this version!!! Now for me a I think... Magneto is in top 10 (best) mods!!!
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: zebbe182 on May 07, 2010, 07:46AM
wer can i get doom
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: Quentin Hex on May 07, 2010, 07:54AM
this is the absolute wrong topic for that, but it's in the oc pack.
Title: Re: <UPDATED!> Magneto mod version 1.9 (Z) (many fixes)
Post by: shadowslacks on May 20, 2010, 10:35PM
hey dark_mark i was doing some updates for a certain charactr in XML2 and i tried to use magneto's shockwave effect but then I see pink and yellow squares. I dloaded this magneto mod and plced the textures but I still encountered the same problem.
I've already installed the MUA textures. Could this indicate that the effect isn't compatible with XML2 or am I missing another texture?
Title: Re: Magneto mod version 1.9.1 (Z)
Post by: Dark_Mark on August 13, 2010, 02:08PM
New in this version:
Made the mod fully compatible with Official Characters 1.2 (meaning that you can safely install it over OC 1.2 and later).
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: kl055 on August 20, 2010, 01:10PM
links aren't working  :hulk_icon:
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Jeanfan321 on August 20, 2010, 04:28PM
Quote from: kl055 on August 20, 2010, 01:10PM
links aren't working  :hulk_icon:
its in the chraracter caltlouge and in the Official characters pack
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Dark_Mark on August 22, 2010, 10:26AM
Quote from: kl055 on August 20, 2010, 01:10PM
links aren't working  :hulk_icon:

deviantART works for me, RapidShare mirror updated.
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: LarsAlexandersson on August 22, 2010, 01:50PM
I got work on both deviantart & rapidshare. seems fine.
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: mike_89x on March 20, 2011, 04:27AM
great mod, love it, but i have a problem though. his powers do little damage and i dont know why. i turn on the display damage in the options menu and then i made magneto do his ultimate power and it did 1 dmg, his 1st power as well . i really dont know why. i'd appreciate some please. thx
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Gevth on March 20, 2011, 09:40PM
It's a glitch that the Xbox360 Magneto shares, something related to the costume bonuses. Try adding a point in each bonus in each costume, see if it fixes it.
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: mike_89x on March 22, 2011, 02:34AM
it didn't work but i found out the problem. it had to do with a booster i installed for magneto and it wasn't compatible, and i just deleted the booster. works now. thx anyway for responding
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: alexk83 on July 27, 2011, 10:59AM
F*ck*ng rapidshare removed the file.... has anyone still the file and may upload it for me?
Magneto_ver.Z_1.9.1_by_Dark_Mark.zip
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Polygone on July 27, 2011, 11:11AM
Take it easy

If you looked there's a mirror right above the rapidshare link
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: alexk83 on July 27, 2011, 11:16AM
Quote from: Polygone on July 27, 2011, 11:11AM
Take it easy

If you looked there's a mirror right above the rapidshare link


oh no.... i completely overlooked that one, thanks!
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Maruceru on August 17, 2011, 11:17PM
Quote from: mike_89x on March 22, 2011, 02:34AM
it didn't work but i found out the problem. it had to do with a booster i installed for magneto and it wasn't compatible, and i just deleted the booster. works now. thx anyway for responding

hey dude, I'm having the same problem... which "booster" is that!? can you tell me!? thanks
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Indra on August 18, 2011, 12:32AM
Incredible !!!!!! That Magneto is effing awesome
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: mike_89x on August 18, 2011, 10:13AM
Quote from: Maruceru on August 17, 2011, 11:17PM
hey dude, I'm having the same problem... which "booster" is that!? can you tell me!? thanks
it's the booster by nowhere man but i found a way to fix it so that all spells do damage. just dont copy over the files from the actors folder from the booster and everything will work cause there's a difference between the actors from this magneto mod and the booster and doesn't allow it to detect the spells info. so if u want the booster to work just dont copy the actors folder or play without the booster.

Again i have to say great mod dark mark, good job
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Maruceru on August 18, 2011, 01:40PM
Quote from: mike_89x on August 18, 2011, 10:13AM
it's the booster by nowhere man but i found a way to fix it so that all spells do damage. just dont copy over the files from the actors folder from the booster and everything will work cause there's a difference between the actors from this magneto mod and the booster and doesn't allow it to detect the spells info. so if u want the booster to work just dont copy the actors folder or play without the booster.

Again i have to say great mod dark mark, good job

Thank you dude! Now it's working! And thank you Dark Mark, I love Magneto =D
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Conde_Vukodlad on December 19, 2011, 02:12PM
Magneto is awesome but link is broken ... you could reupload please!!!
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Tony Stark on January 17, 2013, 03:26PM
Very cool! I like that you've allowed the mod to be modified by anyone! I'd like to see if I can make something that other characters can use to save both X-Men in Mephisto's Realm (like an item or something).
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: fox456 on January 17, 2013, 10:26PM
Does anyone have version 1.9.1 of Magneto?
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: MUALover on January 17, 2013, 10:45PM
Sorry, I just have Magneto 1.8 Version :
http://www.mediafire.com/?xapy1f483xhn0gc (http://www.mediafire.com/?xapy1f483xhn0gc)
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: Tony Stark on January 17, 2013, 10:45PM
Fox, if you go to the first page, there's a link to the mod on his DeviantArt account. If you open the link and scroll down on that page a bit, there should be a download option on the right-hand side of it.

Or if you're feeling too lazy (I don't blame you, haha) here's the direct link to the download:
http://www.deviantart.com/download/137897102/Magneto_Marvel_Ult__Alliance_by_DarkMarkZX.zip
Title: Re: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)
Post by: fox456 on January 18, 2013, 04:18AM
Quote from: Hyperman360 on January 17, 2013, 10:45PM
Fox, if you go to the first page, there's a link to the mod on his DeviantArt account. If you open the link and scroll down on that page a bit, there should be a download option on the right-hand side of it.

Or if you're feeling too lazy (I don't blame you, haha) here's the direct link to the download:
http://www.deviantart.com/download/137897102/Magneto_Marvel_Ult__Alliance_by_DarkMarkZX.zip

LOL!  Thanks for the link.  I actually did check DarkMark's deviant art page for the link before I posted here.  I must have overlooked it.  I'm going to try again now!

EDIT:  Sure enough -- the link is there!!!  Thanks again.