(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/Classic.jpg?t=1221764433) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/80s.jpg?t=1221764626) | (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_Ultimate.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/Ultimate.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_AoA.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/AoA.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/th_XML.jpg) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/XML.jpg) |
I really love the head man!!!Thanks, I like it too :D I think that was the most difficult thing to do. I based it on a figure.
Are these useable for XML2?
I really love the head man!!!Thanks, I like it too :D I think that was the most difficult thing to do. I based it on a figure.
Does it have its own powers or is it just a skin?
@ Dark_Mark -- are you planning on doing any other models? The community could really use another modeler of your talents.I don't know yet, I'll probably take a short rest for now. I have already been thinking about Venom - but who would make any powers for him? Is it possible to take the ones from downloadable content for X-Box 360? :confused: If not, then I'm afraid that my best would be giving him Spidey's powers, maybe a little modified.
where did you get the idea for the extreme? is it based on another character's extreme?To be honest, I don't really know. I got the powerset files from cvc.
What's the Xtreme name?
No voice for Magneto?
Copy XML2's x_voice file as magnet_v into MUA. That'll give him his voice. (This was the reson for Metal Storm -> Metallic Meyham, 'cause it makes sense or it to scroll what he says)cool blizz! thanx...but do i have to restart the whole game again?
Copy XML2's x_voice file as magnet_v into MUA. That'll give him his voice. (This was the reson for Metal Storm -> Metallic Meyham, 'cause it makes sense or it to scroll what he says)
A little offtopic, but following the voice thing: I never understood well if I have to copy x_voice for every XML2 character I want in MUA or does it works if I only refer to x_voice in the herostat
does this mod of magneto has the same powers as the magneto released for the x360 ?Version 2.6 does :)
does this mod of magneto has the same powers as the magneto released for the x360 ?Version 2.6 does :)
thanx dark mark for the latest mod 2.6. but may i ask what is the diff from the version 2.0?Sigh... I said about it on the previous page:
New version's up! :D Added the 80s mesh and fixed the black line that used to appear on the cape with Advanced Lighting off :king:
please u/l to another hosting site as i tried rapidshare free download, we have to wait for a few hours, or it always say we enter the wrong code or time have already expired even if we enter the code fast.I've never had such problems. Did you try downloading both ZIP and 7z files?
yep tried both, still the same resultsi too can't download from there please upload it somewhere else PLEEEEEEASE!!!!! :bowdown:
Im to not can't Conversion XML im to polishCiężko mi cię zrozumieć. Pisz po naszemu ;)
- new texturesMaking the new textures took me a lot of free time, so I really hope that this mod will no longer be ignored in The Official Skin Image Gallery (http://marvelmods.com/forum/index.php?topic=985.0). Also, Venom is going to have a similar remake, but he will also get claws.
- mannequin now looks like it was supposed to
- hosted on mediafire.com (thanks Magneto(user)! :D)
Venom is going to have a similar remake, but he will also get claws.
i like the bulkiness and how it like the dlc one but i like iammingy's venom because of the designs on it and stuff
To parrastaka:
- Fixed the looping sound bug
- Improved cape's animations, making it much more sensitive to arms' and legs' moves
- Improved 80's texture
Quote
- Fixed the looping sound bug
- Improved cape's animations, making it much more sensitive to arms' and legs' moves
- Improved 80's texture
- Added a gentle, but visible levitation pixel shader effect
- Altered Ultimate's helmet, making it a little shorter and more straightforward
- Swapped places of 80's and Classic (Helmetless) costumes
- Classics' shoes and gloves are now fully 3D
- Fixed most animation problems
When you say "fixed animations", do you mean by editing the mesh's geometry, or by editing the powerstyle, or by both? (this question applies to Magneto AND Venom :peepwall:)I mean mostly editing the skeleton and Physique/Skin, sometimes mesh as well.
i'd really like to see a less muscular magneto model, you know, like McKellen in the xmen movies
(i like the look of marvel characters in the movies). after all, he doesn't need muscles, he's the Master of Magnetism!
meanwhile, if you check my topic in "model releases and conversions", i've made this
(http://xs322.xs.to/xs322/07510/magnus.png.xs.jpg) (http://xs.to/xs.php?h=xs322&d=07510&f=magnus.png)(i had already made it for legends II, so it's just a conversion)
- Most of the sound files are now included in the pack (credit goes to Teancum for this)
- Darkened the purple colour in Classics' textures
- Mannequin's cape no longer sticks out from the back
- Fixed minor texture bugs
hey everyone im new here so can you like tell me his attacks??Download and see :D
would it be possible to make an AOA (the one with the ponytail) version of Magneto along the same lines as these models?I'll consider it when I have more time...
thats a great modelThanks! Await the complete remake coming in September! :)
Classic, Ultimate and X-Men Legends versions have removable helmets!
OLD/NEW version comparison! :)
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/Magneto/classic.jpg?t=1221765253) (http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/ClassicSmaller.jpg?t=1221765821)
New features:
- X-Men Legends and Age of Apocalypse skins
- Xavier and Magneto now properly recognize each other
- added unique conversations (with Foom, Xavier and Jean Grey)
- powerset fixes (Xtreme now plays sound)
- hidden bonus features not related to Magneto (find them yourself :) )
Go to the first page to download! :D
This is so cool, the only on this version left will be Ultimate(not cinematic, the one i saw is from XML2 cinematics) & Xorn(Kuan-Yin).There are both Ultimate AND X-Men Legends versions in the mod! Take your time to read the entire post.
Man i reallywant to hear the DLC conversation sounds. Remember YouTube.Remember that I can't possibly remove the noisy music in those YouTube clips you mentioned. If you can help me find any clips with DLC conversations and music turned off, instead of requesting all the time, I'm all ears.
Are you planning on doing the same with venom ?Unfortunately, I can't promise anything right now. I've spent most of my holidays on making mods and I'm running out of time. University starts in less than two weeks from now, so I really gotta take some rest until then.
Unfortunately, I can't promise anything right now. I've spent most of my holidays on making mods and I'm running out of time. University starts in less than two weeks from now, so I really gotta take some rest until then.Ok , thanks anyway and good luck with University :D .
helmet's not removable ??? make even the README.TXT !! ( bad inglish)I had this feeling that I was forgetting something crucial... which was adding the Alchemy Object Properties to these helmets!
Multipart {
hideskin = ClassicHelmet ;
}
ultimate magneto is not gloves(http://i302.photobucket.com/albums/nn113/DarkMarkZX/UltimateX-MenMagnetoCover.jpg?t=1221917926)
Dark_Mark where you ?? come back, please !!Relax, I haven't gone anywhere. It's just as Grig 32 says:
He has college and a real life to deal with.I will do what you asked for, but it's definitely going to take longer than usual. Perhaps a few days, if I'm lucky. Allow me to repeat:
(http://dark-mark.republika.pl/patience.jpg)
"I say patience"
Fantastic Magneto Mod, Dark_Mark!
I'm right now downlaoding the latest version,but I have a question about removable helmets. How do you remove the classic helmet or Ultimate helmet for regular gameplay?
(http://i302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/EricCharles.jpg?t=1226355060)
Changelog:
- Greatly improved models
- Better textures
- Corrected some animations issues
- Fixed Murderworld conversation bug
- New feature: Magneto now removes his helmet while visiting safe places (does not apply to Age of Apocalypse skin)
Go to the first page for download links! :D
From mod pack's readme file:
"< REMOVING THE HELMET >
Classic, Ultimate and X-Men Legends versions have helmets which can be removed by editing the following lines in your herostat.engb:
Multipart {
hideskin = //ClassicHelmet ;
}
Multipart {
hideskin = //UltimateHelmet ;
}
Multipart {
hideskin = //XMLHelmet ;
}
Basically, this piece of code tells the game to hide specific parts of a model.
Simply remove the "//" before the helmet's name to make it hidden in the game. Change it's name to anything else to make it reappear.
For example, if you want to remove the helmet from the Classic version,
change "hideskin = //ClassicHelmet ;" to "hideskin = ClassicHelmet ;" in your herostat.engb, then compile it."
Just one quick question: I just unzip the pack and replace all files from previous release, right?Correct! :thumbsup:
Dark_Mark:
I gotta ask! What's the difference between your magneto mod and the one from the official pack V4?
SLICK!
Fantastic Magneto Mod, Dark_Mark!
Honestly, i preferred yours, so after installing the V4 pack, i simply delete all magneto files and then add the ones from your mod!
The official characters pack uses some files from the previous version of my mod. Sounds and powers should be the same, but it has fewer skins (only four) because it tries to mirror the DLC version of the character.
Yup! That one was answered alright! Forgot that! How 'bout the other mods?
Well how unfortunately is that, I've tried the whole afternoon just to download the file but everytime it failed by the last 0.2 Mb, and rendered the file unreadable either the zip or 7z. I'm really fed up with this, anyone downloaded it successfully recently? :ghostr:
ONE WORD...
AWESOME!!!
Cheers
Did you mean it's possible to save one and then another, without leaving any of them fall? How? And how does it alter the ending? Now you've got me curious!
I assume that Black Widow , and the other NPC's in Asgard have changed also(their conversations, that is)???
I will only say that you get a different conversation depending on which character (Jean or Nightcrawler) you approach first. Find out the rest on your own :D
Hey, Dark_Mark
I had a certain very weird, not to say disconcerting issue with Magneto after fighting dark cyke and dark psylocke! He just stood there fainted and stun and looking very stupid! Won't move at all. Although when I fired the extreme powers, he used his as well, but then got stupid again!
(http://s302.photobucket.com/albums/nn113/DarkMarkZX/ZMagneto/Nightcrawler.jpg)
Changes in this version:
- By having Magneto on team in Mephisto's Realm, you can now save both Jean Grey and Nightcrawler!
- Changed the battle with Mephisto
- Slightly different game ending.
- Added alternative Rapidshare link.
Head for the first page for download links! :D
1. Do i have to make a new game for the "new" magneto (conversations, helmet pp.)
2. Do i have to activate the new Magneto although the old one was added with heroselect?
3. I did NOT make the step with NRCompiler, may that be the fault?
You should install the Magneto mod on top of everything else. This also means that you MUST add him manually to herostat.engb. This is because the Official Characters Magneto is incorrectly named magneto_hero, which causes many problems (conversation bugs etc.). Do everything according to the mod readme and it will work just fine.
To make Magneto playable, go to your game "data" folder and decompile herostat.engb file (using either NRCompiler or XMLB-COMPILE),
replace any existing character with text from herostat.txt provided in this package, then recompile it.
Remember to replace "menulocation = XX ;" with the menu location number of the character you are replacing.
Added voiceovers for Magneto-Foom and Magneto-Xavier conversations.
Fixed the issue with Arcade's androids not copying Magneto's models.
Added two missing power sounds (minor ones though).
Made the mod fully compatible with Official Characters 1.0 (no need to backup anything but Xorn model/hud icon when installing the mod).
links aren't working :hulk_icon:its in the chraracter caltlouge and in the Official characters pack
links aren't working :hulk_icon:
Take it easy
If you looked there's a mirror right above the rapidshare link
it didn't work but i found out the problem. it had to do with a booster i installed for magneto and it wasn't compatible, and i just deleted the booster. works now. thx anyway for responding
hey dude, I'm having the same problem... which "booster" is that!? can you tell me!? thanksit's the booster by nowhere man but i found a way to fix it so that all spells do damage. just dont copy over the files from the actors folder from the booster and everything will work cause there's a difference between the actors from this magneto mod and the booster and doesn't allow it to detect the spells info. so if u want the booster to work just dont copy the actors folder or play without the booster.
it's the booster by nowhere man but i found a way to fix it so that all spells do damage. just dont copy over the files from the actors folder from the booster and everything will work cause there's a difference between the actors from this magneto mod and the booster and doesn't allow it to detect the spells info. so if u want the booster to work just dont copy the actors folder or play without the booster.
Again i have to say great mod dark mark, good job
Fox, if you go to the first page, there's a link to the mod on his DeviantArt account. If you open the link and scroll down on that page a bit, there should be a download option on the right-hand side of it.
Or if you're feeling too lazy (I don't blame you, haha) here's the direct link to the download:
http://www.deviantart.com/download/137897102/Magneto_Marvel_Ult__Alliance_by_DarkMarkZX.zip