Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Topic started by: matt710 on July 09, 2007, 06:56PM

Title: Goblin Queen
Post by: matt710 on July 09, 2007, 06:56PM
Here is going to be the topic for my next mod:  The Goblin Queen.

This is tentative, but her spawn minions are going to be 3 from MUA and 1 from XML2.
Grey Gargoyle
Demon Leaper
Mephisto's Pet
Psychic demon

Where she will be a boss is kind of up in the air, but she will probably be in the dangerroom because I know how to do that now.

More info will come soon.

Link (1 skeleton version): http://www.mediafire.com/?yzxfdyejxqq (http://www.mediafire.com/?yzxfdyejxqq)
Link (2 skeleton version): http://www.mediafire.com/?1b3gmgydg41 (http://www.mediafire.com/?1b3gmgydg41)

ADMIN NOTE: the 1 skeleton version is much more stable than the 2 skeleton version. It's recommended that you use the 1 skeleton version.
Title: Re: Goblin Queen
Post by: matt710 on July 09, 2007, 08:43PM
Currently I am making her playable to test her animations (there is no way I can test all of them with the 4 limit)  I guess since I am doing all the work to make her playable I will release her.
Title: Re: Goblin Queen
Post by: nodoubt_jr on July 09, 2007, 08:50PM
what you can do is test the four, then delete them (obviously backing stuff first) and then rename the other four. And so on, thats how i tested the NPC from XML1 that had more than four powers.  thats just an option.
Title: Re: Goblin Queen
Post by: matt710 on July 09, 2007, 09:17PM
I actually did the second powerstyle and am on the talent file.  It isn't hard at all and I was thinking of making a playable option with her, which I will revisit later to add passives.   :)  Never can have enough options I guess.  Thanks for the info.  I may do that for other npc bosses if I get a chance.  Just as a general question, how would I make her playable in the dangerroom (like your npcs).  I was thinking of doing another ps named ps_goblinqueen_npc for that purpose so I can choose her best moves.
Title: Re: Goblin Queen
Post by: nodoubt_jr on July 09, 2007, 09:25PM
playable = true ;, have her powers named power_xtreme, power_smash, power_boost, and power_attack
Title: Re: Goblin Queen
Post by: matt710 on July 09, 2007, 09:51PM
Thanks.  Now I can make a new team: 

     Scott Summer's Love Interests:
           01 Jean Grey
           02 Dark Phoenix
           03 Madelyne Prior
           04 Emma Frost

I'm kidding of course... Or am I?   :wtflol:
Title: Re: Goblin Queen
Post by: nodoubt_jr on July 09, 2007, 09:57PM
lol, cyclops is such a slut
Title: Re: Goblin Queen
Post by: ratmon on July 09, 2007, 09:59PM
LOL
Title: Re: Goblin Queen
Post by: matt710 on July 09, 2007, 11:13PM
I know he is.

Anyway back to business


Here are her moves (In talent format cause I am being lazy)

   descname = Psionic Blasts ;
   description = Fires multiple psionic force bolts ;

   descname = Telekinesis ;
   description = Gives Madelyne the ability to lift and throw objects and enemies. Can build bridges.\n(~41Press And Hold~~) ;
   
   descname = Demonic Slavery ;
   description = Uses her concentration and the goblin force to control enemies for a time by tranforming them into demons ;
   
   descname = Mental Amnesia ;
   description = A radial mental attack causing enemies to forget their abilities for a time ;
   
   descname = Mental Paralysis ;
   description = This is a psychic attack that causes the targeted enemy to go into shock ;

   descname = Induce Pain ;
   description = A radial mental attack inflicting pain on enemies and reducing their damage and defense for a time ;
   
   descname = Astral Warp Chaos ;
   description = Goblin Queen teleports around the room using mental attacks on the enemies by use of the Astral plane ;
   

   descname = Telepathic Cloak ;
   description = Can prevent her presence from being detected by others. ;
   

   descname = Psionic Shield ;
   description = Uses psychic energy to increase defense and resistence to other minds. ;
   
   descname = Telepathic Link ;
   description = Links to the minds of all teammates, increasing $AR and $DMG ;
   
   descname = PSIONIC INFERNO ;
   description = Psychic energies ravage the area and causes mass confusion. ;
   Xtreme1

   descname = DEMONIC CALL ;
   description = Spawns four demons to fight alongside team for a time ;
   Xtreme2
   
For the playable she will loose some for boosts. 

Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 07:37AM
Uhg!!! I am having problems compiling again!!!  Can someone look cause I looked at least a dozen times!  I caught a few but there must be more.


Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 08:01AM
Found comma in this:

     count = %gob_ment_burst_num ;

Found Extra = in demonic call

still won't compile
Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 08:32AM
By compiling random things I found that it has to be demonic call, because compiling everything else but that works.  I will be looking at it but maybe someone can see something I missed.


   }

   FightMove {
   animenum = ea_power4 ;
   blendtime = 0 ;
   description = DEMONIC CALL ;
   icon = 11 ;
   lockangles = true ;
   name = power12 ;
   priority = 5 ;
      require {
      cat = skill ;
      item = gob_demons ;
      require {
      cat = xtreme ;
      level = 1 ;
      }

      trigger {
      alternate = true ;
      life = -1 ;
      name = xtreme_start ;
      time = 0 ;
      worldspeed = 0.5 ;
      }

      trigger {
      bolt = Bip01 Pelvis ;
      effect = char/gobqn/special_bamf ;
      fxlevel = 2 ;
      name = effect ;
      time = 0 ;
      }

      trigger {
      effect = char/gobqn/p11_charge ;
      name = effect_sound ;
      sound = char/switch_m/p10_charge ;
      time = 0.4 ;
      }

      trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0281 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

      trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0282 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

      trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0283 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

      trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0284 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

      trigger {
      class = callevents ;
      life = %gob_demons_lif ;
      name = powerup ;
      no_shadow = true ;
      remove_on_death = true ;
      tag = 10 ;
      time = -1 ;
         FunctionEvent {
         function = activate ;
         triggertag = 19 ;
         }

         FunctionEvent {
         function = deactivate ;
         triggertag = 20 ;
         }

         special_fx {
         effect = char/gobqn/special_burning ;
         how_used = deactivation ;
         }

         affecter {
         affect_type = scale ;
         attribute = atk_damage ;
         level = %gob_demons_dmg ;
         }

      }

      trigger {
      effect = char/gobqn/p11_charge ;
      fxlevel = 2 ;
      name = effect ;
      tag = 19 ;
      time = -1 ;
      }

      trigger {
      name = remove ;
      tag = 20 ;
      time = -1 ;
      }

      chain {
      action = Idle ;
      result = idle ;
      }

   }

}

Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 08:38AM
Found it, now it compiled. 
Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 09:35AM
Ok she doesn't crash, her menu portrait is good, but she doesn't display any powers or a 3d hud head.  I assume it is the package files.  Can somebody have a look see please.  I wonder if it is because I used the number 02. 

XMLB packagedef {
   actorskin {
   filename = 0255 ;
   }

   actoranimdb {
   filename = 02_goblinqueen ; (I also tried 02_goblinqueenphoenix)
   }

   texture {
   filename = textures/ui/goblinqueen_icons1 ;
   }

   xml_talents {
   filename = data/talents/goblinqueen ;
   }

   model {
   filename = HUD/hud_head_0255 ;
   }

   model {
   filename = ui/HUD/characters/0255 ;
   }

   model {
   filename = ui/models/characters/0255 ;
   }

   effect {
   filename = char/gobqn/p1_charge ;
   }

   xml {
   filename = data/entities/ents_goblinqueen ;
   }

   effect {
   filename = char/gobqn/p1_impact ;
   }

   effect {
   filename = char/gobqn/p1_trail ;
   }

   effect {
   filename = char/gobqn/p2_charge ;
   }

   effect {
   filename = char/gobqn/p2_impact ;
   }

   effect {
   filename = char/gobqn/p2_power ;
   }

   effect {
   filename = char/gobqn/p2_release ;
   }

   effect {
   filename = char/gobqn/p3_armor ;
   }

   effect {
   filename = char/gobqn/p3_charge ;
   }

   effect {
   filename = char/gobqn/p3_confuse ;
   }

   effect {
   filename = base/powerup/pu_converted ;
   }

   effect {
   filename = char/gobqn/p3_power ;
   }

   effect {
   filename = char/gobqn/p4_power ;
   }

   effect {
   filename = base/powerup/pu_weakened ;
   }

   effect {
   filename = char/gobqn/p5_aura ;
   }

   effect {
   filename = char/gobqn/p5_charge ;
   }

   effect {
   filename = char/gobqn/p6_aura ;
   }

   effect {
   filename = char/gobqn/p6_charge ;
   }

   effect {
   filename = char/gobqn/p7_aura ;
   }

   effect {
   filename = char/gobqn/p7_charge ;
   }

   effect {
   filename = char/gobqn/p8_aura ;
   }

   effect {
   filename = char/gobqn/p9_charge ;
   }

   effect {
   filename = char/gobqn/p9_impact ;
   }

   effect {
   filename = char/gobqn/p9_power ;
   }

   effect {
   filename = char/gobqn/p10_aura ;
   }

   effect {
   filename = char/gobqn/p10_charge ;
   }

   effect {
   filename = char/gobqn/p10_power ;
   }

   effect {
   filename = char/gobqn/p11_charge ;
   }

   effect {
   filename = char/gobqn/special_bamf ;
   }

   effect {
   filename = char/gobqn/special_burning ;
   }

   effect {
   filename = char/gobqn/special_confused ;
   }

   fightstyle {
   filename = data/powerstyles/ps_goblinqueen ;
   }

}

Title: Re: Goblin Queen
Post by: nodoubt_jr on July 10, 2007, 12:29PM
thats weird everything seesm to be alright, i had the same problem with my Guardian NPC, his hud head and 3d head wont show up even though they are properly named in the package files.
Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 12:35PM
I know and she doesn't have any powers either.

(http://img239.imageshack.us/img239/6738/madproblempb6.jpg)
Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 12:42PM
I just tested to see if it was the talents file by renaming it darkphoenix.  But everything displays with her.  So it has to be the package file.
Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 01:00PM
I tested her with dark phoenix and came accross a few problems.  It could be because I am not using the correct character so I won't go try and fix it until I can get the powers to work with Goblin Queen.

Psionic Blasts (Only 1 fires, there are supposed to be 3)
Telekinesis (Works)
Demonic Slavery (works)
Mental Amnesia (works but it shocks them?)
Mental Paralysis (no shock)    
Induce Pain (doesn't work)
Astral Warp Chaos (works)
 
Telepathic Cloak (doesn't work)
   Psionic Shield (doesn't work)
   Telepathic Link  (works)
  
PSIONIC INFERNO (doesn't work)

DEMONIC CALL (works but only spawns 1)
 
Title: Re: Goblin Queen
Post by: nodoubt_jr on July 10, 2007, 01:40PM
minion only spawns one because of this

Quotedemonic call only spawns 1 becasue of this

     trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0281 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

      trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0282 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

      trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0283 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

      trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0284 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

the all share the same even tag, try 10, 11, 12, 13 an individual number for each
Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 02:16PM
Thanks should I also make 3 more of these renaming 11, 12, and 13?

trigger {
      class = callevents ;
      life = %gob_demons_lif ;
      name = powerup ;
      no_shadow = true ;
      remove_on_death = true ;
      tag = 10 ;
      time = -1 ;
         FunctionEvent {
         function = activate ;
         triggertag = 19 ;
         }

         FunctionEvent {
         function = deactivate ;
         triggertag = 20 ;
         }

         special_fx {
         effect = char/gobqn/special_burning ;
         how_used = deactivation ;
         }

         affecter {
         affect_type = scale ;
         attribute = atk_damage ;
         level = %gob_demons_dmg ;
         }

      }

      trigger {
      effect = char/gobqn/p11_charge ;
      fxlevel = 2 ;
      name = effect ;
      tag = 19 ;
      time = -1 ;
      }

      trigger {
      name = remove ;
      tag = 20 ;
      time = -1 ;
      }
Title: Re: Goblin Queen
Post by: nodoubt_jr on July 10, 2007, 02:20PM
i dont really know, ive never done one of the minion one, ive just done duplicates
Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 09:16PM
I just rewrote her packages and it still didn't work!  This is really annoying!   :banghead:
Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 09:36PM
I know that I am probably annoying by now with this mod.  But Eurika I found it!  It was a mistake in my herostats the whole time!!!!  I am kicking myself right now!  But afterwards I feel like this now: 

:laola:

I tried putting her back to the 02 slot, but it didn't work and crashed the saved game.  155 didn't crash the saved game.  02 works new game.  I decided to keep it 02 so that it keeps 155 open.
Title: Re: Goblin Queen
Post by: matt710 on July 10, 2007, 10:27PM
Tomorrow I will fix the moves that don't work.  Also I decided that her npc (for the dangerroom for those who choose not to have the playable version but still want some of her) will have Demonic Slavery, Demonic Call, and Telepathic Cloak.  I am undecided on the 4th move... I will decide when all the moves are working. 
Title: Re: Goblin Queen
Post by: nodoubt_jr on July 10, 2007, 11:39PM
cool, cant wait
Title: Re: Goblin Queen
Post by: matt710 on July 11, 2007, 09:17PM
Quote from: matt710 on July 10, 2007, 01:00PM

Psionic Blasts (Only 1 fires, there are supposed to be 3) still the same
Telekinesis (Works)
Demonic Slavery (works)
Mental Amnesia (works but it shocks them?) (fixed)
Mental Paralysis (no shock) still the same   
Induce Pain (doesn't work) fixed
Astral Warp Chaos (works)
 
Telepathic Cloak (doesn't work) fixed
   Psionic Shield (doesn't work) fixed
   Telepathic Link  (works)
  
PSIONIC INFERNO (doesn't work) desired effect doesn't work but damage works

DEMONIC CALL (works but only spawns 1) still
 

Pretty soon, after the rest of the things are fixed, I will release the character and fix the ref to the talents for the boss.  Then off to the dangerroom she goes.  Also it is going to be psionic blasts for the other npc moves, once it works that is.
Title: Re: Goblin Queen
Post by: nodoubt_jr on July 11, 2007, 09:28PM
Psionic Blasts, what is that like? "count = 3" might work, depending on what type of attack it is
Title: Re: Goblin Queen
Post by: matt710 on July 11, 2007, 11:13PM
It is fixed, actually every move but the xtremes are fixed.  If you can imagine a mental dart that has a chance to hit up to three times.  Sometimes it all hits on one enemy, but if enemies are cluttered the other 2 can hit others.  Do you think the count would work for her spawn?
Title: Re: Goblin Queen
Post by: matt710 on July 11, 2007, 11:35PM
Nope count 4 doesn't work.  Oh well.  With the moves I only have xtremes left.  I also have to fix the animation in her psionic blasts.
Title: Re: Goblin Queen
Post by: jonchang on July 12, 2007, 01:10AM
Can I get some screenies? I've never heard of Goblin Queen (forgive me for my incompetent ignorance). Is she Madelyne Pryor?
Oh and :wtflol: on the Cyclops's Love Interest team.
Title: Re: Goblin Queen
Post by: matt710 on July 12, 2007, 07:29PM
sorry for the delay.  Here are some shots.  The mod will be up soon.

(http://img512.imageshack.us/img512/7565/gobmovescg3.jpg)

(http://img294.imageshack.us/img294/9730/gobiconsvu4.png)
Title: Re: Goblin Queen
Post by: matt710 on July 12, 2007, 08:43PM
(See 2 replies down)

Here is the playable version.  The Xtremes are different from what I described.  Psionic Inferno is like Emma's Psychic Bedlam (which is based off of Jean's Phoenix Force)  She has a mental explosion and has a chance to use the goblin force to make goblin slaves out of enemies.  Also Demonic Call can only spawn one psychic demon, unfortunately I couldn't get the 4 I wanted.  But I will possibly have an update of that if a way is found to spawn enemies like bastion and shadowking does.

_____________________________________________________

Goblin Queen by Matt710

Note: Thank you nodoubt_jr for supplying the base for skin 0255 and the idea of skinchange

Goblin Queen Mod:

3 Skins
3 Conversation Huds
1 Menu Portrait (hex edited so will never conflict)
All new abilities
All new icons set


______________________

Just drag the folders to the XML2 folder and drop.  For the characterheads package and herostats engb, text files have been provided for you to compile into your game's files.  I used character_heads_pc because I replaced Pyro, but you can just replace who you want in character_heads.   Please note that you should back up anything before writing over it!!!! 

__________

Coming soon:

Comics/Loadscreen Update
Dark Phoenix Update
Professor X Update
Emma Frost Update
Goblin Queen Boss in Dangerroom
Hell Fire Club Battle in Dangerroom
Dark Phoenix Battle in Dangerroom

See also:

Goblin Queen NPC (For those who want her somewhat, but not enough to put her in their main roster)

Title: Re: Goblin Queen
Post by: matt710 on July 12, 2007, 08:56PM
NPC Version:

http://marvelmods.com/forum/index.php?topic=774.msg14182#msg14182
Title: Re: Goblin Queen
Post by: matt710 on July 12, 2007, 10:13PM
Looks like I was so excited to release her I made a mistake in her talents that gave her over 100% criticals.  Ooops!!!  Oh well download this verison if you already have her.  Just updates of skins and talent.engb

Goblin_Queen_Mod_Playable.zip:
http://files.filefront.com//;8038751;;/

Title: Re: Goblin Queen
Post by: nodoubt_jr on July 13, 2007, 12:01PM
looks good, btw xml2 psp has a Dark Phoenix Boss, heres her powerstyle in case you want to save yourself the time

http://www.momoshare.com/file.php?file=0550ee34ed8c4dd401cfcdb94e8f85bc
Title: Re: Goblin Queen
Post by: ratmon on July 13, 2007, 02:06PM
thanks.
Title: Re: Goblin Queen
Post by: matt710 on July 13, 2007, 04:08PM

Goblin_Queen_Data.zip:
http://files.filefront.com//;8046051;;/

Updates her Data Files
Title: Re: Goblin Queen
Post by: matt710 on July 13, 2007, 10:52PM
Quote from: nodoubt_jr on July 13, 2007, 12:01PM
looks good, btw xml2 psp has a Dark Phoenix Boss, heres her powerstyle in case you want to save yourself the time

http://www.momoshare.com/file.php?file=0550ee34ed8c4dd401cfcdb94e8f85bc

Thanks I will take a look see.  I may have to add to it to make her a hard boss.  These Dangerroom flashbacks are going to be very challenging and give good rewards.  Next is I have to figure out how to do things I want:

Characters pre-selected (probably possible)
Characters skins pre-selected (improbable)
Multiple Bosses in one Battle (No Clue)
Title: Re: Goblin Queen
Post by: jonchang on July 18, 2007, 02:05AM
Yay screenies! :)
Title: Re: Goblin Queen
Post by: serenityq2 on February 08, 2008, 10:22AM
my goblin queen mod has no powers. i know someone here had the same problem. how did you fix it?
Title: Re: Goblin Queen
Post by: matt710 on June 21, 2008, 09:15PM
She is getting an update after angel.  I have her sounds ready and defined since she is using Dark Phoenix's sound file.  Main changes will be skeleton and fightstyle changes, which shouldn't be a problem since she cannot fly.
Title: Re: Goblin Queen
Post by: matt710 on June 27, 2008, 09:40AM
Alright, she is mostly updated.  She has new animations, a new fightstyle, unique menu anims (well for now until I do marvel girl since she may use goblin queen's menu action as her menu goodbye), new demons, an altered 2nd Xtreme, sounds, new teleporting ability when you hit jump 2x, and special knockback and shock3 attacks.  I just need to add more skins and packages and she's done.
Title: Re: Goblin Queen
Post by: ariesxj on June 29, 2008, 02:33PM
Quote from: matt710 on June 27, 2008, 09:40AM
Alright, she is mostly updated.  She has new animations, a new fightstyle, unique menu anims (well for now until I do marvel girl since she may use goblin queen's menu action as her menu goodbye), new demons, an altered 2nd Xtreme, sounds, new teleporting ability when you hit jump 2x, and special knockback and shock3 attacks.  I just need to add more skins and packages and she's done.

i'm not sure you may have noticed, but in the last goblin queen release, she's missing models and sounds folders.
Title: Re: Goblin Queen
Post by: ratmon on June 29, 2008, 05:41PM
Back then we had no sound files
Title: Re: Goblin Queen
Post by: ariesxj on June 29, 2008, 05:56PM
Quote from: ramen on June 29, 2008, 05:41PM
Back then we had no sound files

ooooh.
well what does a model file do?
Title: Re: Goblin Queen
Post by: matt710 on June 29, 2008, 08:11PM
I think you are talking about are only used by certain characters such as cyclops and ironman.  None of the psychics in the game have any models except psylocke I believe (her psy-knives).  So basically she never had any since there wasn't a need for them.
Title: Re: Goblin Queen
Post by: matt710 on June 29, 2008, 10:08PM
Alright here are the skins I plan on doing:

(http://images.wikia.com/marveldatabase/images/c/c1/Madelyne_Pryor_%28Mutant_X%29_001.jpg)
Mutant X (already started)

(http://images.wikia.com/marveldatabase/images/d/d7/Madelyne_Pryor_%28Earth-1298%29_002.jpg)
Mutant X Original? (done)

Possible:

(http://www.uncannyxmen.net/images/costume/madelyne-costume3.jpg)

(http://www.uncannyxmen.net/images/costume/madelyne-costume4.jpg)
No hood of course.

(http://www.uncannyxmen.net/images/costume/madelyne-costume5.jpg)

(http://images2.wikia.nocookie.net/marveldatabase/images/thumb/a/a2/Cable44.jpg/398px-Cable44.jpg)

(http://www.uncannyxmen.net/images/costume/cyclops-what.jpg)

(http://www.uncannyxmen.net/images/spotlight/madelyne23.jpg)

(http://www.uncannyxmen.net/images/spotlight/madelyne28.jpg)

I already have the three that were with the original mod plus the two Mutant X ones.  All I need is at least 4 more.
Title: Re: Goblin Queen
Post by: matt710 on June 30, 2008, 11:51AM
Preview of the skins thus far:

(http://img108.imageshack.us/img108/8223/goblinqueenat2.jpg)

(http://img207.imageshack.us/img207/4783/goblinqueen2hc3.jpg)

Title: Re: Goblin Queen
Post by: nodoubt_jr on June 30, 2008, 11:28PM
mutant x skin = amazing, i love it
Title: Re: Goblin Queen
Post by: matt710 on July 01, 2008, 10:32AM
Thanks for the compliment.   :phoenix:  Here is a preview of her next skin. 

(http://img55.imageshack.us/img55/8756/goblinqueen3me3.jpg)

Note this shows the end of her menu_action and the beginning of her menu_goodbye.
Title: Re: Goblin Queen
Post by: matt710 on July 01, 2008, 10:10PM
Here is a preview of a skin that was a failure and a new skin that came out well.  Just one more.

(http://img295.imageshack.us/img295/3824/goblinqueen4bh0.jpg)
Plus bonus with the new skin you can see the end of menu_goodbye.
Title: Re: Goblin Queen
Post by: ratmon on July 01, 2008, 10:12PM
she looks hot
Title: Re: Goblin Queen
Post by: matt710 on July 02, 2008, 08:28AM
Thanks Ramen.

Her is the last skin preview.

(http://img115.imageshack.us/img115/8041/goblinqueenlastfg6.jpg)
Title: Re: Goblin Queen
Post by: matt710 on July 02, 2008, 11:12AM
Goblin Queen by Matt710

Note: Thank you nodoubt_jr for supplying the base for skin 15301 and the idea of skinchange. 

Goblin Queen Mod:

9 Skins
9 Conversation Huds
3 3d Huds
1 Menu Portrait (hex edited so will never conflict)
Revamped abilities (especially Xtreme 2)
Invididual Icon Set
New Demons
Sounds
Voice
Altered Skeleton
New Fightstyle
New attack shock3 and knockback
New menu anims

_____________________

Just drag the folders to the XML2 folder and drop.  For the characterheads package and herostats engb, text files have been provided for you to compile into your game's files.  Please note that you should back up anything before writing over it!!!!  I am not responsible for anything that may happen once you add this, it is your own choice to install.  There are no problems found that would hurt the program or computer when I tested it, so there shouldn't be any problems on your version.


__________

http://www.mediafire.com/?1b3gmgydg41


Enjoy!!!!
Title: Re: Goblin Queen
Post by: matt710 on July 21, 2008, 10:03PM
Goblin Queen's Alternate is going to be ready soon.  For her I am impartial to either one since the animations are just as nice.  I guess I would have to say that the one skeleton version is better since it doesn't give issues.
Title: Re: Goblin Queen
Post by: matt710 on July 21, 2008, 10:28PM
Single Skeleton Alternative:

http://www.mediafire.com/?yzxfdyejxqq

_____________________

Just drag the folders to the XML2 folder and drop.  For the characterheads package and herostats engb, text files have been provided for you to compile into your game's files.  Please note that you should back up anything before writing over it!!!!  I am not responsible for anything that may happen once you add this, it is your own choice to install.  There are no problems found that would hurt the program or computer when I tested it, so there shouldn't be any problems on your version.
Title: Re: Goblin Queen
Post by: Cry Havoc on December 22, 2009, 11:36PM
Just out of curiosity, who's voice is she using? is it the same as Dark Phoenix?
Title: Re: Goblin Queen
Post by: Psionichick on December 29, 2009, 02:35AM
 :phoenix:
Hey guys check out my own Goblin Queen moveset (okay maybe some of it)non goblin powers so her in hero stat will be Madelyne pryor instead of Goblin Queen

Voice:
use Jean's voice

Costume:
- classic
- Mutant X
- the end
- Original Mutant X
- Red Queen(Sisterhood of mutants)

Powers:
Telekinesis - Gives Madelyne the ability to lift and throw objects and enemies. Can build bridges(Press and Hold)
Psionic Bolt - Madelyne fires a huge telepathic ball that slams the target away(just like jean's new effect TK blast in JEAN GREY SKILL BOOSTER ver.1.2 TK SKILL)
Dominating will - Convert enemies into comrades
Telepathic Blast - Blast a huge telepathic wave in a shape of an arc in front of her
Mental Paralysis - A psychic attack that causes the targeted enemy to go into shock
Phobia illusion - Making the enemies realize that they been attack by their own fear(Just like Emma's Insanity plague in MUA1 Mods by Whiteking)
Psychic Detention - Trap the enemies mind in their own dream for a while   

Xtreme:
Psionic Inferno(Xtreme) - Release a powerful Psionic wave that will convert and project an awful image in the mind of enemies that cause them to flee away
Astral Aided(Xtreme) - Summons her astral form to aid her in battle(unable to use her powers,she can use her powers after her astral form is disappeared)

Boost:
Telepathic Cloak - Can prevent her presence from being detected by others
Mental Shield - Uses her psychic energy to increase her defenses
Anodyne - Heal the whole party

passive:
Psionic combat - add mental damage into melee attack
Mental Mastery - Increase Mental damage
Astral Embodiment - Decrease damage taken able to phase through projectile attack

Flight - Use her telekinesis power to levitate her self
Mutant Mastery - increase her mutant power damage     

Has a special conversation with Mr.Sinister,Selene and Sebastian Shaw
Title: Re: Goblin Queen
Post by: LX - Rampage on December 29, 2009, 03:55AM
And what is the point of this? I mean, do you request someone to do it or you will do it or something?
Title: Re: Goblin Queen
Post by: Psionichick on December 29, 2009, 04:30AM
no! i just want show u guys
Title: Re: Goblin Queen
Post by: Cry Havoc on December 29, 2009, 04:37AM
Even the rocks shall tremble at her feet!! ;)
Title: Re: Goblin Queen
Post by: Psionichick on December 29, 2009, 04:50AM
Quote from: Cry Havoc on December 29, 2009, 04:37AM
Even the rocks shall tremble at her feet!! ;)

Hm! what do you mean THE ROCKS SHALL TREMBLE AT HER FEET
Title: Re: Goblin Queen
Post by: Cry Havoc on December 29, 2009, 04:56AM
Haha, that's what she says when she levels up.
Title: Re: Goblin Queen
Post by: Psionichick on December 29, 2009, 05:13AM
Quote from: Cry Havoc on December 29, 2009, 04:56AM
Haha, that's what she says when she levels up.

Cool,by the way did like my Goblin Queen/Madelyne Pryor Moveset
Title: Re: Goblin Queen
Post by: Cry Havoc on December 29, 2009, 06:08AM
Looked okay to me, although I'm not a huge fan of the character I still enjoy using her occasionally.
Title: Re: Goblin Queen
Post by: kiss_lamia on August 26, 2010, 02:47PM
I LOVE YOUR MADDY!!! She rocks and that astral warp move is awesome you can clear a whole room of villains with it! Lots of cookies hehe