Marvel Mods

XML and MUA - Common Items => Modding Tools => Topic started by: Norrin Radd on July 10, 2007, 06:07PM

Title: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 10, 2007, 06:07PM
PS2skinner by Norrin Radd RELEASE V1.0

This program is similar to muaskinner.exe, but allows the extraction of dds picture files from ps2 igbs. It also allows the recompilation of altered dds files back into ps2 igbs.

Download here:
http://www.momoshare.com/file.php?file=930a2d42370999a586f6360417e11286

===== How to use it =====
Open the command prompt and go to the location of the igb and dds file

To decompile from igb file type:
PS2skinner.exe -xdds file.igb file.dds
(if file.dds doesn't exit it will create one, if file.dds exists before the command, it will be OVERWRITTEN)

To compile from dds to ps2 igb:
PS2skinner.exe file.igb file.dds
(file.dds and file.igb must exist)

Set up your ps2skinner.cfg file like this:
file.igb tex_width tex_height palette_offset texture_offset .

Notes:
1. All template dds files (named 256256.dds etc.) must not be OVERWRITTEN or the program will not extract dds files.
2. The template files and ps2skinner.cfg must be in the same folder as PS2skinner.exe.
3. If you have used muaskinner.exe before, this will be a similar experience.
4. You can use PS2skinner.exe from any directory if PS2skinner.exe is placed in the folder c:\windows (or similar for your computer) but your templates, ps2skinner.cfg, and your igb and dds you are compiling/decompiling must be held in the same folder (which can be any folder)

===== Possible reasons why you receive error: ps2skinner.cfg not configured properly =====
1. The program doesn't get the file name (igb name) from the line in ps2skinner.cfg
2. The spacing in your line in ps2skinner.cfg is incorrect
3. The ps2skinner.cfg file is not placed in the correct directory

If you have any enquiries post them in this thread or "PS2skinner HELP" or something similar.

Enjoy!

Big thanks goes out to:
iammingy for all the help, and Noelemahc for the tutorial (in Modding Rundowns: Models)

For a program that can handle DXT1,3 and PS2 skins, see NRskinner http://marvelmods.com/forum/index.php?topic=1224.0
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Norrin Radd on July 10, 2007, 06:47PM
original post moved here
i would like some help please,
does anyone have a ps2 skin with offsets that i can try (for the palette and texture)?
i want to try to transfer it to a dds file
also if someone could up a template of the required T8 dds file that would be great,
unless the T8 is just a normal dds file, i'm not really clear on this issue (i didnt see this T8 saving option in Gimp)
thanks

edit: i cant download Noelemahc's which is posted here
http://marvelmods.com/forum/index.php?topic=7.0
end of original post



i think i may have a valid ps2 skin and i found some offsets, i just need the template dds to test it
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Norrin Radd on July 10, 2007, 07:38PM
I have made a program, which i have verified transfers the bits from the igb to a dds file, but i dont think i have a valid dds template because when i go to view the dds file, it wont open. either that or possibly the offsets are wrong i guess.

As soon as i can get a working template (i think i already have a ps2 skin and its offsets im not 100% sure though), i can release the tool which allows you to edit ps2 skins, then put them back in the igb. if anyone wants this utility, please help me get a working template dds file (see http://marvelmods.com/forum/index.php?topic=7.0).

what this will also do is make it so you dont need to hex edit anything, it is similar to muaskinner, only for ps2skins
thanks

edit: i forgot to mention, for the skin i have now, i would need a 256x256 dds
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Teancum on July 10, 2007, 08:43PM
I *think* they're DXT1, but like all MUA textures they're headerless.  Are you attaching a DDS header to it when you export the data out of the IGB?
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Norrin Radd on July 10, 2007, 08:49PM
what i am trying now is saving a blank 256 x 256 dds file with gimp in several formats,
and just following the instructions by noel, except using a program instead of hexing, and it places the palette after the dds header yes
and it also places the texture after that
Title: Re: ps2 skin and offsets request (and dds template)
Post by: iammingy on July 10, 2007, 09:33PM
T8 isn't DXT1, I think... :confused:
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Norrin Radd on July 10, 2007, 09:43PM
no, i tried dxt1, shows up as weird stuff, dxt3 too
the only thing i can see it with is saving as L8, but i dont get any color  :runaway:
thanks
Title: Re: ps2 skin and offsets request (and dds template)
Post by: iammingy on July 10, 2007, 09:47PM
I think that's because DXT1,3,5 are "compressed textures" and T4, T8 are "indexed textures"... and PS(P) models only supports indexed ones?? @_@
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Norrin Radd on July 10, 2007, 10:47PM
I FIGURED IT OUT!!! yee-A . To make the correct TEMPLATE FILE for PS2 skins do this (for gimp):
Create a blank file that is the size you need.
Then read this and follow what it says. I got it from some gimp site.
QuoteConvert images to indexed color palette
GIMP can switch from an RGB color palette to an Indexed color palette. The latter uses less colors. Therefore the image size (on disk) will likely be smaller. Less colors are used in the image, but you still want the same (or comparable) quality from the image. You can do so like this:
From the image window use these menus: Image > Mode > Indexed.
Underneath Generate optimum palette fill in the number of colors to use
(256 colors is a rather safe value)
Underneath Dithering set Color Dithering to None
This assures that you will keep the same colors, but the resulting file will likely be smaller.
However, the results with images with a transparent background are not always good. So I am looking for a better option for images with transparent backgrounds.

Then, save as .dds, using format default option, then you can pick if you want the transparent layer on or off, either way it worked for me.
Then i used my program to extract the information from the igb and put it in the dds.
then i opened the dds file, in color!
now i can edit it and put it back in the igb file with my program.

edit: you need the dds plugin for gimp, i used version 2.2.something (stable version)
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Norrin Radd on July 10, 2007, 10:56PM
i will edit my program a bit more, then it should be good for a release, hm how does PS2skinner sound, or is that too much like nba2kstuff's names. any way, the cfg file will be similar to his, just slightly different
:wiggle:


Edit: yeah it did take a long time, haha, but we got it. there might be one issue though, it says in texture finder it uses a 32bit palette format, and i saved it as 256 colors (no xbit option), hopefully it will still be ok.
Title: Re: ps2 skin and offsets request (and dds template)
Post by: iammingy on July 10, 2007, 11:05PM
THIS IS GREAT NEWS!!!!!!

I have to write in caps... :P The name is good!

EDIT: That took us a long time, eh? :laugh:
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Norrin Radd on July 11, 2007, 07:51AM
i think the mua ps2 skins are available here: http://www.marvelmods.com/noelemahc/PS2MUAstuff.rar
but i'm not sure if they will be useful.
Title: Re: ps2 skin and offsets request (and dds template)
Post by: BliZZ on July 11, 2007, 09:48AM
Oh man, are we getting a PS2 re-skin program :laola:

I upped a big pack of playable PS2 skins from XML1/2 in the Skin Mega Pack thread, btw.
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Teancum on July 11, 2007, 03:25PM
You so beyond rock Norin.  :thumbsup2:  Now we need to get you to decode the zss files! :D
Title: Re: ps2 skin and offsets request (and dds template)
Post by: BliZZ on July 11, 2007, 03:36PM
And figure out how to convert igbs from other systems. Especially from the PSP, XML2 edition. And MUA PSP and 360. Heck, just figure out igbs altogether :rofl:
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Norrin Radd on July 11, 2007, 05:06PM
haha, the only reason this project was easy was because of noel's tutorial on how to do it (using hex editor albeit), and iammingy's help

but it does work, here is the blobps2 skin that i modified (see the black lines on his back, i did it just to test it)

i will just fix up the code a bit and release it soon
Title: Re: ps2 skin and offsets request (and dds template)
Post by: iammingy on July 11, 2007, 06:17PM
hehe... Thanks, I can bypass hex-editors once again...

EDIT: I can see that my offsets worked! :D (Thanks for confirming with a pic! :) ) Did your offsets work as well?
Title: Re: ps2 skin and offsets request (and dds template)
Post by: Norrin Radd on July 11, 2007, 07:12PM
they sure did (6801.igb), i included them in the program release zip, along with your blob offsets.
Title: Re: ps2 skin and offsets request (and dds template)
Post by: iammingy on July 11, 2007, 07:22PM
That's great! Thanks. :)
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 11, 2007, 07:26PM
I have now released the software, see the first post in this thread.
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 11, 2007, 08:40PM
Thank you very much! This should be fun! :D
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 11, 2007, 08:47PM
thanks for your help along the way! and the idea to make it in the first place!
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 11, 2007, 08:55PM
You are welcome!

I "think" I know which type of DDS to save in Photoshop now. :D I still need to test it though....
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 11, 2007, 09:19PM
you might be able to get away with just saving it after you oppened it as oppose to 'save as'
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 11, 2007, 09:47PM
I tried that before but the plugin still pops up...
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 11, 2007, 10:03PM
hm, if there is no other way, i guess you'll need gimp
noel talked about the dtx or something similar plugin for photoshop, im not sure if thats what your using

edit:
you can also search palettized dds for photoshop
just learn how to change the image so it has a palette format
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 11, 2007, 11:14PM
that's the one I was thinking... :)
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 12, 2007, 04:45PM
My Photoshop couldn't open the freshly ripped DDS correctly, but I have found other ways to deal that file type... :D

Here is my first reskin of PS2 models:

http://marvelmods.com/forum/index.php?topic=435.msg14148#msg14148

This shows that your program works fine for me!!! :rockon:
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 12, 2007, 06:40PM
thanks for verifying!
and love the jean

edit: if its not too much to ask can you elaborate on how you dealt with the dds files, just so other people know in the future? if you dont want to its ok
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 12, 2007, 08:09PM
hehe, it's nothing special... It's just the old way of dealing with DDS files back in modifying XML2 skins using the little BMP -> DDS program... However, it shouldn't have any problem in opening DDS files in Photoshop for other people.  The nVidia plugin is little buggy in opening/saving DDS files (exactly like what Noelemahc said), but I still don't know why it couldn't load the files properly... @_@
Title: Re: PS2skinner V1.0 RELEASED
Post by: Teancum on July 13, 2007, 05:15AM
The v6 version of the plugin shouldn't have any problems.  I've skinned tons of characters with no issues/black dots of death.  So my guess is it'll probably open one.
Title: Re: PS2skinner V1.0 RELEASED
Post by: DJay Saint on July 13, 2007, 11:26AM
I use the v7 version of the plugin and have had no problems with it either.  I've done everything from normal (bump) maps, to specular maps and color maps on PC models, X-box models, etc.  I've had no black dots yet.  So the v7 does work.
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 20, 2007, 01:18PM
When I try to use it just a black screen that flashes.  Am I doing something wrong?
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 20, 2007, 01:19PM
you cant just double click on it

you need to run it from the command line, and enter flags
(for example enter
PS2skinner.exe -xdds file.igb file.dds
when you are in the command prompt in the PS2skinner directory)

let me know if this didnt help, or if you have any questions
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 20, 2007, 07:07PM
Thanks but it still doesn't work.  It says ps2skinner.cfg not configured properly.  I added this for Jean.igb (which is based off of Medusa's skin)

Jean.igb 256 256 122323 34019 .

I editted it with notepad could that be a problem?
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 20, 2007, 07:22PM
editing with notepad is fine,
i will have to check my notes

give me a few minutes to check

Is that your only entry in the file?
Are you getting the dds from jean.igb (with -xdds)?

It gives the error: ps2skinner.cfg not configured properly when:
it doesnt get the file name (igb name) from the line or
if the spacing is incorrect

if you have an empty line before your jean line, then the program wont recognize it

hope that info helps, please let me know if you get it to work or still have problems

edit:
if after looking at everything you still cant get it, send me the igb and i can try it
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 21, 2007, 12:08PM
The program also gives the same error about ps2skinner.cfg not being configured properly when the cfg file is not placed at the correct directory.... hehe  So, make sure you put the DDS, IGB, CFG file in the same directory before the using the PS2Skinner commands.
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 21, 2007, 12:10PM
thanks iammingy, i will post the reasons for the error on the first page
edit: done
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 23, 2007, 05:09PM
would it matter that I renamed Jean_Grey_LEE_C&P-Matt_PS2.igb to Jean.igb for simplicity?  And yes it is all in the same directory.  I am trying to decompile it at this point.
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 05:14PM
renaming doesnt matter, i renamed numbers.igb to blob.igb and it worked. can you please point me to the direction of that igb so i can try.

edit:
what are you typing in at the command line

edit:
or you could just try the ps2 version of 6801.igb if you have it, since the offsets are already in ps2skinner.cfg, and i've tested that one
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 23, 2007, 05:19PM
Ok it is just a rename on iammingy's Jean_Grey_LEE_C&P-Matt_PS2.igb. The offsets are 256 256 122323 34019 .  Thanks.  Skin found here:  http://www.box.net/shared/a60ze3h4ha (http://www.box.net/shared/a60ze3h4ha)

I am typing this for Jean.igb:

C:\ps2skinner\ps2skinner.exe -xdds Jean.igb Jean.dds     

Thanks

Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 05:29PM
it worked for me, i will print what i did and show you the ps2skinner.cfg

i filled in ps2skinner.cfg to look like this:
6801.igb 256 256 9347 24358 .
blob.igb 256 256 10673 163921 .
Jean.igb 256 256 122323 34019 .

Counting the enter just above this line. then i opened command prompt, went to the folder where i put Jean.igb and all the other ps2skinner files and then typed:
ps2skinner.exe -xdds Jean.igb Jean.dds
just like you did.

when you say you type what you do, do you actually type in c:\ps2skinner\ or is that what directory u are in

edit:
i forgot to say i renamed the skin to Jean.igb (with exactly that capitalization)
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 23, 2007, 05:29PM
thanks!
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 05:44PM
let me know if you get it to work please, i want to make sure that it isnt an error in the program
whenever you have time
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 23, 2007, 06:00PM
Still gave me the same thing.  And yes that is the whole thing I typed.  I tried to go into the directory but it didn't work
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 06:04PM
what if you just type ps2skinner.exe
it should show a menu

edit: also, can you tell me exactly what is in that folder

edit:
also, when i run it from a different directory, meaning i type in something like
"c:\directory\ps2skinner.exe -xdds Jean.igb Jean.dds"
it doesnt work, so you will need to 'cd' change directory until you are actually in the correct one
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 23, 2007, 06:07PM
it says that it is not recognized as an internal or external command, operable program, or batch file.

If I type C:\ps2skinner\ps2skinner.exe it gives me instructions how to use it.
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 06:11PM
but you have to move directory, into the one with the program

heres one idea, copy and paste ps2skinner.exe and 256256.dds to c:\windows
and the cfg file and igb too, hopefully you should be able to run it from anywhere

edit: actually, i copied the folder to the directory you have, then type what you did, the whole c:\... and it worked, it may be because i have a copy of ps2skinner.exe in my windows folder, i'm not sure
edit: nope, i took all the ps2skinner related files out of c:\windows and it still worked
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 23, 2007, 06:15PM
Norrin Radd is right! :) Just put the ps2skinner.exe into Windows, then you can use the command "PSskinner.exe skin.igb skin.dds" when you are in the directory containing skin.igb, skin.dds, and the CFG file.... :)
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 06:18PM
but even if i take it out of c:\windows, what he does still works, man i hope this is because of some small error in the cfg file or something

edit:
but it is definately a good idea to put the .exe in the windows folder to try to get it to work
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 23, 2007, 06:21PM
still doesn't work.  I got it in windows so I don't have to direct it, but it still gives me the cfg problem.  Maybe it is my cfg file?  Perhaps it went glitchy?  Can you upload me yours?  If you are ok with it.  Thanks for all your help by the way.
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 06:23PM
yeah, seriously, if you want to get this to work we just have to find the problem now, then you can use it forever in the future, i will upload the cfg now

edit: here
Link removed
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 23, 2007, 06:26PM
Quote from: Norrin Radd on July 23, 2007, 06:18PM
but even if i take it out of c:\windows, what he does still works, man i hope this is because of some small error in the cfg file or something

edit:
but it is definately a good idea to put the .exe in the windows folder to try to get it to work

That didn't work for me some reason... so I just put ps2skinner.exe in windows and it worked every single time... lol
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 06:27PM
what i might do is give him a debugged version that is more specific of what the problem is
i'll fix one up right now
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 23, 2007, 06:29PM
thanks.  But it still doesn't work.  I don't know what I am doing wrong!!!!   :bawling:
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 06:30PM
ok, ill send you a new version that is more specific about the problem, give me 5 minutes

edit:
Link removed

this should give you some output on screen, you'll have to paste it here
edit:  you will also need to replace this one in c:\windows if you put one there
and keep a copy of the original version

edit:
note that whatever message you get, this error is related to ps2skinner.cfg, either it cant find it/open it, or cant read the inside correctly
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 07:14PM
you could also try this:

wherever you call 'c:\ps2skinner\ps2skinner.exe -xdds Jean.igb Jean.dds' from, put your cfg file there.
so lets say you open command prompt, and it says
C:\Documents and Settings\You\Desktop>_
then put your cfg file on the desktop

then try running
C:\Documents and Settings\You\Desktop>c:\ps2skinner\ps2skinner.exe -xdds Jean.igb Jean.dds

if you dont get the cfg error, then the problem is that you cant call it from another directory, because it looks for the cfg in the directory you are currently in. i tried and it gives me an error to do what i think you were doing, thats why i think you get the error. so try this
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 23, 2007, 08:28PM
Thanks, I will try it after I finish xtreme rouge.  She is almost done I just have to find the other offsets.
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 23, 2007, 09:53PM
Thank You So Much!!!!  It finally worked!!!  I ended up putting it in documents and settings (where the directory was going) and it worked. Thanks again.

PS  Do you know any good program for editing the dds files to reskin?  Or do I have to convert it to BMP somehow?  I have Adobe Photo Shop but it doesn't recognise it. 
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 23, 2007, 09:54PM
Exact same problem with me. My PS couldn't recognize it either.

EDIT: Get a small program called DXTBMP. It can convert these PS2 DDS to 24-bit BMP. When you are done, open the BMP in DXTBMP and save as a 256 colors DDS.

EDIT2: Get it here:

http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm
Title: Re: PS2skinner V1.0 RELEASED
Post by: matt710 on July 23, 2007, 10:00PM
Thanks will do.  Also PS2 skins work in MUA right?  If so I will put the custom Jeans in the MUA forum as well.
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on July 23, 2007, 10:01PM
Yes, they do!!! :D

EDIT: I can see that lots of sexy Jean GreyS are coming to MUA!!!
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on July 23, 2007, 10:02PM
Quote from: matt710 on July 23, 2007, 09:53PM
Thank You So Much!!!!  It finally worked!!!  I ended up putting it in documents and settings (where the directory was going) and it worked. Thanks again.


yes, finally, quick tip, this will help you, type this when you open the command line:
cd c:\ps2skinner
this will bring you to the ps2skinner directory, i think thats where you put it, then run the program from there and put all your files in that folder

Congrats btw :wiggle:

edit:
if you use 'cd c:\ps2skinner' you wont have to put everything on the desktop, just put it in ps2skinner folder
Title: Re: PS2skinner V1.0 RELEASED
Post by: iammingy on October 27, 2007, 02:01PM
Just a note for anyone who care:

If you forget to specify the dimensions of the texture (eg 128 128) in the CFG file, then your computer will freeze while importing the DDS into the IGB file. I think the program was trapped into an endless loop that overflows the RAM... haha ^^" After I restart my computer, I found that the IGB becomes 1.88 Gigabytes (instead of 133 Killobytes).
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on October 27, 2007, 02:23PM
Another note:
(im not sure if this was already discussed)
If you forget to write the .dds file, it will say that the .cfg file is not setup correctly, but actually the file is setup correctly, you just need to write the value for which .dds file you want

ex:
ps2skinner -xdds majumbdar.igb
will give an error about .cfg file, even though there may be no problem with the cfg file. just do
ps2skinner -xdds majumbdar.igb toodaloo.dds
Title: Re: PS2skinner V1.0 RELEASED
Post by: ratmon on August 30, 2008, 05:21PM
The Link is down could you please reupload it. Quick question for this program I dont need the skin bmp file right? just the offset?
Title: Re: PS2skinner V1.0 RELEASED
Post by: Teancum on August 30, 2008, 06:24PM
NR Skinner is what you should use now.  It handles all of the different texture types.
Title: Re: PS2skinner V1.0 RELEASED
Post by: ratmon on August 30, 2008, 06:32PM
Quick question when I tried editing a skin red comes out as brown all the colors are wrong is there something I miss?
Title: Re: PS2skinner V1.0 RELEASED
Post by: Norrin Radd on August 30, 2008, 07:42PM
Make sure you have the right palette offset (you need to add +1 to the palette offset you find with texture finder).