Marvel Mods

Marvel Ultimate Alliance I & II => Mod Releases and Conversions => Topic started by: MelloMods on March 27, 2012, 11:37AM

Title: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: MelloMods on March 27, 2012, 11:37AM
Photobucket just ended free 3rd party hosting for images now, so I'll have to migrate all my images to a another image-hosting site (probably imgur or something). Sorry for the inconvenience!
UPDATE: Still haven't gotten around to migrating all my images, but I found a fix available for Chrome and Firefox. It's called Photobucket Hotlink Fix and it will allow you to see the images that were intended rather than looking at a bunch of ugly photos while holding my photos for a $400 ransom!
https://chrome.google.com/webstore/detail/photobucket-hotlink-fix/kegnjbncdcliihbemealioapbifiaedg?hl=en (https://chrome.google.com/webstore/detail/photobucket-hotlink-fix/kegnjbncdcliihbemealioapbifiaedg?hl=en)

MODS:

SKINS:

MANNEQUINS:
For a FULL list of details and screenshots, you can visit my Mannequin Release Page (http://marvelmods.com/forum/index.php/topic,8293.msg149305.html#msg149305).
UPDATES:
Title: Re: Harpua1982's Mods: Thanos
Post by: fox456 on March 27, 2012, 01:26PM
WHAT!?  That was quicker than expected!  I thought you were going to release Thanos later this week.

Congratulations on completing your first mod.  I already know that it is AWESOME!  And to think, it's that good and it's just your first effort at modding.
Title: Re: Harpua1982's Mods: Thanos
Post by: Midnightphoenix on March 27, 2012, 02:12PM
Wow awesome, and congrats! I can't wait to give him a run! And thanks for the thanks :) It means alot!
Title: Re: Harpua1982's Mods: Thanos
Post by: Oddark123 on March 28, 2012, 12:54AM
Glad to see you have completed Thanos, i'll have to try him out soon
Title: Re: Harpua1982's Mods: Thanos
Post by: Aventureiromax on March 28, 2012, 08:45AM
Thanks for sharing a good job  :thumbsup:
Title: Re: Harpua1982's Mods: Thanos
Post by: BLaw on April 02, 2012, 05:46AM
Congratulations on your mod and a really clear first post. Some powers look really unique and feel unique as far as I can tell.

Cheers!
Title: Re: Harpua1982's Mods: Thanos
Post by: edward on April 02, 2012, 05:28PM
Awesome mod man, and the skins holy sh*t, I didn't even thought they were possible.
Title: Re: Harpua1982's Mods: Thanos
Post by: Dark_Ansem on April 30, 2012, 07:17AM
seen avengers yesterday, downloading this today!
Title: Maverick/Agent Zero v1.0 MOD
Post by: MelloMods on May 18, 2012, 11:08AM
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif) Maverick (http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)
Version: 1.0
Mod By: Harpua1982

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/mua_mav_screenshots.jpg)

Skins:

Powers/Abilities:

Preview Video
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/mua_mav_prev.jpg) (http://www.youtube.com/watch?v=VY5RSvmXAi4)
click on image to view video

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)GET MAVERICK V1 MOD HERE! (http://www.mediafire.com/?jdwv46ie9u0ypow)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/1mav.gif)

Bugs

Thanks


The Official Characters Mod  (http://marvelmods.com/forum/index.php/topic,3380.0.html) is required for this mod.  If you don't have this, then PM me and I'll be sure to send you the missing files.
Menu callout and menu goodbye will be included in the next X-Voice update.
hudhead_10202.igb will be replaced, but I think it's a leftover from XML2.  You should be sure to back-up any files before installing this mod.

As w/ most other mods here, a new game is required.

Enjoy!
Title: Re: Harpua1982's Mods: Thanos
Post by: Midnightphoenix on May 18, 2012, 02:37PM
He looks really awesome! I'm gonna have to try him out :D
Title: Re: Harpua1982's Mods: Thanos
Post by: LukiiSilveira on May 18, 2012, 03:34PM
Amazing mod
Title: Re: Harpua1982's Mods: Thanos, Maverick
Post by: Oddark123 on May 18, 2012, 09:37PM
I know what i'm doing this weekend now for sure.
Title: Re: Harpua1982's Mods: Thanos, Maverick
Post by: iammingy on May 18, 2012, 10:15PM
Gonna have to try out this mod soon!  :laola:
Title: Re: Harpua1982's Mods: Thanos, Maverick
Post by: Scabbia on May 19, 2012, 02:14AM
Wow, totally forgot about Maverick. Nice job :D And definetly nice addition to the "Wolverine" stories. lol.
Title: Re: Harpua1982's Mods: Thanos, Maverick
Post by: fox456 on May 19, 2012, 06:45AM
I'm looking forward to trying out the final version.  By the way, you sure do showcase your mods well with all the details you post.  Thanks!
Title: Re: Harpua1982's Mods: Thanos, Maverick
Post by: MelloMods on May 19, 2012, 07:15AM
Thanks everyone!  Hope ya'll enjoy it.
Title: Nova Mod v1.0 (completion to Gevth's 0.5 mod)
Post by: MelloMods on July 07, 2012, 08:30AM
:nova: :nova: :nova:Nova :nova: :nova: :nova:
Mod By: Gevth
version 1.0

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/mua_nova_preview.png)

:nova: :nova: :nova:GET NOVA V1 MOD HERE! (http://www.mediafire.com/?4w9e64g7jfre8i3) :nova: :nova: :nova:

Most of the credit for this mod goes to Gevth and Blaw.  To my best ability, I've attempted to finish Gevth's original Nova0.5 (http://www.mediafire.com/?pj19fxw2tf542f1) mod based on his ideas found HERE (http://marvelmods.com/forum/index.php/topic,3977.msg118014.html#msg118014).  I first thought that maybe I should release this as a booster that also linked back to the 0.5 version.  However, I thought it'd be easier for folks to obtain the whole package.
A preview video of the original mod started by Gevth can be found HERE (http://www.youtube.com/watch?v=-d0egpzFLhs).

Skins:

Powers/Abilities:

X-Voice
Menu sounds will be in the next x-voice release. Check http://marvelmods.com/forum/index.php/topic,4589.0.html (http://marvelmods.com/forum/index.php/topic,4589.0.html) for x_voice updates.

Known Bugs

Credits

Thanks

As w/ most other mods here, a new game is required.  And don't forget to back-up all files!

Enjoy!
Title: Re: Harpua1982's Mods: Thanos, Maverick
Post by: fox456 on July 07, 2012, 08:35AM
Nova looks terrific!!!  I'm getting ready to download it now.  Thanks for completing this mod, Harpua.
Title: Re: Harpua1982's Mods: Thanos, Maverick
Post by: Johnny Crazy on July 07, 2012, 04:24PM
Sweet! Finally a Nova mod. I'll try this out tonight. Yeah thanks for making this.
Title: Re: Harpua1982's Mods: Thanos, Maverick
Post by: Tien shinhan on July 08, 2012, 06:01AM
awesome job, keep it up
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update)
Post by: Gevth on July 30, 2012, 07:14PM
Sweet!!! Can't believe someone actually finished it! Love the new skin, I'll definitely try it this weekend!
I thought about saving the "great job" until then, but you know what? Great Job!!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update)
Post by: Tony Stark on July 30, 2012, 09:40PM
The skins and effects look incredible!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update)
Post by: MelloMods on July 31, 2012, 03:45AM
Thanks to both Gevth and Hyperman360, as well as all the others for the comments.  The UMvC3 skin is not the best.  It was my first attempt at rigging so expect an update (see the fingers in right hand).

@ Gevth, I hope you like it.  As I said in the release notes, I tried to follow your ideas as best I could.  Let me know if you would like me to change/add anything and I'll be sure to add in any future updates.

Of course, if you would like to tweak/modify it yourself, feel free.  As it is YOUR mod anyway.

:nova:
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update)
Post by: darkmaster20 on August 01, 2012, 04:00PM
Yay! UMvC3 skin!
Title: Playable Galactus Skin
Post by: MelloMods on November 22, 2012, 10:16AM
 :galactus: Galactus  :galactus:

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/glactus_screenshot_02.png) (http://www.mediafire.com/?56x0wlpx1mvvb65)
click on image to download skin

Here is a re-rigged version of Galactus. One that is above ground. To use, just rename and replace this skin w/ any desired character in your MUA game. He is about the same size as a normal character but can be scaled up in the herostat. Further instructions on how to install, scale up and use existing HUD is in the READ_ME section located inside the d/l.

I don't really think a Galactus MOD is very practical, so I decided to release this as just a skin, so other folks can use, skin or use for a spawn entity booster or something. It's not perfect, there are a few white spots in his right hand and feet (soles) and his hands are pretty mangled b/c I haven't really figured out how to get the hands to look right in 3dsMax.  If anyone wants to try and fix, I'll gladly upload the 3ds file. Or maybe I'll have an update in the future...who knows?

Texture is in DXT1 format and his ears/horns/(whatever those things on the side of his head are) are hideable skin segments called: gal_head_segment.

Big thanks goes out to Hyperman360 (http://marvelmods.com/forum/index.php?action=profile;u=29628) for the Galactus model rip.

DON'T FORGET TO BACK-UP YO FILES BEFORE OVERWRITING!!!

Enjoy!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update)
Post by: fox456 on November 22, 2012, 10:21AM
This is very cool!  Alot of people have requested Galactus to be a playable character.  Great work!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update)
Post by: Canino on November 23, 2012, 01:14AM
Great job man! Excelent!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update)
Post by: Tony Stark on November 23, 2012, 01:58PM
Great work! As soon as I have time, I'll work on a metallic armor skin.
Title: Tigra Mod V1
Post by: MelloMods on December 01, 2012, 05:28AM
Since I've seen a bunch of requests for thetommyboy2002's Tigra mod as a stand-alone mod and I already have the files separated on my computer, I decided to release it.
Even though this is in my release thread, this isn't my mod.  All credit goes to thetommyboy2002.  All I did is listed in the changelog located in the READ_ME file:

:wbane:TIGRA MOD V1 (http://www.mediafire.com/?sc7okoimtbrpgvq) :wbane:

Features:
- 4 skins created by thetommyboy2002
- 2 HUDS (1 of which is shared by 3 skins...correct me if I'm wrong)
- Wolverine's powerset
- Wolverine's Iconset
- Custom Mannequin
- No loadscreen

Thanks to thetommyboy2002 for his great Avengers mod and giving me the permission to convert this to it's own mod.

PLEASE BACK-UP ALL FILES

Enjoy!

Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update)
Post by: fox456 on December 01, 2012, 05:58AM
Thanks for sharing the separate Tigra mod.  It certainly does take time to make all the necessary changes in the files.
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update)
Post by: MelloMods on December 01, 2012, 06:06AM
yes fox, it does. And I remember providing you w/ one recently. However, this one is better if the icons don't show up in the one I provided.

Also, got an incoming PM for ya.
Title: Deathlok Mod v1.0
Post by: MelloMods on December 01, 2012, 06:17AM
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif) Deathlok (http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)
Mod By: Harpua1982

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_display_deatails_03.gif)

Skins:

Powers/Abilities:

Preview Video
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_preview_vid_thumb.png) (https://www.youtube.com/watch?v=o5LRuHTfarc)
click on image to view video

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)GET DEATHLOK V1 MOD HERE! (http://www.mediafire.com/?uemvi354vo7t7xh)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/dlok_animated_smiley6.gif)

Features

X-Voice
I've updated my version of X-Voice so the callout and the menu break sounds work for me, but I haven't uploaded it. Check http://marvelmods.com/forum/index.php/topic,4589.0.html (http://marvelmods.com/forum/index.php/topic,4589.0.html) for x_voice updates.

Known Bugs

Thanks

As w/ most other mods here, a new game is required.  And don't forget to back-up all files!

Enjoy!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: fox456 on December 01, 2012, 06:55AM
Oh Man!!!  The long-awaited Deathlok mod!  I'm downloading it right now.  I know it's going to be classic and unique.  You've even added a nice touch to your presentation of the mod -- the alternating shots of his skins and accompanying huds.  Very cool indeed!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Me on December 01, 2012, 07:51AM
Wow he looks really amazing :thumbsup:
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Midnightphoenix on December 01, 2012, 09:34AM
Finally released! He looks awesome can't wait to try him out!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Oddark123 on December 01, 2012, 09:38AM
Excellent to see him completed. Can't wait to try it later.
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: MelloMods on December 01, 2012, 09:10PM
Thanks everyone. When I found this site (1yr ago Christmas day), Deathlok was the first mod I looked for.  Can't say I was disappointed when I didn't find him, since there were so many other mods here to choose from. I tried my hand at skinning by making use of the Ultimo model. I never really was satisfied w/ it b/c Deathlok has the trademark half cyborg/zombie face. I had to get more experience w/ skinning and other mods if I was going to re-create that.

With the help of all you folks here at marvelmods, I've been able to learn a lot as I go. My goal was to release 4 mods before the year was up, and even though only 3/4 of them are completely mine (Nova was started by Gevth), I feel my goal was met.

I plan to release another 4 next year, if not more.

Thanks marvelmods.
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Tony Stark on December 02, 2012, 04:59PM
Quote from: Harpua1982 on December 01, 2012, 09:10PM
Thanks everyone. When I found this site (1yr ago Christmas day), Deathlok was the first mod I looked for.  Can't say I was disappointed when I didn't find him, since there were so many other mods here to choose from. I tried my hand at skinning by making use of the Ultimo model. I never really was satisfied w/ it b/c Deathlok has the trademark half cyborg/zombie face. I had to get more experience w/ skinning and other mods if I was going to re-create that.

With the help of all you folks here at marvelmods, I've been able to learn a lot as I go. My goal was to release 4 mods before the year was up, and even though only 3/4 of them are completely mine (Nova was started by Gevth), I feel my goal was met.

I plan to release another 4 next year, if not more.

Thanks marvelmods.

You've done an incredible job; I've been here since April, and I've only managed to do one complete mod.
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Lionsden99 on December 03, 2012, 04:09AM
That is quite incredible Harpua how within a year you could go from looking for a Mod to having created 4 of your own! Not only impressed by you quantity but the quality of your work!  Deathlok looks particularly unique and fun to play.  Have you been working on him constantly throughout the year or mostly after you finished your last mod?
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: MelloMods on December 03, 2012, 05:33AM
Quote from: Lionsden99 on December 03, 2012, 04:09AM
That is quite incredible Harpua how within a year you could go from looking for a Mod to having created 4 of your own! Not only impressed by you quantity but the quality of your work!  Deathlok looks particularly unique and fun to play.  Have you been working on him constantly throughout the year or mostly after you finished your last mod?

Thanks lionsden. No. I pretty much put him on the back-burner until I finished other mods I thought would be easier to do.
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Daniel17 on December 06, 2012, 03:07PM
Hey Deathlok Mod is awesome, thanks a lot for it, i also tried tigra, but it didnt work, when im going to chose her in the heroselect it just stays there and doesnt work :/
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: The_Greatest_Username on December 06, 2012, 04:30PM
Thanks for taking the time to put together the Tigra files!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Daniel17 on December 06, 2012, 05:15PM
Quote from: The_Greatest_Username on December 06, 2012, 04:30PM
Thanks for taking the time to put together the Tigra files!
DId it work for you??? Idk why it doesnt work for me :(
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: The_Greatest_Username on December 06, 2012, 07:10PM
I haven't tried it out yet. I'm wanting to finish up my current game, but I'll let you know when I install it.
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: MelloMods on December 07, 2012, 04:41AM
Quote from: Daniel17 on December 06, 2012, 03:07PM
... i also tried tigra, but it didnt work, when im going to chose her in the heroselect it just stays there and doesnt work :/
I'm not able to use heroselect on this computer but you can try this.

I'm assuming you entered Tigra's name and herostat in the herostat.cfg file, located inside the heroselect folder.

Instead of using a lower case "t" for Tigra, try using an Upper Case "T".

Changing "tigra" to "Tigra" in the herostat.cfg.
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Daniel17 on December 07, 2012, 09:46AM
Nope, It didnt Work i dont know why :/ when i select heroes im going to use, it just stays there loading :(
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: The_Greatest_Username on December 07, 2012, 09:39AM
I don't seem to be having any problems with it. I don't use heroselect so idk how to help you there.  :scratchhead:
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: MelloMods on December 07, 2012, 09:42AM
Daniel, Deathlok works w/ heroselect?
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Daniel17 on December 07, 2012, 10:43AM
Yep, Deathlok works great thanks a lot, i tried all his powers and everything is fine
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: MelloMods on December 07, 2012, 01:30PM
hmmm. I can't figure out why he is working w/ your heroselect and Tigra isn't. Can you upload or post PM me your herostat.cfg?

Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Tony Stark on December 08, 2012, 08:28AM
Harpua, would you like me to make a Deathlok loading screen for your mod?
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: MelloMods on December 08, 2012, 04:17PM
Quote from: Hyperman360 on December 08, 2012, 08:28AM
Harpua, would you like me to make a Deathlok loading screen for your mod?

I made one for him, but you're welcome to make a second one for him if you would like.
Title: UMvC3's Cable-Pool (Alt. Cable Skin)
Post by: MelloMods on December 22, 2012, 10:05AM
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/cablepoo5.png)CABLE-POOL (Alt. Cable Skin)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/cablepoo5.png)

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/cablepool1.png) (http://www.mediafire.com/?axpll3l94f5o5p9)
click on image to download skin

Skin and HUD included.

Here is a playable Cable-Pool skin from Ultimate Marvel vs. Capcom 3. This skin is best used on Cable. I wanted to make this an alternate for Deadpool, but if used on Deadpool, his swords will not show up while performing his powers. For instructions on installation, please see READ_ME file located inside the download.  If you would like to hide some of Cable's skin_segments, see the instructions.txt located inside the CableV1.2 Mod. There is a separate skin_segment called: "sword_back_segments", but I haven't been able to successfully hide them yet. Also, there are some parts of his mesh on the floor at his feet. I could not figure out what this is coming from. Perhaps I'll fix this in an update if I figure out what it is.

Big thanks to Sea206 at www.thefree3dmodels.com (http://www.thefree3dmodels.com) for ripping the Cable-Pool model.

In the future, you can also expect a NEW Cable-Pool (Alt. Deadpool Skin) and a re-textured Cable Skin.
Title: Re: UMvC3's Cable-Pool (Alt. Cable Skin)
Post by: alex on January 04, 2013, 09:17AM
can you  convert please  super-skrull or albert wesker from mvsc 3?
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Johnny Crazy on January 09, 2013, 08:04PM
Just tried out Deathlok today. One of my favorite mods. I love the sounds for the beam sword and his voice. Great job!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: LuTzzz on January 12, 2013, 10:19AM
My suggestion: Make a mod of carnage, my favorite Marvel hero :D
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Mr Symbiote on January 17, 2013, 04:33AM
thnx ! for these great mods :)
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: JETORONE on January 19, 2013, 03:33PM
I got a suggestion for you, Black Knight or  :tmaster:
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: brandonmeek on January 21, 2013, 10:03PM
Not sure where we stand on galactus being a playable character, my understanding is that right now it's not pratical because he is rigged below the floor. In reading npcstat 5 million times to create custome arenas i noticed someone with opposite problem, modok.
When I add an entity to the custom maps i have to tell it how "high" to put it, for example, if i want to put the arena statue in stark tower on the same stand that nick fury is on, i have to change pos and orientation.  Well, in herostat there is no setting like this, but, there is a line in npcstat, and i don't see a reason why same command wouldn't work for herostat.

here it is.
powerstyle = ps_modok ;
size =90 90 120
skin = 6501

this is not to be confused with scale, but if we move scale down to normal, or to what hulk and colosus are, then i bet it would work.  Just might have to change the numbers to fit galactus.

I put the code above and below so if someone wants to try this they know where to put it in the herostat, I would test but got the arena project and can't get my brain to far off-track.
hope this helps.
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: MelloMods on January 22, 2013, 04:52AM
I re-rigged and released a playable skin of Galactus a couple of months ago. Using the scale_factor in whatever character his skin is replacing can scale him to any size the user chooses. Just didn't think it was practical to make a mod for him, but anybody is welcome to use his skin if they would like to make a mod for him.

http://marvelmods.com/forum/index.php/topic,7996.msg155946.html#msg155946 (http://marvelmods.com/forum/index.php/topic,7996.msg155946.html#msg155946)
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Tony Stark on January 22, 2013, 08:16PM
Yeah, I'm planning to reskin it at some point so that he also has the cool metallic armor he has in the cutscenes.
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Hobgoblin on April 15, 2013, 08:19AM
Hey Harpua, you've done some extremely impressive work! I have a question for you regarding Nova. I thought that his 'Ultra-Light Speed' power was appropriate for Quicksilver and have successfully copied the code. But while I was doing this, I noticed a reference to the following effect:
      effect = char/nova/p2_power7 ;
...which is absent from Nova's effects directory. It doesn't seem to matter at all, the power works as it should, but should there have been an additional graphics effect?
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: MelloMods on April 15, 2013, 01:51PM
Quote from: Hobgoblin on April 15, 2013, 08:19AM
Hey Harpua, you've done some extremely impressive work! I have a question for you regarding Nova. I thought that his 'Ultra-Light Speed' power was appropriate for Quicksilver and have successfully copied the code. But while I was doing this, I noticed a reference to the following effect:
      effect = char/nova/p2_power7 ;
...which is absent from Nova's effects directory. It doesn't seem to matter at all, the power works as it should, but should there have been an additional graphics effect?

It might be a typo. Gevth started the mod and a lot of the effects were already included in the beta version, before I finished it. I am seeing a p2_power2 and p2_power3 located in the original files as well as my files for the completed mod. Maybe it was meant to refer to one of those.
Title: Rocket Raccoon v1.2 MOD (released)
Post by: MelloMods on April 29, 2013, 09:01AM
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png) Rocket Raccoon (http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)
Version 1.2
Mod By: Harpua1982

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn_display_deatails_04_zps9bff348d.gif)

ABOUT
This mod was rather challenging for me. When I managed to obtain the original rip for UMvC3's Rocket Raccoon (classic skin), I had to do some mesh editing to his legs to make a regular MUA biped fit inside the mesh. If I didn't, and made a small model, Raccoon would be floating above ground. I tried to compensate for this by scaling him down in his herostat to 0.7. Some may wish that he was smaller, but scaling him down more would affect his speed. (which I also accounted for in his powerstyle). If you choose to re-size, be sure to edit the powerstyle entry for his speed (near the top) as well. All other skins, w/ the exception of the Ultimate skin, were basically re-textures of that classic skin. The ultimate skin is a mash-up of the original model, toad (kneepads), Thor (forearms) and Ultron (shoulders/hands). I sort of used the soundset as a template for the powers. This mod is based on the UMvC3 version of this character, but not a direct port. There's only so much you can do w/ the tools provided.

Skins:

Powers/Abilities:

Preview Video
(http://i48.tinypic.com/10pq4aw.png) (http://www.youtube.com/watch?v=Po1v2tlC3Wc)
click on image to view video

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)GET ROCKET RACCOON V1.2 MOD HERE! (http://www.mediafire.com/?98tc8rg44ord7di)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/rccn1_zps3a9b5287.png)

Features

Version 1.2 Update includes:

X-Voice
I've updated my version of X-Voice so the callout and the menu break sounds work for me, but I haven't uploaded it. Check http://marvelmods.com/forum/index.php/topic,4589.0.html (http://marvelmods.com/forum/index.php/topic,4589.0.html) for x_voice updates.

Known Bugs

Thanks

As w/ most other mods here, a new game is required.  And don't forget to back-up all files!

Enjoy![/list]
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: BLaw on April 29, 2013, 11:17AM
So did you try out those textures I sent you? Lol
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: MelloMods on April 29, 2013, 12:32PM
Crap. I totally forgot about them. I can't find 'em either. Would I be able to apply the textures using skinner? The offsets are pretty easy to find...
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Oddark123 on April 29, 2013, 01:57PM
Rocket Raccoon is amazing as expected. Another smashing good job.
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: fox456 on April 29, 2013, 03:58PM
Your Rocket Racoon has to rate at the top for one of the most challenging (and successful) mods ever!  Thanks for completing this big project and sharing the result.  :)
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Outsider on April 29, 2013, 06:18PM
That is some seriously impressive work. You obviously got skills to make double-R a reality. The Space Heroes 27 are growing.
Title: Re: Rocket Raccoon v1 MOD (released)
Post by: Zuzu_009 on April 29, 2013, 06:24PM
Thank you so much for the Rocket Racoon mod!  :bowdown:
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: MUALover on April 29, 2013, 08:44PM
Can't wait to add him to my roster!! Great job, Harpua!! :laola:
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Midnightphoenix on April 30, 2013, 07:41AM
Rocket Raccoon looks awesome! I can't wait to try him out!
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: BLaw on April 30, 2013, 08:13AM
Quote from: Harpua1982 on April 29, 2013, 12:32PM
Crap. I totally forgot about them. I can't find 'em either. Would I be able to apply the textures using skinner? The offsets are pretty easy to find...

Yes if you are using DXT3 BGR, you'd just have to flip the RGB channels. Same applies to slapping em on a model in 3ds max.

I will try the mod out anywho, got a bit more time now and been waiting for raccoon to be released :P
Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Lionsden99 on April 30, 2013, 12:12PM
Holly Hornets Batman! (Or should it in this case be Rabid Racoons Robin!) This Mod may be one of the coolest things I've ever seen on here! While Watching the video I could literally hear in my mind RR going "Log Trap, Boulder trap, Net Trap" over and over just as he can spam in UMVC3! Every thing looks perfect for him and I cannot wait to add him my next play through! WAY TO GO on you FREAKING SPECTACULAR work!


Title: Re: Harpua1982's Mods: Thanos, Maverick, Nova (update), Deathlok
Post by: Johnny Crazy on May 02, 2013, 10:47PM
I'm liking Rocket. I don't mind his size. After all, he's not a normal raccoon. No bugs yet.
Title: Adam Warlock V1.0 Mod (Available NOW)
Post by: MelloMods on August 03, 2013, 01:12PM
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png) Adam Warlock (http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)
Mod By: Harpua1982

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam_display_deatails_03_zps6ce4334d.gif)

ABOUT
This isn't my best effort. Had some issues w/ the cape and didn't have many sounds to choose from. I'm not 100% sure of some of the power names regarding the cape, since I've heard different thing from different sources. Instead I just named them after the "Karmic Staff". Feel free to edit if you like. D/L link below Preview Video.

Skins:

Powers/Abilities:

Preview Video
(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/mua_adam_preview_thumb_01_zpsba7efd93.png) (http://www.youtube.com/watch?v=00vSjujrwhk&feature=youtu.be)
click on image to view video

(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)GET ADAM WARLOCK V1 MOD HERE! (http://www.mediafire.com/?nk5bq43b54o3l7y)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)(http://i344.photobucket.com/albums/p323/jamnblugrass/MUA%20Images/adam1_zps63431767.png)

Features

X-Voice
I've updated my version of X-Voice so the callout and the menu break sounds work for me, but I haven't uploaded it. Check http://marvelmods.com/forum/index.php/topic,4589.0.html (http://marvelmods.com/forum/index.php/topic,4589.0.html) for x_voice updates.

Known Bugs

Thanks

As w/ most other mods here, a new game is required.  And don't forget to back-up all files!

Enjoy!
Title: Re: Harpua1982's Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: MUALover on August 03, 2013, 02:18PM
Yay glad he's released! Gotta check him out soon! Great work :applause:
Title: Re: Harpua1982's Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: andersonbrazil on August 03, 2013, 02:38PM
Oooohhhh! Man! Your Warlock is incredible! You've outdone yourself. Congratulations!
Title: Re: Harpua1982's Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Polygone on August 03, 2013, 02:39PM
Great job!
Title: Re: Harpua1982's Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Outsider on August 03, 2013, 04:43PM
Congratulations on a remarkable job with Adam Warlock! :rockon: He's definitely being drafted to my "Fantastic Four & Space Heroes" roster.
Title: Re: Harpua1982's Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Aventureiromax on August 04, 2013, 05:48AM
Wow ... great job Harpua with the mod Adam Harlock and Rocket Raccoon  :thumbsup2:. Keep up the good work  :rockon:
Title: Re: Harpua1982's Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Oddark123 on August 04, 2013, 10:46AM
The Guardians grow
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: darkmaster20 on May 24, 2014, 02:18PM
Awesome!
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Lionsden99 on June 08, 2014, 10:04PM
I know I"m late to the party on this one but That Warlock Mod looks UNBELIEVABLY GOOD!
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: andersonbrazil on June 10, 2014, 09:50AM
MelloMod, Cablepool your skin is very cool. I hope looking forward to your update. Thanks!
Title: Star-Lord (by MelloMods & Outsider)
Post by: Outsider on June 13, 2015, 11:00AM
STAR-LORD

Ladies and gentleman, on behalf of MelloMods & myself, The Outsider presents to you one of the mods you've all been waiting for... Peter Quill, the leader of the Guardians of The Galaxy that only a few know as :starlord: Star-Lord (though he wishes more people would call him that lol) Because MelloMods initiated this project, I figured it was only fitting that I released it on his thread rather than at The Crypt.

This mod is a joint production of MelloMods and myself, combining our ideas, his skins, and my coding, so your expectations will probably be very high. Don't worry, you'll have a LOT of damn fun playing as him. He has destructive powers & skills, great looking skins & icons, and... well, you'll fall in love with three of his boosts... No, he won't break into a dance-off, but you might! Check him out.


UPDATE: Changed powers, skins, HUDs, and menu animations. Herostat has changed.

FEATURES:
-5 powers, 4 boosts, and an Xtreme. Ability of might and flight.
-12 hex-edited skins, 17 HUDs, 3 loading screens, icons, 3 mannequins, and sound/voice file.
-Features music from the Guardians of the Galaxy soundtrack (both vol. 1 & 2, and the video game). 18 tracks total!
-Uses assigned number #93.

MOVESET:
1. Crossfire: Star-Lord uses his Element Guns to use Fire element and shoot burning plasma blasts.
2. Winds of Meredith: Uses the Air element of his Element Gun to levitate and throw enemies or objects.
3. Element Gun: Quill fires an Ice element beam at enemies from his Element Gun that will freeze and weaken enemies.
4. Triple Play: Unleases a 3-hit combo melee attack, ending with a radial blast of Earth element.
5. Outer Limits: Throws an alien grenade that sucks nearby enemies in and holds them before exploding with electricity.
6. (Boost) Awesome Mix Vol. 1: Quill puts on his old cassette player, and listens to music. Team gains attack damage & speed, and energy regen.*
7. (Boost) Awesome Mix Vol. 2: Quill puts on his old cassette player, and listens to music. Team gains attack damage & speed, and energy regen.*
8. (Boost) Awesome Mix Vol. 3: Quill puts on his old cassette player, and listens to music. Team gains attack damage & speed, and energy regen.*
9. (Boost) Energy Shield: Ship creates a force field that protects Quill, taking less damage, and gaining immunity from energy damage.
10. (Xtreme) Starship Milano: Star-Lord beams up to his ship and fires highly concentrated beams at all enemies, destroying them.

NOTE:
Press Heavy Punch while blocking to put Quill's helmet on, and press Grab while blocking to take it back off.

MUSIC (*During "Awesome Mix Vol. 1"):
Redbone - Come And Get Your Love
David Bowie - Moonage Daydream
Jackson 5 - I Want You Back
Blue Swede - Hooked On A Feeling
Rupert Holmes - Escape (the Pina Colada song)
The Five Stairsteps - O-o-h Child


MUSIC (*During "Awesome Mix Vol. 2"):
Silver - Wham Bam Shang-A-Lang
Electric Light Orchestra - Mr. Blue Sky
Looking Glass - Brandy (You're A Fine Girl)
The Sweet - Fox On The Run
Sam Cooke - Bring It On Home To Me
George Harrison - My Sweet Lord


MUSIC (*During "Awesome Mix Vol. 3"):
Hot Chocolate - Every 1's a Winner
Blue Oyster Cult - (Don't Fear) The Reaper
Scandal feat. Patty Smyth - The Warrior
Wang Chung - Everybody Have Fun Tonight
Star-Lord Band - Space Riders with No Names
Star-Lord Band - Zero to Hero

All music belongs to their respective artists. We take no credit for the songs themselves. All music lasts for less than one minute. See the "Read It" file for details.


CREDITS:
MelloMods - Mod creation, alternate HUDs (Original, Classic), models & boltons, alternate mannequins
Outsider - Mod coding, loading screens, sounds & music rips, Alternate movie HUDs, effects setup, hex-editing, mannequin re-texture, music scripts
GTTeancum - All skins & primary HUDs
Julio Cabral - Element Gun model
UltraMegaMagnus - Primary mannequin
Nickjustint - Voice files
Seven - Some music rips from Vol. 2

BUGS:
None so far.

GET IT HERE: https://www.mediafire.com/?2s5r5fsi5h53j8i

Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Erik Lensherr on June 13, 2015, 12:33PM
Finally the waiting is over! This mod is just amazing, so many new ideas! And made a music boost - greatest idea! I'm really want to dance:D
Star-Lord mod - result of work two great modders! My congrats with this expected release, play as him is really fun!
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Techon 7 on June 13, 2015, 04:09PM
Yes! I'll probably be trying this out today or tomorrow.
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: ctepan 89 on June 13, 2015, 05:33PM
Yes-Yes guardians of the galaxy is growing! Great news about star-lord)  try now
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: ndp on June 13, 2015, 10:28PM
Time for an Epic Dance off! Been waiting for this one and I know he was worth the wait can't wait to get to download and try him out. Thank you for all your hard work.
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Midnightphoenix on June 14, 2015, 09:14AM
Awesome to see Star Lord is finally released! I am sure he will wow just like all your other work!
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Techon 7 on June 14, 2015, 09:04PM
Just tried him out, and he's a keeper. I need to work on my timing for the counter though.
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: MelloMods on June 16, 2015, 04:36AM
Glad you guys are enjoying Quill. Couldn't hold him back any longer.

Thanks Outsider and Julio for their efforts!

Without them, this release wouldn't have been possible!
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: MelloMods on June 17, 2015, 04:06PM
...in fact. Outsider should get most of the credit. His ideas and contributions were HUGE!
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Stickbro on June 17, 2015, 04:47PM
You two did great work regardless, I'm just waiting on that mannequin now :P
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Outsider on June 18, 2015, 07:48PM
I appreciate the kind words, and it's good to hear that everyone's enjoying Peter Qui.... I mean, "Star-Lord." I always thought the GotG were an awesome team and I very much enjoyed the movie, so it's cool to see a lot of them and their villains come to MUA. If I recall, sbarth13 was working on Starhawk, and Fox's Moondragon is still pending, so more could be on the way.

Personally, I think it'll be awesome if I hear "Come And Get Your Love" while Quill is battling skrulls at the cityscape. :fro:

Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: VsaintJ on July 01, 2016, 12:23PM
 Hi everyone! Star-Lord ranks pretty high as on of my favorite mods. I wanted to take a minute to say thanks.
On a side note, I'm not sure if it counts as a bug or not, but his flight animation doesn't seem to work for me. Ive started a new game. I've even tried uninstalling him, then adding him to a fresh install.
When I try to make him fly, his animation sticks as the weird falling animation. His boot thrusters seem to work though. If the falling animation simply looped, It would probably look pretty awesome / humorous. As is, he plays the Animation in its duration once, then locks into its last frame.
Is that how he's supposed to be? Is there something Im doing wrong, or is there anything I myself can do to fix it?
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Outsider on July 01, 2016, 01:33PM
Quote from: VsaintJ on July 01, 2016, 12:23PM
Hi everyone! Star-Lord ranks pretty high as on of my favorite mods. I wanted to take a minute to say thanks.
On a side note, I'm not sure if it counts as a bug or not, but his flight animation doesn't seem to work for me. Ive started a new game. I've even tried uninstalling him, then adding him to a fresh install.
When I try to make him fly, his animation sticks as the weird falling animation. His boot thrusters seem to work though. If the falling animation simply looped, It would probably look pretty awesome / humorous. As is, he plays the Animation in its duration once, then locks into its last frame.
Is that how he's supposed to be? Is there something Im doing wrong, or is there anything I myself can do to fix it?

Good to hear that Star-Lord is among your favorite mods. On the flying problem, you're not doing anything wrong -- he is stuck in the falling anim, as his current anims do not have a flying animation. But, the good news is... it can be fixed. I am nearly done with my current mod project, so I will look into this.

Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: MelloMods on July 02, 2016, 04:33AM
Quote from: VsaintJ on July 01, 2016, 12:23PM
Hi everyone! Star-Lord ranks pretty high as on of my favorite mods. I wanted to take a minute to say thanks.
On a side note, I'm not sure if it counts as a bug or not, but his flight animation doesn't seem to work for me. Ive started a new game. I've even tried uninstalling him, then adding him to a fresh install.
When I try to make him fly, his animation sticks as the weird falling animation. His boot thrusters seem to work though. If the falling animation simply looped, It would probably look pretty awesome / humorous. As is, he plays the Animation in its duration once, then locks into its last frame.
Is that how he's supposed to be? Is there something Im doing wrong, or is there anything I myself can do to fix it?

Glad you like it. Quill was a joint project between Outsider and I. I plan to update soon. Outsider, what did you have in mind for his flying anim?
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: andersonbrazil on July 02, 2016, 06:42AM
Quote from: VsaintJ on July 01, 2016, 12:23PM
Hi everyone! Star-Lord ranks pretty high as on of my favorite mods. I wanted to take a minute to say thanks.
On a side note, I'm not sure if it counts as a bug or not, but his flight animation doesn't seem to work for me. Ive started a new game. I've even tried uninstalling him, then adding him to a fresh install.
When I try to make him fly, his animation sticks as the weird falling animation. His boot thrusters seem to work though. If the falling animation simply looped, It would probably look pretty awesome / humorous. As is, he plays the Animation in its duration once, then locks into its last frame.
Is that how he's supposed to be? Is there something Im doing wrong, or is there anything I myself can do to fix it?

This is a feedback that I booked for a long time too, but I solve this problem with a simple punch when it is flying. After this he takes the correct animation flight. If this can be corrected, this mod, that is already fantastic, will be excellent.
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Outsider on July 02, 2016, 09:04AM
Quote from: MelloMods on July 02, 2016, 04:33AM
Glad you like it. Quill was a joint project between Outsider and I. I plan to update soon. Outsider, what did you have in mind for his flying anim?

I noticed that Star-Lord uses the default fightstyle. This means that I can add a third animation set that (with hex-editing) would only include a flying animation, which would solve the problem. I just have to think of which male character I should take it from that would fit Quill -- :stark: Iron Man's flying anim seems closest.

Good to hear you plan to update soon. Has there been any progress with his Element Gun bolton?

Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: MelloMods on July 02, 2016, 05:49PM
QuoteGood to hear you plan to update soon. Has there been any progress with his Element Gun bolton?

Yes! I think I may have figured out what I was doing wrong. and maybe a skin or two
Title: Photobucket Temp Fix
Post by: MelloMods on January 15, 2018, 02:55PM
Still haven't gotten around to migrating all my images, but I found a fix available for Chrome and Firefox. It's called Photobucket Hotlink Fix and it will allow you to see the images that were intended rather than looking at a bunch of ugly photos while holding my photos for a $400 ransom!

https://chrome.google.com/webstore/detail/photobucket-hotlink-fix/kegnjbncdcliihbemealioapbifiaedg?hl=en (https://chrome.google.com/webstore/detail/photobucket-hotlink-fix/kegnjbncdcliihbemealioapbifiaedg?hl=en)

About a yr or so ago, photobucket changed their policy and no longer offered hotlink image hosting for free. Instead, for the low low of $400 I can have the hotlink feature once again. No Thanks!

This fix should work on other forums as well.
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: BaconWizard17 on January 15, 2018, 03:25PM
I've heard that all you have to do is add /image (I think) to the end of the url and it'll show up
Title: Re: Photobucket Temp Fix
Post by: Outsider on January 15, 2018, 03:48PM
Quote from: MelloMods on January 15, 2018, 02:55PM
About a yr or so ago, photobucket changed their policy and no longer offered hotlink image hosting for free. Instead, for the low low of $400 I can have the hotlink feature once again. No Thanks!

:rofl: Wow, that is a sweet deal!!!  ...said no one ever.

See, this is just one of many reasons why I never liked Photobucket. I just put my images on Mediafire. Doesn't work for animated GIFs, but at least it's free.

Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: andersonbrazil on April 06, 2018, 07:04AM
Hello MelloMods! I'm here playing with Rocket Raccoon, which is one of my favorite mods, and ready to do a Gameplay of the Guardians of the Galaxy to You Tube, so I realized that the trap power button, that model that Rocket leaves on the floor, does not appear in the my game. Have you received any feedback like that? Can you help me with this? This detail is very cool!
Repeating, your mod is genius, the most unique in many!
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: MelloMods on April 06, 2018, 10:07AM
Quote from: andersonbrazil on April 06, 2018, 07:04AM
Hello MelloMods! I'm here playing with Rocket Raccoon, which is one of my favorite mods, and ready to do a Gameplay of the Guardians of the Galaxy to You Tube, so I realized that the trap power button, that model that Rocket leaves on the floor, does not appear in the my game. Have you received any feedback like that? Can you help me with this? This detail is very cool!
Repeating, your mod is genius, the most unique in many!

thanks for the kind words, Andersonbrazil, I'll look into it.
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: MelloMods on April 06, 2018, 10:11AM
Quote from: andersonbrazil on April 06, 2018, 07:04AM
Hello MelloMods! I'm here playing with Rocket Raccoon, which is one of my favorite mods, and ready to do a Gameplay of the Guardians of the Galaxy to You Tube, so I realized that the trap power button, that model that Rocket leaves on the floor, does not appear in the my game. Have you received any feedback like that? Can you help me with this? This detail is very cool!
Repeating, your mod is genius, the most unique in many!

Do you have rccn_trap.igb in your game's models/boltons directory?
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: andersonbrazil on April 06, 2018, 02:27PM
Quote from: MelloMods on April 06, 2018, 10:11AM
Do you have rccn_trap.igb in your game's models/boltons directory?

Yes! It's in that folder.
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: andersonbrazil on April 06, 2018, 07:58PM
Quote from: andersonbrazil on April 06, 2018, 02:27PM
Yes! It's in that folder.

Oops! Now I understended you MelloMods!
The bolton is working perfectly! Thanks for the tip!
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: leowyld on May 02, 2018, 06:52AM
Thank you very much for the Rocket Raccoon mod! I'd been really (really) missing Marvel Heroes - I played Rocket Raccoon almost exclusively on that, I'm kind of a Rocket superfan - and someone told me that he was available as a mod for this. So, tracked down a cheap copy of the original MUA1 on PC and (with admittedly some difficulty because I'm new to this) installed the mod. As our procyonid protagonist pal might say, it's flarkin' awesome! And, as I might say, it's Raccoonatic Approved!
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: MelloMods on May 02, 2018, 09:00AM
Quote from: leowyld on May 02, 2018, 06:52AM
Thank you very much for the Rocket Raccoon mod! I'd been really (really) missing Marvel Heroes - I played Rocket Raccoon almost exclusively on that, I'm kind of a Rocket superfan - and someone told me that he was available as a mod for this. So, tracked down a cheap copy of the original MUA1 on PC and (with admittedly some difficulty because I'm new to this) installed the mod. As our procyonid protagonist pal might say, it's flarkin' awesome! And, as I might say, it's Raccoonatic Approved!

Thanks. His voice files were ripped from MvC3. I have thought about updating his voice files, but not voice files from the MCU. Not that I don't like Bradley Cooper's take on it, but b/c there are some voice files baked into the powerstyle.engb (log trap, oil bomb, ect), and it'd sound weird if he changed his voice up during gameplay.

There are a few modders here on the site that do MH Voice conversions, however. Also, be sure to check out Julio Cabral and Andersonbrazil. They have a few updated skins for this mod (which are much better than mine!)
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: leowyld on May 02, 2018, 10:21AM
Quote from: MelloMods on May 02, 2018, 09:00AM
Thanks. His voice files were ripped from MvC3. I have thought about updating his voice files, but not voice files from the MCU. Not that I don't like Bradley Cooper's take on it, but b/c there are some voice files baked into the powerstyle.engb (log trap, oil bomb, ect), and it'd sound weird if he changed his voice up during gameplay.

There are a few modders here on the site that do MH Voice conversions, however. Also, be sure to check out Julio Cabral and Andersonbrazil. They have a few updated skins for this mod (which are much better than mine!)

Yeah, there is a Marvel Heroes voice mod someone is working on. They haven't done Rocket Raccoon yet but have it planned - but were only planning to do the MCU/Nolan North voice currently, so I requested his default Marvel Heroes Mockney voice. We'll see, maybe eventually. I really do miss hearing those lines. But... UMvC3 Rocket voice isn't bad at all until that happens. :)

Edit P.S.: And I'll check out those skins, too.
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: dantles1992 on December 25, 2019, 11:33PM
pls tell me where can I find Magik mod?
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: Ceamonks890 on December 26, 2019, 02:29AM
Quote from: dantles1992 on December 25, 2019, 11:33PM
pls tell me where can I find Magik mod?

Use sbarth's version of Magik, as it coincidentally lacks a mannequin that one of MelloMods' attempts on the respective character could easily fit- https://marvelmods.com/forum/index.php/topic,8142.msg145755.html#msg145755
Title: Re: MelloMods' Mods: Deathlok, Rocket Raccoon, Adam Warlock ect...
Post by: dantles1992 on December 26, 2019, 07:49AM
thanks man, I appreciate it  :magik: