Marvel Mods

X-Men Legends I & II => Mod Releases and Conversions => Misc. Modifications => Topic started by: delvinho on March 31, 2012, 06:57PM

Title: XML2 realism mod
Post by: delvinho on March 31, 2012, 06:57PM
since Blaw/s link went dead i decided to make one of my own, i know it seems unfair that a weak ass boss like grizzly is able to toss around someone like juggernaut and collosus yet is unmovable by our characters, so i made this that bosses like that can be tossed around tripped frozen etc, but i made sure not to apply the same effect on bosses that are actually unmovable in the comics like apocalypse obviously

http://www.mediafire.com/?j4v67wdexsl4dbc (http://www.mediafire.com/?j4v67wdexsl4dbc)  <--- here's the link
Title: Re: XML2 realism mod
Post by: edward on April 02, 2012, 05:24PM
Did you made the bosses have more health? Thanks for this BTW.
Title: Re: XML2 realism mod
Post by: delvinho on April 18, 2012, 02:59PM
um no, they have the same health
Title: Re: XML2 realism mod
Post by: fox456 on April 18, 2012, 05:01PM
Do you think you could make one of these mods for MUA?
Title: Re: XML2 realism mod
Post by: Jeanfan321 on April 19, 2012, 02:37PM
Quote from: fox456 on April 18, 2012, 05:01PM
Do you think you could make one of these mods for MUA?
he's already made one. check page 2 or 3 in the mua section
Title: Re: XML2 realism mod
Post by: Lightning249539 on December 23, 2012, 04:55AM
Delvinho is there a way you can make the bosses have more health so we can have a challenge defeating them.
Title: Re: XML2 realism mod
Post by: Mr Symbiote on January 12, 2013, 10:36PM
this mod is so nice !
Title: Re: XML2 realism mod
Post by: Chuckpato on March 30, 2013, 12:34AM
Great job......I like this better........and we can put the health to whatever we want from default
Title: Re: XML2 realism mod
Post by: LarsAlexandersson on April 01, 2013, 08:24AM
I suddenly got stuck to XMLB one after i replaced the ENGB one: The NPC Name becomes @GAME@WHATEVER@ (e.g.: @GAME@GARROKK@) & still has no Boss_Resistance it the XMLB one. So, i compile the text from this engb releases one to the XMLB

Anyway, thanks for for the link. Everything's won't be better if there wasn't for Blaw's realism mod