Marvel Mods

Off-Topic => Video Games Talk => Topic started by: Joosteh on June 17, 2016, 03:12PM

Title: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Joosteh on June 17, 2016, 03:12PM
http://gematsu.com/2016/06/marvel-ultimate-alliance-1-2-transformers-fall-cybertron-rated-ps4-xbox-one-taiwan?utm_source=twitterfeed&utm_medium=facebook

I'd say that's good news :D
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on June 17, 2016, 04:35PM
This could be huge! If they update the visuals who knows that it might do for modders. Maybe this could even mean we finally get MUA2 PC! Either way I'll be getting this on PS4 if they do a remastering.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on June 18, 2016, 08:41AM
TTvTT. Steam & Vita plz. Is there a link to download those MUA game? What's inside the content?

Will it has a mixed exclusive contents into 1 like in SCIIHD, but has a new contents added like a certain latest game edition?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Julio Cabral on June 18, 2016, 12:44PM
I don't see myself buying a ps4, but I hope that if they do it, they add some ideas from here.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: phenom on June 18, 2016, 12:57PM
It would be awesome if they could add mods to MUA1 like they are doing for the Skyrim port to PS4, but I doubt they'll do that. It would be GREAT if this meant we could see MUA2 for PC... but, again, I doubt it.

HOWEVER, I *do* think this means they're testing the waters for a future MUA3 release! (Or at least a game similar to it.) Disney said when canceling Infinity that they were still wanting to release video games, just not make it themselves, so *crosses fingers* here's hoping! (the only thing I'm sad about is that any AAA marvel game probably won't have ANY xmen....)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BaconWizard17 on June 21, 2016, 07:22PM
I'm crossing my fingers. That would be amazing! Plus it'll finally give me a use for my 3rd and 4th controllers, since it seems that most games these days are only made for 1 or 2 players.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on June 25, 2016, 09:33PM
Here's the translations. It's from Chinese:

MUA1
https://translate.google.com/translate?sl=zh-CN&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.gamerating.org.tw%2Fsearch_product.php%3Fid%3Da82aac2169c9a76e374b2f4c96bfa0a0&edit-text=&act=url

MUA2
https://translate.google.com/translate?hl=en&sl=zh-CN&tl=en&u=http%3A%2F%2Fwww.gamerating.org.tw%2Fsearch_product.php%3Fid%3D087bc7552322045ad94868390dce5b37

Fall of Cybertron
https://translate.google.com/translate?hl=en&sl=zh-CN&tl=en&u=http%3A%2F%2Fwww.gamerating.org.tw%2Fsearch_product.php%3Fid%3Df508afaa848fefb2033d262ad7237a5c
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on June 26, 2016, 04:15AM
These could just be backwards compatibility listings.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on June 26, 2016, 05:41AM
I don't think that's a backward compatibility listing. On the PS4 one actually.

The backward compatibility on PS4 (also on Vita) (Playstation Plus) only cost money rent + mostly released the rented PS3 fighting games & less other genre games.

Also, PS3 version of Marvel Ultimate Alliance never get the Latest Edition's exclusive contents (like the characters) for some reason (same goes to other consoles outside Xbox 360)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: phenom on June 29, 2016, 10:21AM
Yeah it doesn't make sense for it to be a backwards compatibility listing. Why go through all this trouble uploading an item to your store when it's not produced or sold anymore? Also, Infinity had a lot of content leaked this way (by retailers posting inventory online too early).
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on June 29, 2016, 03:06PM
Backwards compatibility was the wrong choice of words. What I meant was that it would be a basic digital re-release. A few years ago I spoke with the lead engine programmer at Vicarious Visions to try and get help with the X-Men Legends PC Project. He said they didn't have the source code to anything prior to MUA2 any more. That's why I'm assuming this is nothing more than a re-pack of the original games in digital form. Both the X1 and the PS4 are set up to add backwards compatibility patches.

Regardless, I can't see these being anything more than basic re-releases. I *hope* they add new characters or costumes, but all these re-release games ever are is just an updated game executable at most. Sometimes we get more HD textures and better screen resolution, but never new content.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on June 29, 2016, 09:43PM
I felt that MUA2 may only uses VVisions version + former DLCs included by default as of 360's GoD (Games of Demand) version, not n-space version ones, meaning we're gonna feel sorry on unable to see those n-space exclusives (safe for Psylocke & Magneto) in there then

As for MUA1, besides may get HD textures, due to all console versions' gameplays are the same (sans GBA), along w/ similar graphics on a certain previous console ports (not counting GBA), it still unsure if the current gen port of this game may either:

* includes existing contents from PSP & 360 latest editions into 1 on those current gen ports, like how SCIIHD had both Heihachi (who were PS2 exclusive) & Spawn (who were original Xbox exclusive) in there (not counting Link due to the character belongs to Nintendo)

or

* just use 360's latest editions' version instead, without adding the exclusive contents that was exist in PSP version (safe for Hawkeye character), despite the playstyle still the same as i mentioned above, yet different graphics

?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 17, 2016, 07:19AM
attackofthefanboy.com/news/rumor-dead-rising-marvel-ultimate-alliance-2-might-releasing-ps4

/w\
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 19, 2016, 09:01AM
http://www.pegi.info/en/index/global_id/505/?searchString=Marvel&agecategories=&genre=&organisations=&platforms=PS4&countries=&submit=Search#searchresults

http://www.pegi.info/en/index/global_id/505/?searchString=Marvel&agecategories=&genre=&organisations=&platforms=PC&countries=&submit=Search#searchresults

http://www.pegi.info/en/index/global_id/505/?searchString=Marvel&agecategories=&genre=&organisations=&platforms=XBN&countries=&submit=Search#searchresults

Here? Now?! o[  ]O
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Julio Cabral on July 19, 2016, 05:52PM
Quote from: LarsAlexandersson on July 19, 2016, 09:01AM
http://www.pegi.info/en/index/global_id/505/?searchString=Marvel&agecategories=&genre=&organisations=&platforms=PS4&countries=&submit=Search#searchresults

http://www.pegi.info/en/index/global_id/505/?searchString=Marvel&agecategories=&genre=&organisations=&platforms=PC&countries=&submit=Search#searchresults

http://www.pegi.info/en/index/global_id/505/?searchString=Marvel&agecategories=&genre=&organisations=&platforms=XBN&countries=&submit=Search#searchresults

Here? Now?! o[  ]O
What?! I hope it's true.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Jaybird on July 19, 2016, 06:33PM
If MUA2 does come to PC it might make it easier to take things from it.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 21, 2016, 04:17AM
the PEGI website says tose game series should be out on July 19, 2016. Something is definitely not right. But i swear the release must be around Mid-2016
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 21, 2016, 05:24AM
Strange that the ESRB doesn't show them on PS4/X1. If this is going to happen I hope they're released in North America too.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: davisbr on July 21, 2016, 05:52PM
Marvel ultimate alliance 1 and 2 will be out on ps4 and xboxe one and pc for mua2 in the middle of this year.  Referrence is on wikipedea.  Marvel ultimate alliance wikipedea
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 22, 2016, 06:18AM
Lars was the one who wrote that on Wikipedia. As a veteran editor on Wikipedia, I reverted that edit. The only source was PEGI, and usually the date given is the date the entry was submitted for some reason, and not the actual release date.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 22, 2016, 06:28AM
& i change the schedule to TBA until it recently somehow no news about the actual release date remained unknown. It is likely PEGI followed that taiwan release date before the release has never happened 3 days ago.

BTW, the MUA2 PS4 Trophy somehow appeared on exophase website through this website, same goes for Dead Rising 1 PS4 Trophy, yet the schedule of those games' release date still unknown as well: http://www.gamezone.com/news/dead-rising-and-marvel-ultimate-alliance-2-appear-to-be-coming-to-playstation-4-3441514

Same goes for a game name Grandia III: http://www.playstationlifestyle.net/2016/07/19/grandia-iii-marvel-ultimate-alliance-rated-ps4/

Unlike Prototype Bundle, which officially confirmed to port the series to PS4/XONE & released years ago: http://www.videogamer.com/xbox360/prototype_2/news/prototype_1_and_2_re-released_on_xbox_one_and_ps4_2.html

/_\ this is really getting ambiguous
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Polygone on July 22, 2016, 10:13AM
I feel like this is be just that, a re-release, tbh I don't see any hope of updating the graphics etc. Who knows though.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MelloMods on July 22, 2016, 06:05PM
Quote from: Teancum on July 22, 2016, 06:18AM
Lars was the one who wrote that on Wikipedia. As a veteran editor on Wikipedia, I reverted that edit. The only source was PEGI, and usually the date given is the date the entry was submitted for some reason, and not the actual release date.
bummer. still would be nice to see MUA2 on PC. I'll keep my fingers crossed.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BaconWizard17 on July 23, 2016, 08:39AM
I hope this doesn't turn into a satution like one of the many false Ultimate Alliance 3 announcements
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Midnightphoenix on July 23, 2016, 01:14PM
http://comicbook.com/marvel/2016/07/21/marvel-ultimate-alliance-1-2-coming-to-current-gen-consoles/

It's official. They will release next week for PS4 and PC on Tuesday and Xbox One some time after.

Which also means MUA2 will be on the PC for the first time ever.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Julio Cabral on July 23, 2016, 01:48PM
Quote from: Midnightphoenix on July 23, 2016, 01:14PM
http://comicbook.com/marvel/2016/07/21/marvel-ultimate-alliance-1-2-coming-to-current-gen-consoles/

It's official. They will release next week for PS4 and PC on Tuesday and Xbox One some time after.

Which also means MUA2 will be on the PC for the first time ever.
I hope my PC can run it lol
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Aragogo on July 23, 2016, 02:15PM
MUA2 on PC gives me so much hope for modding. Or, at the very least character unlocking. Black Widow, Moonstone, Spider-Woman, Firestar, Dagger...So many awesome ladies!
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Julio Cabral on July 23, 2016, 02:54PM
Marvel promised that the new versions will feature graphic and UI enhancements.
My body is ready
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: White Queen on July 23, 2016, 03:00PM
MUA2 on PC, finally! I'm so excited, and in just two days! :O
Hopefully this revitalizes MarvelMods and people's interest in modding the games. Cannot wait! :D

-------------------------

At San Diego Comic-Con 2016, MARVEL announced that both games will be released digitally on Xbox One, PS4 and PC (Microsoft Windows) via Steam on July 26th, 2016!
Each will cost 39.99 USD, or 59.99 USD as a bundle.

Also, the Downloadable Content both games possess is expected to be included in this "Definitive Edition", although that has not be confirmed.

http://marvel.com/news/video_games/26503/sdcc_2016_marvel_ultimate_alliance

(http://x.annihil.us/u/prod/marvel/i/mg/3/a0/5793b4353c5c5.jpg)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BaconWizard17 on July 23, 2016, 03:35PM
Heck yeah! We've waited too long for this
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 23, 2016, 03:38PM
OMG (≧∇≦) !!! Like i said before "I hope both Xbox 360 DLC & PSP exclusives are included as one, just like in SCIIHD". For MUA1 only i mean, with some little updates"
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 23, 2016, 03:51PM
Yes! So excited to get MUA 2 on PC and see what kind of improvements they've made. Should be good to have the game widely available on steam too :)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BaconWizard17 on July 23, 2016, 03:59PM
http://www.polygon.com/2016/7/23/12263480/marvel-ultimate-alliance-launch-date-ps4-xbox-one-pc (http://www.polygon.com/2016/7/23/12263480/marvel-ultimate-alliance-launch-date-ps4-xbox-one-pc)

They're gonna have graphic enhancements!
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BaconWizard17 on July 23, 2016, 04:02PM
We need to post this on the front page in giant letters XD
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 23, 2016, 04:32PM
Sitcky time :)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Steven Chapman on July 23, 2016, 08:55PM
Hell yeah! I hope all system exclusives (GBA:  :phoenix: :namor: :vision: PSP:  :blackwidow: :ronin: :genis:, Current-Gen:  :moonk: :colossus: DLC/Gold Edition:  :cyclops: :nightcrawler: :hulk_icon: :hawkeye: :doom: :magneto: :stooth: :venom:) will be available! I even think if we save Namor, we unlock him. Same with Jean and Nightcrawler.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dorpond on July 23, 2016, 10:52PM
Quote from: White Queen on July 23, 2016, 03:00PM
At San Diego Comic-Con 2016, MARVEL announced that both games will be released digitally on Xbox One, PS4 and PC (Microsoft Windows) via Steam on July 26th, 2016!
Each will cost 39.99 USD, or 59.99 USD as a bundle.

Also, the Downloadable Content both games possess is expected to be included in this "Definitive Edition", although that has not be confirmed.

http://marvel.com/news/video_games/26503/sdcc_2016_marvel_ultimate_alliance

(http://x.annihil.us/u/prod/marvel/i/mg/3/a0/5793b4353c5c5.jpg)
Very nice! can't wait! :D
P.S I hope modding for remastered MUA1 on PC and MUA2 will be possible  :)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BaconWizard17 on July 24, 2016, 05:35AM
I hope all of the mods work with the new versions. It would be a pain to have to remake all of them. It would be even harder if skins didn't work, since there are so many.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 24, 2016, 09:16AM
I hope it includes more Slots left, including a mod tools available for Steam, has an upgraded script for latest 3DSMax onwards, and Blender. Look at the fighting games series like Street Fighter 2008 - onwards 3D series and Dead or Alive 5 Last Round for example (mostly on zetaboard)

If PSP contents & a little upgrades, as i've been wishlist the ideas of re-release here, the link i put on some first page (http://gameideas.wikia.com/wiki/Marvel_Ultimate_Alliance:_Re-Release_Edition), it would have been a rage quit & some of us mesh modders must re-rigged the bones, adds bumb & spec textures, making a new HUDS
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Midnightphoenix on July 24, 2016, 03:27PM
I am curious at to what all extra content will be included since they haven't said quite yet.

And I didn't think about mods not working, that could be a problem. But MUA2 on PC could definitely open up a lot of possibilities.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Julio Cabral on July 24, 2016, 03:34PM
Quote from: Midnightphoenix on July 24, 2016, 03:27PM
I am curious at to what all extra content will be included since they haven't said quite yet.

Same here. One way to add more content, and upgrades, should be making the ps3/xbox versions of the game for the PC.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Outsider on July 24, 2016, 03:44PM
Hopefully, they will not exclude anything for a certain system. No Gold Edition nonsense, etc. Have all of the characters and features in it for all platforms.

And hopefully, when MUA2 comes, the skins/models can be acquired for use in this current MUA1, as that opens up some nice possibilities.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MatheusYami on July 24, 2016, 08:16PM
Guys I'm SO HAPPY with this news, and Just today I discovered the games will be released tomorrow, I'm so excited, whit it, OMG! I can't wait to finally play MUA 2 in the PC, 'cause the PS2 version is not that good, and is the one I played when I had a console
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 25, 2016, 12:46AM
Yep, I just saw this today:  http://marvel.com/news/video_games/26503/sdcc_2016_marvel_ultimate_alliance

So I'm officially coming back.  Good to see MUA2 finally on PC, even if it took this long...
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MelloMods on July 25, 2016, 04:07AM
Quote from: DJay Saint on July 25, 2016, 12:46AM
Yep, I just saw this today:  http://marvel.com/news/video_games/26503/sdcc_2016_marvel_ultimate_alliance

So I'm officially coming back.  Good to see MUA2 finally on PC, even if it took this long...

Awesome to hear! Welcome back! I'm hoping other modders that haven't been to the forum in a while will follow suit as well! ...cough..cough...Blaw..cough...cough

Seriously tho, I hope we are able to (at the very least) get some skeletons and models from MUA2. However, just imagine if MUA2 was a moddable as MUA. I've never even really played MUA2. I tried the first level out on a Wii emulator one time, but that's about it.
Does MUA2 even have Sim Missions?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 25, 2016, 05:29AM
Also informed Dihan, iammingy & DarkMark.

I already informed Law on FB (goes by Marvin Jean (on my friend list) & Mark (on his deviantart)


As for MUA2 sims. Yes... yes there is
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BaconWizard17 on July 25, 2016, 06:42AM
I'm about to spend $120 on these games tomorrow (I'm getting the XBOX One and PC versions) :P. RIP my wallet
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 25, 2016, 07:11AM
My first attempt before buying MUA2 on Steam is to test the game's speed with non-Steam patch. If my computer's speed is not very well, i'll decide to sticked with PS4.

MUA1 on the other hand, my main priority always on Steam since i'm sure it may retain modding capabilities. For PS4, it depends, as long i have my wallet left.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: cyberhawk777 on July 25, 2016, 07:54AM
I'll definitely be getting MUA2 from Steam, but haven't decided yet on MUA.  The original still works fine for me and I have way too many mods downloaded from the brilliant modders here to start over again.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Outsider on July 25, 2016, 05:50PM
I haven't played MUA2 in so long. If it turns out that it can be modded, then modders would have to take into account (1) By default, is your character :stark: Pro-Registration or :captainamerica2: Anti-Registration? And (2) they must think of all possible combinations for Fusion attacks.

If I recall, the game was harder than MUA1, and The Fold would gang up on you and take you out. It introduced several heroes and villains not in MUA1, such as Grim Reaper, Prodigy, Diamondback, Equinox, Titanium Man, and Lucia von Bardas, etc. It also had some new stages/backdrops like Washington D.C. and Wakanda, but not nearly as much as MUA1. Character interactions were limited, as were costumes. Sim missions? I think there was a "vs. Magneto" one where he would throw army tanks at you. That was sick!
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Midnightphoenix on July 25, 2016, 07:42PM
To be honest I never really liked the Fusion powers. I would love if we could just give them Xtremes again.

Weren't some of the heroes playable no matter what side you choose? And only a select few were on either side until near the end of the game. It has been so long since I played it last.

I remember the Wii version had a lot of sim missions because you had to play them to unlock other characters and things if my memory is correct. It would be nice to move those over to the PC version.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Outsider on July 25, 2016, 08:36PM
Quote from: Midnightphoenix on July 25, 2016, 07:42PM
To be honest I never really liked the Fusion powers. I would love if we could just give them Xtremes again.

Weren't some of the heroes playable no matter what side you choose? And only a select few were on either side until near the end of the game. It has been so long since I played it last.

I remember the Wii version had a lot of sim missions because you had to play them to unlock other characters and things if my memory is correct. It would be nice to move those over to the PC version.

I thought Fusion was an ok concept, just wished it had BOTH fusion and xtreme --  more than one way to use your Xtreme meter. I like having options. Yes, most of the heroes were playable no matter what side they were on. l do remember that Captain America, Luke Cage, and Iron Fist were strictly Anti-Reg, whereas Iron Man, Mr. Fantastic, and Songbird were strictly Pro-Reg. The rest were selectable at any time -- so I guess modders can decide if they are strictly for one side or not. But then, why limit them to one side?

Certain bosses you fight depended on which side you were on. (If you were Anti-Reg, at some point you fought Bishop. If you were Pro-Reg, at some point you fought Cable.) Also, somewhere in the game, you couldn't pick the Thing, as it said he was conflicted and couldn't pick a side, choosing to run away. I think it's when they run into The Fold, they all work together to end the threat. Nanite Nick Fury was the final boss. The HUB was different, too. If you were Pro-Reg, you stayed at Stark Tower. If you were Anti-Reg, you were at some underground bunker. I bet everyone is hoping that MUA2 can be modded, as it opens up so many possibilities that perhaps my retirement this year is too premature...

Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 26, 2016, 02:34AM
X_X RAGE QUIT ALERT!! MUA1 ONLY!

https://store.playstation.com/#!/en-au/games/marvel-ultimate-alliance-bundle/cid=EP0002-CUSA04787_00-MARVELULTIBUNDLE

No contents who/which were exclusively for Xbox 360 DLC Gold Edition & PSP respectively
(https://apollo2.dl.playstation.net/cdn/EP0002/CUSA04787_00/FREE_CONTENTybYPOXw95A4pp2kg3Eql/PREVIEW_SCREENSHOT3_493697.jpg)


:) MUA2 however...

https://youtu.be/RQCCZgultD8

-v- yeah i know, we all know from beginning that the second game remaster may use VVisions version, meaning that n-space exclusives may not included, much like we all know that MUA1 will not include GBA exclusives due to being different gameplay, story script & character gameplay arts:
* MUA1:
** GBA was beat'em up instead of Action/RPG
** On 3D Action/RPG in all consoles, despite models on PS3/X360/PC and PSP/PS2/Xbox/Wii are a little bit different, the gameplay & story script is still the same
* MUA2: Adds another differences besides gameplay & story script, the character models between VVisions and n-space


:( I'd really wishes the series had something like way Capcom's RESE & DMCSE series, & SCIIHD had, if it weren't for a licensing issues for making the DLCs limited 8 years ago
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BLaw on July 26, 2016, 03:32AM
Quote from: MelloMods on July 25, 2016, 04:07AM
Awesome to hear! Welcome back! I'm hoping other modders that haven't been to the forum in a while will follow suit as well! ...cough..cough...Blaw..cough...cough

Seriously tho, I hope we are able to (at the very least) get some skeletons and models from MUA2. However, just imagine if MUA2 was a moddable as MUA. I've never even really played MUA2. I tried the first level out on a Wii emulator one time, but that's about it.
Does MUA2 even have Sim Missions?

Did someone say food?

Quote from: LarsAlexandersson on July 25, 2016, 05:29AM
Also informed Dihan, iammingy & DarkMark.

I already informed Law on FB (goes by Marvin Jean (on my friend list) & Mark (on his deviantart)


^ This guy said food.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 26, 2016, 05:51AM
Kind of disappointing that MUA 1 dlc is missing but if the game is similar enough to the current one that shouldn't be a problem for us ;). Excited to play MUA 2 again and on the PC though.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 26, 2016, 06:08AM
Quote from: superaceman34 on July 26, 2016, 05:51AM
Kind of disappointing that MUA 1 dlc is missing but if the game is similar enough to the current one that shouldn't be a problem for us ;). Excited to play MUA 2 again and on the PC though.

:raisehand: sir, you forgot to say PSP exclusives as well
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: cyberhawk777 on July 26, 2016, 06:30AM
While I'll most likely get MUA2, I'll pass on the new version of MUA1.  The original still works fine for me and I have way too many mods from the amazing modders here to want to start over again.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 26, 2016, 07:07AM
I assumed MUA would still be the original version for each of the platforms. I'll be interested to see if it actually runs on a newer version of Alchemy or anything like that. If someone buys it, please PM me just the .exe and I'll look through it.

I'll only pick up MUA2 if modding gets cracked on it. I have it on 360 and while it's good, it's nowhere near good enough for me to buy again on a totally different platform. In so many ways it feels watered down from the original, but visually it's stunning.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 26, 2016, 07:25AM
Steam & Xbox Live link, including US PSN link of those games are still so difficult to find -_-'
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BaconWizard17 on July 26, 2016, 07:27AM
I can't find it on either the steam store or the Xbox store.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BaconWizard17 on July 26, 2016, 07:37AM
Quote from: LarsAlexandersson on July 26, 2016, 02:34AM
X_X RAGE QUIT ALERT!! MUA1 ONLY!

https://store.playstation.com/#!/en-au/games/marvel-ultimate-alliance-bundle/cid=EP0002-CUSA04787_00-MARVELULTIBUNDLE

No contents who/which were exclusively for Xbox 360 DLC Gold Edition & PSP respectively
(https://apollo2.dl.playstation.net/cdn/EP0002/CUSA04787_00/FREE_CONTENTybYPOXw95A4pp2kg3Eql/PREVIEW_SCREENSHOT3_493697.jpg)


:) MUA2 however...

https://youtu.be/RQCCZgultD8

-v- yeah i know, we all know from beginning that the second game remaster may use VVisions version, meaning that n-space exclusives may not included, much like we all know that MUA1 will not include GBA exclusives due to being different gameplay, story script & character gameplay arts:
* MUA1:
** GBA was beat'em up instead of Action/RPG
** On 3D Action/RPG in all consoles, despite models on PS3/X360/PC and PSP/PS2/Xbox/Wii are a little bit different, the gameplay & story script is still the same
* MUA2: Adds another differences besides gameplay & story script, the character models between VVisions and n-space


:( I'd really wishes the series had something like way Capcom's RESE & DMCSE series, & SCIIHD had, if it weren't for a licensing issues for making the DLCs limited 8 years ago
Does it look like there have been graphics updates?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 26, 2016, 08:20AM
Quote from: Teancum on July 26, 2016, 07:07AM
I assumed MUA would still be the original version for each of the platforms. I'll be interested to see if it actually runs on a newer version of Alchemy or anything like that. If someone buys it, please PM me just the .exe and I'll look through it.

I'll only pick up MUA2 if modding gets cracked on it. I have it on 360 and while it's good, it's nowhere near good enough for me to buy again on a totally different platform. In so many ways it feels watered down from the original, but visually it's stunning.

I plan on grabbing the bundle so I'll send you the .exe

I'm also curious to see if it's the same version of Alchemy or if they updated it (doubt it).  More than likely they just added a couple random post processing effects, upscaled a couple textures, and called it a day.  I'm probably wasting my money buying MUA1 again, but I'm hoping it has an updated engine and at least higher resolution models/textures.  But I doubt it.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 26, 2016, 08:36AM
Quote from: BaconWizard17 on July 26, 2016, 07:27AM
I can't find it on either the steam store or the Xbox store.
Me neither. I can't find it on Steam either. Some outlets report that it'll be coming on the 28th for those platforms.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 26, 2016, 08:46AM
http://www.product-reviews.net/2016/07/26/marvel-ultimate-alliance-ps4-price-dlc-anger/

/_\ this is what happen for not including both 360 DLC GE & PSP exclusives. Causing a rage quits

BTW, like i said before, MUA1 GBA exclusives, like MUA2 n-space exclusives should not be mentioned there due to having a different gameplay, in-game character arts & story script.

Adding those exclusives into the main versions (MUA1's main 3D Action/RPG & MUA2's main VVisions respectively) might take too long a bit on developing, as long if it weren't for a licensing issue back 8 years ago.

Quote from: Teancum on July 26, 2016, 08:36AM
Me neither. I can't find it on Steam either. Some outlets report that it'll be coming on the 28th for those platforms.

Any link besides this? http://www.godisageek.com/2016/07/activision-launches-marvel-ultimate-alliance-2-on-ps4-xbox-one/
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 26, 2016, 09:15AM
Quote from: LarsAlexandersson on July 26, 2016, 08:46AM
http://www.product-reviews.net/2016/07/26/marvel-ultimate-alliance-ps4-price-dlc-anger/

He even said *might*. Unless someone who has purchased the game on PS4 can verify there's no DLC, don't believe posts that say something might be missing.

I bet they're not included on PS4, but I don't know that's true.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Midnightphoenix on July 26, 2016, 09:24AM
From what I have read MUA1 does not include any of the DLC, though I suppose they could add it later. I don't see any reason for them to not release it.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 26, 2016, 10:05AM
US PSN users. It's here:
https://store.playstation.com/#!/en-us/search/q=marvel%20ultimate%20alliance
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MUALover on July 26, 2016, 10:36AM
IT'S HERE!

Marvel : Ultimate Alliance 2 on Steam :
http://store.steampowered.com/app/433320/ (http://store.steampowered.com/app/433320/)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 26, 2016, 10:48AM
http://store.steampowered.com/sub/116197/

Good as new

+ :) who wants petition to add 360 DLC GE & PSP exclusive contents in? https://www.change.org/p/marvel-give-us-the-gold-edition-characters-in-the-marvel-ultimate-alliance-remaster
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 26, 2016, 11:43AM
Welp.  I just got down downloading both games and went to try MUA2 because I never played it before.  I'm at the intro and already getting pissed off with the game.  The native Xbox controller support is garbage.  Almost all of the buttons are wrong.  A is really X.  X is really Y.  Y is really A.  The D-pad doesn't work at all.  The start button is the right analogue stick.

I had this issue with the original MUA as well where the Xbox controls are all wonky and do not match what they are supposed to.  I use a Logitech F710 which emulates an Xbox controller, but with every single other game I've ever played the controls are perfectly fine so that leads me to believe whoever made the Xbox support was an idiot.

I'll have to find a way to fix it I guess.  I never got around to it with MUA1 and just used the standard gamepad controls instead of the Xbox.  I just would like to use Xbox emulation so I can see icons instead of 1, 2, 3, 4, 5, etc.  Pretty disappointed with it but whatever.  It is what it is.

Anyway, seems the DLC for MUA2 is included in the game.  I saw Psylocke, Carnage, and a few others I think that were DLC at the character select menu.

Folder structure is different than the original game though.  Everything is packed in .bin files now instead of the open format they had before.  Hopefully after opening up the .bin files they will contain the original normal files as before.  I'm hoping it's just a compressed archive of sorts.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 26, 2016, 11:59AM
Yeah same controller issues with MUA1 as it had at launch as well.  The Xbox buttons are all ass backwards.  Looks like it's direct input again...

The DLC for MUA1 is NOT included.  However, the console exclusive Colossus and Moon Knight ARE included.  But we already had them for PC before with mods, we literally just had to activate them.

The graphics options are even dumbed down from the original release.  You can't change individual options like shadows anymore.  It's literally "low" "medium" or "high".  I mean...  just wow.

The game honestly looks almost no different than it did with the original release.  I regret buying the bundle and only wish I got MUA2 because MUA1 is no better than the original release.  The only thing they remastered is false advertising and changing the character portraits a bit to have empty space around the hero faces instead of that old metal grate.

Overall I'm very disappointed.  I guess I expected too much.  I mean even the "Gold" editions of games or "Game of the Year" are only $20 with all DLC included.  This was either $30 with the bundle, or $40 alone and included nothing extra for a 10 year old game.  Fuck Activision and Marvel.  Seriously.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dorpond on July 26, 2016, 12:10PM
What about game files in MUA1? is they are differs from the original?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 26, 2016, 12:13PM
Yeah.  MUA1 and MUA2 are all packed in .bin files now.  Packing and unpacking the .bins is just another step we didn't have to do before which means every change to something like a hero powerset requires packing and unpacking .bin files now.  As in, like all Textures are in 1 .bin, all Models are in 1 .bin, etc.  I can't begin to describe how stupid this is.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 26, 2016, 12:14PM
Feel free to post a .bin file over at zenhax.com where they have fun trying to reverse engineer files. Couldn't hurt.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Julio Cabral on July 26, 2016, 12:16PM
Quote from: DJay Saint on July 26, 2016, 12:13PM
Yeah.  MUA1 and MUA2 are all packed in .bin files now.  Packing and unpacking the .bins is just another step we didn't have to do before which means every change to something like a hero powerset requires packing and unpacking .bin files now.  As in, like all Textures are in 1 .bin, all Models are in 1 .bin, etc.  I can't begin to describe how stupid this is.
I saw the MUA 2 files, didn't expect the .bin files in MUA 1, lame. I guess they know what we do here lol.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Inawordyes on July 26, 2016, 12:25PM
Okay, so a quick cursory glance at the sound files for MUA1.

Did the game always sound the player sounds for Ronin and Captain Marvel? Because they're both in there, and to my knowledge from the original game (which I can't check for accuracy since it's modded with the Official Characters pack) there wsan't anything for the exclusive. I can't find anything for Black Widow, Hawkeye, or the Gold Edition characters, but those two are in at least the sound files, gonna look around for more in the other folders.

EDIT: Black Widow and Hawkeye are both present (under bwidow and hwkeye, which is why I didn't see them at first). So all the PSP characters are present in the files (and otherwise Black Widow is the only one who actually appears in the game aside from being a playable character), but I don't see any references to the Gold Edition characters anywhere. That's very interesting.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: sbarth13 on July 26, 2016, 01:28PM
just downloaded both games today, despite the price. on the one hand, i am happy they did this. however, i feel really, really, really, really cheated. i figured it was a no brainer to include the DLC characters. They even promised 'updated graphics and UI'. Nope. you can see the textures on the models a little better, but thats it. all they seemed to 'improve' is the lighting effects. but honestly, that's not even an improvement because all it does is add a lot of glare. even turning down the lighting doesn't improve it much. and the UI looks exactly the same.

MUA2 does have all the DLC though.

overall, disappointed. i had hoped for all new models at least, on par with marvel heroes and such, but apparently that is asking too much. its sad that they suckered so many people into paying that much for 2 old games without bothering to remaster it.

hopefully they wise up and actually do a proper remaster in the graphics at least. and add in the DLC characters. they should, for the price they are asking. and they should make it an automatic free patch, instead of asking more money. i guess i was kinda hoping they might add more characters too, but i suppose i am hoping for too much.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Gevth on July 26, 2016, 01:34PM
Has anyone tried to install any mods in the MUA1 re-release?
What I want to know, is if they've changed anything internally, that happened to break our mods.
Also, the character cap, is it still 27? 🤔

(I'm sorry if these were answered somewhere else)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 26, 2016, 02:18PM
Quote from: Gevth on July 26, 2016, 01:34PM
Has anyone tried to install any mods in the MUA1 re-release?
What I want to know, is if they've changed anything internally, that happened to break our mods.
Also, the character cap, is it still 27?

(I'm sorry if these were answered somewhere else)

I commented on this just a few posts ago.  The folder structure no longer contains loose files.  Everything is packed in a couple mass .bin files now.  So yeah, they changed that.  I haven't bothered trying to open the .bin files yet, so I have no idea if the files inside those are even the same as the original ones.  Who knows if they still even use the old herostat or powerstyle files inside the .bin archives.

I mean the game was originally for PC to begin with, so there was no reason to change the file and folder structure.  Now it looks like a bad console port, because it more than likely probably is.

I also sent Teancum the executable because he wanted to take a look at it.  But overall I feel like even wasting time trying to mod the "remastered" MUA1 is going to be just that: wasted time.

On that note, the new remastered version of Skyrim is supposed to be coming out soon too and I'm kinda worried it's going to get the same treatment.  I.E. asinine folder structure that will break all current mods and cause more work and headaches than it's worth.  Yay for quick cash grabs I guess.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MARVELfan:D on July 26, 2016, 02:27PM
DJaySaint So modding MUA2 is possible but just takes a lot of time/effort? which makes this a waste of time? and are the controllers really that bad? I have heard some saying that the controllers are doing ok for them.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Outsider on July 26, 2016, 03:15PM
So, I was curious to hear what people here are saying about MUA1 & 2's re-release before buying anything myself.

Quote from: Outsider on July 24, 2016, 03:44PM
Hopefully, they will not exclude anything for a certain system. No Gold Edition nonsense, etc. Have all of the characters and features in it for all platforms.

Sadly, it sounds like for MUA1, they did exclude them and didn't really improve anything. Just as well --  we modded the hell out of this game anyway.

MUA2 -- now this sounds better... somewhat. They included all of the DLC? So Juggernaut, Cable, Magneto, Psylocke, Carnage, and Black Panther are all in there? If we can somehow find some answers to this .bin problem, maybe this game can be modded. Otherwise, I agree with Teancum -- I have MUA2 on Xbox 360 as well, so unless this version can be somehow modded, I'll have no use for buying it again.

Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 26, 2016, 03:28PM
Someone who has the original MUA could try copying the re-release .exe into their original MUA install. If the game runs on the original files then we don't have to have the .bin files, but can run the files loose.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 26, 2016, 03:35PM
Sorry to say guys but as for MUA 2, it has huge widespread issues for most users. The number one issue that I found immediately is loud crackling over all of the sound effects making them pretty much impossible to hear. There's also reports of characters freezing in place, falling through the map and dying, and just sliding off the screen to their deaths. Seems like they totally failed this port but maybe you guys will have better luck with it.

The .bin files are really disappointing too and I think I'll just refund the bundle and stick with the MUA 1 on disc until or if they fix these games. Really sucks but good luck to you all if you are gonna mod them.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Julio Cabral on July 26, 2016, 03:39PM
All I want is that someone try Ninja Ripper on MUA 2, so much. . .models.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Inawordyes on July 26, 2016, 03:52PM
x_voice.pax file

There are "common.menus.character.an" and "common.menus.character.break" files for:

Black Widow
Captain marvel
Hawkeye
Hulk
Namor ("character.an" only)
Ronin
Warbird

There are .fsb and .sis files for all of the above. I'm intrigued the most by Namor, who only has one set of the files, and then Warbird, who was never a playable character in any of the editions. All the other characters are, obviously, just the playable ones. And again, all four PSP-exclusive characters are included, as well as Hulk, interestingly enough.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Julio Cabral on July 26, 2016, 04:00PM
Warbird is just Miss Marvel I think.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MelloMods on July 26, 2016, 04:29PM
Quote from: DJay Saint on July 26, 2016, 11:43AM
Welp.  I just got down downloading both games and went to try MUA2 because I never played it before.  I'm at the intro and already getting pissed off with the game.  The native Xbox controller support is garbage.  Almost all of the buttons are wrong.  A is really X.  X is really Y.  Y is really A.  The D-pad doesn't work at all.  The start button is the right analogue stick.

I had this issue with the original MUA as well where the Xbox controls are all wonky and do not match what they are supposed to.  I use a Logitech F710 which emulates an Xbox controller, but with every single other game I've ever played the controls are perfectly fine so that leads me to believe whoever made the Xbox support was an idiot.

I'll have to find a way to fix it I guess.  I never got around to it with MUA1 and just used the standard gamepad controls instead of the Xbox.  I just would like to use Xbox emulation so I can see icons instead of 1, 2, 3, 4, 5, etc.  Pretty disappointed with it but whatever.  It is what it is.

Anyway, seems the DLC for MUA2 is included in the game.  I saw Psylocke, Carnage, and a few others I think that were DLC at the character select menu.

Folder structure is different than the original game though.  Everything is packed in .bin files now instead of the open format they had before.  Hopefully after opening up the .bin files they will contain the original normal files as before.  I'm hoping it's just a compressed archive of sorts.

I know exactly what you mean (w/ the original port, anyway). I even made a new texture file to match D-Input icons for it here (http://marvelmods.com/forum/index.php/topic,9463.0.html) b/c I got so sick of it.
This re-release is sounding more and more disappointing.  Hopefully, something is to gain from within MUA2s bin files.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BLaw on July 26, 2016, 04:43PM
I'm curious to know if there is a herostat within MUA1 (for starters) and if it has a roster limitation (or the .EXE)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Jaybird on July 26, 2016, 05:04PM
Can someone put the bin files on here I might know how to open them ?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MMXZero2002 on July 26, 2016, 05:04PM
I'm probably going to get MUA1+2 on Steam next month. Right now I have the old disc edition of MUA1 fully modded on my pc. Does anyone know if the new Steam version will conflict with any of the modded version's files (ie saves, possibly shared settings files, etc.)? If so, how do I fix this?

Any info on this would be greatly appreciated.

Thanks.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 26, 2016, 05:05PM
Quote from: B.L.A.W on July 26, 2016, 04:43PM
I'm curious to know if there is a herostat within MUA1 (for starters) and if it has a roster limitation (or the .EXE)

The old .exe is 32kb.  The one for the "remastered" is 11.3mb.  Kind of a huge difference in size.  I'm assuming the herostat (if they still use it) is in the data.bin file but that file is only 1.55mb in size so it's kinda small but I guess that's the compression of .bin for you.

For giggles I tried dropping the new .exe in the old game install folder and I can't get that game to launch because it still keeps launching the steam version.  Command line arguments like -nosteam just to not have to launch Steam for it don't seem to make a difference, it just does what it wants.  I guess I could just copy the entirety of the old game in the Steam folder to see, but I don't feel like doing it right now.  I'll do it later.  I'm too tired to tinker around with it more, and I had my dad's funeral today so I'm not really in the mood for it either.

Also no file or save conflict with the new and old version of MUA.  So no worries there.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 26, 2016, 05:40PM
@DJay Saint -- I would move the .bin files to a totally different part of your machine, then copy the old MUA files into the  Steam version's folder, just to ensure that it doesn't have a chance to load any bins.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MMXZero2002 on July 26, 2016, 05:42PM
Thanks for the quick reply! I hope you feel better soon.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Outsider on July 26, 2016, 06:40PM
Quote from: DJay Saint on July 26, 2016, 05:05PM
I'm too tired to tinker around with it more, and I had my dad's funeral today so I'm not really in the mood for it either.

You and your family have my condolences for your loss. May he rest in peace.


Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 26, 2016, 07:25PM
Quote from: Outsider on July 26, 2016, 06:40PM
You and your family have my condolences for your loss. May he rest in peace.
Wow, how did I miss that part of the post? My condolences, DJay Saint.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: cyberhawk777 on July 26, 2016, 07:50PM
Quote from: DJay Saint on July 26, 2016, 05:05PM
The old .exe is 32kb.  The one for the "remastered" is 11.3mb.  Kind of a huge difference in size.  I'm assuming the herostat (if they still use it) is in the data.bin file but that file is only 1.55mb in size so it's kinda small but I guess that's the compression of .bin for you.

For giggles I tried dropping the new .exe in the old game install folder and I can't get that game to launch because it still keeps launching the steam version.  Command line arguments like -nosteam just to not have to launch Steam for it don't seem to make a difference, it just does what it wants.  I guess I could just copy the entirety of the old game in the Steam folder to see, but I don't feel like doing it right now.  I'll do it later.  I'm too tired to tinker around with it more, and I had my dad's funeral today so I'm not really in the mood for it either.

Also no file or save conflict with the new and old version of MUA.  So no worries there.


Aw, man.  Sorry for your loss.  My dad passed away back in January, so I definitely understand.  I'll be praying for you and your family
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 26, 2016, 08:04PM
Quote from: DJay Saint on July 26, 2016, 05:05PM
I'm too tired to tinker around with it more, and I had my dad's funeral today so I'm not really in the mood for it either.

_/*_|*| / *salute with sadness*
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Jaybird on July 26, 2016, 08:20PM
Quote from: DJay Saint on July 26, 2016, 05:05PM
The old .exe is 32kb. The one for the "remastered" is 11.3mb. Kind of a huge difference in size. I'm assuming the herostat (if they still use it) is in the data.bin file but that file is only 1.55mb in size so it's kinda small but I guess that's the compression of .bin for you.

For giggles I tried dropping the new .exe in the old game install folder and I can't get that game to launch because it still keeps launching the steam version. Command line arguments like -nosteam just to not have to launch Steam for it don't seem to make a difference, it just does what it wants. I guess I could just copy the entirety of the old game in the Steam folder to see, but I don't feel like doing it right now. I'll do it later. I'm too tired to tinker around with it more, and I had my dad's funeral today so I'm not really in the mood for it either.

Also no file or save conflict with the new and old version of MUA. So no worries there.
I'm sorry to hear that man. I lost my cousin on the fifth and we decided the best thing to do was to spend time with family and friends,talk about all the memories and good times we had.It lifted everyone's spirit.I suggest you do the same,in the mean time I will put your family in my prayers
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MMXZero2002 on July 26, 2016, 08:55PM
My condolences, I will pray for you and your family too.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Starkiller on July 26, 2016, 08:58PM
Sorry for your loss
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 26, 2016, 11:08PM
I really wished there's a program that can mod BIN files like the mod program tools for DOA5LR:
http://w11.zetaboards.com/SFxT_Mods/forum/4220224/
http://w11.zetaboards.com/SFxT_Mods/topic/11590308/1/ (on extras & updated tools)
http://www.freestepdodge.com/forums/modding.73/

Has anyone check if there something missing on characters' sounds? Storm, Thor & Colossus mostly?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Agent Bachello on July 27, 2016, 12:50AM
I think, that it wiil be good idea, if anybody can upload one of this 'bin' files here.
Maybe Daemon Tools or  ePSXe program can help...
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 27, 2016, 01:36AM
-_- halt... isn't ePSxe for PS1. For bin, i would suggest you go to z-...

:|??...

=) Hello. What's this on the new posts? http://zenhax.com/viewtopic.php?f=9&t=2830
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dorpond on July 27, 2016, 01:56AM
Tested Bms script with some samples (which provided Panzerdroid from zenhax) looks like .bin it's just compressed archive or something..
So,this is what i got after unpacking "subtitles.bin"
(http://i.imgur.com/erbERtR.png)
P.S XMLBCUI Works with these files fine :)
(http://i.imgur.com/X5Z2RL1.png)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 27, 2016, 04:57AM
Now I know nothing about modding but looking at the files from MUA 2 it seems fairly moddable if you can get through the .bin files. Each hero has their own herostat file that looks very similar to the first game to me.

e.g. XMLB characters {
   stats {
   aiforceranged = true ;
   ailevel = 1 ;
   autospend = dps_melee ;
   body = 7 ;
   canperformfusion = true ;
   characteranims = 07_captamerica ;
   charactername = Captain America ;
   level = 1 ;
   menulocation = 6 ;
   mind = 4 ;
   name = CaptainAmerica ;
   playable = true ;
   powerstyle = ps_captainamerica ;
   scriptlevel = 3 ;
   shoesize = 2 ;
   skin = 0701 ;
   skin_01_name = Ultimate ;
   skin_02 = 02 ;
   skin_02_name = Classic ;
   sounddir = captainamerica_bank ;
   strength = 7 ;
   team = hero ;
   vodir = captainamerica_bank_v ;
   vodiranti = captainamerica_bank_va ;
   vodirnanite = captainamerica_bank_vn ;
   vodirneutral = captainamerica_bank_vg ;
   vodirpro = captainamerica_bank_vp ;
      race {
      name = human ;
      }

      race {
      name = male ;
      }

      talent {
      level = 1 ;
      name = captam_p1 ;
      }

      talent {
      level = 1 ;
      name = captam_p3 ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      level = 1 ;
      name = hero_defense_rating ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }

      talent {
      level = 1 ;
      name = grab ;
      }

      bolton {
      bolt = Bip01 L ForearmAttach01 ;
      model = models/weapons/captainamerica_shield ;
      slot = ebolton_weapon ;
      }

      bolton {
      bolt = Bip01 L ForearmAttach01 ;
      model = models/weapons/captainamerica_alt_shield ;
      slot = ebolton_altweapon2 ;
      }

      talent {
      level = 1 ;
      name = shared_teamwork ;
      }

      talent {
      level = 1 ;
      name = hero_render ;
      }

      fusionlink {
      name = SHARED_revive ;
      node = fusion_raised ;
      }

      fusionlink {
      name = SHARED_raised ;
      node = fusion_revive ;
      }

      fusionlink {
      name = SHARED_heal ;
      node = fusion_heal ;
      }

      fusionlink {
      file = sharedfusion/sharedfusion_chargeproject ;
      name = ptaFirestar ;
      node = fusion_fusion_projectile ;
      }

      fusionlink {
      file = sharedfusion/sharedfusion_chargeproject ;
      name = ptpMoltonMan ;
      node = fusion_fusion_projectile ;
      }

      fusionlink {
      file = sharedfusion/sharedfusion_chargeproject ;
      name = nybMsMarvelAlly ;
      node = fusion_fusion_msmarvel_projectile ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = daredevil ;
      node = fusion_dcharge ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = deadpool ;
      node = fusion_dcharge ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = gambit ;
      node = fusion_dcharge ;
      }

      fusionlink {
      file = captainamerica/captainamerica_fusiontr ;
      name = greengoblin ;
      node = fusion_target_range_nosprint ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_alleydown ;
      file = captainamerica/captainamerica_fusionAlleyDown ;
      name = hulk ;
      node = fusion_alley_down ;
      }

      fusionlink {
      file = captainamerica/captainamerica_FusionClothesline ;
      name = humantorch ;
      node = fusion_clothesline_start ;
      }

      fusionlink {
      file = captainamerica/captainamerica_FusionClothesline ;
      name = iceman ;
      node = fusion_clothesline_start_ice ;
      }

      fusionlink {
      file = captainamerica/captainamerica_fusionASphere ;
      name = invisiblewoman ;
      node = fusion_attack_sphere ;
      }

      fusionlink {
      file = captainamerica/captainamerica_FusionClothesline ;
      name = ironman ;
      node = fusion_clothesline_start ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = ironfist ;
      node = fusion_dcharge ;
      }

      fusionlink {
      file = captainamerica/captainamerica_fusionpaddleball ;
      name = jeangrey ;
      node = fusion_paddle_ball ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = lukecage ;
      node = fusion_dcharge ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = mrfantastic ;
      node = fusion_dcharge ;
      }

      fusionlink {
      file = captainamerica/captainamerica_FusionClothesline ;
      name = msmarvel ;
      node = fusion_clothesline_start ;
      }

      fusionlink {
      file = captainamerica/captainamerica_FusionClothesline ;
      name = nickfuryhero ;
      node = fusion_clothesline_start ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = penance ;
      node = fusion_dcharge ;
      }

      fusionlink {
      file = captainamerica/captainamerica_fusionASphereSong ;
      name = songbird ;
      node = fusion_attack_sphere_song ;
      }

      fusionlink {
      file = captainamerica/captainamerica_fusionpaddleball ;
      name = spiderman ;
      node = fusion_paddle_ball ;
      }

      fusionlink {
      file = captainamerica/captainamerica_FusionClothesline ;
      name = storm ;
      node = fusion_clothesline_start2 ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_alleydown ;
      file = captainamerica/captainamerica_fusionAlleyDown ;
      name = thing ;
      node = fusion_alley_down ;
      }

      fusionlink {
      file = captainamerica/captainamerica_FusionClothesline ;
      name = thor ;
      node = fusion_clothesline_start_thor ;
      }

      fusionlink {
      file = captainamerica/captainamerica_fusionpaddleball ;
      name = venom ;
      node = fusion_paddle_ball ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = wolverine ;
      node = fusion_dcharge ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_alleydown ;
      file = captainamerica/captainamerica_fusionAlleyDown ;
      name = juggernaut ;
      node = fusion_alley_down ;
      }

      fusionlink {
      file = captainamerica/captainamerica_fusionASphere_Mag ;
      name = magneto ;
      node = fusion_attack_sphere_mag ;
      }

      fusionlink {
      file = captainamerica/captainamerica_FusionClothesline ;
      name = cablehero ;
      node = fusion_clothesline_start ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = carnage ;
      node = fusion_dcharge ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = blackpantherhero ;
      node = fusion_dcharge ;
      }

      fusionlink {
      controller_node = fusion_controller_idle_dc ;
      file = captainamerica/captainamerica_fusiondcharge ;
      name = psylocke ;
      node = fusion_dcharge ;
      }

   }

}

That's just the first I saw. As for a collective herostat I could just see a very basic one in charinfo.xmlb.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 27, 2016, 05:12AM
All we need now for the new MUA:
*New Mesh program other than for old programs like 3dsmax (4.5 -5.1) & alchemy (pre-PS3, X360, Wii)
*New Texture maker for model textures, huds & power icons, other than texture finders & skinnerui
*New sound editor mod other than zsm editor

We all know the remaster game retains its .(language/xml/pkg)b & .py files, in which the XMLBCUI still works

I dunno how much empty character slot left on those remastered games. Is it moddable to extend more number or not?

BTW, the Controller needs some upgrade as well, such as retaining its customization button & the controller map depends which controller is used, Xbox (360 - onwards) or PC (like from Logitech). Say anyone else noticed the cheat codes are removed?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 27, 2016, 05:38AM
The biggest thing we need to know is whether the game can run without .bin files, or if you can run both .bin files and the folder structure like classic MUA at the same time. We can't add new files to the .bin files currently, only replace files with something the same size or smaller.

If the game can run with files outside of the .bin files then MUA2 can be modded.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dr. Bruce Banner on July 27, 2016, 07:13AM
Quote from: LarsAlexandersson on July 27, 2016, 05:12AM
All we need now for the new MUA:
*New Mesh program other than for old programs like 3dsmax (4.5 -5.1) & alchemy (pre-PS3, X360, Wii)
*New Texture maker for model textures, huds & power icons, other than texture finders & skinnerui
*New sound editor mod other than zsm editor


I think the new mesh program will depend on the exporter what we can use to convert the models to the right file extension. As I know 3DSMAX 5 was released in 2002 and MUA2 was released originally in 2009. There was seven versions of Max, during the two release date .
So the question is : do we know what is the file format for the meshes ?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 27, 2016, 07:35AM
It's on the .bin, which needs to be extracted & needs a new program that is similar to DOA5LR PC Mod Tools to export a created mesh
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Julio Cabral on July 27, 2016, 07:56AM
Meshes format is .igz if I'm not mistaken.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dr. Bruce Banner on July 27, 2016, 08:11AM
Quote from: Julio Cabral on July 27, 2016, 07:56AM
Meshes format is .igz if I'm not mistaken.

I made a quick look around on the web , found that Igz file extension is already a compressed file format.
But if I understand it right, there is a way to export meshes from MAX 2012 or newer & from Maya, directly in bin. format.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 27, 2016, 08:15AM
Quote from: Dr. Bruce Banner on July 27, 2016, 08:11AM
I made a quick look around on the web , found that Igz file extension is already a compressed file format.
But if I understand it right, there is a way to export meshes from MAX 2012 or newer & from Maya, directly in bin. format.
Nope. There is no one .bin format. Lots of different companies use .bin as their file extension, and each one has a totally different structure inside the file.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 27, 2016, 08:23AM
Unless there's a program similar to DOA5LR PC Mod Tools' Autolink or Ink_reshuffle can open the bin through exe
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 27, 2016, 08:27AM
Doesn't matter. It's not the same type of .bin file. "Similar to" is irrelevant.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Inawordyes on July 27, 2016, 09:08AM
For those looking around in the herostat/model folders within the .bins, is there anything for the four PSP-exclusives? All their sounds and announcer pack voice files are included in the sounds folder (as I made a note of earlier), but I don't have the resources necessary to check the .bin file to see if they're basically fully-included and just not showing up in the game for whatever reason.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Julio Cabral on July 27, 2016, 10:29AM
Maybe two individual topics for MUA 1 and MUA 2 should be created. I'm lost already lol.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BLaw on July 27, 2016, 04:56PM
Try renaming custom meshes' file extension to ".igz" from ".igb".
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 27, 2016, 05:13PM
Thanks guys, I appreciate it.  So getting back to it:

Quote from: Teancum on July 27, 2016, 05:38AM
The biggest thing we need to know is whether the game can run without .bin files, or if you can run both .bin files and the folder structure like classic MUA at the same time. We can't add new files to the .bin files currently, only replace files with something the same size or smaller.

If the game can run with files outside of the .bin files then MUA2 can be modded.

I'm going to do that right now.  I just couldn't yesterday.  I had enough tinkering and wasn't up for it anymore.

EDIT:  Doesn't work.  Appcrash every time.  Just goes to black screen and has an error prompt.

Did you get a look at the .exe yet?  Anything new of interest in it?  There is a massive size difference between this new one and the old one, so I'm wondering what they added to it.  I haven't had a chance to take a look yet.  Does it run on the same version of Alchemy, or an updated one?

I tried all of my old known methods of cracking open .bins and not a single one worked.  WinRAR, PowerISO, etc.  So I don't know, or haven't figured out yet, how to unpack the .bin files the new releases use yet.  But apparently some people have found a way to look in to the files already.  How?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 27, 2016, 05:59PM
@DJay Saint -- For .bin files (since this format is specific to the developer), check here as it's already been cracked.

http://zenhax.com/viewtopic.php?f=9&t=2830
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 27, 2016, 06:15PM
What about using the script on the bin files to get all the files for the new version in folders similar to classic MUA and then putting that in place of the bin files? Unless that was what you already did.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 27, 2016, 07:46PM
Quote from: superaceman34 on July 27, 2016, 06:15PM
What about using the script on the bin files to get all the files for the new version in folders similar to classic MUA and then putting that in place of the bin files? Unless that was what you already did.

To be honest...  I don't think I even have the motivation to do that right now lol.  Some day when I have time I guess.  I'm still trying to get over what a clusterfuck these God awful remasters are.  I was so hyped for the release, but now I'm the complete opposite and trying to convince myself to dredge on.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 27, 2016, 09:34PM
Okay, Xbox One version still the same for lack of formerly exclusive contents on MUA1. &... a bad news:

https://www.change.org/p/marvel-give-us-the-gold-edition-characters-in-the-marvel-ultimate-alliance-remaster/u/17410916
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Starkiller on July 27, 2016, 09:45PM
Quote from: DJay Saint on July 27, 2016, 07:46PM
To be honest...  I don't think I even have the motivation to do that right now lol.  Some day when I have time I guess.  I'm still trying to get over what a clusterfuck these God awful remasters are.  I was so hyped for the release, but now I'm the complete opposite and trying to convince myself to dredge on.
Can't say I blame you. If I spent that kind of money I wouldn't either,
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 27, 2016, 11:34PM
Some other good news from Mr. Rossman: https://twitter.com/Marvel/status/758408940568793090 (http://steamcommunity.com/app/433300/discussions/0/360670708776922445/)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Tony Stark on July 28, 2016, 04:42AM
If nothing else, has anyone tried to rip the models/textures from MUA2 now that we have something more hi-res than the Wii version?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Owl City on July 28, 2016, 05:05AM
Man, just saw this thread now! OMG can't believe after all this time MUA2 is coming to PC
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dorpond on July 28, 2016, 05:37AM
Quote from: Owl City on July 28, 2016, 05:05AM
Man, just saw this thread now! OMG can't believe after all this time MUA2 is coming to PC
Well,MUA2 is already on PC
http://store.steampowered.com/app/433320/
But it have a some problems (control problems/sounds bugs etc.)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 28, 2016, 07:06AM
At least it's not bad as MUA1. MUA2 got all contents needed in the main version (VVisions)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 28, 2016, 07:48AM
I still want to mod MUA 2 regardless. I'd love to play as War Machine, Bishop, She-Hulk or Cable.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Polygone on July 28, 2016, 08:26AM
Cable is dlc ;)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 28, 2016, 08:39AM
Quote from: Teancum on July 28, 2016, 07:48AM
I'd love to play as War Machine, Bishop, She-Hulk or Cable.

I think you referring MUA1

As for Cable in MUA2, didn't you remember ?

Quote from: Polygone on July 28, 2016, 08:26AM
Cable is dlc ;)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MUALover on July 28, 2016, 10:48AM
It is confirmed (by me) that MUA2 is playable even the files are extracted outside the .bin files.
But unfortunately, I used the pirated version of the game, since I refunded the game yesterday. :p

(http://www.mediafire.com/convkey/2f98/pr9n5pf46599bt36g.jpg)

The extracted files are 7.34 GB and I'll upload them tonight asap if you guys want it..

SO HAPPY MODDING!
:laola:

And since it's from the same developer, then the first remastered version of MUA is playable with the files extracted too.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: mindworm on July 28, 2016, 11:00AM
Hi,how you open the bin files Mualover?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 28, 2016, 11:07AM
That's awesome news mualover! As soon as they fix the sound and controller issues I'll probably buy it again and try this, if they do fix it.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MARVELfan:D on July 28, 2016, 11:18AM
heh MUAlover, I got the cracked too. wanted to buy it and then so many bad reviews I figured I'd regret the purchase.
and regarding the optimistic news, very nice! I can't wait to see what will be done with the mods!
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MUALover on July 28, 2016, 11:31AM
Quote from: mindworm on July 28, 2016, 11:00AM
Hi,how you open the bin files Mualover?

I used QuickBMS and it's script. Provided by aluigi and courtesy of Teancum, here : http://zenhax.com/viewtopic.php?f=9&t=2830 (http://zenhax.com/viewtopic.php?f=9&t=2830)


Quote from: superaceman34 on July 28, 2016, 11:07AM
That's awesome news mualover! As soon as they fix the sound and controller issues I'll probably buy it again and try this, if they do fix it.
Quote from: MARVELfan:D on July 28, 2016, 11:18AM
heh MUAlover, I got the cracked too. wanted to buy it and then so many bad reviews I figured I'd regret the purchase.
and regarding the optimistic news, very nice! I can't wait to see what will be done with the mods!

Damn good news, indeed! I was going to purchase it but by the time it got awful reviews I'll stick with the cracked one until it's patched. Sorry, Activision and Marvel! You made me do this >_<

Still, we need programs that could open these file formats to mod the game :
- .igz (in actors, animTranslationReference, effects_igx, maps, materials, models, motionpaths, shaders, textures, ui folder)
- .hkx (in anims, maps, models, and others folder)
- .igx (in chatter and others folder)
- .mua (in data, maps folder)
- .muc (in data/powerstyles folder)
- .boyb, .navb, .shz (in maps folder)
- .bik (in movies folder, honestly maybe we won't mod the movies and cutscenes haha)
- .pkgb (in packages folder)
- .pak (in sounds folder)
- .xmlb?

..cough.. FOR ALL MODDERS ..cough.. I REPEAT THE MESSAGE *the sound echoes through the entire world*

It is confirmed (by me) that MUA2 is playable even the files are extracted outside the .bin files.
But unfortunately, I used the pirated version of the game, since I refunded the game yesterday. :p

(http://www.mediafire.com/convkey/2f98/pr9n5pf46599bt36g.jpg)

The extracted files are 7.34 GB and I'll upload them tonight asap if you guys want it..

SO HAPPY MODDING!
:laola:

And since it's from the same developer, then the first remastered version of MUA is playable with the files extracted too.

Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Inawordyes on July 28, 2016, 11:33AM
So the next question then is, if we can assume that MUA1 works outside the .bin files as well, how are mods affected by whatever changes, however slight, they've made? And more importantly - are there more character slots since they appear to have ported from the console version (which has, you know, 8 extra slots for the Gold Edition characters)?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 28, 2016, 11:35AM
Quote from: MUALover on July 28, 2016, 11:31AM
Still, we need programs that could open these file formats to mod the game :

- .boyb, .navb, (in maps folder)
- .pkgb (in packages folder)
- .xmlb?

Supposedly we can still open these with XMLBCUI

Quote from: Inawordyes on July 28, 2016, 11:33AM
So the next question then is, if we can assume that MUA1 works outside the .bin files as well, how are mods affected by whatever changes, however slight, they've made? And more importantly - are there more character slots since they appear to have ported from the console version (which has, you know, 8 extra slots for the Gold Edition characters)?
Agreed. It seems like they're using the 360 build as models from it don't work in the DVD version of the game. That to me says it's a newer build of the engine. And who's to say it only supports 33 characters? It's always possible they planned for additional DLC if it made enough money. Time will tell I guess.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 28, 2016, 11:51AM
Nice.  I didn't have a chance to unpack the .bin files and try it yet.  I only tried the old MUA1 files and that didn't work.  Work and personal issues have kept me busy so I haven't been able to hit MUA2 as hard as I would have liked.

I'll get to my character mods I intend to do soon enough.  Right now the short list is:

Emma Frost
Spider-Woman
Elektra
Rogue
Blade
Punisher
Ghost Rider
Black Widow
Dazzler
Cyclops
Mystique
Kitty Pride

I still have to do a play through to get a feel of the game and explore a few things.  Then I need to take a look under the hood.  Before I do any of that though, I want to try to fix the shitty controller support so I can even play it.  Hopefully Activision will get that sorted out themselves though.  I'll wait to hear word until the weekend.  If nothing comes up by Monday I'll fix the controller support myself and release it here.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 28, 2016, 12:23PM
Since I forgot to say it before, my condolences on your loss.

In regards to controller support I remember someone made an image patch that just basically re-labeled all the images correctly so they match the controller.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dorpond on July 28, 2016, 12:28PM
Quote from: MUALover on July 28, 2016, 11:31AM
I used QuickBMS and it's script. Provided by aluigi and courtesy of Teancum, here : http://zenhax.com/viewtopic.php?f=9&t=2830 (http://zenhax.com/viewtopic.php?f=9&t=2830)


Damn good news, indeed! I was going to purchase it but by the time it got awful reviews I'll stick with the cracked one until it's patched. Sorry, Activision and Marvel! You made me do this >_<

Still, we need programs that could open these file formats to mod the game :
- .igz (in actors, animTranslationReference, effects_igx, maps, materials, models, motionpaths, shaders, textures, ui folder)
- .hkx (in anims, maps, models, and others folder)
- .igx (in chatter and others folder)
- .mua (in data, maps folder)
- .muc (in data/powerstyles folder)
- .boyb, .navb, .shz (in maps folder)
- .bik (in movies folder, honestly maybe we won't mod the movies and cutscenes haha)
- .pkgb (in packages folder)
- .pak (in sounds folder)
- .xmlb?

..cough.. FOR ALL MODDERS ..cough.. I REPEAT THE MESSAGE *the sound echoes through the entire world*

It is confirmed (by me) that MUA2 is playable even the files are extracted outside the .bin files.
But unfortunately, I used the pirated version of the game, since I refunded the game yesterday. :p

(http://www.mediafire.com/convkey/2f98/pr9n5pf46599bt36g.jpg)

The extracted files are 7.34 GB and I'll upload them tonight asap if you guys want it..

SO HAPPY MODDING!
:laola:

And since it's from the same developer, then the first remastered version of MUA is playable with the files extracted too.
Thanks for the so good news MuaLover but looks like remaster does not have any compability with mods for non-remaster MUA1 (tested this out,using OCP pack and my Donna Troy mod) .
P.S
.bik - Bik Video,can be opened via Rad Game Tools
.engb/xmlb/pkgb - compiled text,can be opened with XMLBCUI
.pak - Maybe packed sounds?
.boyb, .navb, .shz - Terrain 2D textures or something like that,i think...
.igx - Paked Voice/Sound Bank?
.igz - 3D Model,like IGB (i think so),but i have no idea how to open it
.muc - Animations?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MUALover on July 28, 2016, 12:46PM
Quote from: DJay Saint on July 28, 2016, 11:51AM
Nice.  I didn't have a chance to unpack the .bin files and try it yet.  I only tried the old MUA1 files and that didn't work.  Work and personal issues have kept me busy so I haven't been able to hit MUA2 as hard as I would have liked.

I'll get to my character mods I intend to do soon enough.  Right now the short list is:

Emma Frost
Spider-Woman
Elektra
Rogue
Blade
Punisher
Ghost Rider
Black Widow
Dazzler
Cyclops
Mystique
Kitty Pride

I still have to do a play through to get a feel of the game and explore a few things.  Then I need to take a look under the hood.  Before I do any of that though, I want to try to fix the shitty controller support so I can even play it.  Hopefully Activision will get that sorted out themselves though.  I'll wait to hear word until the weekend.  If nothing comes up by Monday I'll fix the controller support myself and release it here.
I've messaged you earlier, and still, I am so sorry for your loss.
And that's a good list!

Quote from: Teancum on July 28, 2016, 12:23PM
Since I forgot to say it before, my condolences on your loss.

In regards to controller support I remember someone made an image patch that just basically re-labeled all the images correctly so they match the controller.
I'm still playing the game with the XBOX-360 Controller for PC and no problem's found..

Quote from: Dorpond on July 28, 2016, 12:28PM
Thanks for the so good news MuaLover but looks like remaster does not have any compability with mods for non-remaster MUA1 (tested this out,using OCP pack and my Donna Troy mod) .
P.S
.bik - Bik Video,can be opened via Rad Game Tools
.engb/xmlb/pkgb - compiled text,can be opened with XMLBCUI
.pak - Maybe packed sounds?
.boyb, .navb, .shz - Terrain 2D textures or something like that,i think...
.igx - Paked Voice/Sound Bank?
.igz - 3D Model,like IGB (i think so),but i have no idea how to open it
.muc - Animations?

I think we have to mod it from scratch, since you've already tested with the mods exclusively for the 2006 version of the game.. Right now we need the tools to open those file formats.. And there's a theory regarding the sound bug which I will try to solve it with my game shortly..
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Gevth on July 28, 2016, 01:13PM
Someone on another site was suggesting using Joy2Key in the meantime, for remapping controller buttons.
If the new version is the 360 version, I thought that the only thing that needed conversion would be the meshes and skins, maybe the effects and sounds, since those couldn't be ported to PC.
I'd try to add a mod using already present skins, like Dr Doom only with his first classic skin, and referencing the original skin number without overwriting the re-release skins.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: nodoubt_jr on July 28, 2016, 02:07PM
Awesome news, can't wait to finally play MUA2.  As soon as both are fixed I'm getting them, don't want to give money for broken things.  But I t looks like a fix is coming https://mobile.twitter.com/BillRosemann/status/758715023975866369 hopefully they add the DLC for MUA1 too since its been a major point of criticism for the "remastering"
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Jaybird on July 28, 2016, 02:07PM
I was about to do the exact same thing but you beat me to the punch.Curse You Mualover! Also Thank You Mualover!
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Midnightphoenix on July 28, 2016, 02:12PM
Awesome work MUAlover!

I am planning on getting at least Marvel Ultimate Alliance 2 when I can, but I agree with Nodoubt and kind of want to wait until they patch it first.

I can't wait to see all the things people create for this game, it has been a long time coming.

I am wondering what limits this game has and if they are similar to MUA1, like the amount of characters you can have in game, the amount of costumes, powers, etc.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 28, 2016, 03:05PM
MUA2 NOTES:

So .mua and .muc files are XML and can simply be opened with Notepad or any other basic text editor. I recommend Notepad++. The .igx files are XML as well, but have a small header. I'll look into specifics later.

IGZ files are compressed, updated forms of IGB. It's a binary format that can store textures and models, possibly animations. Research is found at two topics below.
http://forum.xentax.com/viewtopic.php?f=10&t=12632
http://forum.xentax.com/viewtopic.php?f=16&t=13507


ZAM files are simply a set of 2D points of data that create the minimap.
http://zenhax.com/viewtopic.php?f=9&t=2836

Python scripts (.py) are still used for scripting

Model swaps work fine. I picked a random model after extracting everything, and renamed it to 1501.igz (Iron Man's first costume). The model showed up with now issues.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 28, 2016, 03:50PM
Random but fun thing I tried, adding the line to start the game with that hero:

start_game = normal ;

in charinfo.xmlb worked and I started with Cable.

http://images.akamai.steamusercontent.com/ugc/446239101699196478/7BCE674CE0C9953A3476C2D61F1EC7F6FDE91605/

Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 28, 2016, 03:55PM
So the Herostat is no more. Instead look under data/stats/heroes
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 28, 2016, 04:00PM
This port though, just got stuck in the rebinding menu when all the buttons suddenly unbinded and I couldn't move the menu. Had to alt+F4 :/
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 28, 2016, 04:41PM
First mod! War Machine replacing Captain America. He doesn't have any powers, but works perfect otherwise (his powerstyle isn't set up for it).

(http://i.imgur.com/uLxy7HV.jpg)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Johnny Crazy on July 28, 2016, 05:20PM
Are any of you able to save your game? That's the only major problem I have with MUA 2. For the sound issue, I just switched compatibility mode to windows 7 and it seemed to improve for the most part.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on July 28, 2016, 05:29PM
Save and sound bugs I'm not too worried about. I'm sure those'll get patched.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Gevth on July 28, 2016, 05:46PM
How much time did it take for WB Games to fix Arkham Knight?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 28, 2016, 05:54PM
Well last I checked it still doesn't really work. With Arkham Knight they just gave up and offered everyone a refund no matter how much playtime they had. Hopefully we have better luck this time around.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: nodoubt_jr on July 28, 2016, 06:40PM
http://www.gameinformer.com/b/news/archive/2016/07/28/people-are-pretty-mad-about-activisions-terrible-marvel-ultimate-alliance-ports.aspx

I hope this means a fix soon, I really want to buy them but not until it's fixed
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 28, 2016, 06:42PM
Hopefully they don't snub the PC version in favour of the easier to fix console ports too. Really excited to see what people can do with MUA 2 especially.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 28, 2016, 06:43PM
https://www.change.org/p/marvel-give-us-the-gold-edition-characters-in-the-marvel-ultimate-alliance-remaster/u/17419760?tk=92Su7qdqwlQreOwnlHaAqvxXyy_JB7r77xoMOqKUEbQ&utm_source=petition_update&utm_medium=email

BTW, since i decide uses pirate version due to a situation on purchased version... I can now confirm the CODEX version of MUA1 has sound pak as folder. The sound file are fsb, seems easy to search for fsb extractor, with the sound file after exporting is actually an mp3. & now i need a converter from pack for an mp3 sound file name (like death) to fsb. I confirm that Storm missing her Death, Jump, Land, Throw, Pain & Commands (Follow, Assists & Attack)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 29, 2016, 04:13AM
Okay, MUA1 huds are DXT3. The rest still the same as original PC, but seemingly albeit different codes between the original & remaster on hex
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 29, 2016, 06:41AM
So do the heroes and bosses no longer have separate hud portrait files in MUA 2? Can't seem to find them if so.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 29, 2016, 11:37AM
Is the cheat on PC really still working?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Aragogo on July 29, 2016, 12:34PM
I'm far from a modder but I thought that I could at least throw in some ideas, that couldn't hurt, right?

Regarding character mods. I suppose it's possible to rip the NPC characters out and make them playable, because they all have four powers. The character that I best remember is Moonstone, and she has the bolt attack, then the outward shockwave, a projectile shield, and finally that spin attack where she throws disks of energy. There's a plethora of characters that could be unlocked that way in the game. Firestar, Justice, Widow, etc.

The biggest issue I see is getting them all to fit on the roster, but that can be worked over, right?

It's so exciting to see the thought processes that go in to making the game fully mod-able.

Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: MelloMods on July 29, 2016, 02:28PM
I'm interested in exploring the online gameplay aspect of MUA. Never could before...

QuoteSo do the heroes and bosses no longer have separate hud portrait files in MUA 2? Can't seem to find them if so.

I've yet to purchase my copy of MUA and MUA2 (looking for an excuse to purchase it this weekend) yet, but from seeing some gameplay  from PS4 (via twitch),  I do NOT see huds for NPCs.

Unfortunately.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: nodoubt_jr on July 29, 2016, 02:41PM
Patches were released.  Looks like MUA2 is working now.  MUA1 did not add DLC.

I'll be buying MUA2 later today, but not MUA1.  I already own MUA1 on PC, PS2 and PSP lol I'll wait and see if they add the DLC later
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on July 29, 2016, 05:37PM
Wow was not expecting that kind of response so soon. Now I'm just hoping I don't have to extract all those bin files again after the update. I guess Activision does care ;)

Edit - After I installed the update, turns out it does add all the .bin files back in. Oh well.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 29, 2016, 07:13PM
Quote from: nodoubt_jr on July 29, 2016, 02:41PM
Patches were released.  Looks like MUA2 is working now.  MUA1 did not add DLC.

I'll be buying MUA2 later today, but not MUA1.  I already own MUA1 on PC, PS2 and PSP lol I'll wait and see if they add the DLC later

They fixed controller support, save issues, and the sound issues?  If so I guess I'll buy it again.  Controller support pissed me off because not only were some buttons mapped wrong, some didn't work at all.  There was no way to swap characters.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 29, 2016, 09:34PM
https://twitter.com/BillRosemann/status/759213958154883073

I hope the PSP exclusives are in that pack
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on July 29, 2016, 09:50PM
Yeah so I repurchased the bundle and reinstalled the games and got the new "patch" for both.

They didn't fix dick.  Maybe audio from what I hear, but game still crashes while tabbing and controller support is still a fucking nightmare.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Johnny Crazy on July 29, 2016, 10:39PM
Guessing it was just a patch for the Xbox achievements. "Rosemann shared via Twitter that both DLC for Marvel Ultimate Alliance 1 and fixes for the PC port are incoming. More information will be forthcoming from Activision." So yeah, more patches on the way I guess.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Outsider on July 29, 2016, 11:00PM
Quote from: DJay Saint on July 29, 2016, 09:50PM
Yeah so I repurchased the bundle and reinstalled the games and got the new "patch" for both.

They didn't fix dick.  Maybe audio from what I hear, but game still crashes while tabbing and controller support is still a fucking nightmare.

Thanks for informing me of this. I was considering getting them this weekend when I heard of the patches, but I play with a controller as well, and until they fix controller support, they aren't getting a dime.

Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 29, 2016, 11:29PM
For now, we have to use http://joytokey.net/en/

It was recommended here while waiting the patch release: http://www.mobilenapps.com/articles/16125/20160728/marvel-ultimate-alliance-review-new-critics-fixes-solutions.htm
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dorpond on July 29, 2016, 11:35PM
Quote from: LarsAlexandersson on July 29, 2016, 11:29PM
For now, we have to use http://joytokey.net/en/

It was recommended here while waiting the patch release: http://www.mobilenapps.com/articles/16125/20160728/marvel-ultimate-alliance-review-new-critics-fixes-solutions.htm
Sounds interesting..does it works with MUA1?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on July 29, 2016, 11:42PM
All of them
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Grig 32 on July 30, 2016, 04:56AM
Quote from: Gevth on July 28, 2016, 05:46PM
How much time did it take for WB Games to fix Arkham Knight?

(https://31.media.tumblr.com/6a4d311ca8b709e34109fef0048e9cc5/tumblr_inline_mye87wvq3g1rz9ajp.gif)

Totally didn't buy that game... totally didn't pre-order that game... totally didn't keep it past the return date hoping hoping hoping HOPING they'd fix it... why... why...
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Midnightphoenix on July 31, 2016, 09:01AM
In case anyone hadn't seen it yet, it seems to have been confirmed that the MUA1 DLC will be coming in the future.

http://gamerant.com/marvel-ultimate-alliance-ports-fix-dlc/
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Polygone on July 31, 2016, 11:16AM
I like that they're finally hearing what people are saying, but stuff like this should've been included in the first place, not after fan outrage.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Grig 32 on July 31, 2016, 01:22PM
Quote from: Polygone on July 31, 2016, 11:16AM
I like that they're finally hearing what people are saying, but stuff like this should've been included in the first place, not after fan outrage.

Funny how most gaming companies only REACT - they don't actually plan things out until something blows up in their face.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Midnightphoenix on July 31, 2016, 08:34PM
At this point it seems most game companies just want to release games as fast as possible, and then deal with the problems later.

They really should have waited to release these "remasters" until they were actually done updating them, making sure they worked properly and were able to include everything that should have been included to begin with.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Outsider on August 01, 2016, 02:32PM
This was an epic fail. I always believed that you should never do anything half-ass. Complete the project, work out all the kinks and bugs, give it trial runs, whatever you have to do before you release it to the public. Sure, you may miss something that was overlooked, but horrible controller support in itself is an embarrassment to Activision. No excuses. I'd rather they take their time, make sure everything functions smoothly, and release it later, than to rush the release, building excitement, only to crash and burn, receiving scathing comments from angry fans. When you put your name or your company's name on a product, you should be proud of the end result. They've done a lackluster job, and should be ashamed of themselves.

In addition, in an age where you have to pay money for extra characters or features (damn, I miss the days of hidden codes and/or beating the game to unlock stuff for free), the least they could have done was make sure all of the DLC was in the game, and then more features as an added incentive to get you to buy a game that is nearly 10 years old. Or at the very least, lower the price tag to sweeten the deal. Instead, they offered less features than the original, at a hefty price tag. No, thanks. You want my hard-earned money, Activision? You're gonna have to do a LOT better than that.

Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: brianmaslanyre7 on August 01, 2016, 11:00PM
Quote from: superaceman34 on July 28, 2016, 03:50PM
Random but fun thing I tried, adding the line to start the game with that hero:

start_game = normal ;

in charinfo.xmlb worked and I started with Cable.

http://images.akamai.steamusercontent.com/ugc/446239101699196478/7BCE674CE0C9953A3476C2D61F1EC7F6FDE91605/

How did u do that? i tried that like 50x and it hasn't worked. i tried changing both XMLB and ENGB.

I did swap names Jean with Iron Man, didn't work, i removed the start_normal line from iron man and gave it to jean, nothing.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on August 02, 2016, 09:17AM
Quote from: brianmaslanyre7 on August 01, 2016, 11:00PM
How did u do that? i tried that like 50x and it hasn't worked. i tried changing both XMLB and ENGB.

I did swap names Jean with Iron Man, didn't work, i removed the start_normal line from iron man and gave it to jean, nothing.

Just decompiled the charinfo.xmlb file to xml with xmlbcui and then removed the start_normal line from the first four heroes and changed it to the four heroes I wanted.

(http://i.imgur.com/7HL4bEQ.png)

Then I move the original charinfo.xmlb out of data and recompile back to xmlb. It's still working for me after the patch.

(http://images.akamai.steamusercontent.com/ugc/446239101718555141/96BA1B3DF03AA74E16CD8378587C759EA9DEB58C/)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: brianmaslanyre7 on August 02, 2016, 09:37AM
Quote from: superaceman34 on August 02, 2016, 09:17AM
Just decompiled the charinfo.xmlb file to xml with xmlbcui and then removed the start_normal line from the first four heroes and changed it to the four heroes I wanted.

(http://i.imgur.com/7HL4bEQ.png)

Then I move the original charinfo.xmlb out of data and recompile back to xmlb. It's still working for me after the patch.

(http://images.akamai.steamusercontent.com/ugc/446239101718555141/96BA1B3DF03AA74E16CD8378587C759EA9DEB58C/)


i'll try right now. thanks
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: brianmaslanyre7 on August 02, 2016, 09:40AM
Quote from: superaceman34 on August 02, 2016, 09:17AM
Just decompiled the charinfo.xmlb file to xml with xmlbcui and then removed the start_normal line from the first four heroes and changed it to the four heroes I wanted.

(http://i.imgur.com/7HL4bEQ.png)

Then I move the original charinfo.xmlb out of data and recompile back to xmlb. It's still working for me after the patch.

(http://images.akamai.steamusercontent.com/ugc/446239101718555141/96BA1B3DF03AA74E16CD8378587C759EA9DEB58C/)

Also what about engb file? it's called the same and it looks exactly the same?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on August 02, 2016, 09:46AM
For MUA2 there are no .engb files, only .xmlb.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: brianmaslanyre7 on August 02, 2016, 09:47AM
Quote from: Teancum on August 02, 2016, 09:46AM
For MUA2 there are no .engb files, only .xmlb.

yeah my mistake, by accident i compiled it as engb cause i was used to it in mua1 xdd
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: brianmaslanyre7 on August 02, 2016, 09:50AM
Also, the problem presists. even after deleting the charinfo.xmlb i can run the game perfectly fine having iron and cap and other two in my team. so no idea why it's not changing for me
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on August 02, 2016, 10:33AM
You mean Iron Man, Cap, Spidey and Wolverine show up if charinfo.xmlb is deleted? They're probably hard-coded as the default characters then.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: brianmaslanyre7 on August 02, 2016, 12:41PM
MUA2 COSTUMES EXTENSION

GOOD NEWS - Yes we can go through limit of two costumes,
BAD NEWS - WE ONLY CAN HAVE 3 COSTUMES
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: nodoubt_jr on August 02, 2016, 03:52PM
Another patch is out and free DLC coming up https://mobile.twitter.com/BillRosemann/status/760600236695826433

Did this fix anything for you guys?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on August 02, 2016, 06:11PM
Quote from: nodoubt_jr on August 02, 2016, 03:52PM
Another patch is out and free DLC coming up https://mobile.twitter.com/BillRosemann/status/760600236695826433

Did this fix anything for you guys?

I only got one patch last week.  I haven't had another patch pop up and download for me.  So for the time being, no nothing is fixed for me.  Controller support is still unfortunately broken beyond playability.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 02, 2016, 08:39PM
:| But wait, what about the 3 character who were originally on PSP version (the port where Hawkeye Character were belong), these 8 characters (which counts the former PSP exclusive Hawkeye (but not counting his simulation, which were still part of PSP exclusive) were originally Xbox 360 Gold Edition exclusives, not even appeared on PS3 & original PC edition for some reasons? The PSP characters' sounds (counting the former's Hawkeye) & loading screen already good to go & fully complete on Remastered Edition disk
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: nodoubt_jr on August 02, 2016, 08:48PM
Sadly I doubt the PSP characters will be included, they keep mentioning the DLC but nothing about previous system exclusives. But who knows they haven't said no either.  Maybe one of you twitters can ask Bill about it, at the very least in can bring it to his attention.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Gevth on August 02, 2016, 09:02PM
I'm not sure this topic should be in the Workbench section. I feel this is more general discussion.
Also, I need a place to express my hate for the choice of skins (and some characters) in MUA2.

https://youtu.be/txXlEMaUlKA
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 02, 2016, 11:32PM
There's one thing i need to ask one of you XML/MUA gamers here:

-v-' can someone help me how to screencap the gameplay, using print screen won't work.

It's for a prove how to make Huds & Icons tutorials for RE i made. I tested on Captain America's Ultimate HUD since he's the starter with that costume model & it work
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dorpond on August 02, 2016, 11:48PM
Quote from: LarsAlexandersson on August 02, 2016, 11:32PM
-v-' can someone help me how to screencap the gameplay, using print screen won't work.
Do you tried to use Fraps/Bandicam or something like this?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 03, 2016, 12:27AM
There was function on taking screen shot on original PC edition via F11 (if i'm not wrong this was the right button), i dunno if it still exist in RE
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dorpond on August 03, 2016, 12:34AM
This feature does not work on RE,IIRC.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 03, 2016, 12:44AM
Like what, i have to go Windowed mode to take a screencap like in USFIV?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Dr. Bruce Banner on August 03, 2016, 01:35AM
F11 or F12 won't capture  screenshots of  full screen games.
You got to use one of the programs what Dorpond wrote above.

Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 03, 2016, 02:34AM
Well there is another option without wasting hard drive file size. The one i did on taking a screencap via Print Screen while i was playing SFIV series in Windowed Mode & Paste to PSD. The RE does have that mode listed "Fullscreen"
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: nodoubt_jr on August 04, 2016, 07:37PM
Finally broke down and bought both games lol

MUA2 is pretty awesome so far, I've had no issues.  I play with the keyboard so I can't comment on controller issues, but the default keyboard settings had some really stupid settings, changed a lot of it. 

MUA1 I just quickly checked, won't play it until the DLC is out.  So far I see no difference in quality, but what they did change is pretty crappy. Not worth it if you already have the DLC on the previous versions.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on August 04, 2016, 08:26PM
Quote from: nodoubt_jr on August 04, 2016, 07:37PM
Finally broke down and bought both games lol

My condolences.

Quote
MUA1 I just quickly checked, won't play it until the DLC is out.  So far I see no difference in quality, but what they did change is pretty crappy. Not worth it if you already have the DLC on the previous versions.

I got it specifically for the DLC.  Not because I want those characters, but because of the possibility of 8 more heroes on the roster.  lol
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 04, 2016, 09:04PM
Quote from: DJay Saint on August 04, 2016, 08:26PM
My condolences.

I got it specifically for the DLC.  Not because I want those characters, but because of the possibility of 8 more heroes on the roster.  lol

Count 11 instead, since it's an HD/remastered re-release edition, that primary Ravensoft gameplay version should have all contents that were exist on a certain console port within that primary gameplay version, together.

Without the contents which were PSP exclusives, instead just the contents which were Xbox 360 DLC Gold Edition exclusives = not so full HD/remastered edition. The best example was Soul Calibur II HD (despite not having Link due to his rights belong to Nintendo & that game never been announced to Nintendo ports)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on August 04, 2016, 09:09PM
50 dollars says you won't see the PSP characters. They specifically said "DLC", and the extra PSP characters weren't DLC, they were part of that version of the game.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on August 04, 2016, 09:28PM
Quote from: LarsAlexandersson on August 04, 2016, 09:04PM
Count 11 instead, since it's an HD/remastered re-release edition, that primary Ravensoft gameplay version should have all contents that were exist on a certain console port within that primary gameplay version, together.

Without the contents which were PSP exclusives, instead just the contents which were Xbox 360 DLC Gold Edition exclusives = not so full HD/remastered edition. The best example was Soul Calibur II HD (despite not having Link due to his rights belong to Nintendo & that game never been announced to Nintendo ports)

Not sure where you get 11.  Moon Knight and Colossus had slots in the original PC version, they just needed the files and to be enabled.  But the menu had their slots already.  The DLC was 8 more characters which the original PC release did not have menu slots for.  So with that DLC being released on PC, we will gain 8 slots that we didn't have before.

We're pretty much guaranteed to not get the PSP or Gameboy exclusives so I'm not even going to think about those.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 04, 2016, 10:02PM
Mentioning that makes me gotta feeling that not all care for the missing PSP contents once the patch released only includes Xbox 360 DLC Gold Edition exclusives in that. It's like it doesn't matter as long as the X360 DLC exclusives are the main priority instead of add along with PSP exclusives.

If only mesh modding still worked in that RE, but now still confirmed not working at all. The rest like retexturing, hex editing, xmlbcui, py notepad, & sound editing still the same however, some are different:
*Huds & Power Icons uses DXT3 alpha dds as I described in my new huds & icons tutorials
*Sounds are now in pak, and inside are fsb, which is seemingly very easy to build a new missing one
*Speaking of retexturing, makes me wonder if PS2 models still works there

If i'm not wrong, it was confirmed that Gold Edition has 34 slot maxes, was it?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on August 05, 2016, 12:10AM
It would be nice to have the PSP exclusives, but I doubt we'll get them.  It's not that I don't care, but there isn't anything I can do about it.  Maybe if enough people bug the crap out of Marvel so they can get on Activision about it.

But I don't see it happening because unless they still have the original model and texture files (and who at Raven would still even have them or be willing to release them to a shitty 3rd party dev doing a terrible port anyway?) to re-export at a higher resolution/poly count to match the other MUA models from the PC/360 version, that would mean that those characters would have to be completely remodeled, retextured, etc.  And that is probably way out of the realm of possibility and scope of the budget Activision would be willing to spend to bring those characters to the cash grab version.

These ports are absolutely minimum budget through and through.  That kind of effort is clearly something that wouldn't come to pass.  I still can't believe they are charging as much for the games as they are though.  It's just absurd but whatever.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Maegawa on August 05, 2016, 09:38AM
We'll definetly not be seeing the exclusive characters from the Gameboy version, seeing as it was a totally different game.

About the PSP exclusive characters, I think the main reason we won't be getting them is what DJay Saint said: the models! Because they have a very inferior quality when next to the 360/PS3 versions' models.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 05, 2016, 09:57AM
For GBA exclusives: Definitely, completely different dev & playstyle. MUA2 n-space exclusives, except shares a same fate too

As for PSP exclusives: Even the HQ textured files (models, huds & power icons) are found unused on Wii disk... still...
-,-_-,-

I think it related not having bump & spec as well. I dunno if it's okay to say, "as long the more quality textured files are found exist on a certain console port". I mean, look at some NPC characters like NPC version of Black Widow, Jean, Professor X & NPC version of Nightcrawler for example, even Black Bolt, they don't have a bumb & spec + the models seemingly PS2/Wii, including Cap. America (not counting his shield) & Mr. Fantastic's mannequins.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on August 05, 2016, 11:07AM
Quote from: DJay Saint on August 05, 2016, 12:10AMThese ports are absolutely minimum budget through and through.  That kind of effort is clearly something that wouldn't come to pass.  I still can't believe they are charging as much for the games as they are though.  It's just absurd but whatever.
This right here is why it'll only be the 360 characters. It's very clear the budget to "remaster" these was EXTREMELY small -- either that or Zoe Mode is the most incompetent company I've ever seen.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BaconWizard17 on August 05, 2016, 02:57PM
I wonder if Marvel re-releasing these games was a strategy to build up hype for future Marvel console games. After all, I'm sure they finally realized that mobile gaming is absolute garbage, and Marvel Heroes 2016 really hasn't ever come to be what it could've been.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: BarryAllen on August 05, 2016, 03:08PM
Quote from: BaconWizard17 on August 05, 2016, 02:57PM
I wonder if Marvel re-releasing these games was a strategy to build up hype for future Marvel console games. After all, I'm sure they finally realized that mobile gaming is absolute garbage, and Marvel Heroes 2016 really hasn't ever come to be what it could've been.

It seems likely to me. Maybe these remakes are paving the way for Ultimate Alliance 3. It was sort of hinted at in the article that revealed the remakes :)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on August 05, 2016, 06:57PM
Quote from: BaconWizard17 on August 05, 2016, 02:57PMMarvel Heroes 2016 really hasn't ever come to be what it could've been.

I wouldn't count Marvel Heroes out just yet.  There are some awesome things coming for it in the near future.  It's still a good game though, it just doesn't have the raging popularity.  It is kind of a niche market to be honest, which is unfortunate to say.  I really love the Marvel IP, and there aren't really a whole lot of good games to choose from in that regard.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on August 11, 2016, 06:39AM
Just posting to say that it makes me a little sad inside that we're all so disinterested in modding MUA2. I was hopeful we could at least do reskins or something, but it's pretty locked down as far as new content.

Oh well, it's not like we could mod it before it came to PC, so I suppose nothing has changed.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: nodoubt_jr on August 11, 2016, 09:23AM
I'm still playing through the game, but once I'm done I do plan on at least adding a third costume from the npcs.  Has anybody explored the game files for hidden/unused skins like there was in MUA/XML2?  That's something I was planning to do too.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 11, 2016, 10:40AM
http://steamcommunity.com/stats/433300/achievements

Yep. Patching is always around Thursday.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Polygone on August 11, 2016, 12:04PM
Quote from: Teancum on August 11, 2016, 06:39AM
Just posting to say that it makes me a little sad inside that we're all so disinterested in modding MUA2. I was hopeful we could at least do reskins or something, but it's pretty locked down as far as new content.

Oh well, it's not like we could mod it before it came to PC, so I suppose nothing has changed.

I wouldn't say disinterested, I'm not sure if I'm speaking for myself here but I'm waiting till all the glitches are patched out before buying, the rocky start that the ports have doesn't help at all. Besides that it's still a lot of seeing how the game is setup and what files are more easily modable than others
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: DJay Saint on August 11, 2016, 07:06PM
Quote from: Teancum on August 11, 2016, 06:39AM
Just posting to say that it makes me a little sad inside that we're all so disinterested in modding MUA2. I was hopeful we could at least do reskins or something, but it's pretty locked down as far as new content.

Oh well, it's not like we could mod it before it came to PC, so I suppose nothing has changed.

It's not that I'm disinterested.  In fact I'm very interested in modding it.  I just can't even play it at all.  Until that changes, I won't really be doing anything in the way of trying to mod it because I can't even test out mods I make for it.  I was hoping they would fix controller support but it's still largely broken.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Contralto Songbird on August 11, 2016, 07:28PM
Quote from: Polygone on August 11, 2016, 12:04PM
I wouldn't say disinterested, I'm not sure if I'm speaking for myself here but I'm waiting till all the glitches are patched out before buying, the rocky start that the ports have doesn't help at all. Besides that it's still a lot of seeing how the game is setup and what files are more easily modable than others

Quote from: DJay Saint on August 11, 2016, 07:06PM
It's not that I'm disinterested.  In fact I'm very interested in modding it.  I just can't even play it at all.  Until that changes, I won't really be doing anything in the way of trying to mod it because I can't even test out mods I make for it.  I was hoping they would fix controller support but it's still largely broken.

So I will pray every day for them fix it soon.
I just wanna play as Moonstone, Firestar, Spiderwoman and Black Widow.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Grig 32 on August 12, 2016, 12:25AM
Quote from: Teancum on August 11, 2016, 06:39AM
Just posting to say that it makes me a little sad inside that we're all so disinterested in modding MUA2. I was hopeful we could at least do reskins or something, but it's pretty locked down as far as new content.

Oh well, it's not like we could mod it before it came to PC, so I suppose nothing has changed.

Not sure 'disinterested' is the right word - blocked would be more accurate. I mean, other than swapping skins there's not much else you can do... and outside of giving War Machine's skin to Iron Man what other skins would be fun to swap? The port is so tightly locked down and so badly optimized that it's obvious Marvel and Activision were just trying to make a quick buck. It's sad because - at a lower price - with a properly done port - they could have really won some points and made a more long-term profit from people's goodwill and willingness to tell their friends about the ports.

As it stands, even if they patch it full, I'm not paying 40 dollars for a game that came out six years ago... basically the same policy I have for the Skyrim remaster and the Arkham remasters. Unless there's something ground-breaking (and, so far, most of what they've shown has NOT been ground breaking - the models and textures don't even LOOK that improved) I'm not shelling out full price.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Steven Chapman on August 31, 2016, 03:42AM
DLC IS OUT :cyclops: :nightcrawler: :hulk_icon: :hawkeye: :doom: :magneto: :stooth: :venom:
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Tony Stark on August 31, 2016, 09:06PM
I really wish they would have just released the source code to the game instead. They could make it like an engine or something. Would have been great for mods. We could have done so much with that. We could up the character limit without workarounds, for example.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 31, 2016, 09:37PM
Quote from: Tony Stark on August 31, 2016, 09:06PM
I really wish they would have just released the source code to the game instead. They could make it like an engine or something. Would have been great for mods. We could have done so much with that. We could up the character limit without workarounds, for example.

Same here. I can only expect the Alchemy tools to be released since Unreal, Unity, GMod & SFM, whether as paid or not.

Right now, the only thing left is the missing since the issues (like gamepads (such as non-Xbox/non-Steam Controllers mappingx like Logitech, & custom configs)) & missing stuffs still remains for the next September's last week patching should be Storm's missing sounds & missing PSP exclusives (including Hawkeye's simulations since the character)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on September 01, 2016, 06:33AM
Quote from: Tony Stark on August 31, 2016, 09:06PM
I really wish they would have just released the source code to the game instead. They could make it like an engine or something. Would have been great for mods. We could have done so much with that. We could up the character limit without workarounds, for example.
But since Alchemy is actively being used in games they won't. It seems like the standard in the game industry is only to release source code when the engine isn't really being used any more. I don't see Vicarious Visions doing it anyway. I've talked with the lead developer via email and he seems pretty cool, but everyone else was really standoff-ish.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Tony Stark on September 01, 2016, 08:13PM
Yeah that's true, Activision and its subsidiaries are known for being, well, not great.
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on September 03, 2016, 05:31AM
For now, we still cannot have a source code to look into character slot limits, as well as i've mentioned before about mod compatible:
I: IGB
1. We still cannot mesh modding & can't use pre-Remastered Edition IGB files
2. The rest can still be modded, but some are different:
  A. Current PC model IGB offset is albeit different than original PC IGB offset, but still the same DXT1
  B. Hud & Power Icon offsets are DXT3, which involves Alpha Channel editing to make the background transparent
  C. On existing retexture mods, which were retextured from original PC IGB above to transfer to the current PC IGB, requires a time to find the current PC IGB offset
  D. For py script & xmlbcui related formats (like engb, xmlb, pkgb/pkg, itab), since some files has an achievement/trophy codes requires a time too to edit carefully
II: Sound format seems very easy, since there some programs to extract from pak & fsb, which contains mp3 format files

Anyway, Teancum, have you already told the developers if the PSP exclusives (characters+simulations (including simulation of the former PSP's Hawkeye)) will be available in the later patch? They're the last existing Ravens' certain console exclusives since they have an unused HQ materials on Wii found by one of us modders, & there still remaining issues & some missing files left that needs to be fix/updated, as well as there's always been an UI changes (which affects character select, such as a difference on Iron Man's position between this current RE & PS3/360/PC)

These are remaining issues & missing files as i gathered an info from some users (Steam or not) & found, which needs to be included on later patches, other than the missing PSP exclusives:

=MUA1 Only=
* Missing PSP exclusives, they're the last Ravens' missing console exclusive:
** Characters: Black Widow, Captain Marvel, & Ronin
** Simulations: For these characters (including for the former PSP exclusive character turned 360 DLC/Gold Edition DLC, Hawkeye) + Survivals
** NOTE: HQ materials (models, stages, huds and power icons) are found unused on Wii version. Since there's always UI changes since Soul Calibur II HD's features (like having the former PS2's Heihachi and the former original Xbox's Spawn) as an example, there still more empty slot left for these 3 characters besides both either Moon Knight or Spider-Woman
* Some sound files are still missing, such as Storm and Mr. Fantastic's other sound files. But, are Storm and Mr. Fantastic always missing some sound files in all pre-Remastered Edition console port launches from beginning? Like: Commands, Jump, Land, Pain, Death, Throw, Lift, No Power (for Mr. Fantastic only missing this sound), Too Heavy, Level Up, .etc
* There's also some other sounds, which plays wrong or inverted, in 5.1 surround sound channel. Some player reported
* There's Recorrect Blade's Daywalker Hud, and Wolverine's Modern Jacket Loadscreen from Wii version instead of the buzzy PSP one
** Footage showing Jacket Wolverine Loadscreen found on Dolphin Emulator gameplay, which means an HQ Blade's correct Daywalker hud also included there, as well as PSP exclusives: https://www.youtube.com/watch?v=9nMVFMKpFnQ
* Reported from the user who owned PS4 and play as Colossus, that the user hears Colossus missing his jump and pain sound
* Some characters' hud backgrounds like on Bruce Banner's hud are not transparent alpha channel: http://images.akamai.steamusercontent.com/ugc/264972387352710616/6BFFB7205F3A55CFFD020297343E9FF410966E3A/

=PC version for both MUA games=
* Remaining Game Issues for not starting on Windows 7 & 8/8.1 on some player's computer
* Remaining Controller Issues
** Xbox One unpredictable issues as what happened to some user who played on Windows 10, & Windows 8 with that controller
**Steam Link issue: http://steamcommunity.com/app/433300/discussions/0/350540974003073758/
**Remap 3rd-party controllers (like Logitech) still incorrectly, involving a D-Pad & Right Analog still not working. Report from some user including myself who tries the current patch
**Missing Custom Configuration (as found on MUA2, but recently cannot be edit & useless to both games)
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: Teancum on September 03, 2016, 06:55AM
Quote from: LarsAlexandersson on September 03, 2016, 05:31AMAnyway, Teancum, have you already told the developers if the PSP exclusives (characters+simulations (including simulation of the former PSP's Hawkeye)) will be available in the later patch? They're the last existing Ravens' certain console exclusives since they have an unused HQ materials on Wii found by one of us modders, & there still remaining issues & some missing files left that needs to be fix/updated, as well as there's always been an UI changes (which affects character select, such as a difference on Iron Man's position between this current RE & PS3/360/PC)
Huh?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on September 06, 2016, 05:15AM
Okay, PSP exclusives contents (including Hawkeye simulations) are not secretly include on Patch 2. Additional Notes to put those former X360 DLC exclusives turned Remastered Patch 2 DLC, which contains inside zip.bin & x_vce_dlc.pak:

A. For the files inside x_vce_dlc.pak, you might need to move the files to x_voice.pak

B. For the zip.bin, download quickbms and the bms script on zenhax to extract the files and moved to from .zip to game's respective folders. However, if the packages are from DLC, some pkgs files like on the maps are recommended to be compiled on the original generated/maps folder respectively, in order to make special dialogues works.

:) alright. Anyone planning to transfer your existing retextured mods from original edition model, huds & icons to the remastered edition ones yet?
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on April 02, 2017, 04:56PM
There still no news from Activision or/& Marvel on fixing these game completely, and adding MUA1's missing PSP exclusives & PC only's original PC settings. Anyone else tried contacting Activision &/or Marvel about when will the third patch released? It's been 10 months to wait for the official ones
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: CosmicLord on July 11, 2017, 12:41AM
I've sent Zoe Mode (the developers) some emails asking whether they were going to release more updates or not, and expectedly they didn't answer me.

A shame...
Title: Re: Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One
Post by: LarsAlexandersson on August 21, 2017, 09:54PM
Even worst as of July 19, 2017. Guess what happen even after setting the controller schemes on our own controllers