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[All Games] Marvel Mods Modeling Tutorial

Started by BaconWizard17, January 20, 2020, 03:58PM

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March 02, 2024, 06:29AM #31 Last Edit: March 02, 2026, 11:26AM by BaconWizard17
The Marvel Mods Modeling Tutorial has been updated with some significant updates:
  • "Sections" are now called "Chapters" for easier organization
  • There is now a dedicated chapter for setting up and installing 3ds Max, as well as some tips for using it
  • igbConverter now has its own chapter, although it's not fully detailed yet (that will happen in the future)
  • The chapter for importing models from other games has been updated with the latest recommendations and suggestions
  • There is a new chapter for creating 2D assets in 3ds Max, which currently covers conversation portraits/HUDs and character select portraits/CSPs
  • Textures, including transparent textures and advanced textures, have been consolidated into one chapter. The Marvel Mods GIMP Scripts are now used instead of users having to manually select texture options. There are also some new techniques and recommendations listed here.
  • A chapter discussing setup for other models (map models and power models) has been added, although it's not fully detailed yet (that will happen in the future)
  • The chapter for bipeds has been consolidated into one chapter. The term "biped" is now used instead of "skeleton" for added clarity
  • Exporting models has now been consolidated into one section, with some added suggestions and recommendations
  • The supplemental chapter for transparency has been updated to only cover the post-export steps, since transparent textures are now in the textures chapter
  • There is a new supplemental chapter covering BaconWizard17's igbFinisher
  • There is now only one supplemental chapter for adding advanced textures, and it only covers the Alchemy 5 method. Exporting the advanced textures is now in the main chapter covering textures.

The Marvel Mods Modeling Tutorial has been updated with more significant updates:
  • Added suggestions for how to set up your project folder to help new skinners
  • Removed steps related to 3D Ripper DX, as it's harder to find now, and igbConverter is much more accurate.
  • Expanded steps related to igbConverter to give it a proper tutorial chapter.
  • The steps to export textures are now covered in the Marvel Mods Aesthetics Tutorial, allowing me to go into greater detail there.
  • Revised the steps for making mannequins to cover assets extracted with igbConverter. Added the relevant video from the YouTube channel.
  • Added more detail on creating power/map models.
  • Outlines/cel shading and skin segments are now supplemental chapters.
  • igbFinisher is now one of the main chapters.
  • Revised and streamlined supplemental chapters. Certain content is now integrated into the main chapters.
  • Improved recommendations for making transparent assets.
  • Overall chapter count is now smaller, making the tutorial more approachable.
  • Other improvements, including formatting, flow, and fixing incorrect links.