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UltraMegaMagnus's stuff FOR MUA 2006 PC ONLY - NO REQUEST

Started by UltraMegaMagnus, January 28, 2018, 03:00PM

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January 01, 2022, 08:31AM #270 Last Edit: January 01, 2022, 04:24PM by Ceamonks890
Added Doctor Octopus V1, updated mod from Blaw
REQUIREMENT:
- Blaw mod is not necessary, all files are already included, still watch his thread for others goodies, without him the mod would not have been possible:
https://marvelmods.com/forum/index.php/topic,8049.0.html

Credits:
Blaw for the first mod and everyone else who contributed to it
MUA3 for sounds, credits AceKombat, Pengui, Yretenai, Joschka
MrK for finding, tutorial, batch script to rename bones, compiling & decompiling sound files
Ceamonks890 for animation mixing and power sounds update
Julio, ak2yny, Outsider, nikita for help, tutorial & tools
Marvel, NetMarble & everyone who contributed to these games, asset and anim used from this game for anim & models
AndersonBrazil for Shattered-Dimension & Otto Octavius skin, hud & boltons
Sony for Otto Octavius image
Everyone else I forgot

Note about the mod:
-The mod is still wack because of some jittery animations I could not figure out how to fix, unlikely I'll update this mod as I found it wack without proper arms anim for all animations used
-I wished I could use an unique grab, throw, but too hard
-disabled dodge action for this character, because looked to bad and unrrealistic  for him
-If things are not working (powers, basic combo, outfit unlock), try unlock all powers cheat before reporting anything

https://www.mediafire.com/file/9jc2p6ascbysudx/Doctor+Octopus+credits+Blaw+for+the+original+mod.7z/file


I've always had the original Doc Ock on my roster, but seeing him here with the tentacle walking and other attacks just feels so satisfying. Thank you for taking of my favourite mods and dialing up to 11.

I always believed that one day we will be able to see Doc Oc mod with the correct animation for his tentacles. Even though it is not yet ideal, seeing this just makes my head blow. I'm sure it will be even better as time goes on!

February 04, 2022, 07:04AM #274 Last Edit: February 04, 2022, 07:06AM by UltraMegaMagnusDMDisabled
Added modification for Batman character mod:
https://www.mediafire.com/file/pm5rfpi5qtsgr47/Batman+mod+credit+Blaw+&+Outsider+for+the+original+mod+clash+with+Lilandra,+US+Agent.7z/file

REQUIREMENT:
OCP: https://marvelmods.com/forum/index.php/topic,11037.0.html

KNOWN ISSUES:
- Previous Batman converted skins with skinsegments won't work, while it's possible to remove skinsegments of previous models, the cape won't fit well current run animation, unless you use Colossus run animation
I know many will be disappointed in this, but imo skins without igactor at xyz;000 need new conversion (sadly it was found very late was igactor was about, that is why many conversion have this problem), they don't behave well with custom animation and even vanilla anims (jump fall anim for example)
So I recommend waiting new Batman skins conversion from other modders for this character mod, or don't use this mod. The advantage now is that you can use any skin without segment for Batman.
- Cape is stiff, reason is I don't have the will to rig the cape
- No animated cape bolton, reason is it not doable, because Batman cape cover his shoulder causing insuferrable clipping

INFO FOR SKIN CONVERTER
-Check my template (included in source folder) if you want to create new bolton, fx01 is needed in those bolton (no need to rig it, just place it, export and voilĂ )

Overall changes:
- Removal of al skinsegment to deal with segment limit in herostat, and mainly because it made skin conversion noticeably harder with the glider segment
- Removal of Batmobile and glide, they are indeed cool, but not practical to me
- Removed freeflow power, while good I don't use it
- Removed Sonic Batarang, redundant with Batarang imo, frees up a bit of triggers
- Removed the atk ground1+2 from Nick Fury (shooting with the Electrical gun anims)
- Changed most basic combo anims
- Remade boltons for more optimized file size+some fx dummy
- Reworked Batarang, Batclaw (renamed to Grapple Gun, because I could not find a Batclaw model low poly), Detective Mode (replaced the effect with Daredevil sonar-like effect), changed most anims
- Updated sounds, previous ones were way too loud
- Reorganized some pathfile
- aicanuse = false added for most powers using bolton for performance reason, to avoid AI to spam bolton

What is too difficult or impossible:
- No custom anims, too hard
- No cape physic, reason is Batman cape is tied to his shoulder making too difficult the addition of bolton, custom idle with cape physic is possible, but rigging cape for different skins will be a nightmare, clipping also not avoidable
- Glue Bomb, no model available

Credits:
DC, Batman, MUA dev, Raven, Marvel, NetherRealms, MrUncleBingo, Julio, Jake (took some inspiration from Batman Nolan mod, which I recommend btw), Rocksteady, Outsider, nikita484, ak2yny, Canino, MattTurbular, Fortnite, Warner Bros, Blaw, DC Unchained, Sangyang An, Rocksteady, Injustice Mobite, Epic, Andersonbrazil, an unknown person for the loadscreen that looks awesome, and everyone I forgot sorry

February 16, 2022, 04:41AM #275 Last Edit: February 16, 2022, 04:46AM by UltraMegaMagnusDMDisabled
Added:


Longshot Strike Force, some skins update and unfinished stuff
https://www.mediafire.com/file/qyelwc004oyaq2g/Longshot+Strike+Force,+some+skins+update+and+unfinished+stuff.7z/file

Many skins need textures work, but I don't have the will to do trial and error.

April 21, 2022, 04:01AM #276 Last Edit: April 21, 2022, 04:04AM by UltraMegaMagnus
Added :
Sonic asset, Black Bolt TV MH, Human Torch FF, Daredevil Netflix MH, Mr. Fantastic Classic MH updated rig:
https://www.mediafire.com/file/trtxxi0k6rv00a5/Sonic+asset,+Black+Bolt+TV+MH,+Human+Torch+FF,+Daredevil+Netflix+MH,+Mr.+Fantastic+Classic+MH+updated+rig.7z/file

I don't plan to do Sonic chara mod as I'm not experienced enough to finish it, I can provide help if needed, I used Samus mod as a base for testing, I carefully removed unneeded coding, except for talent. Nothing really new here, mainly updated conversion with better rigging.

May 29, 2022, 06:22AM #277 Last Edit: May 29, 2022, 06:24AM by UltraMegaMagnus
Lady Deathstrike Booster
https://www.mediafire.com/file/xqdbvvqjsmgo2r2/Lady+Deathstrike+Booster.7z/file

Small booster for ragincajun mod: https://marvelmods.com/forum/index.php?topic=3403.msg57103#msg57103
Notable change, new internal name to ldsDLC, for consistent unique filenames. This booster is also actually in incomplete state, because I got tired of editing it.

June 13, 2022, 07:47AM #278 Last Edit: June 13, 2022, 10:43AM by UltraMegaMagnus
The following mods is unfinished, I don't plan on updating it. I leave it there if anyone want to try it, mainly updated flight and skins, segment-less and fx-less.

Green Goblin mod UNFINISHED mix of Blaw and Dark_Mark
https://www.mediafire.com/file/xoaffxka2a13lbl/Green+Goblin+UNFINISHED+credits+Dark_Mark+and+Blaw.7z/file

Credits
-Blaw for the original conversion https://marvelmods.com/forum/index.php/topic,8049.0.html, plus Vicarious Vision and everyone who contributed to the PS2, PSP, WII port of MUA2
-Dark_Mark, I took his coding for the Xtreme, and many others powers+effect+sounds
-AndersonBrazil for MUA2 models conversion
-JulioCabral for idea
-aky2ny for MUA2 huds
-Julio Cabral for the Raimi movie skin, Jack O'Lantern, civilian skin (from Beyond Two Soul I think)
-Marvel Future Fight, Netmarble and their dev+artist for the great models and art asset
All MUA Community, especially Outsider for every help given, Julio Cabral, Maegawa, Blacthulu, Baconwizard, Teancum, defogexa, ak2yny, nikita, Anderson, Aventureimax, and everyone I forgot
-MUA2 dev & voice actor (Armin Shimerman ) for the audio, Raven Software, Marvel




Little booster for Obi-Wan & Vader mod from Julio Cabral:
-Notable change are removal of boost from Obi-Wan, segments removal, updated sounds, lightsaber, there is still lots of issue you can check in the .txt

Credits:
dasliebesverbot for the Lightsaber effect+model: https://www.deviantart.com/dasliebesverbot/art/Lightsaber-blades-for-XPS-587624177
Juilio for the original mod
Caemonks for anim mixing
LucasArt, EA, Disney, Star Wars Episode III: Revenge of the Sith dev, voice actor, all artists
Everyone I've put in the credits of my main thread, and everyone I forgot sorry

https://www.mediafire.com/file/djis3t2nl5v5zp9/Obi+Wan+and+Vader+credits+Julio.7z/file

August 30, 2022, 06:48AM #283 Last Edit: September 13, 2022, 04:24AM by UltraMegaMagnus
EDIT LINK UPDATED!

Booster for the following, code cleanup, removal of bolton, THERE IS NO ULTRA INSTINCT NOR ULTRA EGO.

Vegeta Booster credits Julio for the original mod
https://www.mediafire.com/file/xtzi6vgh3r7lov4/Vegeta+Booster+credits+Julio+for+the+original+mod.7z/file
Goku Booster credits Outsider+Aventureimax+Julio for the original mod
https://www.mediafire.com/file/rlzv3bky9npn930/Goku+Booster+credits+Outsider+Aventureimax+Julio+for+the+original+mod.7z/file

December 28, 2022, 01:30PM #284 Last Edit: December 28, 2022, 01:37PM by UltraMegaMagnus
Cyborg Booster:
https://www.mediafire.com/file/0325i0cwwwit3w9/Cyborg+CUSTOM.7z/file

CREDITS:

Erik Lensherr for the original mod: https://marvelmods.com/forum/index.php/topic,9312.msg179004.html#msg179004
Blaw for P1 coding, effect
AndersonBrazil for Justice League Injustice 2 Mobile skin conversion
Aventureimax for Missiles launcher coding, effect
Dr. Bruce Banner - 4 skins and mannequin.
aventureiromax - 4 skins and second mannequin.
MelloMods - Plasma Stream power coding.
OCP authors, XML dev, Marvel, NetherRealms, Julio, Outsider, ak2yny, Blaw, Injustice God Amongs, Injustice 1+Mobile, Injustice 2 Mobile Us dev & artist, voice actor, DC Unchained animators, nikita484 for amazing tools! + everyone I forgot sorry