FINAL RELEASE: Next-Gen MOD

Started by Noelemahc, January 07, 2007, 11:43PM

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Do you think MK or Colossus is better?

I prefer MK because of his cooler XTreme, Lunar Eclipse.

MK, but Colossus isn't far behind.

i dwnloaded the mk & coll mod but its not working how do i make it work?  also do u need a winrar program or somthing? plzzzzzz hlp?     :colossus:

Quote from: OKB on May 12, 2007, 03:29PM
i dwnloaded the mk & coll mod but its not working how do i make it work?  also do u need a winrar program or somthing? plzzzzzz hlp?     :colossus:

Yes, you need Winrar. Then copy all the files from the WinRar Evaluation Copy into your Marvel Ultimate Alliance file according to its corresponding folder.

Thank me later,
lol

Featuring an Iceman fix, a Cap fix, and a Daredevil fix; as well as some hud_head fixes and MK's 4th skin.
Iceman Fix = Because they misnumbered Iceman's skin 02 & 03, AoA had Icy hand effects and Bobby Drake had the full body Ice effects that Classic/Original had.
Cap fix = Gave him Might. Him lacking might is my #1 'WTF?' with the game.
Daredevil Fix = batons were misnamed in the herostat.

These skins still need some proper hud_heads:
Blade 4
Cap 1
Fantastic 4
MKnight 4
Powerman 4
Thing 4
Thor 4
Elektra 4

Also, any way to unlock MK's 4th costume via script?

Once those hud_heads and unlocking MK's 4th skin = done, I'd say upload this on the main site. I gave up on my renumbering process, it'd be too much a pain in the ass to distribute.

http://www.momoshare.com/file.php?file=96b7d542473235bf6a2b94b42083eeb5

Here's how to unlock Moon Knight's 4th costume from the start (untested).

Heli1.py (replace your original script with this, then test)
Quote# Generated by BehavEd
setRecallActive("FALSE" )
cameraFade(0.000, 1.000 )
cameraSetClipPlane(20000.000 )
first_visit = getGameFlag("Heli1", 1 )
defeated_scorpion = getGameFlag("Heli1", 2 )
if first_visit == 0
     startCutScene("FALSE", "FALSE" )
     act("jet", "jet" )
     act("jet_elevator", "jet_elevator" )
     setGameFlag("Heli1", 1, 1 )
     cameraFollowMotionPath("heli_carrier/opening_cam", "mp_opening_cam", "TRUE", "TRUE", "FALSE", "" )
     waittimed ( 1.000 )
     createPopupDialogXml("act1/heli/heli1/fury_1" )
     sound (  "PLAY_SOUND", "Voice/fury/1_heli1_new", "", "" )
     act("intro_relay01", "intro_relay01" )
     waittimed ( 0.250 )
     act("intro_relay02", "intro_relay02" )
     waittimed ( 0.250 )
     act("intro_relay03", "intro_relay03" )
     waittimed ( 1.500 )
     act("intro_relay04", "intro_relay04" )
     waittimed ( 0.250 )
     act("intro_relay05", "intro_relay05" )
     waittimed ( 3.500 )
     sound (  "PLAY_SOUND", "Voice/fury/1_heli1_010_017_nf", "", "" )
     createPopupDialogXml("act1/heli/heli1/fury_2" )
     waittimed ( 1.500 )
     act("intro_relay06", "intro_relay06" )
     waittimed ( 0.250 )
     act("intro_relay07", "intro_relay07" )
     waittimed ( 0.250 )
     act("intro_relay08", "intro_relay08" )
     waittimed ( 2.000 )
     endCutScene("FALSE", "TRUE" )
     remove ( "intro_ultron01", "intro_ultron01" )
     remove ( "intro_ultron02", "intro_ultron02" )
     waittimed ( 1.000 )
     objective ( "Heli_Obj0",  "EOBJCMD_SHOW" )
     objective ( "Heli_Obj10",  "EOBJCMD_SHOW" )
endif
UnlockCharacter("moonknight", "04")
if defeated_scorpion == 1
     remove ( "scorpion_fight_trig", "scorpion_fight_trig" )
     remove ( "scorpion_spawner", "scorpion_spawner" )
     remove ( "ultrona", "ultrona" )
     remove ( "ultronb", "ultronb" )
     remove ( "ultronc", "ultronc" )
     remove ( "ultrond", "ultrond" )
     setEnable("link_heli2", "TRUE" )
endif


hello

I installed the moonknight and colossus files in to the directories but I can't see any of their powers when I look at their details.

I can choose then and move about the levels with them but they have no powers can't punch jump or anything, jusy walk about

Any idea why this is happening, is there something simple i've missed?

did you also copy in thor's melee combat?  It's referenced around here somewhere, I forget where.  It should be included in the release package.

If you did that already, then it may be your PC oddly enough.  I have run into this very problem on a few of the mods.  Try another character or two and see if they work or get the same results.

No, Thor's melee isn't necessary for these 2, since they were built for MUA.


Are you sure you got the latest version?
If so, try to download it and install it again. Be sure all files are in place. If that doesn't work, well, I dunno.

Ahh thank you BliZZ
Guess its your rig! 

:lamer:

I went and downloaded it again and copied everything over and for some reason when I moved thing from the packages directory things went over with out asking me if I wast to replace the files or not, and now it works.

Thank you very much

Ok, here's a question...

Which file tells how many missions to list in the comic missions menu?

I've re-installed the game and installed the next-gen mod (again) and I STILL am only seeing the previous number(29?)of comic missions. Colossus and Moon Knight work fine, but I'm really curious about the Lizard mission, etc.

Files seem to be in the right places as far as I can see, and I know simulator.engb contains the mission parameters (I decompiled and checked it). I even tried the cheat to reveal all missions, to no effect. So is there another file that says to 'show x number of missions' in the list? Which file might that be? 
Check out issue #74 of Advanced Iron.
Iron Man In Action columnist, Advanced Iron Magazine.
http://www.advancediron.org/

simulator.engb, found in the /data folder.  As long as you didn't have new simulator missions added before there shouldn't be a problem.