Author Topic: TQB's Re-Texture Project  (Read 7377 times)

Offline TQB

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TQB's Re-Texture Project
« on: August 06, 2018, 02:27pm »
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HELLO, WELCOME TO MY RE-TEXTURE PROJECT



I don't know how to rig models or meshes, but I do know how to re-color and re-texture models.
I've gotten permission from a few converters and I can't wait to contribute more to this community.


Brand Credits: Marvel Comics, Marvel Entertainment, Activision, Netmarble Games, Gazillion Entertainment;

Credits: Aventureiromax, Andersonbrazil, CaiqueWebSlingerBrazil, B.L.A.W.,
Julio Cabral, Outsider & to everyone who contributed.



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MARVEL CINEMATIC UNIVERSE



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« Last Edit: January 10, 2020, 09:42am by TQB »

Offline Ceamonks890

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Re: TQB's Re-Texture Project
« Reply #1 on: August 06, 2018, 04:35pm »
Welcome aboard! Those re-textures look good. Look forward to seeing what you put out next :)

Offline BaconWizard17

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Re: TQB's Re-Texture Project
« Reply #2 on: August 06, 2018, 06:09pm »
These look really good!

Offline nickjustint

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Re: TQB's Re-Texture Project
« Reply #3 on: August 09, 2018, 02:58pm »
These look super great, well done!

Offline Aventureiromax

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Re: TQB's Re-Texture Project
« Reply #4 on: August 09, 2018, 03:10pm »
Good job ;)
Marvel Skins Here

DC Skins And Others Here

Offline Outsider

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Re: TQB's Re-Texture Project
« Reply #5 on: August 11, 2018, 01:30pm »
Nice work thus far. Great to see newcomers enter the modding or skinning field.


I don't know how to rig models or meshes, but I do know how to re-color and re-texture models.

Do you know how to re-color an existing in-game bolton model? If you do, let me know... there is something you can do to help in one of my projects.



Offline TQB

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Re: TQB's Re-Texture Project
« Reply #6 on: August 11, 2018, 11:42pm »

Do you know how to re-color an existing in-game bolton model? If you do, let me know... there is something you can do to help in one of my projects.


Haven't tried it yet, but I'll try it out after I finish this upcoming project.

Offline UltraMegaMagnus

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Re: TQB's Re-Texture Project
« Reply #7 on: August 12, 2018, 12:05pm »
 :applause:
Install Alchemy to preview igb custom model http://marvelmods.com/forum/index.php/topic,8626.0.html

Offline nickjustint

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Re: TQB's Re-Texture Project
« Reply #8 on: August 14, 2018, 11:05pm »
They look great, I can't wait to add them to my collection :)!

Offline Agent Bachello

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Re: TQB's Re-Texture Project
« Reply #9 on: August 15, 2018, 02:05am »
Wow! The forth skin...? Tony's S-m Homecoming suit?
Anyway cool job, man! Looking forward to your MCU releases!
"There was an idea. To bring together a group of remarkable people, see if they could become something more. See if they could work together when we needed them to to fight the battles we never could."

Offline BaconWizard17

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Re: TQB's Re-Texture Project
« Reply #10 on: August 15, 2018, 06:58am »
Super cool!

Offline Seven

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Re: TQB's Re-Texture Project
« Reply #11 on: August 15, 2018, 09:23am »
I'm new here, but these look great! I think I subconsciously underestimate the importance of textures from time to time, even as a modeler. But you've certainly reminded me!

Offline andersonbrazil

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Re: TQB's Re-Texture Project
« Reply #12 on: August 18, 2018, 05:43am »
Very good even TQB, congratulations!

I recommend you explore further the nikita488 tool feature. Apply a more vibrant and intense reflective effect on Iron Man, using specular maps, and explore parts that emit light using gloss maps. All this fits perfectly for the iron man because it will characterize more the metal of his armor.
The greatest hero died because of many.

Offline milo

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Re: TQB's Re-Texture Project
« Reply #13 on: August 24, 2018, 06:58am »
Very good even TQB, congratulations!

I recommend you explore further the nikita488 tool feature. Apply a more vibrant and intense reflective effect on Iron Man, using specular maps, and explore parts that emit light using gloss maps. All this fits perfectly for the iron man because it will characterize more the metal of his armor.

I agree with you. But please dont apply it in all skin. I don't want all character face/clothes looks too shiny. About it, I prefer your old texture. And I think MFF and MCoC texture already perfect without any tweaking, even sometimes it looks too cartoon-ish. By the way, you are legend here. Waiting for your next work, master.
« Last Edit: August 24, 2018, 07:28am by milo »
-this site and all modders here help me too much. thanks a lot to keep MUA game alive-

Offline Julio Cabral

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Re: TQB's Re-Texture Project
« Reply #14 on: September 12, 2018, 01:03pm »
Excelent job with these retextures. Keep them coming please.