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Author Topic: Shatterstar MOD  (Read 9638 times)

Offline shafcrawler

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Shatterstar MOD
« on: May 09, 2008, 06:27am »




Shatterstar MOD  :sstar:
http://www.mediafire.com/?m1bgdclermv


Preview Video: http://www.youtube.com/watch?v=A2pIscAE-VM


Powers:

Sword Slash - Quick Sword Attack
Blade Flurry - Spins around with swords, slashing enemies.
Sonic Beam - Channels sonic energy through sword to blast foes with a beam of focused power.
Heightened Jab - Pulls out swords and does back kick followed by thrusts from each sword.
Sonic Wave - Releases sonic energy channeled through swords in a forward arc, causing Knockback.
Roundhouse - Does a roundhouse kick.
Ferris Wheel - Jumps and does a flip kick.
Knife Throw - Throws blades at enemies.
SONIC CYCLONE(xtreme) - Spins around, channeling energy through swords and creating a sonic cyclone.

Boosts and Passives:

Focused Warrior - Mentally focuses body and mind to decrease reaction time.
Warrior's Instincts - Shatterstar's directions in the battlefield makes the entire party better in combat, increasing the level of all assigned skills temporarily
WARRIOR'S ESSENCE(xtreme) - If he dies within boost time, Shatterstar resurrects himself in the body of Benjamin Russel.
Weapons Mastery - Boosts damage and chance for criticals with all sword attacks.
Genetic Enhancements - Boosts damage and chance for criticals with all melee attacks.
Uncanny Reflexes - Increases chance to dodge melee attacks.
Regeneration - heals over time.

*Can perform a double jump.

Note: The MOD comes with two different kinds of ponytail Boltons. I added the second one because the first one tends to go through the model at times. If this bothers you, rename the shatter_ponytail_alt.igb to shatter_ponytail.igb

Credit goes to iammingy for providing the ponytail boltons and the sword boltons.
« Last Edit: September 17, 2008, 03:08am by shafcrawler »

jonchang
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Re: Shatterstar MOD
« Reply #1 on: May 09, 2008, 07:02am »
Great work! Especially the loadscreen.

I think there should be at least one more throwing knife abilities though.

Offline shafcrawler

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Re: Shatterstar MOD
« Reply #2 on: May 09, 2008, 09:31am »
Thanks! I know I should have added another knife move, but I couldn't find a decent enough knife igb to use as a projectile. Besides that, I've used up all icon slots and am not ready to get rid of any of the moves I've made just yet.

Offline nodoubt_jr
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Re: Shatterstar MOD
« Reply #3 on: May 09, 2008, 11:09am »
great looking icons
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline iammingy

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Re: Shatterstar MOD
« Reply #4 on: May 09, 2008, 01:37pm »
Thanks for the mod!!!

Note: The MOD comes with two different kinds of ponytail Boltons. I added the second one because the first one tends to go through the model at times. If this bothers you, rename the shatter_ponytail_alt.igb to shatter_ponytail.igb

I was right. :P hahaha

Offline shafcrawler

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Re: Shatterstar MOD
« Reply #5 on: May 09, 2008, 08:39pm »
I was right. :P hahaha

Yeah, you were. I tried using Psylocke's skin with the mod and the ponytail stayed normal in the menu, so I thought it'd work. Regardless, I'm still using the Psylocke ponytail in my game.

Next up  on my list is Sage, but after I'm done updating Northstar and Thunderbird (who needs a lot of updating!)

ratmon
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Re: Shatterstar MOD
« Reply #6 on: May 25, 2008, 10:16pm »
i just add shatter and his very cool! Skins are amazing.

Offline panospanos
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Re: Shatterstar MOD
« Reply #7 on: March 08, 2010, 03:21am »
Hello!! i'm new here!! thank you for your mods!! they are amazing!! i'd like to ask a question about Shatterstar. In the select character menu at the extraction point, there is Magik's image instead of Shatterstar's. Do you know what's happening ??? What can i do to change that?? I have downloaded Magik's mod as well..... Other than that, both mods work great!!!

Offline nodoubt_jr
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Re: Shatterstar MOD
« Reply #8 on: March 08, 2010, 02:01pm »
That happens when the menu portrait is not hexed to use a different .png name. So you need to go in with a hexeditor (http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm) to the UI/models/characters/12301.IGB file, search for 2301.png. Overwrite the name to something unique like shst.png. After that his portrait will appear correctly.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline panospanos
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Re: Shatterstar MOD
« Reply #9 on: March 11, 2010, 01:17am »
Thanks nodoubt_jr!! It worked!!!  :sstar: