Author Topic: Cyclops Uncanny Booster (Cohollow)  (Read 20700 times)

Offline Cohollow

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Cyclops Uncanny Booster (Cohollow)
« on: May 10, 2019, 01:52am »
:cyclops: Cyclops :cyclops:

Aren't laser beams a blast? Now introducing a booster for the first X-Man (or second if you consider the Jean Grey retcon). Cyclops dares to ask how many ways there are to fire a beam. The answer is lots! Now able to keep those ranged attacks flying by keeping his enemies at an effective range with all new abilities and effects. Now with EP based boosts, Scott can have a nearly unlimited supply of energy to draw upon. Lead your team to victory with this new and improved Cyclops build!




Cyclops: https://www.sendspace.com/file/pobmze
Add this file to reduce the skill count of shared skills like mutant master, and to add the striker passive that i will be adding to some characters!
Shared Talents: https://www.sendspace.com/file/w0dwji



Abilities

Attacks

Optic Beam a beam of energy filtered through Cyclops' visor. (press and hold)
Changes - button hold chains together beams
             - reduced EP cost of chained beams

Optic Slam A wide beam, delivers Knockback to multiple enemies.
Changes - Now pierces
             - improved hit radius

Optic Flash(flash) A blinding visor flash, stuns enemies in a radius.
Changes - None

Focused Beam An intensely focused beam, pierces through enemies, and leaves an energy burn.
Changes - Now does much greater damage over 3 seconds

Optic Crash Delivers a low energy blast, tripping enemies.
Changes - New Ability

Polarized Beam A beam that splits into three on contact with target.
Changes - None

Optic Boom A low beam launches enemies back, and causes them to release energy damage in a radius.
Changes - New Ability

Xtremes

OPTIC RAGE An xtreme arc spray of energy damage.
Changes - None

FLAWLESS TACTICS Increases experience earned for party for a time.
Changes - None

Boosts

Solar Charge Absorbs solar energy, Increasing Defense Rating, and EP regeneration.
Changes - New Ability

Command Natural leadership abilities, reduce EP cost, and increases the level of all skills for the entire team.
Changes - Now reduces EP cost of all powers
             - Bug Fix (Accurately displays bonus skill points)

Passives

Accuracy Adds critical hit chance to all beam attacks.
Changes - New Ability

Defense Grid Adds a chance to dodge projectile attacks.
Changes - None

Visor Upgrade Increase damage, and critical hit chance of all beam attacks.
Changes - None

Leadership Increases combo XP bonus and critical chance of entire team

Mutant Mastery Increases EP regeneration Rate


Other Features

 - All passives require 3 less skill points
 - Many minor changes to abilities that are not listed such as damage, EP cost, added sounds, improved effects, etc
 - Features additional skins made by multiple members of the modding community




Credits

- Skins -

BaconWizard17
be sure to check out BaconWizard17's great work here:
http://marvelmods.com/forum/index.php/topic,9904.0.html

Teancum
be sure to check out Teancum's great work here:
http://marvelmods.com/forum/index.php/topic,10642.0.html

- Icons -

BaconWizard17
 





Big thanks to many community members for continued assistance and support!
« Last Edit: August 28, 2019, 12:59am by Cohollow »

Offline BaconWizard17

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Re: Cyclops Booster (Cohollow)
« Reply #1 on: May 10, 2019, 06:32am »
You’re knocking these out of the park! Great work again!

Offline nickjustint

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Re: Cyclops Booster (Cohollow)
« Reply #2 on: May 10, 2019, 11:26am »
Awesome job, nice to see XML2 get some love and I definitely approve of all these changes! Keep it up.

Offline Cohollow

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Re: Cyclops Booster (Cohollow)
« Reply #3 on: May 10, 2019, 11:43pm »
Really happy to hear people diggin' my boosters XD thx for the support! Can't wait to get my next one posted  :deadpool:
« Last Edit: May 11, 2019, 07:09am by Cohollow »

Offline Daniel Kings

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Re: Cyclops Booster (Cohollow)
« Reply #4 on: May 11, 2019, 05:44pm »
Can't wait to get my next one posted  :deadpool:

Neither can we! I love that someone's revamping XML2. Thanks for that mate.

Offline Cohollow

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Re: Cyclops Booster (Cohollow)
« Reply #5 on: August 26, 2019, 03:36pm »
:cyclops: Big Improvements :cyclops:

Lots of fixes and improvements! Effects have been improved, attacks changed to more fluid and effective counter parts. New skins from the community, much easier to apply (no recompiling required), built to incorporate my new passives set up, and a load more fun!

Offline Daniel Kings

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Re: Cyclops Uncanny Booster (Cohollow)
« Reply #6 on: August 27, 2019, 02:43pm »
:cyclops: Cyclops :cyclops:

Passives

Accuracy Adds critical hit chance to all beam attacks.
Changes - New Ability

Defense Grid Adds a chance to dodge projectile attacks.
Changes - None

Visor Upgrade Increase damage, and critical hit chance of all beam attacks.
Changes - None

Leadership Increases combo XP bonus and critical chance of entire team

Mutant Mastery Increases EP regeneration Rate

Big thanks to many community members for continued assistance and support!

Yo Cohollow, i was just wondering; Are Accuracy and Visor Upgrade both supposed to increase "hit critical chance" ? Or Should one of them increase "hit critical chance and the other "critical damage" ?

Offline Cohollow

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Re: Cyclops Uncanny Booster (Cohollow)
« Reply #7 on: August 27, 2019, 07:04pm »
:cyclops: The visor upgrade increases the critical hit chance by the same amount as any other mastery, as to keep it from being a sub-par version of what other masteries do. then the accuracy increases just crit chance by a much greater value. Together the crit chance increases to be on par with that of the critical strike passives that some melee characters have. Max out the leadership passive for even more additional crit chance and 36 points later, you have an energy character that specializes in critical hit damage! Check out how often he gets crits with these values maxed in the above gif. :cyclops:
« Last Edit: August 27, 2019, 07:08pm by Cohollow »

Offline Daniel Kings

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Re: Cyclops Uncanny Booster (Cohollow)
« Reply #8 on: August 28, 2019, 12:14am »
:cyclops: Check out how often he gets crits with these values maxed in the above gif. :cyclops:

That's exactly what i was wondering about. I thought it would be way too much crit chance, but since you wanna kinda make up for the "Striker" ability some characters have it's gonna be fine hehe. Thanks for the answer.