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OpenHeroSelect (Includes support for XML2 and the MUA 36 & 50 Character Mods!)

Started by Tony Stark, June 09, 2019, 03:59PM

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I installed this mod with no issues got it on the first try its awesome thank you so much for this.

Quote from: SypherVendetta on June 14, 2019, 01:40PM
this does not work for me sorry, i installed it, set the correct path for it to find the herostat.xml in the data folder, made sure the path double backslashes and it did not work for me, not sure why it will not work, but i have given up for now, if you need to know more i can provide screenshots in discord if you like.

If you can post the beginning of your herostat.cfg file, I might be able to try to figure it out.

Quote from: Username on June 24, 2019, 03:32PM
anyway there's a..."tool" like the old heroselect? i mean the progam that opens and you can add,select,etc the characters you want. i feel really good with that method...because i can't understand well how to use the characters i want with this one "open"

No there's no visual tool because this isn't limited to a specific number of characters. All you have to do is put your characters at the top of the list in the order you want them in the game, and run the program (make sure the character stats are at the bottom with the same name and the path is at the top).

Quote from: Marco123Gutierrez on June 24, 2019, 07:59PM
I installed this mod with no issues got it on the first try its awesome thank you so much for this.

Glad it worked for you!

Quote from: Outsider on June 13, 2019, 12:28PM
Well, if the game's memory can be somehow increased, having 36 or more on the roster would indeed be more possible. It would likely fix the "last 5" issues with the 33 Roster Hack. So far though, Krisan Thyme hasn't had any luck in doing so. I suspect that because he plays multiple games, he may not be completely focused on MUA though.

Hearing good things about this OpenHeroselect (OHS) program so far... I'll try it myself when I get a chance, but in the meantime, I'll be paying attention to the reviews. Well done.

Thanks Outsider! When you get a chance, could you test it out? If it works for you could you sticky this? It might be a good idea to move toward using this.

I'm amazingly impressed, how does this work with the Steam version?

Quote from: Dark_Ansem on July 05, 2019, 02:01PM
I'm amazingly impressed, how does this work with the Steam version?

No idea unfortunately. I don't know anything much about the Steam version's herostat formatting. If it's the same as the original version with the xmlb/engb files, then it'll work (I'm just reusing the NBA2kStuff XMLB compiler), but otherwise it would require a totally different compiler/format.

@Tony Stark It still the same actually. My mod patch for that version proof to be worked there.
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html


Hi Tony, I was using your app yesterday and it was working really well, saves a LOT of time. I've found one really weird issue and was hoping you might be able to explain. If I include Ms. Marvel in my 27 heroes and change her charactername from Ms. Marvel to Captain Marvel, after successfully compiling the herostat.xml I get this output:

Generating herostat with 27 characters, please wait...
Compiling: herostat.xml to herostat.xmlb
parm 1 or { [ ( expected
[WinError 2] The system cannot find the file specified: 'herostat.xmlb' -> 'E:\\\\Program Files (x86)\\\\Activision\\\\Marvel - Ultimate Alliance\\\\data\\\\herostat.xmlb'

This was just weird because changing it from Captain Marvel to Capt. Marvel worked and compiled the herostat files. Not sure whether this is an issue in xmlb-compile.exe. Not a major issue at all just a strange one.

I would look closely at whatever you're pasting in. My guess is you're putting in too many or too few { or } braces and it's not closing the set properly.

I've finally FINALLY gotten 33 to work, but my save game, it doesn't load it 😭. Any suggestions?

Check out my Emporium🥳! (all my voice mods are here):  https://marvelmods.com/forum/index.php/topic,10845.msg198383.html#msg198383
And the Village🤪! (my voice workbench): https://marvelmods.com/forum/index.php/topic,10636.msg196523.html#msg196523

With big mods like that you need to start a new game; your old saves won't work.

I think it might be an ExE problem. If I can just modify that maybe I'll get somewhere!

Check out my Emporium🥳! (all my voice mods are here):  https://marvelmods.com/forum/index.php/topic,10845.msg198383.html#msg198383
And the Village🤪! (my voice workbench): https://marvelmods.com/forum/index.php/topic,10636.msg196523.html#msg196523

Been using your amazing program with the new 36 roster hack Tony. Just had to add the new defaultman part to the end lines. It really speeds things up!

Quote from: superaceman34 on September 04, 2019, 07:32PM
Been using your amazing program with the new 36 roster hack Tony. Just had to add the new defaultman part to the end lines. It really speeds things up!

Great! I'm working to add the 36 option directly to the project, so all you have to do is replace the one file to get it working. Just need a little help from Outsider!

Alright guys, it's uploaded! OpenHeroSelect should now have support for the new 36 character mod! Just do what you would with any other character number mod, follow the instructions, and you should be playing very quickly! The link's in the first post, but here it is again: https://drive.google.com/open?id=1vp4B972H7aRKsacw7Z1v4C36WUXExrpK