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Author Topic: BaconWizard17's Custom Models (Latest: Emma Frost)  (Read 53975 times)

Offline BaconWizard17

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Re: BaconWizard17's Custom Models (Latest: Sunfire)
« Reply #180 on: September 15, 2021, 09:16am »
4 more skins are available for Sunfire! I've added his look from X-Men Vol. 6 and an unmasked version, as well as his Age of Apocalypse look and his Ultimate look found in the concept art of XML2






And the last 3 skins for Sunfire are here! Ultimate XML2 (and its unmasked version) and X-Treme Gear


Offline Dawill play

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Re: BaconWizard17's Custom Models (Latest: Sunfire)
« Reply #181 on: September 17, 2021, 11:37am »
wooow muy epicas las skins de sunfire, me encanta tu trabajo. :sunfire: :sunfire:

Offline BaconWizard17

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Re: BaconWizard17's Custom Models (Latest: Sunfire)
« Reply #182 on: September 18, 2021, 07:03am »
Thank you! Iím glad you enjoy them!

Offline Canino

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Re: BaconWizard17's Custom Models (Latest: Sunfire)
« Reply #183 on: September 18, 2021, 03:36pm »
You're truly a wizard!
"It doesn't matter what you do, but how you do it."

Offline BaconWizard17

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Re: BaconWizard17's Custom Models (Latest: Sunfire)
« Reply #184 on: September 21, 2021, 11:34am »
You're truly a wizard!

Thank you very much!

Offline BaconWizard17

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Re: BaconWizard17's Custom Models (Latest: Stan Lee)
« Reply #185 on: September 22, 2021, 11:27am »
Stan Lee
For XML2

Here is where I'll post my custom models for Stan Lee! These include assets for XML2. Each has two versions of the skin (with and without cel shading), a conversation portrait, a 3D head, and a character select portrait.

Click the image for a full preview, or click the name to download!

Main Universe Skins
Gray CoatGreen SweaterTan Coat
Alternate Universe Skins
Senator Lieber

Credits
- Raven Software: Stan Lee XML1 assets

Offline BaconWizard17

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Re: BaconWizard17's Custom Models (Latest: Stan Lee)
« Reply #186 on: September 22, 2021, 11:28am »
Stan Lee
For MUA1

Here is where I'll post my custom models for Stan Lee! These include assets for MUA1. Each has two versions of the skin (for PC and for consoles), a conversation portrait, and a mannequin.

Click the image for a full preview, or click the name to download!

Main Universe Skins
Gray CoatGreen SweaterTan Coat
Alternate Universe Skins
Senator Lieber

Credits
- Raven Software: Stan Lee XML1 assets

Offline BaconWizard17

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Re: BaconWizard17's Custom Models (Latest: Stan Lee)
« Reply #187 on: September 28, 2021, 05:21pm »
Some pretty big updates to the thread in general, with new stuff coming from the recently-discovered XML1 prototype:

Cyclops's 90s, 90s (Jacket), New X-Men, and MUA3 skins have received a new hairstyle using the hair from an unused 3D head in the game. Ultimate XML1 and Ultimate XML1 (Civilian) have new boot and glove textures using textures from the prototype. I also added his MUA2 and MUA3 (Alternate) skins, since they were simple palette swaps.




Additionally, I've added Professor X's House of X (Unmasked) skin, which I forgot to upload before, and his unused Ultimate skin from the XML1 prototype. Sabretooth has new skins as well based on the prototype. The first one, Future, comes directly from the prototype, but I added a wheelchair since he didn't really work without it. There's a version in the download without a wheelchair as well. I also made an alternate version of that skin with full limbs.


Offline Enigma

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Re: BaconWizard17's Custom Models (Latest: Stan Lee)
« Reply #188 on: September 29, 2021, 09:30pm »
These look great! And that new hair for Cyclops looks better and suits him better, I think.
My XML2 mods are in the Misc Modifications Section:
https://marvelmods.com/forum/index.php/board,60.0.html
I also did this MUA1 mod:
https://marvelmods.com/forum/index.php/topic,11122.0.html
I've posted assets from other Marvel games here:
https://marvelmods.com/forum/index.php/board,59.0.html

Offline BaconWizard17

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Re: BaconWizard17's Custom Models (Latest: Stan Lee)
« Reply #189 on: September 30, 2021, 07:18am »
These look great! And that new hair for Cyclops looks better and suits him better, I think.

Thank you! I agree

Offline Dream Weaver

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Re: BaconWizard17's Custom Models (Latest: Stan Lee)
« Reply #190 on: September 30, 2021, 02:11pm »
Downloaded several of these for my recent playthrough of the game, including some of these Cyclops skins. Always hated that 90's spiked hair look he had in XML2.

Fantastic work, BaconWizard. Hope to see some skins for Toad, Avalanche and maybe for Mastermind/Lady Mastermind.

Offline BaconWizard17

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Re: BaconWizard17's Custom Models (Latest: Stan Lee)
« Reply #191 on: October 01, 2021, 01:28pm »
Thank you for the feedback! Iím currently focusing on default characters mostly, so youíll see Toad very soon.

Offline sleepycub34
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Re: BaconWizard17's Custom Models (Latest: Stan Lee)
« Reply #192 on: October 10, 2021, 11:52am »
Hey @BaconWizard17
I've been trying to get a couple of these to work in XML2, but I'm running into a weird issue issue. The skins take over the primary skin slot, which makes sense based on the ReadMe files since they're assigned XX01 in the hex, but for some reason they don't have access to their powers/skills when I use them. Even if I hex edit them to be XX25, for example, it still overwrites the skin as being the primary skin and still doesn't have the skills.

Not sure what I'm doing wrong here. I'm rather new at this, but I've managed to get other mods working already but can't seem to figure this one out.

Offline BaconWizard17

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Re: BaconWizard17's Custom Models (Latest: Stan Lee)
« Reply #193 on: October 11, 2021, 06:54pm »
Hey @BaconWizard17
I've been trying to get a couple of these to work in XML2, but I'm running into a weird issue issue. The skins take over the primary skin slot, which makes sense based on the ReadMe files since they're assigned XX01 in the hex, but for some reason they don't have access to their powers/skills when I use them. Even if I hex edit them to be XX25, for example, it still overwrites the skin as being the primary skin and still doesn't have the skills.

Not sure what I'm doing wrong here. I'm rather new at this, but I've managed to get other mods working already but can't seem to figure this one out.

When a character doesn't have access to their powers, that means that they are missing packages for that skin. This often happens when you add a new skin to their herostat (rather than replacing an existing one). You can find packages in packages/generated/characters, and you can copy them, rename them, and edit the contents with XMLBCUI or raven-formats to line them up with the skin number.

My skins are designed to work with any skin number, not just XX01. To use it with a different number, you have to hex edit the skin and also rename the file.

So basically, for a skin to work in the game, it must have at least the following:
  • The skin itself, hex edited to the same number as the file name
  • A reference to the skin in the herostat using the same number as the file name (or last two numbers of the file name if it's not the primary skin)
  • Packages with the same number in their file name as the skin file name, and also with the contents of the packages referencing that same skin file name

The 3D head and conversation portrait will have the same numbers and go in the corresponding folder, and the packages also need to reference those.

If you have more questions, you can come by our Discord server to get some real-time help.

Offline sleepycub34
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Re: BaconWizard17's Custom Models (Latest: Stan Lee)
« Reply #194 on: October 12, 2021, 03:51pm »
When a character doesn't have access to their powers, that means that they are missing packages for that skin. This often happens when you add a new skin to their herostat (rather than replacing an existing one). You can find packages in packages/generated/characters, and you can copy them, rename them, and edit the contents with XMLBCUI or raven-formats to line them up with the skin number.

My skins are designed to work with any skin number, not just XX01. To use it with a different number, you have to hex edit the skin and also rename the file.

So basically, for a skin to work in the game, it must have at least the following:
  • The skin itself, hex edited to the same number as the file name
  • A reference to the skin in the herostat using the same number as the file name (or last two numbers of the file name if it's not the primary skin)
  • Packages with the same number in their file name as the skin file name, and also with the contents of the packages referencing that same skin file name

The 3D head and conversation portrait will have the same numbers and go in the corresponding folder, and the packages also need to reference those.

If you have more questions, you can come by our Discord server to get some real-time help.

*Doh!* That's what I was missing (the package files). Added those and now I got these working perfectly! You are amazing, man, thank you so much! Love your skins by the way!!