Common Template Files for XML2 and MUA
Links to my other projects and releasesThese are common templates for different XML1, XML2, and MUA1 files. Files are available in PNG8 and DXT1 textures. Each item describes the preferred version
Download Here!Necessary blank .dds files for MUAPS2Skinner- Add these to your MUAPS2Skinner to make sure you can decompile the textures
This pack currently includes:
- Cross-Compatible Conversation HUD/Portrait
- PNG8 format preferred (only use DXT1 for GameCube and Wii)
- No need to RGB-BGR swap for MUA1 PC
- Works in XML1, XML2, and MUA1
- 3 sizes:
- Console: 64x64. Ideal for console modding, like PS2, PSP, and GameCube
- Standard Definition (SD): 128x128. MUA default size, looks good most of the time
- High Definition (HD): 256x256. Only needed if you're using a very large image
- For hex editing, the internal number is 11101
- Includes templates for MUA1 (courtesy of Maegawa) and XML2 (courtesy of BaconWizard17)
- Cross-Compatible Loading Screen (4:3 Aspect Ratio)
- DXT1 format preferred (only use PNG8 for PS2)
- PNG8 Compression is too harsh on large textures
- Works in XML1, XML2, and MUA1 Consoles
- Will get stretched on MUA1 PC and PSP. Use the 16:9 template for MUA1 PC and PSP
- 3 sizes:
- Console: 512x512. Ideal for console modding, like PS2, PSP, and GameCube
- Standard Definition (SD): 1024x1024. MUA default size, looks good most of the time
- High Definition (HD): 2048x2048. Only needed if you're using a very large image
- No PNG8 HD file, as it was over 4mb in size
- For hex editing, the internal number is 11101
- Includes templates (courtesy of BaconWizard17)
- Cross-Compatible Loading Screen (16:9 Aspect Ratio)
- DXT1 format preferred (only use PNG8 for PSP)
- PNG8 Compression is too harsh on large textures
- Will need RGB-BGR swap for MUA1 PC
- works in MUA1 PC and PSP
- Will get squashed on other consoles and XML1/XML2. Use this template only for MUA1 PC and PSP
- 3 sizes:
- Console: 1024x512. Ideal for console modding, like PSP
- Standard Definition (SD): 2048x1024. MUA default size, looks good most of the time
- High Definition (HD): 4096x2048. Only needed if you're using a very large image
- No PNG8 SD or HD file, as they would be too big for the PSP anyways
- For hex editing, the internal number is 11101
- Includes templates (courtesy of BaconWizard17)
- X-Men Legends II Character Selection Portrait
- PNG8 format preferred (only use DXT1 for GameCube)
- Works in XML2 only (theoretically works in XML1)
- 3 sizes:
- Console: 64x64. Ideal for console modding, like PS2, PSP, and GameCube
- Standard Definition (SD): 128x128. Looks good most of the time
- High Definition (HD): 256x256. Only needed if you're using a very large image
- For hex editing, the internal number is 11101
- Be sure to hex edit for your character for this to work
- Includes offsets. No template necessary, since the image is square
- X-Men Legends II Power Icons
- PNG8 format preferred (only use DXT1 for GameCube)
- Works in XML2 only (theoretically in XML1 as well)
- 3 sizes:
- Console: 128x128. Ideal for console modding, like PS2, PSP, and GameCube
- Standard Definition (SD): 256x256. Looks good most of the time
- High Definition (HD): 512x512. Only needed if you're using very large icons
- Icons above Console resolution only show up correctly in the character select screen
- To get higher resolution icons to work, name you Console icons "character_icons1.igb," and your higher res icons "character_icons2.igb." Set all icon references in the powerstyle (ps_character.engb) to "character_icons1.igb," and all icon references in the talents (character.engb) to "character_icons2.igb."
- For hex editing, the internal number is 11101
- Inlcudes templates by BaconWizard17
- Ultimate Alliance Power Icons
- This is a default file, just uploading here for convenience. It's not possible to use other resolutions.
- 1 Size:
- Standard Definition (SD): 256x256. Looks good most of the time
- Inlcudes templates
Credits:
- BaconWizard17: Texture application, offset finding, hex editing, compiling, other templates
- Maegawa: MUA HUD template
- Nikita488: MUA Conversation portrait .max file
- UltraMegaMagnus: Other .max files, general help and assistance