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Author Topic: Lags's Gamecube Works: Updated - (10/22/2020)  (Read 105801 times)

Offline jayglass
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Re: Lags's Gamecube Stuff
« Reply #15 on: August 29, 2019, 10:25pm »
I removed toad and added cable

Offline Lags

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Re: Lags's Gamecube Stuff
« Reply #16 on: August 29, 2019, 11:06pm »
That's fine, download and modify it to as you wish

Offline Lags

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Re: Lags's Gamecube Stuff
« Reply #17 on: August 30, 2019, 12:00pm »
This post has been updated as of 10/22/2020


Combat Soldier



The nameless GRSO Soldier (under the name Combat Soldier) goes through another major update. Armed with extra equipment and gear, he's now more ready than before to assist his mutant allies and take on Apocalypse's forces. He comes with a full set of powers: 7 offensive powers, 2 secondary (1 buff, and 1 team buff), and 2 Xtremes. Satisfied on how he's turned out, all that's left to add in for him are custom voices used for GRSO Soldiers from XML 1, and their sound effects. Besides what's left, I feel this character has finally come to a completion. The only update left for him in the future are custom sounds and voices when it becomes possible for consoles.

This character requires the X-Men Legends II - Version 2.0 assets to be installed to avoid any missing texture effects for his powers.



Link to PC Version
(Old version and not updated yet)



Change log:

Spoiler

10/22/2020 - Major Update

- New Abilities and passives have been added, replacing old ones (see move list below for more information)
- Laser Beam, Frag Grenade, and his two Boost abilities now have updated effects.
- Now has talent icons, an updated character selection portrait, and conversation icon for each skin.
- GRSO Infiltrator (Dark Suit), GRSO Commander (Dull-Orange Suit), and GRSO Captain (Red Suit) have their PS2 skins reverted back to GCN quality to lower the package size on them and not cause any game crash upon using those skins.
- An XTREME voice clip is now played as a placeholder sound when performing both his Xtreme abilities.   


8/25/2020 - Minor Update
- Texture effects have been removed from his packaging file
- Now runs on PS2 Skins




Costumes:

Spoiler

Notes:
- Costumes 01-06, he carries his weapon and holding his gun forward. Costumes 07-09 he'll have the Fightstyle_Hero's idle while still able to perform the same abilities.
- Costumes 01-06 uses a gun whack for his attack_light3. For 07- 09, he performs the default attack_light3's uppercut.
- Costumes 07-09, does a different menu_action to indicate the differences from his fist fighting and gun variant. They also carry a weapon as a placeholder while in the Team Menu and switch to Powergloves when in combat zones. Whereas, the Collector skin (skin 09) is unarmed and uses weapons only when performing abilities.

Click to enlarge the image.



Weapon List:

Skin 01 - Mp5
Skin 02 - Mp5
Skin 03 - Mercenary Rifle (It is a skin segment for this character and not a separate model)
Skin 04 - Lightning Gun
Skin 05 - Knockback Gun
Skin 06 - Mp5
Skin 07 - M_nullifier (during Xtraction Points), Powergloves in Combat Maps
Skin 08 - Laser Gun (during Xtraction Points), Super Powergloves in Combat Maps
Skin 09 - Freeze Gun (during Xtraction Points), Unarmed in Combat Maps, but weapons appear when performing abilities.




Powers:

Spoiler

Rapid Fire
Fires a clip of bullets
- Starting Ability

Laser Beam
An energy filtered beam that knocks down a single target.
- Can be learned at as soon as reaching Level 2.

Tactical Knife - New Ability
A close range melee weapon. Strikes twice in an X shape and deals Bleed Damage.
- Level Requirement: 7.
- Laser Beam is required to be learned.

Full Automatic
Fires Bullets continuously when holding down the ability. Can also rotate while firing.
- Level Requirement: Level 14
- Laser Beam is required to be learned

Frag Grenade
Throws a grenade that explodes on a small area.
- Level Requirement: 14.
- Full Automatic is required to be learned
- Now deals knock back upon explosion

Shock Trap
Sets up a small trap that sends a wave of electricity when activated by enemies.
- Level Requirement: 21
- Frag Grenade is required to be learned

Temperature Gun - New Ability
Slows or burns enemies depending on the element. Puts out fires if using ice.
Press And Hold ability to Initiate FIRE
Press And Hold after ice initiates to continue initiating ICE
- Level Requirement: 28.
- Shock Trap is required to be learned
- Slow and Burn debuff last the same amount of time.
- Replaces the Homing Missile Ability.

DRONE STRIKE (Xtreme 1) - New Ability
Calls for air support. A hidden aircraft then fires missiles into the area, causing destruction.
- Level Requirement: 15.
- Deals Popup Damage
- Replaces PARAMEDIC Xtreme

HI-TECH FORCEFIELD (Xtreme 2)
Provides all allies with a high-tech barrier. Reflecting all damage received back at attackers.
- Level Requirement: 20.

Intuition (Boost)
Prepares self for incoming battles. Increases defense rating.
- Level Requirement: 7
- Buffs himself only
- Replaces Enemy Bypass Ability.

Support Perks (Boost)
Boosts all character traits for the entire team.
- Level Requirement: 14.
- Intuition is required to be learned

Passive Skills:

Critical Strike
Increases critical hit chances on melee attacks.
- Shared Talent applied to this hero.

Experienced Soldier
Soldiers trained to maintain themselves in battle. Increases EP regeneration rate.
- Level Requirement: 7.
- Operates like Mutant Master. Basically to define his race as a Human.

Resistant Uniform
Increases resistance to Elemental, Energy, and Radiation Damage.
- Level Requirement: Level 14
- Experienced Soldier is required to be learned

Weapon Maintenance
Ensures weapons are in top shape. Adds damage and critical chance to gun and explosive attacks.
- Level Requirement: 21
- Resistant Uniform is required to be learned





Selection of Voices:

Spoiler

His default voices in his herostat has him set as Human Collector's which works best for him. Due to resembling a generic enemy, you can pretty much set him up with any of the following voice sets below that also work well for his character. These selections will serve as place holder until he's given a proper voice set.

   sounddir = col_m ; - Human Collector
   sounddir = colarm_m ; - Armored Collector (Scavengers)
   sounddir = merc_m ; - Mercenary/Master Sniper
   sounddir = Inf_m ; - Infinite
   sounddir = Shield_m ; - Shield Agent




Misc:

Spoiler

How to equip the Flamethrower Backback at all times:

The flamethrower backback only appears when initiating the Temperature Gun ability, and disappears after the move ends. However, there's a neat gimmick I made that allows you to equip it at all times for aesthetic purposes (because, you know, Flamethrowers are awesome. lol).

To equip it, simply perform the Temperature Gun ability. As he begins crouching, make sure you're NOT holding any buttons (like the R button), and quickly press the Jump button (In gamecube, it's the Y button). You'll hear the sound of equipping an item and he'll have it on permanently throughout the map.

To remove it, perform the same method as above, but instead, press the Use Button command (in Gamecube, it's the X button) You'll hear the dropping equipment sound, and the backpack will be removed.

The backback will also disappear if you:
1) Pause the game and enter the Team Management menu
2) Enter a different map
3) Enter Xtraction Points

Because it's not a bolton equipped on him through his Herostat, it won't remain on him when a map reloads. You'll have to re-equip it through using his ability.

Credits:
- Raven Software: Original XML1/XML2/MUA Assets
- BaconWizard17: For assisting me on how to make my own Power Icons, Conversation Portrait, and Character Selection Portrait.

What's Left To Do:
- Inclusion of proper voice set and sound effects used by GRSO Soldiers when it becomes possible to modify sounds.

Notes:
- Feel free to make custom skins for this hero. I won't take any credit for your creativity but would enjoy playing as other member's custom skins for him!
- This hero is free to use as a base if you plan to make your own mod using his assets to start off from. Just make sure you don't keep too much of his default assets and make his play style is as different as possible. Also be sure to credit me if you plan on using him.



« Last Edit: October 26, 2020, 09:46am by Lags »

Offline Lags

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Re: Lags's Gamecube Stuff (8/30/19) - New Hero: Imperial Rebel
« Reply #18 on: September 08, 2019, 01:57am »
Blob

Under Construction

- Lags (10/1/2020)



« Last Edit: October 01, 2020, 08:40pm by Lags »

Offline jayglass
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Re: Lags's Gamecube Stuff (8/30/19) - New Hero: Imperial Rebel
« Reply #19 on: September 08, 2019, 09:24am »
Great job,if only we could increase the roster on gcn/ps2/wii

Offline Lags

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Re: Lags's Gamecube Stuff: Mini Update (09/12/19)
« Reply #20 on: September 12, 2019, 12:01am »
Avalanche (By nodoubt_jr)



Updated as of 10/1/2020

This is a direct port of nodoubt_jr's Avalanche. An old, legacy, mod from the PC version with his necessary files, packaged into an .fb for him to be fully playable for Game Cube purposes. This post contains mainly previews on his skinset and other miscellaneous for him to work for the game. Selection of Avalanche's skins may differ from PC version's, but his play style remains the same.

For more information about his powers and other things, be sure to check out the original thread about Avalanche.

This character requires the X-Men Legends II - Version 2.0 assets to be installed to avoid any missing texture effects for his powers.




Prelate Zealot voice patch for Avalanche.




Skin Set:

Spoiler

Click on image to enlarge






Notes:

Spoiler

- Now uses PS2 models (for his default and Astral version) in his skinset for better texture quality. Freedom Force skin was removed due to memory issues (it works for a bit but crashes overtime)
- Has power icons and character selection portrait included in his pack
- Uses his XML 1 sound effects for his powers (his ps_powerstyle has his sound directories modified so they can read them off his XML 1 files appropriately)
- Added priority to QUAKE so he can no longer be knocked down while performing his Xtreme.
- Uses a different model for his Rock Slide due to me not knowing how to optimize textures for models yet.
- Only lacks the additional sounds that were modded into his avalan_m in the PC version.
- Shares voices with the Prelate Zealot enemies that appear in Apocalypse's Tower. Below his download card, is a download link to a modified x_voice (done with Hex Editor) that adjusts the Prelate enemy's voice set to suit Avalanche temporary. BE SURE TO BACK UP YOUR CURRENT X_VOICE BEFORE REPLACING it.




Future Updates:

Spoiler

- Inclusion of proper custom voice set and additional sound effects when it becomes possible to modify them.
- Replacing his rock slide model with the actual one when I learn how to optimize model textures.




Credits:

Spoiler

nodoubt_jr - Avalanche Mod creator
iammingy - Classic and X-Corps skins
darkmythology - Colored XML1 effects
shafcrawler - Power icons
Jayglass - Menu Portrait optimizing for GC Usage
Lags - Adding necessary files into .fb packages, and optimizing shafcrawler's power icons.



« Last Edit: October 22, 2020, 06:43pm by Lags »

Offline BaconWizard17

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Re: Lags's Gamecube Stuff: Mini Update (09/12/19)
« Reply #21 on: September 12, 2019, 06:23am »
Great work! He looks awesome

Offline Teancum
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Re: Lags's Gamecube Stuff: Mini Update (09/12/19)
« Reply #22 on: September 12, 2019, 07:05am »
Nice. I always thought Avalanche should have been a playable Brotherhood member, especially if they're going to take away super popular characters like Mystique and Sabretooth for other things (even though he's playable on PC).

Offline jayglass
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Re: Lags's Gamecube Stuff: Mini Update (09/12/19)
« Reply #23 on: September 12, 2019, 09:47am »
It's not the fb size its the actor size gamecube only reads 128x128

Offline Lags

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Re: Lags's Gamecube Stuff: Mini Update (09/12/19)
« Reply #24 on: September 12, 2019, 03:03pm »
Thanks guys!

It's not the fb size its the actor size gamecube only reads 128x128

Ah, okay. That must be why I couldn't get it to work.

Offline jayglass
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Re: Lags's Gamecube Stuff: Mini Update (09/12/19)
« Reply #25 on: September 12, 2019, 06:55pm »
XML2 PS2 models don't work on GCN

Offline Lags

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Re: Lags's Gamecube Stuff: Mini Update (09/12/19)
« Reply #26 on: September 12, 2019, 10:04pm »
XML2 PS2 models don't work on GCN

I'm not using any PS2 models

Offline jayglass
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Re: Lags's Gamecube Stuff: Mini Update (09/12/19)
« Reply #27 on: September 12, 2019, 10:18pm »
ok

Offline Lags

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Re: Lags's Gamecube Stuff: Mini Update (09/12/19)
« Reply #28 on: September 14, 2019, 10:05am »
Updated some minor things to my mod packs

X-Men Legends 4 Player Mod:
Change log:
9/13/2019
- Fixed an issue with Jubilee's conversation portrait being a GRSO Soldier's when you talk to her in the X-Mansion after the USS Arbiter mission. This was because I was testing with a character replacing at the time and I forgot to remove it after releasing the mod.
Thanks to Skorzyss letting me know of this.

If you want to just replace the map to fix the tiny issue, in the .zip, the file is Mansion3_1.fb found under maps/Mansion 3

X-Men Legends 2:
Change log:
9/13/2019
- Added Colossus's default skin from X-Men Legends 1 to the Updated pack. Very similar to his default one in X-Men Legends 2, but he doesn't have the sleeves. Also updated his herostat to include it in his selection of costumes.

Sneak Preview of the next playable NPC Hero I'll be working on:


Yup, it's an Acolyte Warrior! With the little animation set the Acolyte Warrior has, I'll be trying my best to base his moves off of all the Acolyte variants from the previous game, as well as their Shocktrooper counterparts in this game
« Last Edit: September 14, 2019, 10:55am by Lags »

Offline Lags

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Re: Lags's Gamecube Stuff (9/22/2019): New Hero Update - Acolyte Warrior
« Reply #29 on: September 22, 2019, 09:18am »
More playable generics. Woo!

Acolyte Elite


The loyal follower serving under Magneto is now ready to join the adventure. As mentioned before, his moves heavily references majority of the acolyte variants and the shocktroopers from both games. Unfortunately, his name was too long in the Character Select menu since it goes off the name space by 2 letters, so I had to shortened his name just so it would look nice. There's already an Acolyte Elite existing from XML1 (the smaller variant) but I still went with Elite anyway just to fit his role as a nameless hero than leaving it Acolyte and sounding like a Major character. This brute is ready to wreck his Shocktrooper counter parts for reusing his appearance and fighting under Apocalypse's forces.
Feel the power of the Acolytes!

This mod will be planned for updates in the future with balances and fixes.
- Lags 9/29/2020


Change log: - 10/05/2019

* Shock Blast's p2_power now aligns with p2_impact.
* Can now shoot across boundaries since it could not before.

Notes:

* He uses the fightstyle_wrestling animation set for his _nc.fb.'s. This was so his model will appear when selected in any Change Team menu at an xtraction point so you can browse through his costume set. His actual animation set lacks an Idle so he won't appear when you visit the Team Information menu when away from base.

Costumes:

Previews
01 - Acolyte Warrior
02 - Acolyte Warrior Elite (AoA Boost)
03 - Brotherhood Marauder

------------------------------------------------------------------------------------------------------------------------------------------------------

Powers:

Bruising Fist (Melee) - A heavy attack that knocks back enemies.

Shock Blast (Beam) - Generates energy through his hand and blasts enemies with a bolting beam.

Power Slam (Radial) - Smashes the ground with brute force, creating a large radial shockwave.

Paralyzing Wave (Radial) - Generates and sends an electrical wave at enemies up front, stunning them. Takes 10% of his own HP away during the process.

Tyrant Charge (Charge) - Rushes against enemies, and objects, knocking them back.

Power Stomp (Radial) - Stomps the ground, launching the surrounding enemies upwards.

DEVASTATING SLAM (XTREME) - A powerful version of Power Slam.

SHOCK CHARGE (XTREME Boost) - Resurrects nearby fallen allies. (Allies only)

Bold Stance (Boost) - The Acolyte is able to stand his ground, increasing defense and resisting knockback. It doesn't last very long.

Intimidate (Debuff) - Puts fear into enemies, decreasing their attack power and defenses.

Passive Skills:

Brute - Increases $AR. - Added as of 9-23-2019

Body Armor - Increases physical, and energy resistances.


« Last Edit: September 30, 2020, 01:35am by Lags »