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Author Topic: Bishop Uncanny Booster (Cohollow)  (Read 23991 times)

Offline Cohollow

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Bishop Uncanny Booster (Cohollow)
« on: October 29, 2019, 12:19pm »
:bishop:Bishop:bishop:

This time traveling mutant is capable of multiple diverse builds. Use sapping strike to buff his energy output and dish out heavy energy damage, Invest in gun mastery and use a large variety of ammo types to trip up enemies, or throw points into his energy combat and energy fury to make him a solid energized melee combatant! Inspired long ago by a chance meeting with the X-Men, Bishop's ready to save our future by fixing the mistakes of the past!



Bishop: https://www.sendspace.com/file/thphym
Add this file to reduce the skill count of shared skills like mutant master, and to add the striker passive that i will be adding to some characters!
Shared Talents: https://marvelmods.com/forum/index.php/topic,10916.msg199255.html#msg199255



Abilities

Attacks

Bio Beam Channels energy through his hands to blast foes with a beam of focused energy.
Changes - Does slight knockback

Full Auto Fires both guns in a spray of bullets causing physical damage. (press and hold)
Changes - Does physical damage
             - Faster and more accurate control
             - Faster draw and holster speed

Bio Blast Radial energy attack that damages enemies and has a chance of doing a 'Deadly Strike' (33% instant $HP loss)
Changes - Has a set radius

Explosive Round(Plasma Blaster) Fires a projectile that explodes on contact, damaging nearby enemies.
Changes - Bullets now explode in a radius and do popup
             - No longer a press and hold power
             - Faster draw and holster speed
             - Now does fire damage

Cryo Barrage(Rapid Fire) Fires cryogenic rounds in broad sweeps, slowing enemies. Puts out fires.
Changes - Slows enemies
             - far more reliable at hitting targets
             - puts out fires

Sapping Strike Melee attack that increases Bishops powered energy damage for a time(does not apply to Sapping Strike). Drains batteries.
Changes - Applies damage buff to Bio Beam, Bio Blast, and BIG BANG
             - More controlled and accurate strike

Acid Rain(bombardment) Fires several acid rounds into the air. They then rain down radiation damage on nearby enemies.
Changes - does radiation damage over time

Xtremes

BIG BANG Sucks in surrounding energy releasing it in an xtreme explosion of energy, nullifying enemy powers.
Changes - None

SUPERCONDUCTER Entire party spends no EP and takes no energy damage for a time.
Changes - None

Boosts

Absorption Absorbs a percentage of energy damage as HP gain and boosts Physical Resistance.
Changes - None

Energy Fury Gives bonus energy damage to to Bishop's melee attacks.
Changes - Bug Fix (now applies to melee attacks as stated)
             - Bug Fix (correctly adds the stated amount of damage)
             - Now only applies to Bishop

Passives

Energy Combat Adds energy damage to all non-powered melee attacks.
Changes - Bug Fix (correctly adds the stated amount of damage)

Gun Mastery Increases damage and critical hit chance with all gun attacks.
Changes - None

Power Trip Stored energy increases attack rating and movement speed.
Changes - Increases attack rating
             - No longer increases energy resistance or defense rating

Energized Increases defense rating and energy resistance.
Changes - New Ability

Mutant Mastery Increases EP regeneration Rate


Other Features

 - Many minor changes to abilities that are not listed such as damage, EP cost, added sounds, improved effects, etc
 - Features additional skins made by BaconWizard17
 - Slight change in basic combos allows Bishop to chain jump slam to his pop-up move
 - All passives require 3 less skill points
 - Energy Fury, and Energy Combat are much more balanced



Credits

- Skins -

BaconWizard17
be sure to check out BaconWizard17's great work here:
http://marvelmods.com/forum/index.php/topic,9904.0.html


- Hud Heads -

BaconWizard17
be sure to check out BaconWizard17's great work here:
http://marvelmods.com/forum/index.php/topic,9904.0.html





Big thanks to many community members for continued assistance and support!
« Last Edit: July 17, 2020, 02:47pm by Cohollow »

Offline JRodB07

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #1 on: October 29, 2019, 08:43pm »
Got all your boosters so far, and really looking forward to testing them out! Looks great!

Offline BaconWizard17

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #2 on: October 30, 2019, 07:29am »
He looks awesome!

Offline Daniel Kings

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #3 on: November 02, 2019, 09:44am »
Nice one! Keep'em coming! =D

Offline Cohollow

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #4 on: December 01, 2019, 10:55pm »
Thanks for all the support mah dudes! I hope to continue to bring everyone fun new content for awhile yet!

Offline Cohollow

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #5 on: December 06, 2019, 08:38pm »
Looks like I forgot to apply a bug fix for energy fury. It'll be done way down the road when I finalize this mod!

Offline ariesxj

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #6 on: January 11, 2020, 05:57pm »
The sapping strike dmg increase doesn't work for any attacks, melee or power. but everything else is fantastic! he was in need of a good upgrade.

Offline Cohollow

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #7 on: February 01, 2020, 12:44am »
hmmm i'll look into that. Are you certain that the sapping strike isn't increasing the damage output of boi beam, and bio blast as intended?

Offline VsaintJ
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Re: Bishop Uncanny Booster (Cohollow)
« Reply #8 on: February 16, 2020, 11:03pm »
Yo, your boosters have become our staples in this house bro.
Have you thought about setting them up on a thread of your own. like a one stop shop?

Offline Cohollow

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #9 on: February 17, 2020, 02:21am »
haha I was just saying something similar to a homie whos mods I think are pretty dope but somewhat difficult to locate. Yes I think I'll do just that now that I'm sitting on a rather hefty roster. A new version of Gambit is about to be released so I'd recommend holding off on him until thats out as he is terribly outdated.

Offline VsaintJ
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Re: Bishop Uncanny Booster (Cohollow)
« Reply #10 on: February 18, 2020, 12:48am »
Bet! I'm ready for that gambit goodness!

Offline Cohollow

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #11 on: February 18, 2020, 04:21am »

Offline EvGamer-X-

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #12 on: October 21, 2021, 04:21pm »
No need to quote an entire release post to make a comment. -Admin

Hi. The link to the character doesn't work? (
« Last Edit: October 21, 2021, 06:41pm by BaconWizard17 »
-X-

Offline BaconWizard17

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #13 on: October 21, 2021, 06:41pm »
No need to quote an entire release post to make a comment. -Admin

Hi. The link to the character doesn't work? (

Check the archive: https://www.mediafire.com/folder/nhw6skl65lj2b,n2dwu8p6cd5rs/shared

Offline EvGamer-X-

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Re: Bishop Uncanny Booster (Cohollow)
« Reply #14 on: October 25, 2021, 04:38pm »
thank you very much  :applause:
-X-