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Author Topic: Ceamonks890's Character Mods  (Read 90208 times)

Offline dwoga
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Re: Ceamonks890's Character Mods
« Reply #90 on: August 23, 2021, 02:48pm »
Hey Ceamonk got a question. The chars that said need a mannequin, what should I use? I'm not really sure what to do

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #91 on: August 23, 2021, 06:04pm »
Hey Ceamonk got a question. The chars that said need a mannequin, what should I use? I'm not really sure what to do

It's nothing for you to personally worry about (as there aren't any mannequins available for the affected mods yet and you can still play as the characters in spite of this). It's more a request on my end and doesn't require players to go out of their way for anything.

You're doing great mods man! Nice job!

Thanks mate! And same to you. The variety of mods you've been gradually releasing as of late have been very impressive.

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #92 on: August 24, 2021, 04:34am »
WEBB SPIDER-MAN

Originating from an alternate reality, this version of Peter Parker was a lot more courageous from the get-go compared to most incarnations.

Desiring to understand what happened to his parents all those years ago, he uncovered stored files within his home pointing to Oscorp as somewhere to investigate.

Breaking into the building under the guise of another student on a school trip, he would ultimately enter a restricted area fairly recklessly and be bitten by a genetically-altered spider which would change his life forever.

With these powers and a reminder of the age-old quote his Uncle liked to parade around upon his tragic death in the streets at the hands of a mere thug, Peter went on to become the Spider-Man of this dimension and save his city many times from a variety of threats, eventually finding closure for what happened to his parents after his dad turned up unexpectedly at a graveyard.

But on a seemingly usual day of patrol out on the streets of New York, he would find himself followed and stopped by other super-powered beings with seemingly identical powers to his own as a cross-species.

Having the situation explained thoroughly, he would ultimately join the other Spider-heroes on a quest to save the omniverse itself from complete destruction by an alternate reality villainous group calling themselves the Masters of Evil.

On board a large floating carrier, he prepares for whatever ends up coming next with fellow heroes and villains who fight to achieve a common goal...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, Web-Swinging and Theme Music
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Andrew Garfield's voice.
-Uses assigned number #17 (will clash with Deadpool and Lion-O in mannequin).

DISCLAIMER:
This mod uses three minutes of music from the Amazing Spider-Man 1 & 2 composed by Hans Zimmer and the late James Horner. I take no credit for the use of it.

REQUIRES:
-A fifth skin based off the Vigilante costume from the first TASM film

MOVESET:
1. Break A Leg: Webb Spidey grabs an unlucky enemy with his legs, flinging them away as they land on the ground hard with physical damage received.
2. Creative Nuisance: Webb Spidey grabs an enemy with his webbing and swings them around in a circle as a makeshift shield, knocking foes back that are stupid enough to get close. Let go of power button to release the enemy in your grasp.
3. Confident Skateboarder: Taking inspiration from the first TASM film, Webb Spidey hops on a skateboard and charges forward, knocking over any threats in his way as physical damage is dealt.
4. Shooter Soundwaves: Taking inspiration from the TASM2 movie game tie-in, Webb Spidey uses reverse-engineered tech to fire potent soundwaves from his webshooters, dealing physical damage.
5. Knockdown Kick: Webb Spidey performs a strong counterattack kick, dealing physical damage with a chance of gaining health back if fully charged.
6. (Boost) Camouflage: Taking inspiration from the first TASM film, Webb Spidey seemingly blends into the shadows and becomes completely invisible temporarily, boosting critical hit damage chances.
7. (Boost) Inner Strength: Webb Spidey increases his overall attack speed and damage for a time, reducing damage received from enemies and using his Spider-Sense to sense nearby foes on the map.
8. (Xtreme) Masked Vigilante: Webb Spidey quickly manoeuvres between enemies, hitting them with a variety of punches and kicks as physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation and coding, loading screen, icons etc
Caiquewebslinger BR- Andrew Garfield TASM1 & TASM2 skin variants, HUDs
Maegawa- Cleanly ripped web shooter sounds from TASM movies
Panaka_69- Webb Spidey mannequin

Download link: https://www.mediafire.com/file/3tkjnbiypswpfqp/Spider-Man_%2528Marc_Webb%2529-_Ceamonks890.7z/file
« Last Edit: January 06, 2022, 02:22am by Ceamonks890 »

Offline TheMK

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Re: Ceamonks890's Character Mods
« Reply #93 on: August 24, 2021, 05:37pm »
Wow, this is so amazing!!!

I've always had a soft spot for Andrew Garfield's Spider-Man. Thanks for making a mod for him!

Offline Mynexus92

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Re: Ceamonks890's Character Mods
« Reply #94 on: August 25, 2021, 02:59pm »
 :spiderman: After binge watching the trailer for Spider-Man No Way Home, these Raimi and Webb Spider-Men are exactly what the doctor ordered! :spiderman:

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #95 on: August 27, 2021, 12:09am »
SENATOR KELLY

Now I know what you're all thinking. Ceamonks... Of all the characters in the Marvel Universe up for grabs, why Senator Kelly as a playable mod from you?

Well first of all, this isn't the Senator Kelly you're likely familiar with from the old-school X-Men comics, but instead, is the interesting one-off interpretation of the character from the original 20th Century Fox-era X-Men film played by Bruce Davison.

If you've ever watched the original X-Men film from 2000, then you'll know this version of Senator Kelly was kidnapped by the Brotherhood and forcibly turned into a mutant against his will, ultimately fleeing Genosha to the X-Mansion for help and providing what info he could on what Magneto's plan was to the X-Men, before tragically disintegrating into water before the distressed Ororo Munroe's eyes as his body rejected the unnatural mutation.

But what if Kelly had lived and went on to be a more long-term ally of that universe's X-Men, atoning for his past mistakes and becoming a very proactive advocate for mutant rights in and out of the oval office? That folks, is what this mod of mine attempts to answer.

Instead of hoping for the best, Charles Xavier would contact an old friend named Moira MacTaggert, who's expertise in the field of genetics and mutation, meant she was effectively Senator Kelly's last hope during this crucial moment in time.

Managing to create a genetic sample which would help to stabilize Senator Kelly's failing condition in theory and allow his body to more easily accept the mutation, she quickly injected it into one of Kelly's arms (the X-Men members crowding around Kelly and praying for a miracle).

To the relief of everyone, Moira's cure worked and Senator Kelly's body returned visibly to normal.

Fast-forward several years later and this version of Senator Kelly has managed to bounce back in a number of ways, being trained to utilize his powers with a lot more reassurance as an undercover covert agent for the X-Men on the inside.

Being home one night with his family, Robert Kelly would receive an unexpected visit from a group calling themselves the Exiles (with members as diverse as a giant green man in gladiatorial battle armor and a beastial-like man with guns that reminded him of his encounter with Sabretooth, to a mysterious grey-skinned being in very extravagant attire and a pink-coloured girl who appeared to be the appointed leader of the group).

Explaining their purpose for being at his home, Robert Kelly would learn of the omniverse and the billions of worlds out there, with a specific universe being the catalyst for a disastrous existential crisis in the making unless it was stopped by an incredibly large alliance of powerful individuals varied in morals and general ethics.

Ultimately accepting this task after a heartfelt goodbye to his wife and daughter, Robert would depart with the Exiles for this new universe.

With new universes come new opportunities and possibilities. But for this version of Robert Kelly, it serves as an important reminder that heroes can still rise from even the most unexpected of places...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Crispin Freeman's voice for Superman from Justice League Heroes.
-Uses assigned number #76 (will clash with Shadowcat and the White Power Ranger in mannequin).

MOVESET:
1. Instinctive Counter: Putting his defensive training under the X-Men to good use, Robert Kelly grabs and slams an unlucky enemy to the ground, dealing physical damage.
2. Elastic Rumble: Robert Kelly uses his adaptive mutant ability to his advantage, leaping into the air with elongated legs before coming back down and stomping the ground, dealing physical damage as foes are knocked back from the impact.
3. Water Flow: Robert Kelly uses his adaptive mutant ability, creating a quick blast of water underneath enemies, popping them up into the air as cold damage is dealt.
4. (Boost) Strength of a Politician: Robert Kelly uses his adaptive mutant ability, gaining a healing factor and increased strength temporarily.
5. (Boost) Adaptive Camouflage: Robert Kelly uses his adaptive mutant ability to seemingly blend into his surroundings, becoming invisible whilst increasing critical hit damage opportunities temporarily.
6. (Xtreme) Redemption Arc: Robert Kelly uses his adaptive mutant ability to generate a ton of water from his body, dealing physical damage as foes are knocked back from the strength of the torrent.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Outsider- Wave character mod effects
Raven Software- Senator Kelly model
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/5zw4wmwp6dktdib/Senator_Kelly_%2528X-Men_character%2529-_Ceamonks890.7z/file
« Last Edit: June 20, 2022, 06:08pm by Ceamonks890 »

Offline TheMK

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Re: Ceamonks890's Character Mods
« Reply #96 on: August 27, 2021, 08:36pm »
What an astonishing and creative idea for a mod! Really loving how you're cherry picking for the best elements of these interpretations of these characters!

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #97 on: August 28, 2021, 02:04am »
INVINCIBLE

Born to a human mother and a Viltrumite alien father, Mark was raised under the belief that the Viltrumites were effectively a peaceful race with power to match and that his father, Nolan, had come to Earth as its greatest protector, Omni-Man.

After reaching his 17th birthday, he started displaying powers of his own and eventually put his great strength and durability to use as his own superhero identity, Invincible.

Believing he was following in his father's footsteps for the better and engaging in many adventures on the side, tragedy would strike when it was revealed that Omni-Man, his own father, had killed the Guardians of the Globe and that everything he'd been told of the Viltrumites up to then was nothing more than lies.

Engaging in a bloody battle, the two Viltrumites would destroy plenty of buildings and kill thousands of innocent people till against all odds, Mark's continued love for his father managed to get through to him.

As Omni-Man departed Earth in emotionally conflicted grief for literally anywhere else in the universe, Mark would spend several weeks in recovery before trying to pick up the pieces and help in the rebuild effort.

During a battle with a regular dimension-hopping villain named Angstrom Levy while out on patrol, Mark would find himself in a familiar reality he had previously visited once before as a result of Levy's machinations.

Flying around New York, he would reunite with the superhero known as Spider-Man, the two catching up as Mark hoped that the Avengers would be able to help him find a way back to his own dimension again in the meantime.

Those plans unfortunately stifled for the time being due to the unexpected rise of an evil group calling themselves the Masters of Evil, Mark decides to go with Spidey, Thor, Captain America and Wolverine, putting the protection of this universe before his own needs.

And as Thor called down energy from the Bifrost Bridge to transport the heroes to the SHIELD helicarrier above the skies of New York in an instant, Mark prepared himself for his most testing adventure yet...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, leadership, 50% resistant to physical and energy damage, immune to poison
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Steven Yeun's voice from the Invincible TV series.
-Uses assigned number #19 (will clash with playable Doctor Doom and Agent Carter in mannequin).

MOVESET:
1. Heroic Uppercut: Mark knocks an enemy into the air with a hard punch, dealing physical damage.
2. Earth Tremor: Mark punches the ground with his fists, damaging enemies in an ever-increasing radius as physical damage is dealt.
3. Hurricane Strike: Mark throws a devastating punch at a nearby enemy, leaving them stunned for a time after receiving damage.
4. Flight Path: Mark takes to the skies and charges forward, slamming an unlucky enemy to the ground as he pummels them several times with his fists.
5. Conflicted Heritage: Mark flies above the battlefield and comes back soaring down, dealing physical damage to surrounding enemies.
6. (Boost) Short Fuse: Mark gets very irritated by the current battle, increasing his overall strength, speed and defense temporarily.
7. (Boost) Unyielding Will: Mark reduces overall damage received by enemies for entire team.
8. (Xtreme) Viltrumite Slam: Mark leaps into the air and comes back down, dealing massive radial damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BobbFett42- Mark Grayson skin
Canino- Recoloured effects and a few animations/powerstyle coding elements from Hyperion mod
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/m52n105cd3huz8n/Invincible_%2528Mark_Grayson%2529-_Ceamonks890.7z/file
« Last Edit: June 20, 2022, 06:02pm by Ceamonks890 »

Offline TheMK

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Re: Ceamonks890's Character Mods
« Reply #98 on: August 28, 2021, 03:45am »
Whoa, this is awesome!!! I wasn't expecting a mod for this character, but I'm so happy you made him!!!

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #99 on: September 01, 2021, 09:57pm »
DARK BEAST

You'd think the Age of Apocalypse timeline would have run out of homicidal villains who escaped to the primary Marvel timeline, but you'd be wrong.

Being a much darker version of the Beast who lived life without ever joining the X-Men and following Charles Xavier's guidance (as a result of his death in this timeline), this incarnation of Hank McCoy took great pleasure in his genetic experiments on innocent beings.

But even after the signing of the Kelly Pact between Apocalypse's forces and the X-Men's forces, the Dark Beast continued to perform unspeakable experiments on imprisoned mutant slaves.

Learning that the X-Men were planning to set things right and restore the timeline back to what it was, the Dark Beast was taken with the X-Men forces to avoid him warning Apocalypse.

However, the Dark Beast managed to sneak away during the final battle between the X-Men and Apocalypse's forces, going on a transporter which teleported him into the center of the M'Krann Crystal, escaping being wiped from existence by travelling into the past.

Now on a new world, this version of Hank McCoy found himself being brought out of hiding relatively quick via a chance encounter with the Morlocks who were planning to head to the surface, to aid their X-Men allies.

Realizing this wide gathering of heroes and villains from across countless dimensions was done to stop the Masters of Evil, Dark Beast reluctantly chooses to fight for his continued existence.

Seeing this as a great opportunity to test out his genetically-enhanced mutation and his new multi-tooled cybernetic parts, the Dark Beast prepares to slaughter any threat which would dare to oppose him...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and 30% resistant to physical and psychic damage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Richard Doyle's voice from X-Men Legends II.
-Uses assigned number #48 (will clash with Captain Universe and Predator in mannequin).

MOVESET:
1. Malicious Savagery: Dark Beast slashes at enemies with his claws, dealing physical damage.
2. Cybernetic Blasts: Dark Beast fires quick blue energy blasts from the hidden energy cannons in his arms, dealing energy damage.
3. Stinging Shock: Dark Beast uses his cybernetic enhancements to radiate out an electricmagnetic pulse, damaging all enemies within range.
4. Hot Temper: Dark Beast pounds the ground with his fists, the radius of the attack increasing with each pound as physical damage is dealt to surrounding foes.
5. Feral Pounce: Dark Beast leaps forward, tackling an enemy to the ground and stabs them multiple times with his claws, dealing physical damage.
6. (Boost) Appealing Scent: Dark Beast uses his distinct ability to secrete pleasant-smelling pheromones, turning nearby enemies into allies for a time as they become stronger to prove their loyalty.
7. (Boost) Cybernetic Protection: Dark Beast utilizes his cybernetic enhancements to his advantage, generating a durable barrier that reflects all projectiles targeted at him.
8. (Xtreme) Genetic Might: Dark Beast jumps into the air and leaps between foes, dealing major physical damage to nearby foes with a 25% chance for an instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Andersonbrazil- Marvel Heroes Dark Beast model
BaconWizard17- Dark Beast mannequin, third skin
Blaw- Custom Dark Beast Classic & Dark X-Men models

Download link: https://www.mediafire.com/file/00vilbxjig6bdyi/Dark_Beast_%2528Ceamonks890%2529.7z/file
« Last Edit: March 17, 2022, 12:43am by Ceamonks890 »

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #100 on: September 02, 2021, 06:06pm »
LIVING MONOLITH

His story starting as a mere professor of ancient Egyptology, the man known as Ahmet Abdol became quickly accused of heresy when his findings proved that the gods and pharaohs of long past were among the first mutants on record.

Attacked by a mob which chased him and his family through the streets in their car, Ahmet would tragically end up in an accident with his wife and infant daughter both perishing in the crash, the mob looking on as they did nothing to help Ahmet.

Unconsciously firing strange blasts of energy in rage at the mob for what they did, this would lead to Abdol's mutant powers manifesting.

Wandering the streets a broken man, it wouldn't take long for Ahmet to be approached by a random man in the streets who claimed to represent the Cult of the Living Pharaoh, believing everything stated in his research to be true and offered Ahmet the services of the cult.

The mysterious man actually being Apocalypse, he had Mr Sinister graft in a modified sample of Alex Summers' DNA to enhance Ahmet's inherent power further.

Deciding to use his newfound powers for personal gain, Abdol created a new cult revolving around him as he set about to take over the world in his own way as the Living Monolith.

Having his plans hindered by the interference of the Masters of Evil, Abdol decides to use this opportunity to prove himself among his loyal peers and sets off to take down the villains who refuse to learn their place...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Dwight Schultz's voice from X-Men Legends 2
-Uses assigned number #49 (will clash with Marvel's Odin and Cassie Cage in mannequin).

REQUIRES:
-Skins for his Living Pharaoh and Juggernaut forms

MOVESET:
1. Stinging Sunburn: Ahmet raises his hands into the sky, generating a quick ray of sunlight as fire damage is dealt.
2. Concussive Radiation: Ahmet uses his powers of cosmic energy to generate a radial blast of concussive energy absorbed from the sun, knocking nearby foes back as physical damage is dealt.
3. Heated Lasers: Ahmet fires blasts of cosmic energy from his eyes, dealing physical damage to struck targets.
4. Cosmic Barrage: Ahmet rapidly fires balls of cosmic energy from his hands at foes, dealing energy damage to foes over time as they get flung into the air. Hold button down to keep attack going!
5. Ticking Timebomb: Ahmet utilizes his powers creatively to charge an enemy up with a ton of cosmic energy, causing them to explode after some time and deal fire damage to any surrounding foes within the blast of the explosion.
6. (Debuff) Hypnotic Allure: Ahmet uses one of his specialized gems to hypnotize foes, making them run away in fear whilst reducing their overall defense.
7. (Boost) Egyptian God: Ahmet absorbs enough cosmic energy from his environment to massively grow in size to that of a giant, temporarily increasing his max health, strength and defense. Cannot regain energy. Press power button again to return to normal size.
8. (Xtreme) Will of the Pharaoh: Ahmet expels a great amount of energy absorbed from the sun as intense heat, dealing fire damage to surrounding threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Raven Software- Living Monolith model from XML2, powerstyle coding for first two powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/ddv2tqtj3obgmxh/Living_Monolith_%2528Ceamonks890%2529.7z/file
« Last Edit: October 14, 2021, 06:21pm by Ceamonks890 »

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #101 on: September 03, 2021, 04:20am »
GAROKK

Born half a millennium ago as a mere sailor who's true identity was never revealed, the young man was onboard an exploring vessel until it unexpectedly crashed into an iceberg on the South Pole with him the only survivor of the wreckage.

Washed up on the Savage Land, thirsty and fatigued, the sailor believed he was in the land of the dead.
Stumbling across a mysterious shrine for the stone god Garokk, the sailor found a solitary cup with a strange liquid contained within it, drinking it out of desperation.

Attacked and chased away deep into the jungle by Garokk's followers, the sailor would eventually escape the Savage Land and return to England, noticing over time that he no longer aged and had become immortal.

Five centuries later, the sailor returned to the Savage Land as the 'Petrified Man' in order to stop Garokk's followers from waging war on the Savage Land, after receiving distressing visions constantly in England.

Teaming up with the new resident protector of the Savage Land, Ka-Zar, the two managed to put a stop to the chaos (but not before the Petrified Man went mad and started believing himself to be Garokk reincarnated.)

As Ka-Zar and Garokk found themselves clashing many times, the Petrified Man eventually managed to get his sanity restored by tribal mystics and decided to form a truce with Ka-Zar, taking a portion of the Savage Land under his protection whilst accepting his new name of Garokk completely.

Learning through his loyal followers and citizens of an attempted invasion on the Savage Land by a strange cast of devious characters, Garokk decided then and there that the planet's supervillains needed to know their place at the hands of Garokk.

Confronting Ka-Zar and Shanna directly, he reluctantly forges an alliance with them and soon the vast strike team under the authorization of SHIELD, for the sake of his own people and interests.

Walking a very thin line between hero and villain, Garokk prepares himself for wherever this great quest takes him...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of 50% resistant to physical and energy damage, 100% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using Dwight Schultz's voice from X-Men Legends 2.
-Uses assigned number #26 (will clash with Black Cat and He-Man in mannequin).

MOVESET:
1. Savage Energy: Garokk fires a green energy beam from his eyes, dealing energy damage to struck targets.
2. Dimensional Warp: Garokk temporarily warps between dimensions, dealing physical damage to surrounding foes from the generation of energy before he reforms his body anew.
3. Concussive Energy: Garokk generates a yellow energy beam from his eyes, dealing energy damage as struck foes are knocked back to the ground.
4. Bright Energy: Garokk generates a blast of light from his eyes on the ground, stunning and damaging all enemies on screen.
5. (Boost) Follower Connection: Garokk utilizes his followers back in the Savage Land to his advantage, boosting his overall strength and speed temporarily as his followers pray to him as their god.
6. (Boost) Infused Matter: Garokk temporarily turns parts of his body into pure energy, adding additional energy damage to attacks.
7. (Xtreme) God of the Sun: Garokk turns the inside of his body into energy briefly to generate a very strong light beam, overwhelming nearby foes with its vast power. Deals extra damage to enemies if target is slowed, frozen or stunned.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Raven Software- Garokk model, powerstyle coding for first two powers, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/f6nllw1tj8uq5rp/Garokk_%2528Ceamonks890%2529.7z/file
« Last Edit: June 20, 2022, 06:03pm by Ceamonks890 »

Offline Canino

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Re: Ceamonks890's Character Mods
« Reply #102 on: September 03, 2021, 10:16am »
Wow! You're unstoppable! Very good job!

"It doesn't matter what you do, but how you do it."

Offline Ceamonks890

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Re: Ceamonks890's Character Mods
« Reply #103 on: September 05, 2021, 09:40pm »
THE SHROUD

An obscure Marvel antihero created by Steve Englehart and Herb Trimpe in the late 1970s as a heavily influenced mashup of DC Comics' Batman and the pulp-era hero known as the Shadow, the similarities in the Shroud's origin story with the two characters in question are very much evident.

But in spite of his fairly derivative origin, Max Coleridge more than makes up for it in his ambitious ideals as the Shroud to bring down big-league supervillains in any manner he deems necessary for crimes against humanity and in his interesting mashup of martial arts, mysticism, gadgets and connection to the Darkforce Dimension through a combination of trials during the course of his career as a crimefighter.

While he frequently finds himself a little too in over his head at worst, not once has the Shroud wavered in his devotion to justice for the common man.

Realizing he was starting to lose himself mentally from the stress of being a vigilante and previous traumatic events which had not been properly resolved, his superhero girlfriend, Julia Carpenter, decided to intervene and took Max to see someone who could properly help him in learning to accept the events of his past and come out of the experience, a hopefully stronger man for it.

Making numerous appointments with renowned psychiatrist and occasional superhero in his own right, Doctor Leonard Samson, the Shroud gradually found himself becoming more at peace during his therapy sessions as he described to Leonard Samson, all the major events which had led him to becoming the Shroud in the first place.

Eventually re-examining his stance which had served as a primary motivator in his life for so long, Max decided it was time to hang up the Shroud costume and retire from crimefighting to a lifestyle better suited for him, putting his bachelor of science in law to good use as a seemingly blind but surprisingly solid legal counsellor for those desperately in need.

However, the superhero life managed to find its way back to Max after some time as Julia, now his wife and the new Madame Web (who had become legally blind as a result of the transferred powers from Cassandra Webb), suddenly received a precognitive vision of a series of events which would lead to the eventual destruction of the omniverse if not prevented by a strong alliance of heroes and villains from an assortment of places across time and space.

Rushing from his work desk to help Julia up from a crouching position, Max inquired about what she saw in her vision.

Explaining everything she could describe to the best of her ability, Max knew then and there that he needed to be there for his wife.

Ensuring his young stepdaughter, Rachel Carpenter, was sent off to Julia's parents for her own safety while the two of them were off assisting SHIELD, Max would venture into the basement of their home and suit up as the Shroud once more.

No longer the vengeful man he once was, the Shroud instead chooses to fight for the ones he loves most and bring all evildoers to justice the right way, in order to be decided by the courts.

Arming himself with plenty of bombarangs and taking flight via his newly strengthened connection to the Darkforce, the Shroud and Madame Web set off for the Helicarrier high above New York City...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using archived audio of Ron Perlman's voice for Batman from Justice League Heroes.
-Uses assigned number #32 (will clash with Phil Coulson, The Flash and Gredin in mannequin).

MOVESET:
1. Snapped Bones: The Shroud grabs an unlucky enemy and slams them to the ground, dealing physical damage.
2. Bombarang: The Shroud flings one of his custom boomerangs as they immediately explode, dealing fire damage to surrounding foes within the vicinity of the blast.
3. Brutal Counter: Being very well-trained in a wide assortment of martial arts, the Shroud pays close attention and anticipates an enemy attack. Countering it, he reverses the damage and kicks an enemy back, knocking them down as physical damage is dealt.
4. Insane Combo: The Shroud performs a powerful six-hit martial art combo attack, dealing physical damage to struck threats.
5. (Boost) Psychic Perception: His natural eyesight replaced with enhanced mystical perceptions, The Shroud reveals all nearby enemies on the map (thanks to being able to see through walls). Damage inflicted by the Shroud and his allies are also increased whilst this power is active.
6. (Boost) Darkforce Shadow: The Shroud uses his power over the Darkforce to become seemingly invisible to foes, decreasing damage received whilst boosting critical hit chances by 33%.
7. (Xtreme) Thick Fog: The Shroud opens a mystical portal from the Darkforce Dimension, generating fog so thick that all light sources are temporarily gone as he successfully knocks out all minor enemies on-screen.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Maegawa- Voice and sound files from Justice League Heroes
Outsider- Xtreme powerstyle coding and effects from Cloak
Waggens7uP- Mannequin
Zignutus- Shroud skin

Download link: https://www.mediafire.com/file/nx6m3luddn01qsb/The_Shroud_%2528Ceamonks890%2529.7z/file
« Last Edit: June 11, 2022, 05:54pm by Ceamonks890 »

Offline TheMK

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Re: Ceamonks890's Character Mods
« Reply #104 on: September 05, 2021, 09:56pm »
What a cool character! Nice mod!