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Author Topic: Nicaras' Character Mods: Banshee & Forge (v. 1.2)  (Read 3855 times)

Offline Nicaras

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Nicaras' Character Mods: Banshee & Forge (v. 1.2)
« on: January 08, 2021, 07:11am »
It certainly took me long enough (it's my first one after all), but I'm finally done with my take on Forge's mod!



Download link: https://www.mediafire.com/file/5n90tc4fc7baupg/X-Men%2527s_Forge_mod_by_Nicaras_v1.2.zip/file

CHANGELOG: 1.1 version adjusted the EP cost of one of Forge's powers, the Stunner Grenade (and my thanks go to Bingerz for pointing that out to me in the first place). It also gave me the opportunity to re-check the whole talents file and re-write a few stuff from the descriptions. Finally, one other major adjustment I've made was making it possible for the Geo-Thermal .960 to be used during flight without the strafing chaining (which really doesn't make sense in the air). It'd be amazing if Forge could glide while shooting his blaster, but we don't have that kind of animation (yet), so this is where I'm standing with this mod today. Celebrating the 100th download of the previous version, the new 1.2 version has a new idle animation, extracted from Forge's XML2 NPC. It also shows better starter and finisher power combo texts (the names are making much more sense now). Also his 3rd power is not showing any longer the icon that asks the player to keep on pressing the power button (which was really a mistake that I've forgotten to remove -- until now). Finally, it turns his first skin back to its original size, like Julio Cabral has intended to (at first I thought it was making him look too tall, but now I see I was obviously wrong).

To properly run this mod, you need to copy all of its folders and paste them inside the main folder where your game is installed.

Then, you need to decompile your herostat.engb using the XMLBCUI software and edit it, replacing one of the characters from your current roster with Forge (simply copy all lines from herostat_forge.txt and paste them inside the recently decompiled herostat.xml, replacing the lines of the character that's going to leave your roster). Don't forget to get its menulocation number and to give it to Forge. Now you need to compile the herostat.xml back to the .engb extension and copy/paste it back inside its proper folder.

Optional: download the x_voice file from http://www.mediafire.com/file/tumqqfxvewyxww1/x_voice_9-20-2014.rar/file if you wish to have Forge's callout line, among others. If you also wish to give Forge its "break" line (that's when he would say something before leaving the character selection screen and entering the stage), you have to edit this same x_voice file using the Zsm Editor software (or Zsnd). After installing that software, use it to open the x_voice file and then add the "forge_break.wav" file (it's inside my mod's main folder) following this tutorial.

Now you should be ready to fully play with it.

P.S.: These four skins have each their own body proportions (each one comes from a different game) so much that sometimes I had to make them a separate bolton, or set different values to achieve the correct bolton/effect positions and avoid clipping. Therefore I'd strongly advise against replacing any of his skins without thorough gameplay testing and editing the powerstyles file to adjustments. So far Forge doesn't have more skins than this mod is offering, but hopefully in the future we may come across new outfits for him, in which case I can totally work out on solutions to adapt the powerstyles coding.


Credits and Acknowledgements:

Skin 23001 - Classic (Marvel Heroes) skin by Julio Cabral (3D model adapted from Xelandis)
Skin 23002 - Ultimate skin from Nodoubt's XML2 PS2 pack
Skin 23003 - Modern skin by BLaw
Skin 23004 - Astonishing (X-Men: Destiny) skin ripped and rigged by ak2yny

Mannequin (Classic Skin with Geo-Thermal .960) by Julio Cabral

All HUDs: Nicaras

All icons: Nicaras (extracted images from the X-Men comics)

Loading screen: Nicaras (original art from Julie Bell)

Scouter bolton: Nicaras (3D model from 100 Seedless Penguins)
Containment Gun bolton: Nicaras (adapted from CGTrader)
Electric Blaster bolton: Nicaras (adapted from CGTrader)
Geo-Thermal .960 bolton: Nicaras (adapted from Sketchfab)
Rocket Pods bolton: Nicaras (adapted from Free3D)
Shield bolton: Nicaras (adapted from a Turbo Squid model, I think)

Voice lines: Nicaras (extracted from the "X-Men: Destiny" game with the amazing help of ak2yny, voice acting by Phil LaMarr)

Upgradable Knockback: coding idea adapted from Outsider' upgradable Grab Smash
Holographic Transmitter script: adapted from the Infiltrate script (Outsider's Mystique)
Infiltrate powerstyle coding lines: adapted from Outsider's Mystique power
Humanoid team switching power: adapted from Outsider's Phil Coulson nonhumanoid stunning filter

THANKS A LOT, EVERYONE! MISSION ACCOMPLISHED!

Special thanks go to Outsider, BaconWizard17, UltraMegaMagnus, Julio Cabral, and ak2yny, for all of your help and instructions, and also everyone in this community who has provided us with the tools and the knowledge to make these mods possible. :xmen_logo:
« Last Edit: May 01, 2021, 09:27am by Nicaras »
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Ceamonks890

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Re: Nicaras' character mod releases
« Reply #1 on: January 08, 2021, 01:20pm »
Congratulations! Looks like all that hard work has paid off :D

Offline Nicaras

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Re: Nicaras' character mod releases
« Reply #2 on: January 09, 2021, 02:35pm »
Thanks a lot, Ceamonks! I hope you all enjoy playing with him. But please let me know if any bugs come up.

I forgot to mention, but this mod's got a few cool tricks you'll find out during gameplay.

Also, I think it's worth mentioning that I've got most of the ideas for his inventions from the comics (and the https://uncannyxmen.net/node/5832/page/0/9 webpage had them all listed out so it was really helpful). His Electric Blaster, though, was based on one of his moves from the X-Men Mutant Academy 2 game.

What else? I tried my best to make this mod original even if only for a single little detail, so his animations and coding lines are a mix from several other characters, as well as his power effects, which have been altered in color, size, or overall aspect, whenever possible. His Xtreme power (based on Mr. Fantastic's Orbital Attack) originally "missed" a hologram panel on his hand (we don't even realize it because of the size of his hand), so I had to make Forge one. I'm afraid I just won't really be able to tell the exact logic behind it because it was a very trial-and-error process, it took me a very long time altering the values back and forth to spin, resize and move it all around without knowing exactly what would happen each time, and I stopped as soon as the panel looked slightly satisfactory (or else I'd still be trying to get the perfect position and shape of it).

Oh, also I've developed this mod using the 50 roster hack, but I believe (and hope) it works on all versions.
« Last Edit: January 09, 2021, 02:45pm by Nicaras »
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Panaka_69
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Re: Nicaras' character mod releases
« Reply #3 on: January 13, 2021, 12:28pm »
You made a great job Nicaras, lots of detail and a lot of fun to play. Congratulations!

Offline Nicaras

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Re: Nicaras' character mod releases
« Reply #4 on: January 13, 2021, 03:38pm »
It makes me really happy that you're enjoying it, Panaka! Thanks a lot for letting me know. :)
« Last Edit: January 13, 2021, 04:10pm by Nicaras »
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Bingerz
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Re: Nicaras' character mod releases
« Reply #5 on: January 16, 2021, 09:36pm »
Hello just got your Forge mod today and it is an absolute blast! One Quick question though, I was wondering if his ability "Stunner Grenade" was supposed to cost 72 energy at the start of the game? Just making sure I didn't mess up anything installing him. Might be because of how good the ability is but figured id ask here :D

Offline Nicaras

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Re: Nicaras' character mod releases
« Reply #6 on: January 17, 2021, 04:45am »
Hello just got your Forge mod today and it is an absolute blast! One Quick question though, I was wondering if his ability "Stunner Grenade" was supposed to cost 72 energy at the start of the game? Just making sure I didn't mess up anything installing him. Might be because of how good the ability is but figured id ask here :D

Hey Bingerz, I'm very happy you're enjoying the mod. Thanks a lot for leaving this message, I deeply apologize (to everyone who has download the .zip file) for not changing these energy cost values from the original power from Blade (you see, Blade learns it at level 14, so it makes much more sense in his case that it costs that much). Please give me a couple of days so I can double-check everything (just to be on the safe side) and upload a new file.

I'm also preparing a little update so that instead of strafing while shooting with his Geo-Thermal .960 during flight, Forge will be able to rotate and shoot in all directions. I'll try to release it all together, so please stay tuned. :xmen_logo:
« Last Edit: January 17, 2021, 04:53am by Nicaras »
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Bingerz
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Re: Nicaras' character mod releases
« Reply #7 on: January 17, 2021, 05:48am »
Oh for sure absolutely, hope I didnt add to much anoyance to your list of things to do, I am just greatful for all you talented modders who figure out all this stuff I cant. haha Thank you for all that you do! <3

Offline Nicaras

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Re: Nicaras' character mod releases
« Reply #8 on: January 20, 2021, 04:19am »
Oh for sure absolutely, hope I didnt add to much anoyance to your list of things to do, I am just greatful for all you talented modders who figure out all this stuff I cant. haha Thank you for all that you do! <3

It's no annoyance at all, my friend. Here is version 1.1 of this mod with the corrections (actually, the download link is on the first post). I believe everything is alright now, but do let me know if any bugs come up during gameplay. (The edited files were actually only the talents, powerstyles and moveset_forge_flying inside the data folder, but if you want to be on the safe side you can simply copy/paste all folders.)

Thanks a lot for reaching out! And thanks to everyone who's downloaded my mod and is playing with it. Have fun, this is for all of us X-Men fans.
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Nicaras

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Re: Nicaras' Character Mods: Forge (v. 1.2)
« Reply #9 on: April 01, 2021, 04:16pm »
Hey guys, Forge version 1.2 is out with new improvements. As always, enjoy. :)

Happy Easter!
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline edward

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Re: Nicaras' Character Mods: Forge (v. 1.2)
« Reply #10 on: April 03, 2021, 05:35pm »
Good updates thanks!

Offline Nicaras

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Re: Nicaras' Character Mods: Forge (v. 1.2)
« Reply #11 on: April 10, 2021, 01:09am »
Good updates thanks!

I'm so glad you liked them, Edward! Thanks a lot for your comment.
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline Nicaras

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Re: Nicaras' Character Mods: Banshee
« Reply #12 on: April 27, 2021, 09:30am »
Hey everyone! So here's my second mod ever, the Irish mutant known as Banshee!


Download link: https://www.mediafire.com/file/w0eq7zv62edrjdn/X-Men%2527s_Banshee_mod_by_Nicaras.zip/file

To properly run this mod the traditional way, you need to copy all of its folders (except the "xtras" folder) and paste them inside the main folder where your game is installed. (If instead you use the Mod Organizer like myself, you know what to do.)

Then, you need to decompile your herostat.engb using the XMLBCUI software and edit it, replacing one of the characters from your current roster with Banshee (simply copy all lines from herostat_banshee.txt and paste them inside the recently decompiled herostat.xml, replacing the lines of the character that's going to leave your roster). Don't forget to get its menulocation number and to give it to Banshee. Now you need to compile the herostat.xml back to the .engb extension and copy/paste it back inside its proper folder.

If your x_voice.zss file doesn't have a "callout line" for Banshee (that's when he's selected and the announcer calls out his name), you have to edit the x_voice file file using the Zsm Editor software (or Zsnd). After installing that software, use it to open the x_voice file and then add the "an_banshee.wav" file (it's inside my mod's main folder) following this tutorial.

If you also wish to give Banshee his "break line" (that's when he would say something before leaving the character selection screen and entering the stage), you have to edit this same x_voice file using the Zsm Editor software (or Zsnd). Use it to open the x_voice file and then add the "break_banshee.wav" file (from inside my mod's main folder) following the same tutorial.

Now you should be all set to play as the Irish mutant. As always, have fun!

Things yet to be done or replaced:
To perfect the sound timing of the first power
A classic-skin mannequin with cape
A skin from the Age of Apocalypse era with cape attached to Banshee's arms

Special credits:

Skins:
  • Classic - BLaw
    Age of Apocalypse - Norrin Radd
    Modern - BLaw
    Ultimate - from Nodoubt's XML2 PS2 Pack

Mannequin: BliZZ (re-skinned by Nicaras)

3 effect files were borrowed and recolored from Norrin Radd's original Banshee mod.

Banshee callout line: Ceamonks890

Banshee voice file, xtreme power sound and break line: borrowed and adapted from the Norrin Radd's original Banshee mod (voice lines extracted from the XML2 game — with Quinton Flynn as the voice actor).

Sounds for Banshee's screams and powers: Mazellmi; Female Ghost Loud Scream Sound Effect; Sonar Sound Effects All Sounds (all from YouTube)

Loading screen: original art by Peter v Nguyen (Deviantart)

A special thank you to UltraMegaMagnus for the unvaluable animation suggestions and files (namely Spider Woman's menu_goodbye, MUA2 Songbird's blocking animations, and also for remembering and sending two Shadow King's anim files which I would never have thought of).

Many thanks to all of the forum members who have provided all kinds of resources for this character.
« Last Edit: May 01, 2021, 09:16am by Nicaras »
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s

Offline andersonbrazil

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Re: Nicaras' Character Mods: Banshee & Forge (v. 1.2)
« Reply #13 on: May 03, 2021, 03:03am »
Nicaras, cara eu gostei muito do seu mod Banshee e também do seu mod Forge! Eu já apresentei o Forge em um dos meus gameplays.
Parabéns por seu excelente trabalho!
Valeu demais!
The greatest hero died because of many.

Offline Nicaras

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Re: Nicaras' Character Mods: Banshee & Forge (v. 1.2)
« Reply #14 on: May 13, 2021, 04:05pm »
Fiquei muito feliz com o seu comentário, Anderson! E também quando vi os meus dois mods nos seus vídeos! Quero continuar melhorando os dois sempre que possível. Você e todos aqui são uma inspiração enorme, que eu possa sempre contribuir apesar da corrida diária.

Your comment has made me really happy, Anderson, just like when I saw both my mods being played on your Youtube videos! I'll continue to improve them whenever possible. You and all modders from this community are a huge inspiration. I hope I can always help out despite the daily struggle.
My released mods: http://bit.ly/39aogu6
My released HUDs and loading screens: http://bit.ly/2LPMnWi
My ongoing projects: http://bit.ly/3anXT3s