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Author Topic: XML1 Prototype Sound Files  (Read 188 times)

Offline Enigma

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XML1 Prototype Sound Files
« on: October 29, 2021, 08:19pm »
https://drive.google.com/file/d/1KD8NwLMAYIibitEBA7M3YrRz8y1hSjIj/view?usp=sharing


Included are extracted versions of all the X-Men Legends 1 Prototype's sound files that the extraction tools (which I was kindly given by DKDave from XeNTaX) will work for.

I've sorted everything into folders and included a list here about what it all is.

Thanks to Tubular Spaceman for helping me sort through x_voice.

Thanks to BaconWizard 17 for advice, encouragement, etc.

Thanks to Ceamonks890 for cleaning up Angel's voiceset.


So, basically, a prototype of XML1 leaked, and it contained many cool things, but the only ones no one could get into were the sound files.
I wanted to help, but this isn't my area of experise, so I set out to find someone who could. I emailed the quickbms guy, who sent me to Zenhax and XeNTaX. I posted what info that had been figured out on discord, and someone on XeNTaX came through and created tools to extract them. Now, a few of the sounds couldn't be extracted, as they seem to be a little different, (there's a list at the bottom of this doc), but pretty much everything is here.


Included are Angel's complete voiceset, which wasn't included in the final release of XML1, cleaned up by Ceamonks890.
His Xtreme is called "Wing Hurricane."
Angel doesn't have power sounds or grunts or such, however, though he has wing flapping sounds in XML2 that would work well.
I copied Angel's NPC voice files to the same folder as the cleaned up voice sounds because that's what people would want to hear and use first, I'd guess. His NPC voice files would work good for his voiceset too, if you edited them into clips.

Havok has a different voice, a gruff Southern accent, but there aren't enough clips for a voiceset.
Marrow has a different voice actor and there might just barely be enough for a voiceset if you use the dialogue lines and edit them into clips.



Some of the other audio included within might not be included in the final release of XMl1. I have noted which audio I know for certain is unused.

Some voiced lines or grunts may be placeholders. They're the ones that sound pretty generic and don't fit in with the sounds that should be in that folder. You'll know them when you hear them.

Some files might also be 1 kb "empty" files that don't play any sounds.

If you're unsure about any files (placeholder or not, etc), compare them to the retail files, if they exist in the retail version.

There are so many lines (over 3000) that I may have missed some that are unused. Sorry. But I think I got pretty close and noted all the significant things that are in this but not the final game.

There are also a lot of lines in the final release that aren't in this, so I suggest using them both this and the retail voice files together as resources for making voicepacks and such.



Feel free to use this audio for whatever!

Let me know if I missed anything that's unused.

Enjoy!
« Last Edit: October 29, 2021, 08:21pm by Enigma »
My XML2 mods are in the Misc Modifications Section:
https://marvelmods.com/forum/index.php/board,60.0.html
I also did this MUA1 mod:
https://marvelmods.com/forum/index.php/topic,11122.0.html
I've posted assets from other Marvel games here:
https://marvelmods.com/forum/index.php/board,59.0.html

Offline Enigma

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Re: XML1 Prototype Sound Files
« Reply #1 on: November 18, 2021, 04:22pm »
Slight update: the morl_t_m sounds are all different in this versus the final game. I'm not gonna update the whole archive just to note that, so I'm putting it here.
My XML2 mods are in the Misc Modifications Section:
https://marvelmods.com/forum/index.php/board,60.0.html
I also did this MUA1 mod:
https://marvelmods.com/forum/index.php/topic,11122.0.html
I've posted assets from other Marvel games here:
https://marvelmods.com/forum/index.php/board,59.0.html