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Author Topic: Enigma's Skin Releases  (Read 4099 times)

Offline Enigma

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Re: Enigma's Skin Releases
« Reply #30 on: September 25, 2022, 11:50am »
:sskrull:Super-Skrull Concept Art Skin v1.0 :sskrull:

Preview: https://drive.google.com/file/d/1vTVaKBVzSfy1oEXrj8IX8zJ1lg9uDLVg/view?usp=sharing

https://drive.google.com/file/d/1AdGuy_Ordxc4Ldx-b3Ygv0_Z1CqpNavs/view?usp=sharing

In MUA1's concept art gallery, Super-Skrull's skin is shown as having his right arm and hand be the Thing's and his right arm and hand be the Human Torch's. They are also shown as being different sizes. Whereas in the final game, he doesn't.
This changes his arms and hands to both be the Thing's, which is as close as I can get because his arms are both the same size and shape, and they're well-suited to look like the Thing's arms. I also think it looks great like this anyway.

I have included 2 versions: 1 version on the PS2 Super-Skrull model and 1 version on the MUA1 Prototype Cel-Shaded model.

I've also included a version of his hud that's converted to work with XML2.


Offline Enigma

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Re: Enigma's Skin Releases
« Reply #31 on: September 27, 2022, 10:26am »
:juggernaut:Juggernaut Days of Future Now Skin v1.0 :juggernaut:

Preview: https://drive.google.com/file/d/1IziT_E7REq89bBgYFAVsw7_hlLG0S_ky/view?usp=sharing

https://drive.google.com/file/d/1Zp4hMgDzRjuYB5FS2ke_UCEds6Lrij9a/view?usp=sharing


I've recolored and altered BaconWizard17's Juggernaut Classic texture to be as close to his Days of Future Now costume as possible and put it on his Juggernaut Classic model and 3D head.

I've made Cel Shaded and Non-Cel Shaded skins, a 3D head, character select portrait, and XML2 (which is a recolored and altered version of a hud BaconWizard17 made), MUA1, and MUA1 boss style conversation huds.


Credits:
*BaconWizard17: Juggernaut Classic texture, hud, model and 3D head model, and screenshot template