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Enigma's Sunfire Booster

Started by Enigma, June 20, 2025, 04:58PM

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:sunfire: Enigma's Sunfire Booster v1.0 :sunfire:

https://drive.google.com/file/d/16WSYZpcZZorVpqnDWr3YSlSH9Eq0Glc0/view?usp=sharing

This is my Sunfire booster. It contains the following differences from the default XML2 version:


Sounds:
*I've expanded his default XML2 voicepack in the following ways:
-His no work lines now double as extra no power lines.
-I used part of 1 of his unused sight lines as an extra cmd follow line.
-I used part of 1 of his unused can't talk lines as an extra no power line.
-I've had his Menu Breaks double as various types of lines.
-I've used a few clips from his unique conversations as a various types of lines.
*All power sounds are now unique and none are reused for multiple different powers anymore.
*He uses 2 of Human Torch's MUA2 PC power sounds for his flight takeoff and landing sounds.
*He uses 1 of Human Torch's MUA2 PC power sounds for his unique melee knockback.
*Flamethrower uses 1 of Inferno's XML2 power sounds.
*Flaming Katana uses its XML2 power sound.
*Atomic Barrage uses the charge sound Atomic Charge and Blazing Barrage use in XML2 and the impact sound used in XML2 by Atomic Charge, Blazing Barrage, and Inferno.
*Ignite uses its XML2 charge sound, which is also used in XML2 for his unique melee knockback, Inferno, Flaming Fury, 1 of Fiery Geyser's sounds, and Rising Sun.
*Atomic Fire uses 2 of Human Torch's MUA2 PC power sounds.
*Ion Shield uses 1 of Human Torch's MUA2 PC power sounds.
*Atomic Dome uses Ion Shield's XML2 power sound (and which is also 1 of Flaming Geyser's XML2 power sounds)
*Supernova uses its XML2 power sound.



Powers:
*For all the powers I've kept from XML2, as well as his unique melee knockback, I've completely recoded them, replaced and rebalanced the AI coding, rewrote the combo text and descriptions, added in damage types where they were missing, unscaled them and rebalanced them.
-This also serves to fix all issues Sunfire has by default with multiple powers not doing the amount of damage they say they do.
*He no longer has a 10% resistance to Elemental damage.
*He can see hidden enemies since he can do this in the comics.
*He now starts with 1 point in Flight because he's floating in the character select menu.
*I completely recoded his unique melee knockback due to how strangely it was coded. It now does Fire damage. I also removed the slowdown it had, rebalanced how much damage it does and unscaled it. It now also burns enemies and drains batteries.
*He has his XML2 passive Elemental Combat. I've made the following changes:
-I've renamed it to Flaming Combat.
-It now only affects non-powered Melee attacks instead of powered and non-powered Melee attacks.
*He has his XML2 passive Fire Mastery. I've made the following changes:
-I've renamed it to Solar Radiation Mastery.
-It now affects all powers instead of just all Fire powers.
-It now increases his resistance to Fire and Radiation damage.
*He has his XML2 power Flamethrower. I've made the following changes:
-It no longer welds since weld is only used in XML1.
-It now burns enemies.
-Its maxrange no longer levels up and is now at the maximum it previously leveled up to.
-It now pierces through enemies.
-It now drains batteries.
-I fixed an issue with its power sound stopping working if you use the power for too long.
*I felt he had too many projectile powers was too many, so instead, I've combined aspects of Atomic Charge and Blazing Barrage into a single projectile power I've named Atomic Barrage and removed Inferno entirely. It does Radiation damage like Atomic Charge, and it levels up to increase the number of projectiles like Blazing Barrage. It uses Blazing Barrage's animation. It now irradiates enemies. It now drains batteries.
*He has his XML2 power Flaming Sword. I've made the following changes:
-I renamed it to Flaming Katana
-It no longer welds since weld is only used in XML1.
-It now burns enemies.
-Its description now says it pops up enemies.
-It now drains batteries.
*He has his XML2 power Ignite. I've made the following changes:
-It no longer welds since weld is only used in XML1.
-It now burns enemies.
-It now drains batteries.
*He has his XML2 Xtreme Super Nova. I've made the following changes:
-I've renamed it to Supernova.
-It now burns and irradiates enemies.
-It now drains batteries.
-It now has a chance for a Deadly Strike from each damage type.
-Both damage types now do the same amount of damage.
*He has his XML2 power Ion Shield. I've made the following changes:
-I've removed an unneeded and unnecessary part of the power's coding that didn't do anything anyway.
*He has his XML2 Xtreme Rising Sun. I've made the following changes:
*I added 2 new passives, Flaming Combat and Melting Point.
*I've removed Flaming Fury, since it overlaps with his Flaming Combat passive, and added a new boost to replace it, Atomic Dome (which is a specific cultural reference I thought would be fit the power and fit Sunfire).
*I've added a new power, Solar Fire.
*I've removed the following powers and passives: Inferno, Flaming Fury, Fiery Geyser, Ionize


Visuals:
*He uses skins, conversation huds, and 3D heads made by BaconWizard17:
-I modified the Ultimate (Concept Art) skin's texture to add an X that was missing from the belt buckle and to fix some issues with the texture for the rest of the belt buckle having some odd coloring that felt off to me.
-The X-Men Volume 6 skin uses a hud I made using the character select portrait BaconWizard17 made for this skin.
*Includes higher quality versions of his XML2 icons by BaconWizard17.
*His Age of Apocalypse skin uses its default XML2 effect.
*His unique melee knockback uses Atomic Charge's default XML2 effect.
*He uses his default XML2 flight effect.
*Flaming Combat uses its default XML2 Flaming Combat effect.
*Flamethrower uses its default XML2 power effect and its unused XML2 impact effect.
*Atomic Barrage uses Blazing Barrage's default XML2 effects.
*Flaming Katana uses its default XML2 effects.
*Ignite uses its 2 unused XML2 effects.
-I recolored and modified the impact effect.
*Solar Fire uses Inferno's default XML2 charge effect and some effects I created.
*Ion Shield uses 2 of its default XML2 effects.
-I removed the charge effect because it was just an empty file that told the game to use a default generic effect file that was the wrong color, and it wasn't needed for this power anyway.
*Supernova uses recolored versions of its default XML2 effects.
-I've also removed the fullscreen white flash from both effects.
*Rising Sun uses a recolored version of its XML2 aura effect.
-For the trail effect that's used when he spins around, I replaced it with his flight effect, since the default one was white.
-I removed the charge effect because it was just an empty file that told the game to use a default generic effect file that was the wrong color, and it wasn't needed for this power anyway.


Misc Changes:
*Includes new package files for every skin slot by BaconWizard17.
-These are also the new X-Men Legends II Ultimate Patch streamlined packages.
-They allow each skin to have a unique hud and 3D head.
-They also allow the icons to be in higher quality in the character select menu.
*Includes the following change made to the XML2 Ultimate Patch version of Sunfire by Cohollow:
-Adjusted timing on when damage is inflicted for Flaming Katana.



Bonuses:
*Bonus Loading Screens:
-Custom Original: A loading screen I made using art by Peter Nguyen of Sunfire in his Original costume.
-Unused XML2 Alternate: A loading screen I made using an alternate unused version of Sunfire's XML2 loading screen I found that's colored differently. It had a XML2 logo in the lower right which I replaced using parts from a higher quality version of Sunfire's normal loading screen and altering them to match the different colors of this version as much as possible.
*Bonus Character Select Portraits: Bonus character select portraits I made using the same art as the 2 bonus loading screens.
*Bonus Conversation Huds: Bonus conversation huds I made using the same as his loading screen and the 2 bonus loading screens.
*Bonus Skins:
-The following bonus skins with conversation huds and 3D heads by BaconWizard17: Original Unmasked, X-Men Vol 6 Unmasked
*Non Cel-Shaded Skins: non Cel Shaded versions of his default skins


Credits:
*BaconWizard17: skins, huds, 3D heads, packages
*Cohollow: Flaming Katana damage timing adjustment