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Author Topic: Marrow Mod  (Read 22570 times)

Offline nodoubt_jr
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Marrow Mod
« on: October 21, 2007, 09:58pm »
Marrow Mod

latest version 4 : http://www.mediafire.com/?x5g5295actms2hn


---------------------------------------------------------------------------------------------------
old version
version 1: http://www.mediafire.com/?2ujtzhg1e3t
update: http://www.mediafire.com/?bgym4mwd1z0 (replace old talents, and shared_talents file)


Notes: A mixture of Marrow XML1 and Black Panther.  Needs icons, currently using Wolverine.
Works great, five attacks, two xtremes, two boost.  Currently her boost that adds her bone armor does not go away after the boost is over, the skin remains.  Its really not that bad since it looks kind of cool, but it is a glitch with the mod.

This uses a new fightstyle not in XML2.  So you must start a new game from default, old games will not accept the new fightstyle and the mod will not be able to use its second skeleton in old games.  So just start over.

Backup anything else you might overwrite, im not responsible for anything that is lost. Install everything in this mod in order for everything to work correctly.  Ive set up the rar file to match the way XML2 sorts its files, so just drag and drop.

http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0209-2.jpg







Boost Armor


« Last Edit: September 27, 2011, 10:27pm by nodoubt_jr »
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

jonchang
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Re: Marrow Mod v1
« Reply #1 on: October 21, 2007, 10:06pm »
Cool. Nice work as always, nodoubt.

Offline iammingy

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Re: Marrow Mod v1
« Reply #2 on: October 21, 2007, 11:16pm »
How come the trails are sideways in the 2nd pic?

Offline nodoubt_jr
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Re: Marrow Mod v1
« Reply #3 on: October 22, 2007, 12:10pm »
thats how trails from XML1 appear in XML2, this is the same problem with Jubilee's fireworks attack, and Magma's lava balls.
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline iammingy

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Re: Marrow Mod v1
« Reply #4 on: October 22, 2007, 12:18pm »
Thanks for the info. :)
I wonder if we can fix this by swapping the position of some of the numbers in the effects file. :scratchhead:
For example, from:

123 456 789

to:

456 123 789

...kinda like switch the axes.

Offline nodoubt_jr
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Re: Marrow Mod v1
« Reply #5 on: October 22, 2007, 12:24pm »
hopefully its a simple fix
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline shadow

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Re: Marrow Mod v1
« Reply #6 on: October 26, 2007, 05:01pm »
has anyone tried iammingy's tip? because the "trail problem" happens also with Psylocke's darts...

Offline boreman

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Re: Marrow Mod v1
« Reply #7 on: October 28, 2007, 01:42am »
Are those bone-knives boltons or part of the model? A couple posibilities came to mind with that shape (Warpath or Drax?).

Offline iammingy

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Re: Marrow Mod v1
« Reply #8 on: October 28, 2007, 11:40am »
those are boltons called bone knifes.

Offline nodoubt_jr
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Re: Marrow Mod (v2 05-07-08)
« Reply #9 on: May 07, 2008, 09:04pm »
Marrow Mod v2
download: http://www.mediafire.com/?dsy8hlznrgj
also download this fix and replace files from this download: http://www.mediafire.com/?d6dwfduiihr

Changes from version 1:
* Added two skins
* Added power sounds (if you want her voice, look over here http://marvelmods.com/forum/index.php?topic=1398.msg33346#msg33346)
* recolored some effects, and changed her first power and xtreme's trail
* added a menu action
* new icons

Pics:
New Icons
http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0087-3.jpg


New Skins (Gene Nation and Weapon X)

« Last Edit: September 21, 2008, 06:53pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ratmon
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Re: Marrow Mod (v2 05-07-08)
« Reply #10 on: May 07, 2008, 10:16pm »
wow i love updates cant wait for the future release of jubilee.

Offline nodoubt_jr
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Re: Marrow Mod (v2 05-07-08)
« Reply #11 on: May 07, 2008, 10:50pm »
yeah, after im done with the brotherhood projects, i'll be updating a lot of the mods, mostly sound for some, but major changes for others. i would do some of these updates right away, but i really want to finish my current project before i move on to the next.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

jonchang
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Re: Marrow Mod (v2 05-07-08)
« Reply #12 on: May 08, 2008, 02:32am »
The Gene Nation skin somewhat reminds me of Blink.

Offline nodoubt_jr
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Re: Marrow Mod (v2 05-07-08)
« Reply #13 on: August 21, 2008, 06:39pm »
V2 Fix #1 download: http://www.mediafire.com/?d6dwfduiihr
(this is just the fix, you still have to download Version 2 for the full mod)

Ok heres a quick update for this mod.  What this does is fix her Bone Armor boost, so now when the boost is over the additional skin armor dissapears.  This also fixes a mistake i had in her charge move, were the bolton didnt appear, now it does and hers a pic:



eventually i'll do another updated version including new icons and a fix for her pounce power.  but that will come later.
« Last Edit: September 21, 2008, 07:14pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline nodoubt_jr
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Re: Marrow Mod (v3 09-21-08)
« Reply #14 on: September 21, 2008, 07:06pm »
Marrow Mod Version 3.1
download: http://www.mediafire.com/?nam1tzjzego

http://i5.photobucket.com/albums/y170/nodoubt_jr/XMenLegends0093-1.jpg


Notes: Updated version.  Still uses two skeletons as her xml1 skeleton doesnt have enough animations for a full powerset.  Her fightstyle is complete now, so i would suggest if you use her only use one character with two skeletons along with her on the team.

Differences from previous version:
* Included the fixed powerstyle and fixed bone skin from my previous post
* added a loading screen
* new icons by Dihan (thanks for those :))
* fixed her Tackle power, so now she does jump at enemies and slash at them on the ground, also recolored the effect that goes with that power
* Fixed up her fightstyle, it is now complete so she will be able to defeat enemies that need a certain combo to break their shield
* Redid power sounds, some were too manly.  Also upped the volume on some of the xml1 power sounds as they were too low.

Fixed Tackle power with recolored effects


Credit:
Icons by Dihan, also some powers were renamed as he had them named in MUA

Edit: Version 3.1 now has the icon issue fixed, now they appear as they should
« Last Edit: February 19, 2009, 06:30pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it