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Author Topic: Shadowcat Mod  (Read 50032 times)

Offline iammingy

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Re: Shadowcat Mod
« Reply #90 on: November 03, 2009, 07:33pm »
That's not a bad idea, but the projectiles could be fired from the back of its head if the enemies are behind him. haha

Offline MarvelFan12345

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Re: Shadowcat Mod
« Reply #91 on: November 03, 2009, 07:34pm »
Ok then. It was worth a shot. But even without Lockheed she is one fun mod!

Offline nodoubt_jr
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Re: Shadowcat Mod
« Reply #92 on: November 03, 2009, 07:38pm »
thanks, if anything new comes up i'll look at adding Lockheed.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
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Offline razard
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Re: Shadowcat Mod
« Reply #93 on: November 04, 2009, 09:38am »
maybe if he was a bolton, but since its just a skin it doesnt load without a skeleton. i did try that.
well, is it possible that she summons a skeleton, like multiple man, and it stay still together w the guarian bolts effects?
anyway, i think it will be strange

Offline TEGC Rocco

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Re: Shadowcat Mod
« Reply #94 on: December 06, 2009, 03:51pm »
I wish I could play as her, but the game crashes right after I pick her.
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Offline DiamondPheonix

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Re: Shadowcat Mod
« Reply #95 on: December 31, 2009, 02:51pm »
Did you place the files in the right spots rocco600?
Give your life meaning when you come to Xaviers Institute.  Join us so that we can develop your mind as well as those devious powers that you may have ::wink::

Offline TEGC Rocco

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Re: Shadowcat Mod
« Reply #96 on: December 31, 2009, 09:04pm »
Did you place the files in the right spots rocco600?

yes i did
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Offline DiamondPheonix

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Re: Shadowcat Mod
« Reply #97 on: January 02, 2010, 11:03pm »
Which file did you use to download the mod because there are a couple of versions with add on's and stuff like that.
Give your life meaning when you come to Xaviers Institute.  Join us so that we can develop your mind as well as those devious powers that you may have ::wink::

Offline TEGC Rocco

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Re: Shadowcat Mod
« Reply #98 on: January 03, 2010, 10:39am »
never mind I just tried reinstalling the mod and it worked.
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Padme33
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Re: Shadowcat Mod
« Reply #99 on: January 07, 2010, 02:30pm »
Im new and i would like to know if anyone will make a shadowcat skin with her hair long

Offline zmikey08z
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Re: Shadowcat Mod
« Reply #100 on: February 13, 2010, 09:25am »
i really don't have the faintest idea of mods, and how it would work, but if you ever can and do decide to do Lockheed, why not use a Shadow Creature's body?
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Offline ddwow
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Re: Shadowcat Mod
« Reply #101 on: February 18, 2010, 10:50am »
no idea but may be a costume idea her agent of sheild

Offline zmikey08z
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Re: Shadowcat Mod
« Reply #102 on: February 18, 2010, 04:49pm »
no idea but may be a costume idea her agent of sheild
or her proper astonishing? (not the cheap knock-off on x2,  where from the front of the armpits to the thighs was yellow) I'd actually be really greafull if someone could do that costume. (all that needs to be doing is have yellow come from her shoulders, down to her "muffin", and up her back to her shoulders again.) I'm aware the XML2 version could be based on the first image seen of Shadowcat in that costume, but i'd like the more recognisable one [ http://semantink.com/wordpress/wp-content/uploads/2009/12/Astonishing-x-men-shadowcat-8.jpg this rather than her Mod's astonishing)
"We. Are. PARAMORE!"

Offline ddwow
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Re: Shadowcat Mod
« Reply #103 on: February 19, 2010, 11:44pm »
ya

gmdiaz08
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Re: Shadowcat Mod
« Reply #104 on: May 24, 2010, 09:59pm »
need help please .. cant make the mod to work .. i extracted it in the folder .. and when i play the game the character doesn't show up .. a little help please ?