ok we can have both power sounds and voices in one file separate from the x_voice. ok i'll use magik as an example.
first set up the power sounds into: magik_m.zsm
then add the voice lines to that same file, magik_m.zsm, but making sure the hash points to magik_v (power sounds point to magik_m, voices to magik_v)
once you have everything in one file you save it as: magik_m.zss (it must be zss, if its zsm it messes up the sounds in game, for example the character you compiled the voice into zsm might say "yes" once, after that no one in game says anything, it messes up how the game looks for voice lines i guess. Anyways zss not zsm.
then the file would be place were you would put the power sounds (sounds/eng/xxx)
and then you can have both power sounds and voice lines in one file. so far i havent run into any complications, so i dont know if it will lead to any problems.
also before i figured this out, i had updated the x_voice. the latest version of the x_voice has Emma Frost's menu call out fixed (the other one was messed up), Xtreme yell for Avalanche, and i added voices for Havok (havok_m) from XML1, Angel (angel_m) using Human Torch (thanks shadow for the idea), Shadowcat (shadoc_m) using Invisible Woman. I will upload that version later on today. This will probably be the last update for the x_voice, since now we can add voice lines to a different file.
lol, yeah iammingy editing that big ass file was a pain in the ass, plus with the addition of the latest characters theres only room for one more full voice set.