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Author Topic: XML2 Sound Updates  (Read 47587 times)

Offline nodoubt_jr
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Re: XML2 Sound Updates
« Reply #45 on: May 05, 2008, 11:48pm »
New x_voice: http://rapidshare.de/files/39326686/XML2_Sound_Update.rar.html (108mb)

just replace the x_voice in the Sounds folder and add the power sounds
(x_voice goes in Sounds/eng/x/_/ , the rar is already setup exactly as they should go, so just drag and drop)

x_voice includes:
Menu Call outs by Professor X for: Magma, Jubilee, Emma Frost, Angel (must be Angel_hero, dont worry matt is updating that mod with the new name), Beast, Psylocke
Menu Call Outs by Danger Room computer for: Blob, Marrow, Mystique, Avalanche, Multiple Man, Havok (must be havok_hero)
Voices for Magma (magma_m), Jubilee (jubile_m) , Emma Frost (emmaf_m) , Beast (beas_m), Avalanche (avalan_m), Marrow (marrow_m), Psylocke (psyloc_m) (all taken from XML1)
Menu Breaks for the XML1 playables and Mystique.

for Emma Frost the sounddir must be "emmaf_m" and for Beast the sounddir must be "beas_m", these mods were released with different sounddir in the herostat, just change it in the herostat "sounddir = xxxx_m ;"

also included in the pack are powers sounds.  These are temporary, just so we have the jump, death, pain, etc sounds.  These will be updated later on with a full power sound set in the individual mods by the individual modders (matt has already done this for Mystique, which you can find in the Mystique mod).

Credit and Thanks:
Winstrol for the excellent tool, zsmeditor
Teancum for the great guide
matt710 for the Mystique menu break
shadow for the awesome tip to use _v instead of_m

let me know of any problems, and expect some future updates.  Everything works find for me, the voices and call outs work, and liked i mentioned before we are working on updating the mods with power sounds (which is really easy with winstrol's zsmeditor).
« Last Edit: May 28, 2008, 05:16pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

ratmon
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Re: XML2 Sound Updates
« Reply #46 on: May 06, 2008, 08:55am »
this is just great i will try it right away, after the 10min of download.

Offline Teancum
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Re: XML2 Sound Updates
« Reply #47 on: May 06, 2008, 12:28pm »

Offline shadow

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Re: XML2 Sound Updates
« Reply #48 on: May 06, 2008, 02:07pm »
Thanks, nodoubt_jr, but it's a shame I could only help so far...

Hehehehe!

Offline matt710

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Re: XML2 Sound Updates
« Reply #49 on: May 06, 2008, 08:53pm »
Don't worry about Havok, I will be making him havok_hero.  I am doing an update on Dark Phoenix and will be moving on to Emma next.  Afterwards it is Havok and so on.
  From the Ashes she will rise.

Offline nodoubt_jr
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Re: XML2 Sound Updates
« Reply #50 on: May 06, 2008, 09:19pm »
Yeah i kind of figure since you are changing angel to angel_hero, and mystique was changed to mystique_hero, that havok also would be change to _hero once the mod was updated.

i havent played with the game with sound on in such a long time, but i had to here the new voices, especially Psylocke's and Jubilee's.
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline shafcrawler

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Re: XML2 Sound Updates
« Reply #51 on: May 13, 2008, 12:28am »
Okay, so I am starting an attempt at modding sounds and I need a little info:

1 Does the x_voice need to be altered for the power sounds to work? I need to know because currently I have the original x_voice that comes with the game and can't download the update by nodoubt_jr from rapidshare (IP issues).

2 Do the sound files HAVE TO come from the game or can I use sounds from different places?

help would be appreciated. Also, can anyone suggest a good program to convert 8-bit WAVs to 16-bit WAVs? Thanks

Offline shadow

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Re: XML2 Sound Updates
« Reply #52 on: May 13, 2008, 12:26pm »
The power sounds are in the [character]_m.zsm files. They don't need to be compiled to the x_voice.zss file.

Voices (such as Xtreme yell and "Too Heavy" and "I don't have enough power") should be in the x_voice. They don't work like they do in MUA ([character]_v.zss files).

About the software you requested, I don't have a idea.

Offline nodoubt_jr
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Re: XML2 Sound Updates
« Reply #53 on: May 15, 2008, 01:23pm »
x_voice update: http://rapidshare.de/files/39419105/XML2_Sound_Update_v2.1.rar.html

this is an update to the previous x_voice update i released
new to this version:
*Menu Call outs by Nick Fury for: Spiderman and Ms Marvel
*Voices for Spiderman (spider_m) and Ms Marvel (warbir_m)
*Second xtreme call out for Prof X (PSYCHIC MAELSTROM)

(also included in the pack is Ms Marvel's power sounds)
« Last Edit: May 28, 2008, 05:42pm by nodoubt_jr »
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline iammingy

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Re: XML2 Sound Updates
« Reply #54 on: May 15, 2008, 03:25pm »
Thanks a lot!!!  :bowdown1:

Offline nodoubt_jr
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Re: XML2 Sound Updates
« Reply #55 on: May 15, 2008, 03:55pm »
no problem :)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline Grig 32

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Re: XML2 Sound Updates
« Reply #56 on: May 21, 2008, 01:18pm »
Is there a place I could just get the Magma sounds? I have dial-up and 108 megs isn't really something 56k can handle

Offline iammingy

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Re: XML2 Sound Updates
« Reply #57 on: May 21, 2008, 03:51pm »
Is there a place I could just get the Magma sounds? I have dial-up and 108 megs isn't really something 56k can handle

You can't. The voices are all built into a single file for XML2. :(

Offline shadow

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Re: XML2 Sound Updates
« Reply #58 on: May 21, 2008, 04:23pm »
You can't. The voices are all built into a single file for XML2. :(

Actually, there is a MUA mod that have both power sounds (magma_m.zsm) and voices (magma_v.zss). But you'll have to compile voices to x_voice.zss file by yourself, as you can't download the updated file by nodoubt_jr.

http://marvelmods.com/blizz/ConvertedXMLCharacters/magma.rar

Offline Grig 32

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Re: XML2 Sound Updates
« Reply #59 on: May 21, 2008, 04:25pm »
I just want the voices - the power sounds don't really matter all that much too me since most of her powers can be 'edited' into using XML2 sounds.

Thanks for the help though