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Author Topic: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released  (Read 266019 times)

Offline iammingy

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Re: Shard Mod (Released)
« Reply #15 on: January 23, 2008, 07:15pm »
Your game was probably in Easy/Normal mode, the "constraints" in these modes blocked the ones I showed. Try Hard mode, you should see it.

Offline Norrin Radd

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Re: Shard Mod (Released)
« Reply #16 on: January 23, 2008, 09:36pm »
you're right there some mistakes, i updated the mod with a new talent file (version 1.1)

thanks for pointing it out :thumbsup:, i wouldnt have noticed since i never play on hard

Offline iammingy

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Re: Shard Mod (Released) V1.1
« Reply #17 on: January 23, 2008, 10:12pm »
You are welcome. Thanks for the mod!

Overload
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Re: Shard Mod (Released) V1.1
« Reply #18 on: January 24, 2008, 10:47am »
Man Norrin... This is awesome! Thanks alot buddy.  :silvers:

Offline BLaw

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Re: Shard Mod (Released) V1.1
« Reply #19 on: January 24, 2008, 10:50am »
I didn't even notice the mistake.. Well updated it, played it WHILE testing skins (that's why skinning is fun sometimes hehe).. Works like a charm great job!!

Offline Norrin Radd

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Re: Shard Mod (Released) V1.1
« Reply #20 on: January 24, 2008, 01:16pm »
thanks a lot :)

Offline Norrin Radd

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Re: Shard Mod (Released) V2
« Reply #21 on: January 26, 2008, 04:40pm »
i updated the mod with 3 more skins, now there are 5 skins to choose from in all
the only thing to note is that the 5th skin doesnt have passives

see first post for download link

Offline Sidewinder
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Re: Shard Mod (Released) V2
« Reply #22 on: January 27, 2008, 03:01am »
The mod has an error for me wgen using the "Future Blasts" talent. It shows a red semi transparent square in front of the gun (so its some sort of texture/alpha bug).
(Using a Geforce 6800 GT, everything on full details besides shadows which are at the lowest setting, no AA or Anisotropic filtering).

Offline Norrin Radd

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Re: Shard Mod (Released) V2
« Reply #23 on: January 27, 2008, 09:05am »
thanks for letting me know, here are the textures called in the effect files for that move:
default, /nextgen/distort_mask1, /nextgen/distort_ring1, /nextgen/fireline1, l_graystreak, glow, misc_hitflash

maybe you can check to make sure you have them, they should be in your /textures/ folder

also, does Nick Fury's similar gun move work for you? because some of the same textures are called in both

Offline iammingy

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Re: Shard Mod (Released) V2
« Reply #24 on: January 27, 2008, 01:23pm »
no pics...

I don't see it in my game, but I think it's the same problem other people had with Toxin when I had this red effects:


Offline Norrin Radd

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Re: Shard Mod (Released) V2
« Reply #25 on: January 27, 2008, 01:28pm »
is there any way to fix it, or is it just a video card problem

edit:
ok thanks
« Last Edit: January 27, 2008, 01:49pm by Norrin Radd »

Offline iammingy

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Re: Shard Mod (Released) V2
« Reply #26 on: January 27, 2008, 01:32pm »
Well, Magneto came with a solution for my mod:

i've deleted P3_fail.xmlb and "blade ballet" works perfectly with its nice effects and no big ugly red square.

and it worked for him. I don't see how that separate unrelated effect would affect the red effects... Since I have never been able to spot it, I have no way to fix it myself. I have tried turning on all settings, but I still don't see it.... @_@

Offline Lord Frankie

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Re: Shard Mod (Released) V2
« Reply #27 on: January 27, 2008, 02:14pm »
i think that the red square is a wrongly made distortion effect, but i'm not sure
to fix it:
-find the xmlb file that generates that effect
-backup it, decompile it and delete the various sections one by one to find the red square
-try to fix it or remove it


p.s. The same thing happened to me while trying to add a distortion effect to silver surfer's radial attack: it's colored instead of transparent, and i just can't make it transparent

p.p.s. i dont know why deleting an unrelated effect fixed blade ballet, but that's what happened.
« Last Edit: January 27, 2008, 02:16pm by Magneto »

Offline Sidewinder
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Re: Shard Mod (Released) V2
« Reply #28 on: January 28, 2008, 03:13am »
Nick Fury works fine for me.
But Toxin also showed the error with the Blade Ballet (was fixed by some suggestion here). So it is probably related somehow. I also have the error is some other mods (the only one I remember right now is Rhino).

If you can specify a bit closer which files I should try to modify I can give it a shot.

Offline Teancum
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Re: Shard Mod (Released) V2
« Reply #29 on: January 28, 2008, 05:29am »
Just wanted to let everyone know a soundset is currently being worked on.  She'll be voiced by Vanessa Marshall (Jan Ors from Star Wars: Jedi Outcast).
« Last Edit: January 28, 2008, 07:15am by Teancum »