Author Topic: Shard/Longshot/Polaris/X23/Shadowcat/Angel/Banshee/Domino Mods Released  (Read 188190 times)

Offline Norrin Radd

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Re: Shard Mod (Released) V2
« Reply #30 on: January 28, 2008, 08:03am »
Just wanted to let everyone know a soundset is currently being worked on.  She'll be voiced by Vanessa Marshall (Jan Ors from Star Wars: Jedi Outcast).
:bowdown1:

Nick Fury works fine for me.
But Toxin also showed the error with the Blade Ballet (was fixed by some suggestion here). So it is probably related somehow. I also have the error is some other mods (the only one I remember right now is Rhino).

If you can specify a bit closer which files I should try to modify I can give it a shot.
if Nick Fury works for you then maybe it is an unrelated effect file that is screwing things up. Because the square thing doesnt happen for me there is no way for me to test it. To see if it is an unrelated effect file you could try removing all the effects except the gun_* ones, if you still get the square then the problem might be the gun_* effects, if not, then the problem may be an unrelated effect
« Last Edit: January 28, 2008, 08:45am by Norrin Radd »

Offline Onua

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Re: Shard Mod (Released) V2
« Reply #31 on: January 28, 2008, 10:21am »
She's look good ! Graet work Norrind.
« Last Edit: January 28, 2008, 11:17am by Onua »

Overload

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Re: Shard Mod (Released) V2
« Reply #32 on: January 28, 2008, 01:27pm »

  Hey Norrin!

 I was just checking up on how Shard was doing and all of a sudden the new skins popped out and I was like,"YESSS!!!" haha.

      Incredible job buddy, keep doing it your way!    :highfive:

Offline Norrin Radd

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Re: Shard Mod (Released) V2
« Reply #33 on: January 28, 2008, 02:29pm »
thanks guys,
nice png pics by the way Overload (especially the cap and ironman one)

Offline iammingy

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Re: Shard Mod (Released) V2
« Reply #34 on: January 28, 2008, 02:33pm »
:bowdown1:
if Nick Fury works for you then maybe it is an unrelated effect file that is screwing things up. Because the square thing doesnt happen for me there is no way for me to test it. To see if it is an unrelated effect file you could try removing all the effects except the gun_* ones, if you still get the square then the problem might be the gun_* effects, if not, then the problem may be an unrelated effect

I think it should be the distortions (like Magneto said) and/or the ones with "alpha" in the name, but I think you won't get the red color if you revert them back to the original. :(

Overload

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Re: Shard Mod (Released) V2
« Reply #35 on: January 28, 2008, 02:36pm »
 Thanks Norrin! I wanna do alot more since it's so easy and a little fun project to do. Any suggestions just tell me on my forum page, I don't wanna crowd up your incredible topic with my crap lol. Anyways awesome job, and I look forward to the whole thing being complete!

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Re: Shard Mod (Released) V2
« Reply #36 on: February 05, 2008, 07:03am »
Will try her out when I'm back from CNY vacation in Singapore! Looks good!

Offline Teancum

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Re: Shard Mod (Released) V2
« Reply #37 on: February 06, 2008, 06:00am »
Voiceovers are done.  I have to reinstall MUA due to a new hard drive, then I'll get to work on her power sounds.

Offline Norrin Radd

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Re: Shard Mod (Released) V2.2
« Reply #38 on: February 06, 2008, 07:25pm »
i updated the mod with mannequin by MXYZPTLK

and new loadscreen:


see first post for download link

Offline Sidewinder

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Re: Shard Mod (Released) V2.2
« Reply #39 on: February 08, 2008, 02:36am »
Small update on the graphic bug for the gun power (which is still there in 2.2).
The bug disappears if I delete "gun_impact.xmlb".
I THINK the problem is that the file "textures/misc_hitflash.png" doesn't exist. At least I don't seem to be able to locate it?

Offline iammingy

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Re: Shard Mod (Released) V2.2
« Reply #40 on: February 08, 2008, 03:30am »
Small update on the graphic bug for the gun power (which is still there in 2.2).
The bug disappears if I delete "gun_impact.xmlb".
I THINK the problem is that the file "textures/misc_hitflash.png" doesn't exist. At least I don't seem to be able to locate it?

It's stored in misc_hitflash.IGB

Offline Norrin Radd

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Re: Shard Mod (Released) V2.2
« Reply #41 on: February 08, 2008, 07:40am »
here Sidewinder, try this gun_impact.xmlb,
i removed the distortion effect, hope it works (it may not look that good because a part of the effect was removed, but its probably better than nothing)
Download Here

Offline Teancum

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Re: Shard Mod (Released) V2.2
« Reply #42 on: February 08, 2008, 07:50am »
Norrin, I got MUA installed last night, so I should be able to do her power sounds tonight and upload all her sounds.

Offline Norrin Radd

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Re: Shard Mod (Released) V2.2
« Reply #43 on: February 08, 2008, 08:01am »
sweet, thanks :thumbsup:

Offline Sidewinder

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Re: Shard Mod (Released) V2.2
« Reply #44 on: February 10, 2008, 03:30am »
here Sidewinder, try this gun_impact.xmlb,
i removed the distortion effect, hope it works (it may not look that good because a part of the effect was removed, but its probably better than nothing)
Download Here

Works without the red square. Thanks!