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Author Topic: ICEMAN upgrades v1.3 (ice-sled, etc.)  (Read 50661 times)

Offline iammingy

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #30 on: June 12, 2008, 12:51am »
Added a new costume, see first post for the update.

« Last Edit: June 12, 2008, 02:00am by iammingy »

Offline Grig 32

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #31 on: June 12, 2008, 02:02am »
I love the new skin. Way cool

Offline Teancum
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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #32 on: June 12, 2008, 07:49am »
Hey, dig the new skin man.  Nice job!

Offline Sasquatch

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #33 on: June 12, 2008, 09:00am »
I know you are very busy but I would ask with you can do a mod that he start in human form and turn on ice form when you beggin to walk ?

Offline iammingy

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #34 on: June 12, 2008, 02:16pm »
I know you are very busy but I would ask with you can do a mod that he start in human form and turn on ice form when you beggin to walk ?

Ok... I will think about it. :iceman:

Offline Teancum
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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #35 on: June 12, 2008, 02:39pm »
Oooh, if you do that, you should do a full-ice form of the Bobby Drake skin :D

Man, that'd be awesome.  3 of the 4 skins would be human form, and they transform when attacking or using a power.  Cool idea Sasquatch.

Offline iammingy

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #36 on: June 12, 2008, 02:59pm »
Yes, I will make it something like this:

from microheroes and comics, respectively:
(keep the sunglasses, pants, shoes, and coat; everthing else iced-up)


So, the set-up I have in mind is:
1. x-men (my reskin, done) --> Classic (official MUA)
2. ultimate (offical XML2) --> ultimate ice-form (my kit-bash, done)
3. Bobby Drake (official MUA) --> Bobby Drake ice-form (not started yet)
I think this is probably same as what you guys have in mind. :D

However, what should I do with the Original and Spikey costumes? :idea:


EDIT: By the way, I notice that the ice shield for blocking doesn't get removed soon enough when Iceman evade/roll. It's nothing big, but it might annoy some people. I need to think about how to fix this without removing all the work I have done for blocking. haha
« Last Edit: June 12, 2008, 03:22pm by iammingy »

Offline Cates

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #37 on: June 12, 2008, 03:18pm »
Keep the original, make the spiky one costume 5 or something. The original is too unique to discard completely IMHO.

Offline iammingy

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #38 on: June 12, 2008, 03:23pm »
Keep the original, make the spiky one costume 5 or something. The original is too unique to discard completely IMHO.

No no, I definitely want to keep the Original and Spikey costumes. I just need some ideas for the human forms for these two costume.

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #39 on: June 12, 2008, 03:48pm »
hey could I use the 6th skin in xml2?

Offline Cates

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #40 on: June 12, 2008, 03:58pm »
No no, I definitely want to keep the Original and Spikey costumes. I just need some ideas for the human forms for these two costume.

Oh, I see. Surely iceman wore something when he wasn't in snowy-mode in those first few issues of X-Men. That seems easy enough to come up with. Spiky, I'm not so sure.

Offline iammingy

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #41 on: June 12, 2008, 04:18pm »
Oh, I see. Surely iceman wore something when he wasn't in snowy-mode in those first few issues of X-Men. That seems easy enough to come up with. Spiky, I'm not so sure.

Yeah, I think I will reskin civilian male from XML1 for Original. I am not sure about Spikey either.


hey could I use the 6th skin in xml2?

This skin is 0806.igb in the update.

First, download the update and put 0806.igb in the actors folder. You don't need to rename this file because Iceman uses 08XX in both XML2 and MUA and there is no 0806 in XML2.

Second, you need to modify the herostat by adding a skin slot like so:

   stats {
   ailevel = 1 ;
   autospend = support_heavy ;
   body = 20 ;
   characteranims = 08_iceman ;
   charactername = Iceman ;
   level = 1 ;
   mind = 12 ;
   name = Iceman ;
   playable = true ;
   power1 = power1 ;
   power2 = power3 ;
   power3 = power8 ;
   power4 = power9 ;
   powerstyle = ps_iceman ;
   scriptlevel = 3 ;
   skin = 0801 ;
   skin_70s = 20 ;
   skin_aoa = 02 ;
   skin_civilian = 24 ;
   skin_winter = 06 ;
   sounddir = iceman_m ;
   speed = 16 ;
   strength = 20 ;
   team = hero ;
   textureicon = 6 ;
   ...
   }

After that, save the XML and compile. Put it in the data folders.

Third, you need to build new packages for this skin.
- Decompile iceman_0802.PKGB and iceman_0802_nc.PKGB from ..\Packages\generated\characters
- Open the two XML files created, replace all "0802" with "0806".
- After that, save the files and compile them to iceman_0806.PKGB and iceman_0806_nc.PKGB
- Put these two PKGB files back in ..\Packages\generated\characters

Fourth, you need a 3D HUD for this skin. Let's use lab tech male's.
- copy 10201.IGB from ..\UI\hud\characters to desktop
- rename it to 0806.igb and put it back to ..\UI\hud\characters

Finally, start a new game and let me know whether it works or not.
« Last Edit: June 12, 2008, 04:20pm by iammingy »

Offline Grig 32

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #42 on: June 12, 2008, 05:39pm »
You could always just replace one of the skins already in it if you don't want to go through all the adding stuff *shrug*

Offline Teancum
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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #43 on: June 12, 2008, 05:40pm »
Hey, I got an idea: What about a "Form Change" boost that requires no energy?  You hit it once, you change into the ice form, hit it again, you're in human form.

Offline Grig 32

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Re: ICEMAN upgrades v1.3 (ice-sled, etc.)
« Reply #44 on: June 12, 2008, 05:41pm »
Like with Magma right?