Yes. I've already converted him to MUA and uploaded him in one of these threads. Here
it is again.
Noel was supposed to rip the PS2 texture from the model so we could slap it on the x-box model, but he never got around to it. The PC models aren't pixelated because they have mips. They look like they do because of the DDS compression. The MUA models look spectacular even though they use mips, part because they have MUCH higher resolution mips, and the compression from the lower resolution mips doesn't affect the model. The reason PS2 textures look better is because of the weird palette format they are in. The textures aren't compressed the same way as the x-box and PC models, thus preserving the texture better. If you slapped a PS2 texture on a PC model, you would never know the difference, regardless of the mips. I'm pretty sure the black dots from the PC textures are also due to the format they are saved in, i.e. the alpha channels are handled differently with palettes (if palette textures even have an alpha channel) than they are in DXT3.
EDIT: This is the costume I used the most in MUA, so I can ensure you it does NOT have black dots throughout the texture. If it does, it's your video card, not the model/texture. It is, however, pixelated as hell and looks kind of crappy next to the other PC models due to the lower resolution mips.