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Author Topic: Dihan's Mods  (Read 391491 times)

Offline Dihan

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Re: Northstar Mod Conversion v1.01
« Reply #15 on: July 05, 2008, 09:10am »
As I said, it works fine for me so I don't know why you're having a problem. I'm uploading a new version anyway with a few tweaks in power balance.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

Offline shafcrawler

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Re: Northstar Mod Conversion v1.02
« Reply #16 on: July 05, 2008, 10:37am »
Awesome! You released it! But dude, how about some screenshots so that us less-digitally-evolved beings can have a sight. Besides, I really wanna see how my skins and icons look in MUA!

Offline matezoide

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Re: Northstar Mod Conversion v1.02
« Reply #17 on: July 05, 2008, 12:14pm »
i will give a look after i complete the game and turn to make a MUA with only X-men game
(a signature for me in others forums)
[/URL]

Offline Dihan

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Re: Northstar Mod Conversion v1.02
« Reply #18 on: July 05, 2008, 12:35pm »
Awesome! You released it! But dude, how about some screenshots so that us less-digitally-evolved beings can have a sight. Besides, I really wanna see how my skins and icons look in MUA!

I've put the skins up. You've already seen the icons anyway, they look exactly the same as the ones you sent me except a bit smaller.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

Offline muafan

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Re: Northstar Mod Conversion v1.02
« Reply #19 on: July 06, 2008, 10:00am »
im dling it now! looks cool!

Offline muafan

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Re: Northstar Mod Conversion v1.02
« Reply #20 on: July 06, 2008, 11:01am »
its a good mod! i still wierds me out to play as alil gay  man but anyway.....
« Last Edit: July 06, 2008, 11:27am by muafan »

Offline Joosteh

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Re: Northstar Mod Conversion v1.02
« Reply #21 on: July 06, 2008, 12:26pm »
its a good mod! i still wierds me out to play as alil gay  man but anyway.....
lol dont be so insecure :P

Offline muafan

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Re: Northstar Mod Conversion v1.02
« Reply #22 on: July 06, 2008, 12:30pm »
is it my fault im a homophobe?

Offline Joosteh

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Re: Northstar Mod Conversion v1.02
« Reply #23 on: July 06, 2008, 12:47pm »
is it my fault im a homophobe?
I guess not :P Or maybe a little ;)

Offline Dihan

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Re: Northstar Mod Conversion v1.02
« Reply #24 on: July 06, 2008, 12:49pm »
Anyway, it seems Husk isn't so above me. I have all of her powers working except for Wooden Lunge (just like the similar Rogue power, it doesn't do damage) but I can just check out the Cannonball mod for that, I hope.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

Offline thetommyboy2002
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Re: Northstar Mod Conversion v1.02
« Reply #25 on: July 06, 2008, 02:06pm »
is it my fault im a homophobe?

Yes.
Your joke wasn't very funny.
Keep your bigotry off this site, please.

Offline nodoubt_jr
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Re: Northstar Mod Conversion v1.02
« Reply #26 on: July 06, 2008, 02:07pm »
Keep your bigotry off this site, please.

thank you :)
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline Cates

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Re: Northstar Mod Conversion v1.02
« Reply #27 on: July 09, 2008, 01:00pm »
Dihan -

Thanks again for your work on Northstar. I hope you keep converting these characters that the XML2 modders have done!

I gave Northstar a try and here are a few notes:
-Skins and huds look great, as do the icons (though the "black box" effect needs removed.
-Powers 1 and 6 are cool; nice to have the effects so similarly colored. Power 5 is fine as well.
-Power 2--the left hand, which actually gives the uppercut, is not given an effect. That should be a simple fix to bolt that on in the PS.
-Power 3 doesn't seem to work at all.
-Power 7 (1st Boost) doesn't have any effect, so it's impossible to tell when the power is active.
-There's no jumpsmash and only a generic grabsmash. The jumpsmash should be simple to add by pulling it from another character's ps. Grabsmash could be improved if you use the coding from the 4_combat_skeleton you used.
-I don't have any powers or icons for skin 6. Could be a problem in the packages.

Overall a good start with some fairly easy fixes to get it up to top shape. Looking forward to see what you do with Husk, and I'll try to check out the issues in your files for her as well.


Offline Lord Frankie

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Re: Northstar Mod Conversion v1.02
« Reply #28 on: July 09, 2008, 01:05pm »
Dihan -

-Power 3 doesn't seem to work at all.
see?    ;D

Offline Dihan

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Re: Northstar Mod Conversion v1.02
« Reply #29 on: July 09, 2008, 01:30pm »
Dihan -

Thanks again for your work on Northstar. I hope you keep converting these characters that the XML2 modders have done!

I gave Northstar a try and here are a few notes:
-Skins and huds look great, as do the icons (though the "black box" effect needs removed.
-Powers 1 and 6 are cool; nice to have the effects so similarly colored. Power 5 is fine as well.
-Power 2--the left hand, which actually gives the uppercut, is not given an effect. That should be a simple fix to bolt that on in the PS.
-Power 3 doesn't seem to work at all.
-Power 7 (1st Boost) doesn't have any effect, so it's impossible to tell when the power is active.
-There's no jumpsmash and only a generic grabsmash. The jumpsmash should be simple to add by pulling it from another character's ps. Grabsmash could be improved if you use the coding from the 4_combat_skeleton you used.
-I don't have any powers or icons for skin 6. Could be a problem in the packages.

Overall a good start with some fairly easy fixes to get it up to top shape. Looking forward to see what you do with Husk, and I'll try to check out the issues in your files for her as well.

I admit that the icons do have black boxes around them but the power and costume problems confuse me.

Here are a few images of the powers in question with the sixth costume, just to prove that they do work for me. I have no idea whatsoever why they wouldn't work for anyone else.

Power 2:

The effect for me occurs just before the uppercut.

Power 3:

It does work for me.

Power 7:

The effect shows for me.

Jump smash:

There is one. Though if you meant the jump smash during flight, then that is a problem - I guess I repeatedly forgot to do it.

So again, I don't know why they don't work for you when they work perfectly fine for me. Maybe if I re-zipped them all using the files I use, it's possible I may have forgotten to update my main folders whilst testing stuff out...
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.