Blizz, you could be right, but viewed with advanced lighting all colours become a bit more muted, so for now I'm leaving them as is. And Ronin's costume is hard to judge. I had a hard time just trying to decide if other than gold and green it had any colours. I actually left some green out (around the neck). Most of the pictures of herm are not very clear, so I made some judgement calls. Bottom line, these are my versions of these characters, not the defining ones. I'll think about darkening Ronin, but we already have a black panther, so I wont go too far down that road.
Rainy, yes, Noelemahc released fixed versions of all four psp characters files to make all their powers work.I've made three new meshes/skins of hawkeye. You'll have to read some other threads to find the links to Noelemahc's Mods, or look on the gamefaqs forum, cos i'm too tired to find the links for you tonight.
Boreman, yep, you may be right about the textures, but as yet, I don't know how to get bumpmaps to work in my meshes. And till I do figure it out, or someone else does, I'm afraid thats not going to happen. (But for my personal tastes, I don't like superheroes who all look like they are wearing chainmail or a string vest. Some clothes are just smooth textured, and I prefer that. If a character has a texure to their costume, I'll add it, but I don't think 90% do, contrary to what you see in this game).
RE:Ronin, see my reply to Blizz.
RE: Mar-vell, again, theres an element of artistic interpretation (or incompetence) that mean not every one will think a given mesh or skin is a "perfect" rendition.
But since I have to remake him(them) anyway, I'll see if I can improve the hair, as I wasn't 100% happy with it either.
RE: Meshes matching the style of the game, that's a tough one. It's quite hard to match another persons style, both in the modelling and the textures, and most of these skins were adapted from the more cartoon-y Freedom Force meshes and skins I made. Hopefully, I'll improve as I go, but there's balance between doing it fast and doing it right. A lot of the time I tend to err on the "do it fast" side of things, so I'll try to slow down a bit.