Started by DJay Saint, April 02, 2007, 02:59PM
Quote from: nodoubt_jr on April 05, 2007, 11:12PMyep its an outdated video card (ive had problems with it before), the game started crashing at certain points in the game. But it only happens when Psylocke is present, when its only Emma it goes back to normal. Well thanks for the help.
Quote from: es32123 on April 05, 2007, 11:23PMAfter I replaced the Character Select Potrait of Psylocke with the new one you put up, the Character select screen was just fine but the 3D Hud Head dissapeard.Can u suggest why that might be, 'cause I did not replace any other files and it was just fine before ?
Quote from: Burning Rage on April 06, 2007, 06:19AMTo be honest, I don't know. I don't have this problem. You didn't accidentally put it in the wrong folder, did you (I've done it before on accident while in a hurry, it happens)? The 3D HUD goes in XML2\UI\hud\characters, and the character portrait goes in XML2\UI\models\characters. As long as you have your packages in place, you should be set. The menu portrait and 3D hud head have nothing to do with each other, so changing one will not affect the other.On a sidenote, who did you replace with Psylocke? Was it Professor X? If so, in her herostat definition, change her textureicon number to 9 (I forgot to change it with Psylocke, so it was the same as Emma's, which is why I think the character portraits were conflicting).
Quote from: Burning Rage on April 06, 2007, 08:45PMThat would most likely be a package issue. You did copy ALL of the packages, right? The Psylocke_xml.pkgb is the ever most important one, as that houses the references of her powerstyle and talent file which links it directly to her character name. While the seperate skin packages do contain those references, you will lost powers upon activating a new story event if you don't have the xml pkgb.
Quote from: Burning Rage on April 06, 2007, 09:31PMI don't think I made a .pkgb for the space suit now that I think about it. I'll look into it soon. I'm almost done porting a map from XML1, and want to finish that right now.