Author Topic: (04/17/12) UPDATED! Nowhere Man's releases (Colossus, Gambit, Rogue)  (Read 260503 times)

Offline Nowhere Man

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #45 on: October 21, 2009, 06:49pm »
that's exactly why I didn't worry that much about it. you're a better modder than I am.
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Offline MarvelFan12345

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #46 on: October 21, 2009, 06:54pm »
Awesome it is released! So you got Hex Beam to work. Was Hex Explosion the original power we were gonna replace with the Energy Chain ability?

Offline Nowhere Man

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #47 on: October 21, 2009, 07:00pm »
yes. I was just tired that all her powers were the same projectile. I wanted variety.
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Offline Nowhere Man

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #48 on: October 22, 2009, 10:25pm »
ok, I have to apologize. as soons as I released wanda's booster I thought of some new things that would make it much much better. so it's updated again. and trust me, it's sooooo much better now. her powerset is perfect now, in my opinion =)
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Offline whiteking

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #49 on: October 23, 2009, 02:18am »
Well done my friend, she's indeed much better now. I love the update to her Probability Syphon, I think it's my favorite update since the new boost works like a shield and that's cool. I like the new beam and Misfortune and Combustion are more effective now.
And I liked the new twist of both Hex Bolts (previously Reality Shift) and Hex Explosion. You found a neat way to combine two powers in one :)
This is a great booster, well done ^_^
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Offline Nowhere Man

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #50 on: October 23, 2009, 08:00am »
thank you very much for the kind words :D

EDIT: I also just added the effects for that grabsmash that I had forgotten to add when I first released it. sorry for the incompetence ¬¬ *sigh*
« Last Edit: October 24, 2009, 10:18am by Nowhere Man »
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Offline serenityq2

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #51 on: October 24, 2009, 08:04pm »
scarlet witch's link isnt working

Offline Nowhere Man

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #52 on: October 24, 2009, 08:33pm »
I tried reuploading, but apparently there's a problem with mediafire right now. I had nothing to do with it LOL! Try again later.
« Last Edit: October 24, 2009, 08:40pm by Nowhere Man »
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Offline serenityq2

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #53 on: October 24, 2009, 10:20pm »
thanks for the info, i'll try again tomorrow (i cant play until wednesday anyways (oh the glory of being a resposible adult))

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #54 on: October 26, 2009, 08:36am »
Found some problems: improved chance of critical hit for Hex Beam don't work. I was completely assured of it when change critical chance in scarletwitch.engb from 0.1-0.5 to 0.9-1.0.
And VERY low damage from Combustion. On hard difficulty this skill is useless.
PS What you understand as a word "targetable" in Hex Explosion description? Anyway I wasn't noticed any differences(except dmg) from the original.
« Last Edit: October 26, 2009, 08:47am by Halmabad »

Offline Nowhere Man

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #55 on: October 26, 2009, 10:32am »
as for the bug report on the hex beam it has been fixed.

as for combustion it is supposed to be low dmg cause the idea is for it to be a defensive attack cause as long as enemies are on fire they keep reacting to pain and are unable to attack. you're supposed to use it when surrounded to have plenty of time to attack them with the other powers.

as for hex explosion, the difference is that now you can hit enemies while flying, which you couldn't before. my understanding of the word is exactly what it means.

as for your attitude, you should really work on your manners. bug reports are always welcome, but straight out rude criticism is not. I'm not getting paid and you're not paying. therefore, I have no obligation to please you whatsoever. If you don't like my work, don't download the boosters.
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Halmabad

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #56 on: October 26, 2009, 03:41pm »
Are you kidding or what? I asked about Hail Cloud because it didn't work earlier. I asked about Hex Beam because it didn't work earlier. It's not a "rude criticism", just an observation. Where, in which post I wrote that I don't like your work? Or have to you some kind of claims? It's weird to see such accusation, when I simple ask questions that interesting for me. Nothing more. I like your work, so I ask that is not clear for me.

Offline MarvelFan12345

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #57 on: October 26, 2009, 04:06pm »
One bug I have is that Strange's shield does not deflect projectiles.

Offline BLaw

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #58 on: October 26, 2009, 04:17pm »
Found some problems: improved chance of critical hit for Hex Beam don't work. I was completely assured of it when change critical chance in scarletwitch.engb from 0.1-0.5 to 0.9-1.0.
And VERY low damage from Combustion. On hard difficulty this skill is useless.
PS What you understand as a word "targetable" in Hex Explosion description? Anyway I wasn't noticed any differences(except dmg) from the original.

To be honest, this isn't rude criticism. It's a bug report/comment. If it was rude, it would be like this:

It sucks balls.


Offline Nowhere Man

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Re: UPDATED! (Scarlet Witch) Nowhere Man's releases - Power Boosters
« Reply #59 on: October 26, 2009, 05:55pm »
as I said, bug reports are welcome. saying that an attack is useless and asking me what I think targetable is, is rude and I'm not the only one who thinks so. though I admit I may have overreacted. for that I apologize.
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