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Author Topic: Crystal and Clea mods Complete updated  (Read 13969 times)

Offline krum4o

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Crystal and Clea mods Complete updated
« on: May 22, 2007, 04:20am »
Crystal:
1 skin ( 4 slots are available to choose hopefully some nice skinner  will make new ones for her)
uses mrs marvels icon sets... once i get around to icon making i will give her a new one
all skills are working. She is an elementalist uses fire, water, earth, air elements.  ( where is hydroman when you need his powers. dont recall anyone using water so i improvised with iceman)

any feedback would be  appreciated


Clea

This is Doc Stranges female counterpart. Her skills are the same as his. This is basicly a fem version of Strange, hopefully fans of the comics will like this idea.
1 skins reused 4 times

Any bugs, ideas, suggestions, or complaints will be appreciated.  My thanks goes out to all the people in this modding community that created these tools and shared their knowledge on modding this game. Its been fun.
http://www.box.net/shared/s6ull6qzd6  Crystal
http://www.box.net/shared/8b9sona4l7  Clea
« Last Edit: May 30, 2007, 05:32am by krum4o »
"Where soars the Silver Surfer,
there must he soar alone."

aerophex
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Re: Crystal and Clea mods released
« Reply #1 on: May 22, 2007, 07:51am »
awesome releae krum, and I hear ya, where is Hydroman these days?  We need some water based powers

Offline cvc
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Re: Crystal and Clea mods released
« Reply #2 on: May 22, 2007, 07:54am »
Great idea  :rockon: krum4o
« Last Edit: May 22, 2007, 07:57am by cvc »
And their turning us into Monsters its all designed!!

jonchang
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Re: Crystal and Clea mods released
« Reply #3 on: May 22, 2007, 06:35pm »
Any XTremes yet? (You know I love XTremes). Can they fly?
« Last Edit: May 23, 2007, 10:06pm by Midnight Curse »

Offline nodoubt_jr
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Re: Crystal and Clea mods released
« Reply #4 on: May 22, 2007, 07:09pm »
good idea on crystal
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

jonchang
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Re: Crystal and Clea mods Complete updated
« Reply #5 on: May 31, 2007, 10:18pm »
Nice. Now can you get me more screenies and XTremes (which are my favourites) like you did with Balder the Great?

Offline Sidewinder
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Re: Crystal and Clea mods Complete updated
« Reply #6 on: November 19, 2007, 08:33am »
For reference: The herostat of Clea has an error in it. She does not get a free talent at level one (the blue orb).
Also some talents don't work properly (animations). In particular the teleport power and one of the boosts.

Offline muafan

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Re: Crystal and Clea mods Complete updated
« Reply #7 on: March 10, 2008, 04:01pm »
( where is hydroman when you need his powers. dont recall anyone using water so i improvised with iceman)





blizzs namor has two water powers.

Offline dimster

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Re: Crystal and Clea mods Complete updated
« Reply #8 on: March 10, 2008, 04:09pm »
hey muafan, do u reaaaaaaaaaaaaaaaaaallllllllllllllllllllllllllllllllllyyyyyyyyyyyyyyyyyyyyyyyyy enjoy bring up wayyyyyyyyyyyyyyyyyyyyyy old post back?? in fact ur reply is worthless as krum40 isnt around for long time

Offline Sidewinder
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Re: Crystal and Clea mods Complete updated
« Reply #9 on: September 05, 2010, 01:36am »
As I was asked for it here is a fixed herostat that enables the 'free talent' at the start for Clea

clea
   stats {
   ailevel = 1 ;
   autospend = bruiser ;
   body = 15 ;
   characteranims = 16_dr_strange ;
   charactername = Clea ;
   level = 1 ;
   menulocation = XXXX ;
   mind = 20 ;
   moveset1 = moveset_flying ;
   name = Clea ;
   playable = true ;
   powerstyle = ps_clea ;
   scriptlevel = 3 ;
   skin = 15101 ;
   skin_01_name = Classic ;
   skin_02 = 02 ;
   skin_02_name = Classic ;
   skin_03 = 03 ;
   skin_03_name = Classic ;
   skin_04 = 04 ;
   skin_04_name = Classic ;
   sounddir = elekra_m ;
   strength = 10 ;
   team = hero ;
   textureicon = 13 ;
      Race {
      name = Mutant ;
      }

      Race {
      name = XMen ;
      }

      talent {
      level = 1 ;
      name = clea_p1 ;
      }

      talent {
      level = 1 ;
      name = clea_teleport ;
      }

      talent {
      level = 1 ;
      name = melee_moves ;
      }

      talent {
      level = 1 ;
      name = block ;
      }

      talent {
      level = 1 ;
      name = flight ;
      }
     
      talent {
      level = 1 ;
      name = might ;
      }
     
      StatEffect {
      anim = flying ;
      bolt = Bip01 L Hand ;
      effect = char/drstr/ability_fly ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 R Hand ;
      effect = char/drstr/ability_fly ;
      fxlevel = 1 ;
      }

      StatEffect {
      anim = flying ;
      bolt = Bip01 Pelvis ;
      effect = char/drstr/ability_fly ;
      fxlevel = 2 ;
      }

      talent {
      level = 1 ;
      name = fightstyle_default ;
      }
   }

Offline fox456

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Re: Crystal and Clea mods Complete updated
« Reply #10 on: September 05, 2010, 04:44am »
When I first noticed the update to this thread, I thought that Crystal had been finished by opakarlo.  He was SO close to a completed mod for her.  The only remaining issue was her flying in a "standing position."  I've corresponded with him a few times since he left and he does plan to come back to the forum eventually.  LOL, I just thought it was today!

At any rate, thanks for the Clea herostat.  I think it's great when we get closer to completing those early Stage mods.
Use this poll to tell everyone where you are from:

http://marvelmods.com/forum/index.php/topic,3929.msg73927.html#msg73927

tymaca321
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Re: Crystal and Clea mods Complete updated
« Reply #11 on: September 05, 2010, 06:03am »
Wait, Clea has this herostat thingie to right? (the one's who installed the manadrin mod should know what im talking about, basicly having a zoom upon your heroselect), anyways, thanks for the herostat

Offline Rain

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Re: Crystal and Clea mods Complete updated
« Reply #12 on: September 06, 2010, 11:03am »
for the water powers.. I sow somewhere on here the aqua character mod.. search for it, could be useful, she has water based powers...