Matt710 Skins: Colossus, Emma Frost, Iceman, Storm, Wolverine & So Much More

Started by matt710, June 10, 2007, 10:39PM

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Quote from: matt710 on June 19, 2007, 09:22PM
I am done with the rough draft of the new powerstyle, talent, and entity files for professor x and now am working at redoing the effects.  Uhg, this is the most monotonous part.   :banghead:

im just glad the XML1 effects/powerstyles worked for you.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

June 19, 2007, 10:36PM #46 Last Edit: June 20, 2007, 09:55PM by matt710
Yup, thanks for uploading them.  I will definately finish the professor (alpha level) by Thursday or Friday.
  From the Ashes she will rise.


Professor X is on hold because I cannot get xmlbcui to sucessfully make the new xmlbs for the effects.  I converted the one lined xml1 version of the effects to the multilined version used in xml2, but it will not compile in.  It just opens the black box and closes it right away when I try.  Weird, but until I can get it working he is on hold.  Everything else is done though, I was just waiting on the effects.  I guess I will have to keep trying.
  From the Ashes she will rise.

if you want you can up them for me and i'll take a look at them?
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

XMLB Effect {
looptime= 0.3 ;
randlooptime= 0 ;
persistloop=0 ;
   Sprite {
   name= orb ;
   count = 1 1 ;
   life = 0.4 0.4 ;
   delay = 0 0 ;
   origin = 15 0 95 15 0 95 ;
   velocity = 0 0 0 0 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   height = 0 0 ;
   red = 0 0 1 0 0 1 10000 -10000 ;
   green = 0 0 1 0 0 1 10000 -10000 ;
   blue = 0 0 1 0 0 1 10000 -10000 ;
   alpha = 0 0 1 0 0 1 10000 -10000 ;
   size = 0 8 2 0 8 2 10000 -10000 ;
   rotation = 0 0 0 0 0 0 10000 -10000 ;
   blend = additive ;
   orient = forward ;
   texture = textures/blackhole.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 0 ;
   interval = 0 ;
   }

   OrientedSprite {
   name= orb_swirl ;
   count = 1 1 ;
   life = 0.325 0.325 ;
   delay = 0 0 ;
   origin = 15 0 95 15 0 95 ;
   velocity = 0 0 0 0 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   height = 0 0 ;
   red = 0.996 -0.498 0.502 0.996 -0.498 0.502 10000 -10000 ;
   green = -0.008 1.008 0 -0.008 1.008 0 10000 -10000 ;
   blue = -0.996 1.494 0.502 -0.996 1.494 0.502 10000 -10000 ;
   alpha = -4 5 0 -4 5 0 10000 -10000 ;
   size = 0 -90 100 0 -90 100 10000 -10000 ;
   rotation = 0 20 -20 0 20 -20 10000 -10000 ;
   blend = additive ;
   orient = up ;
   texture = textures/twirl.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 0 ;
   interval = 0 ;
   }

   Sprite {
   name= orb_glow ;
   count = 1 1 ;
   life = 0.4 0.4 ;
   delay = 0 0 ;
   origin = 15 0 95 15 0 95 ;
   velocity = 0 0 0 0 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   height = 0 0 ;
   red = 0.996 -0.498 0.502 0.996 -0.498 0.502 10000 -10000 ;
   green = -0.008 1.008 0 -0.008 1.008 0 10000 -10000 ;
   blue = -0.996 1.494 0.502 -0.996 1.494 0.502 10000 -10000 ;
   alpha = -4 5 0 -4 5 0 10000 -10000 ;
   size = 0 15 5 0 15 5 10000 -10000 ;
   rotation = 0 0 0 0 0 0 10000 -10000 ;
   blend = additive ;
   orient = forward ;
   texture = textures/sun.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 0 ;
   interval = 0 ;
   }

   Cylinder {
   name= blast_fill ;
   count = 1 1 ;
   life = 0.1 0.1 ;
   delay = 0.325 0.325 ;
   origin = 15 0 95 15 0 95 ;
   velocity = 0 0 0 0 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   origin2 = 0 0 1 0 0 1 ;
   velocity2 = 0 0 0 0 0 0 ;
   acceleration2 = 0 0 0 0 0 0 ;
   gravity2 = 0 0 ;
   drag2 = 0 0 ;
   uvscale = 0 0 1 0 0 1 10000 -10000 ;
   uvscroll = 0 0 0 0 0 0 10000 -10000 ;
   radius = 0 0 ;
   radius2= 0 0 ;
   height = 0 0 ;
   red = 0.996 -1.494 1 0.996 -1.494 1 10000 -10000 ;
   green = -0.008 -0.992 1 -0.008 -0.992 1 10000 -10000 ;
   blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
   alpha = -4 3 1 -4 3 1 10000 -10000 ;
   size = 0 150 0 0 150 0 10000 -10000 ;
   size2 = 0 250 0 0 250 0 10000 -10000 ;
   startarc = 0 0 0 0 0 0 10000 -10000 ;
   endarc = 0 0 6.283 0 0 6.283 10000 -10000 ;
   numsegments = 0 ;
   blend = additive ;
   orient = forward ;
   texture = textures/misc_linear_grad.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 1073743872 ;
   interval = 0 ;
   }

   ScreenFlash {
   name= ;
   count = 1 1 ;
   life = 0.1 0.1 ;
   delay = 0.325 0.325 ;
   origin = 0 0 0 0 0 0 ;
   velocity = 0 0 0 0 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   radius = 0 0 ;
   radius2 = 0 0 ;
   height = 0 0 ;
   red = 0 0 1 0 0 1 10000 -10000 ;
   green = 0 0 1 0 0 1 10000 -10000 ;
   blue = 0 0 1 0 0 1 10000 -10000 ;
   alpha = -4 3 1 -4 3 1 10000 -10000 ;
   size = 0 -1 2 0 -1 2 10000 -10000 ;
   blend = additive ;
   orient = forward ;
   texture = textures/white.png ;
   viewoffset = 0 ;
   primitiveflags = 0 ;
   spawnflags = 0 ;
   interval = 0 ;
   }

   Cylinder {
   name= blast_ring ;
   count = 1 1 ;
   life = 0.1 0.1 ;
   delay = 0.325 0.325 ;
   origin = 15 0 95 15 0 95 ;
   velocity = 0 0 0 0 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   origin2 = 0 0 1 0 0 1 ;
   velocity2 = 0 0 0 0 0 0 ;
   acceleration2 = 0 0 0 0 0 0 ;
   gravity2 = 0 0 ;
   drag2 = 0 0 ;
   uvscale = 0 0 8 0 0 8 10000 -10000 ;
   uvscroll = 0 -6.283 6.283 0 -6.283 6.283 10000 -10000 ;
   radius = 0 0 ;
   radius2= 0 0 ;
   height = 0 0 ;
   red = 0 0 1 0 0 1 10000 -10000 ;
   green = 0 0 1 0 0 1 10000 -10000 ;
   blue = 0 0 1 0 0 1 10000 -10000 ;
   alpha = -4 3 1 -4 3 1 10000 -10000 ;
   size = 0 225 0 0 225 0 10000 -10000 ;
   size2 = 0 250 0 0 250 0 10000 -10000 ;
   startarc = 0 0 0 0 0 0 10000 -10000 ;
   endarc = 0 0 6.283 0 0 6.283 10000 -10000 ;
   numsegments = 0 ;
   blend = additive ;
   orient = forward ;
   texture = textures/misc_elec1.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 1073743872 ;
   interval = 0 ;
   }

   Cylinder {
   name= blast_flash ;
   count = 3 3 ;
   life = 0.1 0.1 ;
   delay = 0.325 0.325 ;
   origin = 15 0 95 15 0 95 ;
   velocity = 0 0 0 0 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   origin2 = 0.5 0.5 1 -0.5 -0.5 1 ;
   velocity2 = 0 0 0 0 0 0 ;
   acceleration2 = 0 0 0 0 0 0 ;
   gravity2 = 0 0 ;
   drag2 = 0 0 ;
   uvscale = 0 0 4 0 0 4 10000 -10000 ;
   uvscroll = 0 0 0 0 0 0 10000 -10000 ;
   radius = 0 0 ;
   radius2= 0 0 ;
   height = 0 0 ;
   red = 0.996 -1.494 1 0.996 -1.494 1 10000 -10000 ;
   green = -0.008 -0.992 1 -0.008 -0.992 1 10000 -10000 ;
   blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
   alpha = -4 3 1 -4 3 1 10000 -10000 ;
   size = -600 650 0 -600 650 0 10000 -10000 ;
   size2 = 0 0 0 0 0 0 10000 -10000 ;
   startarc = 0 0 0 0 0 0 10000 -10000 ;
   endarc = 0 0 6.283 0 0 6.283 10000 -10000 ;
   numsegments = 0 ;
   blend = additive ;
   orient = forward ;
   texture = textures/fx_avalanche.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 1073743872 ;
   interval = 0 ;
   }

   Line {
   name= ;
   count = 10 10 ;
   life = 0.28 0.28 ;
   delay = 0 0.2 ;
   origin = 15 0 95 15 0 95 ;
   velocity = -1000 0 0 -1100 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   origin2 = 0 0 0 0 0 0 ;
   velocity2 = 0 0 0 0 0 0 ;
   acceleration2 = 0 0 0 0 0 0 ;
   gravity2 = 0 0 ;
   drag2 = 0 0 ;
   uvscale = 0 0 1 0 0 1 10000 -10000 ;
   uvscroll = 0 0 0 0 0 0 10000 -10000 ;
   radius = 150 150 ;
   radius2= 0 0 ;
   height = 150 150 ;
   red = 0.996 -1.494 1 0.996 -1.494 1 10000 -10000 ;
   green = -0.008 -0.992 1 -0.008 -0.992 1 10000 -10000 ;
   blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
   alpha = -4 3 1 -4 3 1 10000 -10000 ;
   size = 0 -1 2 0 -1 2 10000 -10000 ;
   blend = additive ;
   orient = forward ;
   texture = textures/dot.png ;
   viewoffset = 0 ;
   primitiveflags = 256 ;
   spawnflags = 1073809616 ;
   interval = 0 ;
   }

   ParticleCloud {
   name= ;
   transformrotation = 0 0 0 0 0 0 ;
   plifescale= 1 ;
   count = 2 2 ;
   life = 0.25 0.25 ;
   delay = 0.325 0.325 ;
   origin = 15 0 95 15 0 95 ;
   velocity = 500 0 0 750 0 0 ;
   acceleration = 0 0 0 0 0 0 ;
   gravity = 0 0 ;
   drag = 0 0 ;
   radius = 0 0 ;
   radius2= 0 0 ;
   height = 0 0 ;
   red = 0.996 -1.494 1 0.996 -1.494 1 10000 -10000 ;
   green = -0.008 -0.992 1 -0.008 -0.992 1 10000 -10000 ;
   blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
   alpha = 0 -1 1 0 -1 1 10000 -10000 ;
   size = 0 -1 2 0 -5 7 10000 -10000 ;
   rotation = 0 6.283 0 0 -6.283 6.283 10000 -10000 ;
   numsegments = 0 ;
   blend = additive ;
   orient = forward ;
   texture = textures/whitestar.png ;
   viewoffset = 0 ;
   primitiveflags = 0 ;
   spawnflags = 96 ;
   interval = 0 ;
   }

}

  From the Ashes she will rise.

Thanks for the help.  Thats what I did thus far.  I've been trying to proofread it and compare it to emma's xtreme.  I don't know why it is doing it.  I've tried so many times and tried so many different files. 
  From the Ashes she will rise.

you need spaces in the first lines between the "="
it should look like this
XMLB Effect {
looptime = 0.3 ;
randlooptime = 0 ;
persistloop =0 ;

and every effect name looks like this "name= blast_flash ;" and it should be "name = blast_flash ;", that may be it.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

You're missing names in some of your sections.  That's probably why it won't compile.

no the name shouldnt effect it, most of the effects ive converted dont have names, as long as its closed with a ; , it shouldnt matter
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

thats actually in the original xml1 file where there is no name as well.  BurningRage's emma's psychic bedlam has no names on some of them too.
  From the Ashes she will rise.

It's the spaces, dude. Try using a replace function in notepad/textpad, as that should significantly reduce your work load in fixing it.

yeah, i use notepad and replace, its saves a lot of time on spacing and on removing those quote lines.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

thanks but which spaces do you mean?  Between sections or the spaces in the actual lines?  I used notepad too.
  From the Ashes she will rise.

ok i got it to compile, and the only problem was spaces

XMLB Effect {
looptime = 0.3 ;
randlooptime = 0 ;
persistloop = 0 ;
  Sprite {
  name = orb ;
  count = 1 1 ;
  life = 0.4 0.4 ;
  delay = 0 0 ;
  origin = 15 0 95 15 0 95 ;
  velocity = 0 0 0 0 0 0 ;
  acceleration = 0 0 0 0 0 0 ;
  gravity = 0 0 ;
  drag = 0 0 ;
  radius = 0 0 ;
  radius2 = 0 0 ;
  height = 0 0 ;
  red = 0 0 1 0 0 1 10000 -10000 ;
  green = 0 0 1 0 0 1 10000 -10000 ;
  blue = 0 0 1 0 0 1 10000 -10000 ;
  alpha = 0 0 1 0 0 1 10000 -10000 ;
  size = 0 8 2 0 8 2 10000 -10000 ;
  rotation = 0 0 0 0 0 0 10000 -10000 ;
  blend = additive ;
  orient = forward ;
  texture = textures/blackhole.png ;
  viewoffset = 0 ;
  primitiveflags = 256 ;
  spawnflags = 0 ;
  interval = 0 ;
  }

  OrientedSprite {
  name = orb_swirl ;
  count = 1 1 ;
  life = 0.325 0.325 ;
  delay = 0 0 ;
  origin = 15 0 95 15 0 95 ;
  velocity = 0 0 0 0 0 0 ;
  acceleration = 0 0 0 0 0 0 ;
  gravity = 0 0 ;
  drag = 0 0 ;
  radius = 0 0 ;
  radius2 = 0 0 ;
  height = 0 0 ;
  red = 0.996 -0.498 0.502 0.996 -0.498 0.502 10000 -10000 ;
  green = -0.008 1.008 0 -0.008 1.008 0 10000 -10000 ;
  blue = -0.996 1.494 0.502 -0.996 1.494 0.502 10000 -10000 ;
  alpha = -4 5 0 -4 5 0 10000 -10000 ;
  size = 0 -90 100 0 -90 100 10000 -10000 ;
  rotation = 0 20 -20 0 20 -20 10000 -10000 ;
  blend = additive ;
  orient = up ;
  texture = textures/twirl.png ;
  viewoffset = 0 ;
  primitiveflags = 256 ;
  spawnflags = 0 ;
  interval = 0 ;
  }

  Sprite {
  name = orb_glow ;
  count = 1 1 ;
  life = 0.4 0.4 ;
  delay = 0 0 ;
  origin = 15 0 95 15 0 95 ;
  velocity = 0 0 0 0 0 0 ;
  acceleration = 0 0 0 0 0 0 ;
  gravity = 0 0 ;
  drag = 0 0 ;
  radius = 0 0 ;
  radius2 = 0 0 ;
  height = 0 0 ;
  red = 0.996 -0.498 0.502 0.996 -0.498 0.502 10000 -10000 ;
  green = -0.008 1.008 0 -0.008 1.008 0 10000 -10000 ;
  blue = -0.996 1.494 0.502 -0.996 1.494 0.502 10000 -10000 ;
  alpha = -4 5 0 -4 5 0 10000 -10000 ;
  size = 0 15 5 0 15 5 10000 -10000 ;
  rotation = 0 0 0 0 0 0 10000 -10000 ;
  blend = additive ;
  orient = forward ;
  texture = textures/sun.png ;
  viewoffset = 0 ;
  primitiveflags = 256 ;
  spawnflags = 0 ;
  interval = 0 ;
  }

  Cylinder {
  name = blast_fill ;
  count = 1 1 ;
  life = 0.1 0.1 ;
  delay = 0.325 0.325 ;
  origin = 15 0 95 15 0 95 ;
  velocity = 0 0 0 0 0 0 ;
  acceleration = 0 0 0 0 0 0 ;
  gravity = 0 0 ;
  drag = 0 0 ;
  origin2 = 0 0 1 0 0 1 ;
  velocity2 = 0 0 0 0 0 0 ;
  acceleration2 = 0 0 0 0 0 0 ;
  gravity2 = 0 0 ;
  drag2 = 0 0 ;
  uvscale = 0 0 1 0 0 1 10000 -10000 ;
  uvscroll = 0 0 0 0 0 0 10000 -10000 ;
  radius = 0 0 ;
  radius2 = 0 0 ;
  height = 0 0 ;
  red = 0.996 -1.494 1 0.996 -1.494 1 10000 -10000 ;
  green = -0.008 -0.992 1 -0.008 -0.992 1 10000 -10000 ;
  blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
  alpha = -4 3 1 -4 3 1 10000 -10000 ;
  size = 0 150 0 0 150 0 10000 -10000 ;
  size2 = 0 250 0 0 250 0 10000 -10000 ;
  startarc = 0 0 0 0 0 0 10000 -10000 ;
  endarc = 0 0 6.283 0 0 6.283 10000 -10000 ;
  numsegments = 0 ;
  blend = additive ;
  orient = forward ;
  texture = textures/misc_linear_grad.png ;
  viewoffset = 0 ;
  primitiveflags = 256 ;
  spawnflags = 1073743872 ;
  interval = 0 ;
  }

  ScreenFlash {
  name = ;
  count = 1 1 ;
  life = 0.1 0.1 ;
  delay = 0.325 0.325 ;
  origin = 0 0 0 0 0 0 ;
  velocity = 0 0 0 0 0 0 ;
  acceleration = 0 0 0 0 0 0 ;
  gravity = 0 0 ;
  drag = 0 0 ;
  radius = 0 0 ;
  radius2 = 0 0 ;
  height = 0 0 ;
  red = 0 0 1 0 0 1 10000 -10000 ;
  green = 0 0 1 0 0 1 10000 -10000 ;
  blue = 0 0 1 0 0 1 10000 -10000 ;
  alpha = -4 3 1 -4 3 1 10000 -10000 ;
  size = 0 -1 2 0 -1 2 10000 -10000 ;
  blend = additive ;
  orient = forward ;
  texture = textures/white.png ;
  viewoffset = 0 ;
  primitiveflags = 0 ;
  spawnflags = 0 ;
  interval = 0 ;
  }

  Cylinder {
  name = blast_ring ;
  count = 1 1 ;
  life = 0.1 0.1 ;
  delay = 0.325 0.325 ;
  origin = 15 0 95 15 0 95 ;
  velocity = 0 0 0 0 0 0 ;
  acceleration = 0 0 0 0 0 0 ;
  gravity = 0 0 ;
  drag = 0 0 ;
  origin2 = 0 0 1 0 0 1 ;
  velocity2 = 0 0 0 0 0 0 ;
  acceleration2 = 0 0 0 0 0 0 ;
  gravity2 = 0 0 ;
  drag2 = 0 0 ;
  uvscale = 0 0 8 0 0 8 10000 -10000 ;
  uvscroll = 0 -6.283 6.283 0 -6.283 6.283 10000 -10000 ;
  radius = 0 0 ;
  radius2 = 0 0 ;
  height = 0 0 ;
  red = 0 0 1 0 0 1 10000 -10000 ;
  green = 0 0 1 0 0 1 10000 -10000 ;
  blue = 0 0 1 0 0 1 10000 -10000 ;
  alpha = -4 3 1 -4 3 1 10000 -10000 ;
  size = 0 225 0 0 225 0 10000 -10000 ;
  size2 = 0 250 0 0 250 0 10000 -10000 ;
  startarc = 0 0 0 0 0 0 10000 -10000 ;
  endarc = 0 0 6.283 0 0 6.283 10000 -10000 ;
  numsegments = 0 ;
  blend = additive ;
  orient = forward ;
  texture = textures/misc_elec1.png ;
  viewoffset = 0 ;
  primitiveflags = 256 ;
  spawnflags = 1073743872 ;
  interval = 0 ;
  }

  Cylinder {
  name = blast_flash ;
  count = 3 3 ;
  life = 0.1 0.1 ;
  delay = 0.325 0.325 ;
  origin = 15 0 95 15 0 95 ;
  velocity = 0 0 0 0 0 0 ;
  acceleration = 0 0 0 0 0 0 ;
  gravity = 0 0 ;
  drag = 0 0 ;
  origin2 = 0.5 0.5 1 -0.5 -0.5 1 ;
  velocity2 = 0 0 0 0 0 0 ;
  acceleration2 = 0 0 0 0 0 0 ;
  gravity2 = 0 0 ;
  drag2 = 0 0 ;
  uvscale = 0 0 4 0 0 4 10000 -10000 ;
  uvscroll = 0 0 0 0 0 0 10000 -10000 ;
  radius = 0 0 ;
  radius2 = 0 0 ;
  height = 0 0 ;
  red = 0.996 -1.494 1 0.996 -1.494 1 10000 -10000 ;
  green = -0.008 -0.992 1 -0.008 -0.992 1 10000 -10000 ;
  blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
  alpha = -4 3 1 -4 3 1 10000 -10000 ;
  size = -600 650 0 -600 650 0 10000 -10000 ;
  size2 = 0 0 0 0 0 0 10000 -10000 ;
  startarc = 0 0 0 0 0 0 10000 -10000 ;
  endarc = 0 0 6.283 0 0 6.283 10000 -10000 ;
  numsegments = 0 ;
  blend = additive ;
  orient = forward ;
  texture = textures/fx_avalanche.png ;
  viewoffset = 0 ;
  primitiveflags = 256 ;
  spawnflags = 1073743872 ;
  interval = 0 ;
  }

  Line {
  name = ;
  count = 10 10 ;
  life = 0.28 0.28 ;
  delay = 0 0.2 ;
  origin = 15 0 95 15 0 95 ;
  velocity = -1000 0 0 -1100 0 0 ;
  acceleration = 0 0 0 0 0 0 ;
  gravity = 0 0 ;
  drag = 0 0 ;
  origin2 = 0 0 0 0 0 0 ;
  velocity2 = 0 0 0 0 0 0 ;
  acceleration2 = 0 0 0 0 0 0 ;
  gravity2 = 0 0 ;
  drag2 = 0 0 ;
  uvscale = 0 0 1 0 0 1 10000 -10000 ;
  uvscroll = 0 0 0 0 0 0 10000 -10000 ;
  radius = 150 150 ;
  radius2 = 0 0 ;
  height = 150 150 ;
  red = 0.996 -1.494 1 0.996 -1.494 1 10000 -10000 ;
  green = -0.008 -0.992 1 -0.008 -0.992 1 10000 -10000 ;
  blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
  alpha = -4 3 1 -4 3 1 10000 -10000 ;
  size = 0 -1 2 0 -1 2 10000 -10000 ;
  blend = additive ;
  orient = forward ;
  texture = textures/dot.png ;
  viewoffset = 0 ;
  primitiveflags = 256 ;
  spawnflags = 1073809616 ;
  interval = 0 ;
  }

  ParticleCloud {
  name = ;
  transformrotation = 0 0 0 0 0 0 ;
  plifescale = 1 ;
  count = 2 2 ;
  life = 0.25 0.25 ;
  delay = 0.325 0.325 ;
  origin = 15 0 95 15 0 95 ;
  velocity = 500 0 0 750 0 0 ;
  acceleration = 0 0 0 0 0 0 ;
  gravity = 0 0 ;
  drag = 0 0 ;
  radius = 0 0 ;
  radius2 = 0 0 ;
  height = 0 0 ;
  red = 0.996 -1.494 1 0.996 -1.494 1 10000 -10000 ;
  green = -0.008 -0.992 1 -0.008 -0.992 1 10000 -10000 ;
  blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
  alpha = 0 -1 1 0 -1 1 10000 -10000 ;
  size = 0 -1 2 0 -5 7 10000 -10000 ;
  rotation = 0 6.283 0 0 -6.283 6.283 10000 -10000 ;
  numsegments = 0 ;
  blend = additive ;
  orient = forward ;
  texture = textures/whitestar.png ;
  viewoffset = 0 ;
  primitiveflags = 0 ;
  spawnflags = 96 ;
  interval = 0 ;
  }

}

Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it