XML2 realism mod

Started by delvinho, March 31, 2012, 06:57PM

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since Blaw/s link went dead i decided to make one of my own, i know it seems unfair that a weak ass boss like grizzly is able to toss around someone like juggernaut and collosus yet is unmovable by our characters, so i made this that bosses like that can be tossed around tripped frozen etc, but i made sure not to apply the same effect on bosses that are actually unmovable in the comics like apocalypse obviously

http://www.mediafire.com/?j4v67wdexsl4dbc  <--- here's the link

Did you made the bosses have more health? Thanks for this BTW.

um no, they have the same health

Do you think you could make one of these mods for MUA?
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Quote from: fox456 on April 18, 2012, 05:01PM
Do you think you could make one of these mods for MUA?
he's already made one. check page 2 or 3 in the mua section

Delvinho is there a way you can make the bosses have more health so we can have a challenge defeating them.

this mod is so nice !
No One Can Stop Me !

Great job......I like this better........and we can put the health to whatever we want from default

April 01, 2013, 08:24AM #8 Last Edit: April 01, 2013, 08:51AM by LarsAlexandersson
I suddenly got stuck to XMLB one after i replaced the ENGB one: The NPC Name becomes @GAME@WHATEVER@ (e.g.: @GAME@GARROKK@) & still has no Boss_Resistance it the XMLB one. So, i compile the text from this engb releases one to the XMLB

Anyway, thanks for for the link. Everything's won't be better if there wasn't for Blaw's realism mod
Call me Lars. I'm Power Cosmic no more.

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