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Author Topic: XML2 realism mod  (Read 11726 times)

Offline delvinho

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XML2 realism mod
« on: March 31, 2012, 06:57pm »
since Blaw/s link went dead i decided to make one of my own, i know it seems unfair that a weak ass boss like grizzly is able to toss around someone like juggernaut and collosus yet is unmovable by our characters, so i made this that bosses like that can be tossed around tripped frozen etc, but i made sure not to apply the same effect on bosses that are actually unmovable in the comics like apocalypse obviously

 http://www.mediafire.com/?j4v67wdexsl4dbc  <--- here's the link

Offline edward

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Re: XML2 realism mod
« Reply #1 on: April 02, 2012, 05:24pm »
Did you made the bosses have more health? Thanks for this BTW.

Offline delvinho

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Re: XML2 realism mod
« Reply #2 on: April 18, 2012, 02:59pm »
um no, they have the same health

Offline fox456

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Re: XML2 realism mod
« Reply #3 on: April 18, 2012, 05:01pm »
Do you think you could make one of these mods for MUA?
Use this poll to tell everyone where you are from:

http://marvelmods.com/forum/index.php/topic,3929.msg73927.html#msg73927

Offline Jeanfan321

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Re: XML2 realism mod
« Reply #4 on: April 19, 2012, 02:37pm »
Do you think you could make one of these mods for MUA?
he's already made one. check page 2 or 3 in the mua section

Offline Lightning249539

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Re: XML2 realism mod
« Reply #5 on: December 23, 2012, 04:55am »
Delvinho is there a way you can make the bosses have more health so we can have a challenge defeating them.

Offline Mr Symbiote

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Re: XML2 realism mod
« Reply #6 on: January 12, 2013, 10:36pm »
this mod is so nice !
No One Can Stop Me !

Offline Chuckpato
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Re: XML2 realism mod
« Reply #7 on: March 30, 2013, 12:34am »
Great job......I like this better........and we can put the health to whatever we want from default

Offline LarsAlexandersson

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Re: XML2 realism mod
« Reply #8 on: April 01, 2013, 08:24am »
I suddenly got stuck to XMLB one after i replaced the ENGB one: The NPC Name becomes @GAME@WHATEVER@ (e.g.: @GAME@GARROKK@) & still has no Boss_Resistance it the XMLB one. So, i compile the text from this engb releases one to the XMLB

Anyway, thanks for for the link. Everything's won't be better if there wasn't for Blaw's realism mod
« Last Edit: April 01, 2013, 08:51am by LarsAlexandersson »
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html