Having problems with this one now. Can someone look it over please?
XMLB Effect {
looptime = 0.1 ;
randlooptime = 0 ;
persistloop = 0 ;
Cylinder {
name = ;
count = 3 3 ;
life = 0.25 0.25 ;
delay = 0.5 0.65 ;
origin = 50 -2 40 50 -2 40 ;
velocity = 300 0 0 300 0 0 ;
acceleration = 0 0 0 0 0 0 ;
gravity = 0 0 ;
drag = 0 0 ;
origin2 = -10 0 0 -10 0 0 ;
velocity2 = 300 0 0 300 0 0 ;
acceleration2 = 0 0 0 0 0 0 ;
gravity2 = 0 0 ;
drag2 = 0 0 ;
uvscale = 0 0 3 0 0 3 10000 -10000 ;
uvscroll = 0 0 0 0 0 0 10000 -10000 ;
radius = 0 0 ;
radius2 = 0 0 ;
height = 0 0 ;
red = 0 0 0.502 0 0 0.502 10000 -10000 ;
green = -1.004 1.506 0 -1.004 1.506 0 10000 -10000 ;
blue = -0.996 1.494 0.502 -0.996 1.494 0.502 10000 -10000 ;
alpha = 0 0 1 0 0 1 10000 -10000 ;
size = 0 0 0 0 0 0 10000 -10000 ;
size2 = 0 10 15 0 10 15 10000 -10000 ;
startarc = 0 0 0 0 0 0 10000 -10000 ;
endarc = 0 0 6.283 0 0 6.283 10000 -10000 ;
numsegments = 0 ;
blend = additive ;
orient = forward ;
texture = textures/fx_avalanche.png ;
viewoffset = 0 ;
primitiveflags = 256 ;
spawnflags = 1073809408 ;
interval = 0 ;
}
Line {
name = ;
count = 1 1 ;
life = 0.15 0.15 ;
delay = 0.65 0.65 ;
origin = 125 -2 40 125 -2 40 ;
velocity = 50 0 0 50 0 0 ;
acceleration = 0 0 0 0 0 0 ;
gravity = 0 0 ;
drag = 0 0 ;
origin2 = -100 0 0 -100 0 0 ;
velocity2 = 50 0 0 50 0 0 ;
acceleration2 = 0 0 0 0 0 0 ;
gravity2 = 0 0 ;
drag2 = 0 0 ;
uvscale = 0 0 1 0 0 1 10000 -10000 ;
uvscroll = 0 0 0 0 0 0 10000 -10000 ;
radius = 0 0 ;
radius2= 0 0 ;
height = 0 0 ;
red = 0 0 0.502 0 0 0.502 10000 -10000 ;
green = -1.004 0.502 0.502 -1.004 0.502 0.502 10000 -10000 ;
blue = -0.996 0.498 1 -0.996 0.498 1 10000 -10000 ;
alpha = 0 0 1 0 0 1 10000 -10000 ;
size = 0 0 10 0 0 10 10000 -10000 ;
blend = additive ;
orient = forward ;
texture = textures/dot.png ;
viewoffset = 0 ;
primitiveflags = 256 ;
spawnflags = 2048 ;
interval = 0 ;
}
}