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Author Topic: New XML2 NPC  (Read 54853 times)

Offline Jeanfan321

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Re: New XML2 NPC
« Reply #165 on: March 11, 2011, 11:29pm »
so are these updates to the npc's so that there more powerful?

Offline nodoubt_jr
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Re: New XML2 NPC
« Reply #166 on: March 12, 2011, 05:14pm »
These were meant to be fun characters to add to the npcstat to use in the main menu Danger Room.

I was doing these because I could not figure out how to do a full mod at that time and figured I could at least contribute some npc's for fun.

I'm going to lock this thread. I can do full mods now. There's a npc limit on the game (you can only add 2 more). Most of these npc's already have full mods. And I’ve abandoned these. So I don't really see the point of this thread anymore.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it