Author Topic: New XML2 NPC  (Read 25059 times)

Offline nodoubt_jr

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Re: New XML2 NPC (latest: Polaris)
« Reply #30 on: July 04, 2007, 10:11pm »
thanks boreman i'll look into that.  I'll also look at Burning Rage's Emma Mod, maybe i can reverse what he did there so other characters taht are shot, lose there powers for a couple of seconds.

lol, i wanted to give give Selene the power to shrink others, but i couldnt figure it out. Everytime i used the power, Selene herself would shrink, it was actually kind of fun running around (very slowly) at 1/3 of the regular size.  Ok anyways, enough with my stupid story, back to forge.
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Offline iammingy

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Re: New XML2 NPC (latest: Polaris)
« Reply #31 on: July 04, 2007, 10:28pm »
Did you have something like "apply_self = false ;" in the powerstyle?

Offline nodoubt_jr

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Re: New XML2 NPC (latest: Polaris)
« Reply #32 on: July 04, 2007, 10:35pm »
no, i think i tried apply_enemies = true, but it still only shrunk her.  i'll try it later when i get back to working on her. thanks for the advice.
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Offline Norrin Radd

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Re: New XML2 NPC (latest: Polaris)
« Reply #33 on: July 04, 2007, 10:36pm »
shrinking enemies, sounds fun

Offline Gevth

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Re: New XML2 NPC (latest: Polaris)
« Reply #34 on: July 04, 2007, 10:46pm »
About the "remove powers" stuff: you know those boosts that raise the skill lvls of powers? Maybe trying negative values could make interesting results (most probably crashing-the-game interesting, but worth trying anyway).

Offline iammingy

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Re: New XML2 NPC (latest: Polaris)
« Reply #35 on: July 04, 2007, 10:48pm »
no, i think i tried apply_enemies = true, but it still only shrunk her.  i'll try it later when i get back to working on her. thanks for the advice.

I think it should be in the singular form: "apply_enemy = near ;" lol

About the "remove powers" stuff: you know those boosts that raise the skill lvls of powers? Maybe trying negative values could make interesting results (most probably crashing-the-game interesting, but worth trying anyway).

Hmm... I think every power has different base number of skill points... so it might not always work!?!? I am not sure about setting a very large value that goes beyound the max number of skill points though...

If the Ghost Rider's "Fear" attribute isn't MUA-specific, then you can sort of modify it a bit into the nulifying power you want.
« Last Edit: July 04, 2007, 10:55pm by iammingy »

Offline nodoubt_jr

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Re: New XML2 NPC (latest: Polaris)
« Reply #36 on: July 04, 2007, 10:50pm »
oh, lol. ok next time i'll try that, the beam looked good, but it caused no damage and shrunk her.
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Offline Gevth

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Re: New XML2 NPC (latest: Polaris)
« Reply #37 on: July 04, 2007, 11:02pm »
I am not sure about setting a very large value that goes beyound the max number of skill points though...


Hence the "most probably crashing-the-game interesting" part. ;)

Offline nodoubt_jr

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Re: New XML2 NPC (latest: Polaris)
« Reply #38 on: July 04, 2007, 11:09pm »
ok i'll look at Ghost Rider too, but for now im going to sleep, hopefully it will be finished by tommorow.  If anyone else know's what might help me let me know, cause its sounding awesome so far.
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Offline iammingy

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Re: New XML2 NPC (latest: Polaris)
« Reply #39 on: July 04, 2007, 11:29pm »
ok i'll look at Ghost Rider too, but for now im going to sleep, hopefully it will be finished by tommorow.  If anyone else know's what might help me let me know, cause its sounding awesome so far.

Good night! :)

I am not sure about setting a very large value that goes beyound the max number of skill points though...


Hence the "most probably crashing-the-game interesting" part. ;)

No, I was thinking that it might turn subtraction back to addition after the "point of no return"... :laugh:
« Last Edit: July 04, 2007, 11:34pm by iammingy »

Offline matt710

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Re: New XML2 NPC (latest: Polaris)
« Reply #40 on: July 05, 2007, 06:41am »
For Polaris are her abilities that different from Burning Rage's mod?  Or are they additional to what he did?  Just wondering...
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Offline nodoubt_jr

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Re: New XML2 NPC (latest: Polaris)
« Reply #41 on: July 05, 2007, 12:55pm »
For Polaris are her abilities that different from Burning Rage's mod?  Or are they additional to what he did?  Just wondering...

i never installed his Polaris mod, i remember he said that it wasnt complete and at the time she was just Magneto with renamed powers, so i dont really know what he did.  This npc uses a power from the Enchantress, a power from XML1 Boss Magneto, a power from Apocdummy, and Stryfe's telekinetic power.
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Offline DJay Saint

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Re: New XML2 NPC (latest: Polaris)
« Reply #42 on: July 05, 2007, 01:01pm »
For Polaris are her abilities that different from Burning Rage's mod?  Or are they additional to what he did?  Just wondering...

The Polaris mod I did is basically Magneto with boobs.  It was in the first post of that thread.  I never got around to giving her unique powers and such.
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Offline nodoubt_jr

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Re: New XML2 NPC (latest: Polaris)
« Reply #43 on: July 05, 2007, 04:19pm »
forge update, i got his power nullifying to work, it uses the same affects as Nick Fury's radar thing, its pretty cool, especially when it were's off cause all the character you nullifying immediatly attack you with their powers.  Some of his guns are working weird, like the riffle disappears even if im holding the button down and he's still shooting.

Also beam bolt says this "beambolt = fx03", what exactly is fx03?
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Offline nodoubt_jr

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Re: New XML2 NPC (latest: Forge)
« Reply #44 on: July 05, 2007, 07:34pm »
Forge NPC

http://www.momoshare.com/file.php?file=56087c240bae67834f9a05688d3451af

Forge and Forge


Riffle


Gun


Grenades


Power Nullifier


notes: uses nick fury's skeleton, bolton and powerstyle (thanks to Teancum for the files). 3d head is a recolored XML1 Nightcrawler head, if someone can make it better please share. Rifle acts a little weird but its still good.

Power nullifier works takes away most players powers, well except allies and some bosses.  So far ive tested it out and it works on minor minons, Archangel, Bastion, Stepford Cuckoos, all playables used in Dangeroom.  It did not work on Holocaust.

also side notes if anybody has any ideas on what i should do with the other characters im doing let me know.
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